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I do love the.. idk, worldbuilding or whatever, that each super destroyer is just a gun that shoots helldivers at objectives. You don't get a super destroyer, a super destroyer gets a full magazine of yous.
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# ? Feb 22, 2024 17:44 |
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# ? May 27, 2024 01:55 |
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The way they have ships on its own tab appears like they want to have multiple ships in the future
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# ? Feb 22, 2024 17:47 |
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Lots of systems that you could one day swap out and dress up. Surprised there's no color/dye system to be honest.
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# ? Feb 22, 2024 17:48 |
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I want a ship that shoots 12 Mes at a time but we're all half sized.
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# ? Feb 22, 2024 17:50 |
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Phenotype posted:Hey, Super Store rotated this morning and has the Light armor suit with the Extra Grenades modifier on it for 250. Picked that up right away. Also has a rather cool-looking suit that has 125 armor and only-slightly reduced speed and stamina, with 50% reduced explosion damage. I know they've got their hands full with the servers at the moment but I can't wait for them to fix the stats on armor, I'd like to see if the heavier ones are worth the trade-off in speed. I'm a huge nerd for spending way too much time fiddling with stats and items and stuff. Here is all the currently known armors in the game. The Super Store is rotating back through the same sets for now, it seems. Perhaps it will change on March 14th since Arrowhead said new content will drop on the Second Thursday of each month? jokes posted:Lots of systems that you could one day swap out and dress up. Surprised there's no color/dye system to be honest. And yeah, color coordination is gonna be a bit challenging for some sets. I also kinda wish I could replace the shoulder pads on the Trench Engineer armor with something a bit more flush. Fashion is Liberty. jokes posted:I do love the.. idk, worldbuilding or whatever, that each super destroyer is just a gun that shoots helldivers at objectives. I was very amused once I realized just how tiny these "Super Destroyers" are. They're more like Super Gunships or Super Corvettes.
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# ? Feb 22, 2024 17:52 |
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Every reinforce giving you a random voice is such a great touch that really sells how you aren’t respawning, you’re just controlling a different
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# ? Feb 22, 2024 17:53 |
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Yeah, gotta do random voice imo. It rules
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# ? Feb 22, 2024 18:02 |
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I want to believe that my destroyers has a shitload of clones to helldive at my will but I guess the random helldivers thing works better in the lore.
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# ? Feb 22, 2024 18:04 |
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RandomBlue posted:That grenade armor is a trap, there's better looking +grenade armor on page 3 of the normal warbonds for like 15 medals. Do not waste your super credits on that +grenade armor there unless you really like the look of it. The warbond armor is medium, the one in the shop is light - and on the lighter end of light armor at that. If that's a benefit or a drawback is up to you.
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# ? Feb 22, 2024 18:06 |
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Nfcknblvbl posted:I want to believe that my destroyers has a shitload of clones to helldive at my will but I guess the random helldivers thing works better in the lore. What's the difference between clones and random recruits given the exact same equipment and training and brainwashing? The answer is simple: production costs. It is a small developer after all
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# ? Feb 22, 2024 18:17 |
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raverrn posted:The warbond armor is medium, the one in the shop is light - and on the lighter end of light armor at that. If that's a benefit or a drawback is up to you. Ah, it's a different one then, here's the one I bought from the shop: and here's the warbond version:
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# ? Feb 22, 2024 18:22 |
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I am the same person who dies and who comes back down.
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# ? Feb 22, 2024 18:23 |
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CelticPredator posted:I am the same person who dies and who comes back down. I will return stronger than before, inshallah
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# ? Feb 22, 2024 18:26 |
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Owl Inspector posted:Every reinforce giving you a random voice is such a great touch that really sells how you aren’t respawning, you’re just controlling a different there needs to be an option to randomize your character's armor and equipment imo
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# ? Feb 22, 2024 18:27 |
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mrmcd posted:I'm starting to think the real mvp stratagem of this game is "running the gently caress away" but drat it is hard to get most players to understand that. Was in a game last night with a couple dunces who kept getting into unnecessary fights with the robots(and they were bad at fighting them too) so by the time we were extracting we ran out of reinforcements from the sheer number of robots we had to fight and barely extracted They really need to nerf those chainsaw bots, they are way too chunky for how common they are(doesn't help that bots have kind of wonky hit boxes in general) Phenotype posted:so I was thinkin about yknow, the lore as shown by the environment and enemies and stuff... The automatons are probably not just killbots, huh? It strikes me as significant that their big hitters tend to be the same T-600 skeletons as their ground troops, just stuffed into a suit of armor or riding the back of an AT-ST. They're the offspring of the Cyborgs from the first game, their primary goal is to liberate their creators who Super Earth are using as slave labor Retro42 posted:Something about turrets in this game that just makes me happy. Thematically it's perfect that they just don't give a gently caress what's between them and their target and will happily tear any helldiver apart to kill things for Democracy. Shame they'll waste a bunch of their limited ammo targeting drop ships they can't meaningfully damage(and shooting down drop ships rarely has any meaningful effect anyways)
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# ? Feb 22, 2024 18:27 |
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How do you, like, receive helldivers lore? Is there a wiki or something?
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# ? Feb 22, 2024 18:29 |
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jokes posted:How do you, like, receive helldivers lore? Is there a wiki or something? There's little interactables hidden in each level
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# ? Feb 22, 2024 18:32 |
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Just split the difference in the most horrifying way possible: Each reinforcement is a fresh recruit from the imperial backwater, but a transmitter in the suit is constantly sending a streaming backup of your consciousness and memories to the destroyer. When a new pod gets thawed out the neural backup is overwritten onto whoever was in the pod, so that an elite soldier's skills and experience aren't lost if they're killed. Sort of like "resleeving" in Altered Carbon, but instead of vat grown clones they just use poor people.
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# ? Feb 22, 2024 18:32 |
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drrockso20 posted:Shame they'll waste a bunch of their limited ammo targeting drop ships they can't meaningfully damage(and shooting down drop ships rarely has any meaningful effect anyways) The rover does this too, and theyll waste ammo shooting at bot respawners.
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# ? Feb 22, 2024 18:41 |
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Spanish Manlove posted:There's little interactables hidden in each level Yeah the worldbuilding is all just scattered around in dialogue, loading screens, interactables in the missions, etc etc.
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# ? Feb 22, 2024 18:42 |
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What about the lore from Helldivers 1?
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# ? Feb 22, 2024 18:42 |
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drrockso20 posted:They're the offspring of the Cyborgs from the first game, their primary goal is to liberate their creators who Super Earth are using as slave labor Sure, sure, someone else mentioned that too, but like -- it doesn't seem like a single AI Skynet that's just building warmachines, it seems like they are specifically producing T-600 skeleton bots and then outfitting them with tanks and rocket packs and armor and whatever. To me, it seems like a sign that they're more of an actual civilization with a culture and everything. If it was just a race of killbots that want to kill stuff, they wouldn't be beholden to the T-600 look, they'd just churn out whatever giant tanks and walkers and stuff a robot brain inside the armor. But no, they're reproducing more of themselves, they're not just creating whatever killer robots would work best, just like we reproduce more humans and generally aren't creating enormous fleshy hulks with a brain inside. RandomBlue posted:Ah, it's a different one then, here's the one I bought from the shop: Yeah, it's specifically a light armor version in the shop. I usually like heavier armor, but since it's not working yet I was playing around with the light armor that gives more throw range and man, that extra speed and stamina is really noticeable. I generally wear that orange warbond grenade armor you posted, though, so I'm looking forward to trying the faster version after work. I even bought the helmet with an orange stripe for 35 medals off the premium warbond so I wouldn't look like a loser wearing a complete set.
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# ? Feb 22, 2024 18:47 |
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jokes posted:What about the lore from Helldivers 1? Ships had an encyclopedia on each encountered enemy.
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# ? Feb 22, 2024 18:48 |
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jokes posted:I do love the.. idk, worldbuilding or whatever, that each super destroyer is just a gun that shoots helldivers at objectives. Yeah at first they seem like massive capital ships....but in reality they consist of 3 things: a hangar bay that barely fits an Eagle and a dropship, a cold storage room filled with frozen Helldivers, and an engineering bay where they keep the ordnance, and crammed in there a tiny command deck. It really reinforces the idea that the Super Destroyer is the real weapon and the Helldivers are just one of the many things it shoots.
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# ? Feb 22, 2024 18:48 |
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Dandywalken posted:Yeah, gotta do random voice imo. It rules Hope they start adding randomization of size and shape too. Phenotype posted:If it was just a race of killbots that want to kill stuff, they wouldn't be beholden to the T-600 look I just think they're doing this because they're trying to scare humans. Same reason why they strap human skulls to some of their bots and make them spikey. CainFortea fucked around with this message at 18:51 on Feb 22, 2024 |
# ? Feb 22, 2024 18:48 |
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turn off the TV posted:there needs to be an option to randomize your character's armor and equipment imo This would be amazing. Couple it with loadouts.
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# ? Feb 22, 2024 19:02 |
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The way the bots take forever after seeing you to actually open fire (if you don't shoot first) and keep shooting wildly in the direction they last saw you after they lose LOS reminds me of Vietnam draftees shooting high into the treeline because they didn't actually want to kill anybody but they couldn't go back with a full weapon.
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# ? Feb 22, 2024 19:02 |
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Robot High Command bolts a chainsaw to a draftee terminator "this had better not come back with any fuel left"
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# ? Feb 22, 2024 19:03 |
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Baiting a charger into a minefield by jetpacking over all the mines was the coolest i felt in the game for a long time and I love it for that alone
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# ? Feb 22, 2024 19:05 |
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Internet Explorer posted:This would be amazing. Couple it with loadouts. Helldiver gun game would be a good map modifier Hope you enjoyed your one gatling turret and railcannon strike because those stratagem slots are now landmines and 380mm artillery
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# ? Feb 22, 2024 19:06 |
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Randomizing your weapons, at least, would be fantastic. All of them are good and fun!
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# ? Feb 22, 2024 19:07 |
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"This 380MM HE Barrage sucks!" *chucks it over my shoulder*
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# ? Feb 22, 2024 19:10 |
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In another timeline this could have been the best version of the EVE Online infantry combat game. Helldivers playing the part of ground based capsuleers that have their consciousness transition from clone to clone as they plummet down to the battlefield.
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# ? Feb 22, 2024 19:12 |
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Are all of the stratagems sticky? Some of them seem to stick and other ones seem to bounce?
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# ? Feb 22, 2024 19:12 |
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raverrn posted:
Yeah, even if you go in with the goal to use them primarily/exclusively against the specific targets weak to explosive damage, it still very much doesn't seem worth it because they're not even very good at that. Like sure I could take an explosive primary and hammer charger butts with it for half a minute until it goes splat, or I could simply use an EAT/Recoilless/Autocannon/Railgun to achieve that instantly. Sure, in theory it'd be neat to have the support slot freed up for an anti-horde weapon, but the explosive primaries are just too mediocre even at their intended niche to make that trade-off seem worth it.
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# ? Feb 22, 2024 19:13 |
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The main character is the ship. You name the ship, not your (first) helldiver. Helldivers are nothing but meat drones the ship sends out to advance its mission of dispensing FREEDOM and DEMOCRACY. All of the upgrades you buy are for the ship or things the ship does. All the calldowns are either fired directly from the ship, or from the parasite craft hosted by the ship. All the warbond equipment you unlock is stored in the ship so it can be bolted onto freshly unthawed helldivers. What I'm trying to say is that we need more customization options for the ship. Color channels, camo patterns, random trophies bolted onto the hull, counters for mission difficulty/count breakpoints, etc. Warframe this poo poo up to 11/10.
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# ? Feb 22, 2024 19:17 |
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I started to get upset at being one-shot by certain enemies (stupid bile spewers and RPG robots) then it hit me: armor is currently bugged and it will be less of a problem when armor is finally unfucked.
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# ? Feb 22, 2024 19:23 |
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Lol the sword terminators can block your melee attack
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# ? Feb 22, 2024 19:26 |
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The light armor situation has at least made me very, very good at running away from bugs, hardly ever die to them anymore.
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# ? Feb 22, 2024 19:35 |
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# ? May 27, 2024 01:55 |
sushibandit posted:The main character is the ship. The catch is, it's not your ship either! There's a finite combination of ship names. You're probably not the one controlling it the whole time, that's the Democracy Officer. They just load all of your stuff into a ship with the name that you pick to not the other way around! The Democracy Officer is really in charge, the fact that you think it's your ship is the illusion!
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# ? Feb 22, 2024 19:40 |