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imo, and maybe this is not a very spicy take, signing up for evacuation missions at higher levels is just not a great idea right now?
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# ? Feb 23, 2024 07:05 |
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# ? May 29, 2024 13:22 |
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Potato Salad posted:imo, and maybe this is not a very spicy take, We wanted to see how it'd go after the patch toning it down Not great! The step from Hard to Extreme with it was balls out lol
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# ? Feb 23, 2024 07:09 |
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I dont have nearly as much fun in the evac or stand your ground exterminate missions as the longer larger map ones. I think the replay value of the game is in those longer mission types and hope they add more. Edit: they are a good setting for heavier armor and area denial stratagems though. There could be ways of making stuff like that more valuable in larger missions too, like point control for x amount of time objectives or something thalweg fucked around with this message at 07:19 on Feb 23, 2024 |
# ? Feb 23, 2024 07:15 |
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Remember to set your railgun to UNSAFE And as was pointed out - if you are shooting Striders and the driver is popping out, aim for where the driver is and make sure you are overcharged with unsafe mode. The shroud on the strider is heavy armor, which you need overcharge to punch through - this also lets you just shoot through the riot shields on Heavy Devastators. Railgun deletes every other bot in one hit - except berserkers and their weirdly tanky nature. 3-6 shots to kill Tanks and Turrets if you hit the vents or not. Chargers you can pop leg armor in 2 hits, or just 3 shot them to the head (far easier IMO) - it also staggers them on each hit so they never even have a chance of squishing you. If you are overcharged, the gun also overpenetrates enemies and you can take out several at once. It's extremely good at popping annoying bugs like hive guards and stalkers - but generally a far better gun vs 'bots. Always be overcharging.
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# ? Feb 23, 2024 07:15 |
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Got any advice for safe(r) overcharging? What's the cues we'll be looking for when we finally get to 20?
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# ? Feb 23, 2024 07:20 |
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Yeah the defence exterminate levels are simply boring. Sadly there's so many people running them repeatedly it's hard not to land in one with quickplay. Also, they're all on the planets we're meant to be running campaigns on to win the major objective, which is running very slowly, probably because noone's completing campaigns!
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# ? Feb 23, 2024 07:21 |
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Potato Salad posted:Got any advice for safe(r) overcharging? What's the cues we'll be looking for when we finally get to 20? It's not hard, even in third person you can see the gun's power level on the back, and there's tons of time before it explodes
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# ? Feb 23, 2024 07:22 |
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So far it’s been easy for me to do missions I want to, just start the mission and the quick players fill my ship pretty fast.
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# ? Feb 23, 2024 07:35 |
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Alkydere posted:Get pulled into some Helldivers with friends from one of the goon co-op servers. We have some fun with the bugs, I teach them new stuff, let them try out some of my fancier weapons they don't have, etc. It says right there in the training manual, "Death is preferable to cowardice"
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# ? Feb 23, 2024 07:36 |
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getting a little sick of the number of random lobbies I join where the host is just endlessly grinding elimination missions instead of actually doing campaigns
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# ? Feb 23, 2024 07:39 |
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Be the host
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# ? Feb 23, 2024 07:59 |
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LazyMaybe posted:getting a little sick of the number of random lobbies I join where the host is just endlessly grinding elimination missions instead of actually doing campaigns I finally got kicked by a random, when I expressed confusion over having the most kills on the victory stats when I brought the stun mortars the third time in a row they did that mission. Maybe they got mad on reflex when I said the words "Killsteal" wondering if the shocks tagged them as my kills, and the last thing I heard was "WHAT!?"
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# ? Feb 23, 2024 08:10 |
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Potato Salad posted:Got any advice for safe(r) overcharging? What's the cues we'll be looking for when we finally get to 20? It takes about five seconds to explode. Pick your favorite national anthem; you’ve got about two bars’ worth of time to get the shot off. (From my experience, this works the best when you are singing aloud into an open mic, timed to the 380mm you threw at your feet.)
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# ? Feb 23, 2024 08:20 |
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Just hauled a couple of pubbies through a suicide robots. They really loved getting killed by robots but no more than 23 helldivers were dying on my watch today!
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# ? Feb 23, 2024 08:22 |
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Just say "Peanut butter peanut butter JAM" and if you get to the end and haven't fired yet you're probably gonna die.
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# ? Feb 23, 2024 08:32 |
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Also if anyone's keeping up with the map, the Automaton and Terminid fronts have both expanded oh boy.
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# ? Feb 23, 2024 08:51 |
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hellmire is probably the coolest planet yet
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# ? Feb 23, 2024 08:59 |
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Right, so the way the Railgun works is it has four damage bands. The first band is undercharged - firing before the snap sound effect and the crosshairs lock. Second band is at full safe charge. If you have it to safe this is the point it hovers at when you hold the trigger. This damage band cracks Charger legs in two shots, and will kill a hulk with a single headshot. Third band is anywhere between safe charge and detonation, three additional seconds or so. Holding a shot for 2.1 seconds is the same damage as 4.9 seconds, so don't tickle the timer. Fourth band is the shot you get when you kill yourself - holding the shot until the weapon explodes. It will still shoot when this happens, though the weapon is destroyed and you are killed. Seems to do a ton of damage, but I haven't tested it much for obvious reasons.
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# ? Feb 23, 2024 09:01 |
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I wonder if it's a bad idea to take three eagles as your loadout (and maybe a grenade launcher). you'd have access to a lot firepower from them, but because of the way the rearms work, you'll always have a few minutes downtime where you can do pretty much nothing while they rearm.
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# ? Feb 23, 2024 09:04 |
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I really want to play this game more but I don’t have time
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# ? Feb 23, 2024 09:04 |
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I really like the bots but everyone I play with hates them. It's annoying playing bugs 80% of the time. the bugs are the best, but variety is so much better. We played suicide mission bots all night and I was having a blast while everyone else was complaining about it being too hard even though we completed every single mission just fine idgi.
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# ? Feb 23, 2024 09:05 |
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sometimes i can one shot a fabricator with the grenade launcher, sometimes it takes 3. adjusted for drop and facing the front of it. i don't get it
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# ? Feb 23, 2024 09:07 |
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Booty Pageant posted:sometimes i can one shot a fabricator with the grenade launcher, sometimes it takes 3. adjusted for drop and facing the front of it. i don't get it Use a spear next time. Blow up bot farm from 4 grid squares away. Sometimes.
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# ? Feb 23, 2024 09:09 |
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Having now taken the AMR to higher level bot missions, I can recommend it as an alternative to the railgun. You'll be using it mostly on the same targets, and while the railgun is much more forgiving in terms of doing damage, if you are capable of nailing those headshots, you can put in a ton of work against anything except for the tanks. Between the two, I think I actually prefer the AMR assuming things are relatively under control, but I'd rather have the railgun if the wheels have fallen off, because it's so much easier to panic shoot with it.
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# ? Feb 23, 2024 09:47 |
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raverrn posted:Fourth band is the shot you get when you kill yourself - holding the shot until the weapon explodes. It will still shoot when this happens, though the weapon is destroyed and you are killed. Seems to do a ton of damage, but I haven't tested it much for obvious reasons. I've survived it with the armor effect that lets you survive a fatal hit, the gun being gone is a nice touch in a game filled with nice touches.
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# ? Feb 23, 2024 09:47 |
I wish we could choose any planet to land on because the current bug planets are pretty dull to run repeat missions on. Also it should be some kind of crime not to ask for confirmation before jumping into someone else's mission, but also putting their mission nodes literally next to the mission nodes on the map. Game, we didn't want to join this rando!
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# ? Feb 23, 2024 09:48 |
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Insert name here posted:Having now taken the AMR to higher level bot missions, I can recommend it as an alternative to the railgun. You'll be using it mostly on the same targets, and while the railgun is much more forgiving in terms of doing damage, if you are capable of nailing those headshots, you can put in a ton of work against anything except for the tanks. Between the two, I think I actually prefer the AMR assuming things are relatively under control, but I'd rather have the railgun if the wheels have fallen off, because it's so much easier to panic shoot with it. After using it for the daily I have to say I really like it. I don't bring a support gun with me because I like to bring the heat, but if I find an AMR now I'm like oh yeah nice rather than eh.
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# ? Feb 23, 2024 09:53 |
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pubbie running a pure M E T A build every mission who always ran off on their own with zero communication and jacked the difficulty up three levels without asking anyone in the party got really mad after they stepped between me and a bug hole i was tossing a grenade into and exploded with my req income going up, up, up thanks to higher dif missions i'm finally getting to play with a bunch of new toys (have to tear myself away from the grenade launcher) and oh my the autocannon is lovely. even having to reload by yourself it's perfectly serviceable unless you've been overrun by hunters but then you're probably hosed no matter what
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# ? Feb 23, 2024 09:56 |
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https://i.imgur.com/BSF3fQg.mp4
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# ? Feb 23, 2024 10:00 |
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For a while I thought it was the dumbest poo poo that this game doesn't have a line indicating the arc of a grenade throw, because it made throwing grenades and strategems feel janky as hell. After a few days I begrudgingly accepted it because it caused a lot of funny foibles. After a few weeks I feel like Michael Jordan every time I almost effortlessly throw a grenade into a hive or fabricator from 100 feet away.
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# ? Feb 23, 2024 10:02 |
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I like the throwing distance armour because you can chuck impact nades like a grenade launcher and wipe entire waves out.
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# ? Feb 23, 2024 10:07 |
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hey mom its 420 posted:I wonder if it's a bad idea to take three eagles as your loadout (and maybe a grenade launcher). you'd have access to a lot firepower from them, but because of the way the rearms work, you'll always have a few minutes downtime where you can do pretty much nothing while they rearm. it ends up working a little differently than you're thinking - the downtime isn't the issue, it's that the downtime never starts until you either use up all 15 of your various eagle charges, or until you manually send it in to refill. So if you use your 500kg and airstrikes but still have 3-4 clusters and a few strafes left you're basically extending the time you don't have 500kg/air strikes. I think 3 Eagle and a support weapon is about as far as I'd push it because you need something to kill stuff during the 2:30 the Eagle takes to rearm, but honestly I think 2 Eagle strats, or even 1 Eagle 1 Orbital is probably better.
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# ? Feb 23, 2024 10:08 |
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JBP posted:I like the throwing distance armour because you can chuck impact nades like a grenade launcher and wipe entire waves out. counterpoint, buying throwing distance armor cause it looks cool without reading the description and overthrowing everything.
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# ? Feb 23, 2024 10:11 |
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The Terminid Control System has been built, so the voice lines of the ship crew have changed to talk more about Automatons. For the crew romance fans out there
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# ? Feb 23, 2024 10:25 |
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idiotsavant posted:it ends up working a little differently than you're thinking - the downtime isn't the issue, it's that the downtime never starts until you either use up all 15 of your various eagle charges, or until you manually send it in to refill. So if you use your 500kg and airstrikes but still have 3-4 clusters and a few strafes left you're basically extending the time you don't have 500kg/air strikes. I think 3 Eagle and a support weapon is about as far as I'd push it because you need something to kill stuff during the 2:30 the Eagle takes to rearm, but honestly I think 2 Eagle strats, or even 1 Eagle 1 Orbital is probably better. Bear in mind I have the eagle strike upgrade unlocked - I take 110s, bombing run and 500kg with an orbital laser as my pocket poo poo hitting the fan option. I use this with the JAR-5 and Uzi thing. The JAR is like a mini autocannon so I just just pull apart large bugs or robots easily then uzi the remaining ones. The eagles don't have a job that isn't annihilating hard targets, so I don't feel like I'm hard up when I'm down to 110s or a 500 before rearm. Payloads also wipe out factories and bug holes without me needing to get my hands dirty which is nice for when you're legging it and pass a factory. When the eagles are rearming and pressure starts I just orbital laser. Three is more than enough.
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# ? Feb 23, 2024 10:34 |
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I had the most frustrating scientist defense loss. Started with half a squad and started getting overwhelmed, but after a while two more people dropped in we managed to salvage the LZ and start rescuing again. It was right down to the wire, I ran to the next button and saw a stuck blob of civilians clipping into each other. We ran out of time with one civ needed.
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# ? Feb 23, 2024 10:41 |
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With Eagle strikes it really depends on what you're taking. Like, I'm a Eagle Cluster Enjoyer, which has 5 charges with all the upgrades, so I'll take one other Eagle strike at most, because those 5 clusters are going to hold the whole thing up unless I manually send the Eagle off to rearm. There have been plenty of times I've dropped both 500kg bombs, and steadily used my clusters at an interval that meant that I couldn't have done a manual rearm, but really wished my 500kg was recharged a minute and a half ago. On the other hand, if I'm focusing more on the regular airstrike or 500kg, I'm more willing to bring more Eagle strikes since those have 3 and 2 uses respectively, so the opportunity cost is subsequently lower as the Eagle is going to rearm automatically that much sooner.
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# ? Feb 23, 2024 10:56 |
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Potato Salad posted:Got any advice for safe(r) overcharging? What's the cues we'll be looking for when we finally get to 20? There are no audio cues that you’re reaching the threshold. Also, as soon as you hit 100% the gun will explode - killing you - instantaneously, so basically the last second or so of overcharge is your warning. If you do blow up the gun (and yourself) then it won’t exist when you get called down again, which might mean you’re rolling without a support weapon for a bit. Despite that, unsafe mode is clearly the way to go.
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# ? Feb 23, 2024 10:58 |
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These swedes are something else. Patches/Updates at 4AM and then again at 11AM, there's been about 8? patches in the last 14 days. Meanwhile at Fatshark it takes 3 months to fix basic bugged units and buffs that literally work opposite to how they're supposed to.
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# ? Feb 23, 2024 11:17 |
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# ? May 29, 2024 13:22 |
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They're using Fatshark's meatball based autocad engine as well.
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# ? Feb 23, 2024 11:24 |