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LuiCypher
Apr 24, 2010

Today I'm... amped up!

Icedude posted:

Is the Tesla Tower any good? It seems like it'd be great for closing off a direction from bugs, but I only ever see people taking gatling/mg turrets instead.

Tesla Tower does indeed gently caress up bugs. I have to play around with it some more, but you can do some weird/interesting placements for it compared to other turrets. Bugs' natural tendency to want to smash it up does work against them, but you don't exactly want it out in the open in case a spewer comes through (since spewers can wreck it from outside of its attack range). You might be able to hide it behind taller cover (something that would obstruct most other turrets save the Mortar turret) and as long as the lighting rod is sticking out above the cover, it has an attack angle.

It also fucks up teammates, too. The attack radius is a little unclear and it can just kind of vaporize you out of nowhere... So you want to place it somewhere where you won't be running through constantly (so, not near your last line of defense which contains you/teammates), but also not in the area that you will likely be calling down a shitload of Eagles/Orbitals because they will destroy the tower before it can do some work. But once it is placed well and gets going, it will just keep zapping bugs.

Edit: Had a great Space Station 13 moment when I joined a Challenging game with lower level players (Level 5 and under, I was Level 24). They were 10 minutes into the mission and had like, 2 reinforcements left. They were running around and dying as I dropped into what would appear to be a raging firefight, but I managed to quarterback them out of the hole they dug themselves into with my railgun (they had nothing that could easily handle a combination of Hulks/Devastators/Striders). Another mid-level player joined after I did, and they and I went around doing all the sub-objectives and outposts while the lowbies did the main objectives. It actually worked out pretty well! It felt nice to feel competent enough to drag some lowbies out of the fire and help them get lots of XP/Req/samples.

LuiCypher fucked around with this message at 17:53 on Feb 23, 2024

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Captainicus
Feb 22, 2013



I will note about the tesla tower that I didn't quite get at first - it charges up, then releases a jolt than chains through nearby enemies, then has another charge up and shoot, etc. So dense enough medium health packs like hive guards and spewers can overwhelm and get through it and smash it. I also found it to be rather poor against robots for obvious reasons - they can stand far enough away while they aggro on it and smash it safely, especially rocket devastators who often like to hang back up on hillsides and shoot at a distance.

CainFortea
Oct 15, 2004


Durzel posted:

Bought the Slugger, disappointed. Admittedly I am comparing it to the Breaker, but I had assumed it would be better at dealing with medium armoured enemies, but it just isn't, or it doesn't feel like it anyway. So much for it having a hidden "Medium Armor Penetration" trait.

Did you try it on bots cause it's far better on bots than it is on bugs.

Kazinsal
Dec 13, 2011


novaSphere posted:

Is there a toggle sprint function in this game? My pinky is getting sore from holding shift down constantly.

Yeah, I think it's under accessibility.

Internet Explorer
Jun 1, 2005





I didn't realize the Tesla tower was so quick to TK when I first ran into one. I thought it was only bounces off bugs. I spent a couple of reinforcements trying to get my gear. Oops.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Durzel posted:

Bought the Slugger, disappointed. Admittedly I am comparing it to the Breaker, but I had assumed it would be better at dealing with medium armoured enemies, but it just isn't, or it doesn't feel like it anyway. So much for it having a hidden "Medium Armor Penetration" trait.

Yes, but have you considered the fact that if you're rolling with the Slugger that you can call yourself a Slugga Boy? And if you have a buddy with one as well, you can call yourself Slugga Boyz?

But yeah, I imagine it would be better for bots given that Devastators have Medium armor and sit at range, and Hulks also have Medium armor in spots like their arms so you can shoot those off pretty handily with it.

Internet Explorer posted:

I didn't realize the Tesla tower was so quick to TK when I first ran into one. I thought it was only bounces off bugs. I spent a couple of reinforcements trying to get my gear. Oops.

Going prone/crawling is the key. Like in real life, lightning is far less likely to target you if you're not the tallest thing in range.

veni veni veni
Jun 5, 2005


It's funny how half of this thread is people complaining about pubbies. Why don't all of you guys like, link up and play together? I've only played one round with pubbies and you'd have to pay me to do it again.

explosivo
May 23, 2004

Fueled by Satan

Conversely I turned off voice chat the minute I launched this game and have not had many problems with pubbies at all, granted I haven't done any higher than medium with randos. If they're yelling at me I sure can't hear it!

LuiCypher
Apr 24, 2010

Today I'm... amped up!

veni veni veni posted:

It's funny how half of this thread is people complaining about pubbies. Why don't all of you guys like, link up and play together? I've only played one round with pubbies and you'd have to pay me to do it again.

There is something magical about jumping into a game full of random pubbies and seeing order arise out of chaos, doubly so if no one is using voice comms. It arguably captures the spirit of the game better than a group of friends, although groups of friends are definitely much more able to tackle higher difficulty missions (and are less likely to be stupid salty about it when things inevitably go FUBAR).

Harlock
Jan 15, 2006

Tap "A" to drink!!!

Most of my random experience has been pleasant. One time of someone trying to team kill during extraction but that's one poo poo person in the sea of good players.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

CainFortea posted:

Did you try it on bots cause it's far better on bots than it is on bugs.

This seems to be an unfortunate trend in general for weapons. "Man X is great!... Why did you think it would be great against bugs?"

Even the EAT that has effectiveness on bugs, is better against bots. Because it will loving kill things when you shoot them in the face instead of laughing at you for not trying to merely wound it in the shins. Though I guess if even my aim can feed a titan an EAT in their mouth, that can end up less fussy than trying to kill a tank with one. On the other hand, AMR is not a waste of space against bots.

Which also reminds me that I started using airburst more often, against bots. Because oh right walkers are open air pilots so it fucks up an entire zipcode of walkers better than it seems to help against medium grade bug spam.

Section Z fucked around with this message at 18:09 on Feb 23, 2024

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service

novaSphere posted:

Is there a toggle sprint function in this game? My pinky is getting sore from holding shift down constantly.

Yep, in the key bindings you can change the mode from 'hold' to 'press' which turns it into a toggle.

Note that you can do this with every key binding in the game, it's super flexible.

Shart Carbuncle
Aug 4, 2004

Star Trek:
The Motion Picture

Harlock posted:

Most of my random experience has been pleasant. One time of someone trying to team kill during extraction but that's one poo poo person in the sea of good players.

Same. Aside from having to mute some people whose open mics are just feeding back all the game sound effects, it's been good. We generally get some or all of the objectives done and some of us even make it out. :colbert:

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Harlock posted:

Most of my random experience has been pleasant. One time of someone trying to team kill during extraction but that's one poo poo person in the sea of good players.

That happened to me when I denied a pubbie who I shall sarcastically refer to as "His Majesty" the opportunity to run around and collect 1-2 more basic samples at the end of a defense mission by jumping into the Pelican.

Nevermind the fact that I already had 2+ samples, so His Majesty actually denied Himself more samples by being a lovely person and killing me when I was sitting in the Pelican (as my samples dropped on the ground below the Pelican and were not able to be retrieved).

Edit: I mean, you aren't running Defense missions for the opportunity to grab a ton of samples. You're running them because they have a good time-to-XP/Req ratio, are quite easy, and are a great way to quickly round off a set of operations for Warbonds.

LuiCypher fucked around with this message at 18:15 on Feb 23, 2024

novaSphere
Jan 25, 2003

Au Revoir Shosanna posted:

Yep, in the key bindings you can change the mode from 'hold' to 'press' which turns it into a toggle.

Note that you can do this with every key binding in the game, it's super flexible.

Absolutely huge. thank you!

LazyMaybe
Aug 18, 2013

oouagh

CuddleCryptid posted:

It feels like a dick move to take someone's stuff so in my experience people don't take drops, even off corpses. Imo it comes down to communication; they will take it if you tell them it's okay.
people grab shields and railguns on a moment's notice on higher difficulty robot missions, and frankly they are right to do so. I don't know if I'm managing to get back over there anytime soon if I got gibbed there earlier

Captainicus posted:

I will note about the tesla tower that I didn't quite get at first - it charges up, then releases a jolt than chains through nearby enemies, then has another charge up and shoot, etc. So dense enough medium health packs like hive guards and spewers can overwhelm and get through it and smash it. I also found it to be rather poor against robots for obvious reasons - they can stand far enough away while they aggro on it and smash it safely, especially rocket devastators who often like to hang back up on hillsides and shoot at a distance.
If it's around a corner it will farm robots for days. Well placed ones can do super well on escort/elim missions.

Piell
Sep 3, 2006

Grey Worm's Ken doll-like groin throbbed with the anticipatory pleasure that only a slightly warm and moist piece of lemoncake could offer


Young Orc
Recoilless Rifle is so fun on bot defense/scientist gathering missions, just did those two back and back and got every bot drop but two on the scientist gathering and literally every one on the defense map

Captainicus
Feb 22, 2013



LazyMaybe posted:

If it's around a corner it will farm robots for days. Well placed ones can do super well on escort/elim missions.

Last time I tried it, one shield devastator walked straight up to it and smashed it after tanking a zap :shrug: I'll give it another shot next time I'm playing, I wonder if the zap bounced of his shield or something like that, I'll try watch closely

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Hard to imagine not taking the mortar turret every time

CuddleCryptid
Jan 11, 2013

Things could be going better

Lord_Hambrose posted:

Hard to imagine not taking the mortar turret every time

They all have their own uses.

Minefield: long lasting area denial

Gatling gun: Mows down light enemies

Mortar: Teamkills you and everyone else

Autocannon: Good against moderately armored enemies but fails against tanks.

veni veni veni
Jun 5, 2005


After having unlocked about 75% of the stuff in this game, I'm feeling like the number one thing they need to tackle after they put all of the server fires out is weapon balance. Now that the laser backpack is fixed, I don't think anything is heinously op anymore, but I'd say about 2/3rds of the weapons and strategems range from inferior to some other variant to practically useless. The other third is indispensable. There's just way too much stuff in this game with notable downsides and not nearly enough positives to warrant those downsides. it really doesn't help that past a certain difficulty, heavily armored enemies are so common that carrying something that can break that armor is essential. Unfortunately only a few weapons in the game can crack chargers or bile titans.

First thing I would buff is DMRs and snipers. They are useless after like, medium difficulty imo. of all the things that should be able to break heavy armor, those would be the number one thing. Even if it took way more hits than a railgun, an anti materiel rifle/counter sniper/DMR should be able to break armor. Same with the revolver. As it stands I see no reason to use any weapon like that at all. They deal out worse DPS than other weapons while having no real tangible benefit. As far as I can tell light/medium armor penetration is a useless trait. Anything with light/medium can just be shot outright or has generous weak points. meanwhile on harder difficulties, heavy armor enemies consist of probably 1/3rd of the enemies, yet there is literally one weapon in the game that can break heavy armor, and it's a strategem. Seems stupid and invalidates most of the arsenal.

Same goes with 2/3rds of everything though. There's so many airstrikes, turrets etc. that are just loving useless once better stuff is unlocked so you end up using them for one round or not at all. It's PVE so I don't think perfect balance is critical but I want some incentive to use more of the arsenal. As it stands most of it is just not that good and the good stuff is too good not to use.

Dandywalken
Feb 11, 2014

veni veni veni posted:

After having unlocked about 75% of the stuff in this game, I'm feeling like the number one thing they need to tackle after they put all of the server fires out is weapon balance. Now that the laser backpack is fixed, I don't think anything is heinously op anymore, but I'd say about 2/3rds of the weapons and strategems range from inferior to some other variant to practically useless. The other third is indispensable. There's just way too much stuff in this game with notable downsides and not nearly enough positives to warrant those downsides. it really doesn't help that past a certain difficulty, heavily armored enemies are so common that carrying something that can break that armor is essential. Unfortunately only a few weapons in the game can crack chargers or bile titans.

First thing I would buff is DMRs and snipers. They are useless after like, medium difficulty imo. of all the things that should be able to break heavy armor, those would be the number one thing. Even if it took way more hits than a railgun, an anti materiel rifle/counter sniper/DMR should be able to break armor. Same with the revolver. As it stands I see no reason to use any weapon like that at all. They deal out worse DPS than other weapons while having no real tangible benefit. As far as I can tell light/medium armor penetration is a useless trait. Anything with light/medium can just be shot outright or has generous weak points. meanwhile on harder difficulties, heavy armor enemies consist of probably 1/3rd of the enemies, yet there is literally one weapon in the game that can break heavy armor, and it's a strategem. Seems stupid and invalidates most of the arsenal.

Same goes with 2/3rds of everything though. There's so many airstrikes, turrets etc. that are just loving useless once better stuff is unlocked so you end up using them for one round or not at all. It's PVE so I don't think perfect balance is critical but I want some incentive to use more of the arsenal. As it stands most of it is just not that good and the good stuff is too good not to use.

all of this is true

jokes
Dec 20, 2012

Uh... Kupo?

I definitely think that armor penetration should be expanded. Like, it seems they want to put 3 classes of armor Light/Medium/Heavy and classify parts of enemies at those armor levels, they should flatten the curve so that a light AP weapon can do something. And the DMR really should be medium AP.

I think that shotguns should also get more AP if you're close.

In a perfect world, having the right tools for the job makes the job easier, rather than absolutely necessary. Then again, I think they want us to know that hitting the bricks is the most powerful stratagem in the game and killing enemies isn't as important as completing the job (much like how helldivers themselves aren't as important/useful as a completed objective).

LazyMaybe
Aug 18, 2013

oouagh

veni veni veni posted:

heavy armor enemies consist of probably 1/3rd of the enemies, yet there is literally one weapon in the game that can break heavy armor, and it's a strategem.
railgun/recoilless rifle/EATs, so at least 3 weapons that can break heavy armor

also while they're in certain animations(skidding after a charge), charger's leg armor can be broken by literally anything

TheDeadlyShoe
Feb 14, 2014

There's 4 (5?) support weapons that break heavy armor - the eat-17, the recoilless, the spear (debatable i suppose) and the railgun. AMRs can efficiently kill every robot unit except tanks and base turrets. There was a gif posted not long ago in this very thread of someone killing two hulks with the AMR.

Saying there's only one weapon that breaks heavy armor is frankly inexplicable. What'd you do, grind eradicates until you could get the railgun?

Bad Munki
Nov 4, 2008

We're all mad here.


veni veni veni posted:

After having unlocked about 75% of the stuff in this game, I'm feeling like the number one thing they need to tackle after they put all of the server fires out is weapon balance. Now that the laser backpack is fixed, I don't think anything is heinously op anymore, but I'd say about 2/3rds of the weapons and strategems range from inferior to some other variant to practically useless. The other third is indispensable. There's just way too much stuff in this game with notable downsides and not nearly enough positives to warrant those downsides. it really doesn't help that past a certain difficulty, heavily armored enemies are so common that carrying something that can break that armor is essential. Unfortunately only a few weapons in the game can crack chargers or bile titans.

First thing I would buff is DMRs and snipers. They are useless after like, medium difficulty imo. of all the things that should be able to break heavy armor, those would be the number one thing. Even if it took way more hits than a railgun, an anti materiel rifle/counter sniper/DMR should be able to break armor. Same with the revolver. As it stands I see no reason to use any weapon like that at all. They deal out worse DPS than other weapons while having no real tangible benefit. As far as I can tell light/medium armor penetration is a useless trait. Anything with light/medium can just be shot outright or has generous weak points. meanwhile on harder difficulties, heavy armor enemies consist of probably 1/3rd of the enemies, yet there is literally one weapon in the game that can break heavy armor, and it's a strategem. Seems stupid and invalidates most of the arsenal.

Same goes with 2/3rds of everything though. There's so many airstrikes, turrets etc. that are just loving useless once better stuff is unlocked so you end up using them for one round or not at all. It's PVE so I don't think perfect balance is critical but I want some incentive to use more of the arsenal. As it stands most of it is just not that good and the good stuff is too good not to use.

You’re wrong, the next thing they need is custom cape art

jokes
Dec 20, 2012

Uh... Kupo?

Custom coloring is very important to me

johnny park
Sep 15, 2009

TheDeadlyShoe posted:

There's 4 (5?) support weapons that break heavy armor - the eat-17, the recoilless, the spear (debatable i suppose) and the railgun. AMRs can efficiently kill every robot unit except tanks and base turrets. There was a gif posted not long ago in this very thread of someone killing two hulks with the AMR.

Saying there's only one weapon that breaks heavy armor is frankly inexplicable. What'd you do, grind eradicates until you could get the railgun?

The AMR does not break heavy armor. I use it constantly because I love it, but it kills hulks with headshots because hulk heads are medium armor

TheDeadlyShoe
Feb 14, 2014

Didn't say it did. The questionable weapon is been the Laser Cannon, which some people have said can melt off armor but i haven't seen that happen personally.

Kazinsal
Dec 13, 2011


The laser cannon looks sick as hell but its efficacy is questionable at best, which really blows for how much of a visual power fantasy it provides.

LazyMaybe
Aug 18, 2013

oouagh

TheDeadlyShoe posted:

There's 4 (5?) support weapons that break heavy armor - the eat-17, the recoilless, the spear (debatable i suppose) and the railgun. AMRs can efficiently kill every robot unit except tanks and base turrets. There was a gif posted not long ago in this very thread of someone killing two hulks with the AMR.
Yeah it should be said, if you actually hit shots on bot weakpoints you can kill bots quite effectively with the AMR, because it penetrates medium armor and bulk weakpoints are medium armor.
That's at least one reason why medium armor pen matters. It doesn't need to be able to break heavy armor to be useful, and there's other weapons that need help far more than it does.

Railgun and grenade launcher are definitely the two best general use support weapons right now, but AMR is a decent sidegrade for some missions.

Risky Bisquick
Jan 18, 2008

PLEASE LET ME WRITE YOUR VICTIM IMPACT STATEMENT SO I CAN FURTHER DEMONSTRATE THE CALAMITY THAT IS OUR JUSTICE SYSTEM.



Buglord

TheDeadlyShoe posted:

There's 4 (5?) support weapons that break heavy armor - the eat-17, the recoilless, the spear (debatable i suppose) and the railgun. AMRs can efficiently kill every robot unit except tanks and base turrets. There was a gif posted not long ago in this very thread of someone killing two hulks with the AMR.

Saying there's only one weapon that breaks heavy armor is frankly inexplicable. What'd you do, grind eradicates until you could get the railgun?

Everytime I try to look for a game on 7/8 its got a lot of those level 11/12 players who are trying to grind eradicates. Great for Exp for sure, but they are missing the core gameplay experience required. I hopped into a couple 40m missions and saw these same low mid teen level players and they are basically useless. They die to stuff they shouldn't or attempt to hold the ground when they should run to de-aggro the 5 alarm at the heavy nest/factory. Some even were solo aggro-ing patrols as we tried to de-aggro :v:

I figure in a week they should be caught up to how to play or they'll go back to whatever game theyre from

Bland
Aug 31, 2008


Winner Of The TRP I dont actually remember the contest im pretty high right now here's your venkys tag


veni veni veni posted:

Now that the laser backpack is fixed, I don't think anything is heinously op anymore

Hold up, what happened to the laser rover?

jokes
Dec 20, 2012

Uh... Kupo?

Kazinsal posted:

The laser cannon looks sick as hell but its efficacy is questionable at best, which really blows for how much of a visual power fantasy it provides.

I kinda wish there were lots of different single-fire laser weapons like a 40k lasgun because channelled laser guns are the lamest thing to me.

WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

I think armor pen needs to be upped for everything except chargers, tanks, hulks, etc. heavy armor should not be easily defeated and the fact that just shooting a tank with small arms does nothing is great. Like a Barret .50 does not do poo poo against a real tank and the AMR should not do anything to the tank in this. the laser cannon absolutely should do damage to heavy armor

The DMR, AMR, etc should all do way more to light/medium armor. Like it the AMR should shred devastators and the DMR should stagger and then drop them in successive shots. Though I think once the breaker is tuned down so that it is not a loving mid range solution the other guns will see more action, especially with buffs.

jokes posted:

I kinda wish there were lots of different single-fire laser weapons like a 40k lasgun because channelled laser guns are the lamest thing to me.

the scythe in HD1 was loving amazing and not needing ammo meant it was a huge part of endgame builds. I'm really hoping it gets buffed

WoodrowSkillson fucked around with this message at 19:08 on Feb 23, 2024

veni veni veni
Jun 5, 2005


LazyMaybe posted:

railgun/recoilless rifle/EATs, so at least 3 weapons that can break heavy armor

also while they're in certain animations(skidding after a charge), charger's leg armor can be broken by literally anything

Yeah also the spear can too. I realized after posting that I was ignoring a few, but tbh it's cause the railgun is better than the rest of them.It's easy to forget they exist.

Actually didn't know about the second part. That's pretty cool.

Either way I think my point still stands though. Most of the unlockables in this game just aren't very good and it mostly boils down to how armor is handled and poorly conceived buff/debuff balance . I just want to see everything have strengths and weaknesses that make more weapons worth using.

In a way I think it sort of does a disservice to all of the cool animations and visual/sound effects they made. Like, just for a random rear end example there's the machine gun turret and a gatling turret. The machine gun turret is crap and the gatling is one of the best strategems in the game. You can unlock them around the same time for about the same price. I don't see any reason to even unlock the machine gun turret in the first place. It's just a crappier version of something else and you don't even really have to wait to uncok the good one. Why not make it so something like the machine gun turret has a really generous respawn rate, or make it so 2 drop at the same time? I dunno.

I just hope arrowhead sits down and looks at the weapons that aren't getting used and gives them appropriate buffs that might suite someones playstyle so it becomes more of a personal preference thing than a good/bad thing.

Fajita Queen
Jun 21, 2012

The autocannon in this game is such a satisfying weapon to use. It's like an explosive marksman rifle and it has so much fuckin ammo. The only times I feel like I need to switch off it are when I gently caress up and let stuff get really close to me, and then the breaker overwhelms anything fast enough to do that.

grieving for Gandalf
Apr 22, 2008

i really enjoy the autocannon sentry for bot hordes

jokes
Dec 20, 2012

Uh... Kupo?

excited for this weekend to see if the servers melt again~!!!!! Considering their mid-week numbers are still getting drat near their all-time highs which occurred on a holiday weekend in America

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WoodrowSkillson
Feb 24, 2005

*Gestures at 60 years of Lions history*

veni veni veni posted:

I just hope arrowhead sits down and looks at the weapons that aren't getting used and gives them appropriate buffs that might suite someones playstyle so it becomes more of a personal preference thing than a good/bad thing.

this is mostly how they handled HD1 with some exceptions.

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