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Suprfli6
Jul 9, 2008

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

Just lost connection while I was vendoring items in between monoliths, rip. Stuck at Connecting now.

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Gyoru
Jul 13, 2004



Server down now good thing I waited to get kicked before doing the timeline boss

:bird: progress so far

1/3 of the final monolith timelines done before empowered monos

dive bomb spam is hilarious

Tonetta
Jul 9, 2013

look mother look at ME MOTHER MOTHER I AM A HOMESTIXK NOW

**methodically removes and eats own clothes*

rafikki posted:

I just finished the campaign and am randomly doing monoliths. I've gotten a few keys as well, should I be using those?

you could probably use the soulfire and arena keys at your discretion, but the temporal sanctum keys are best saved for later since the reward for completing those is making legendary gear out of legendary potential pieces and exalted items, and the other key (can't remember the name) is just a huge gold sink and kinda sucks

Infinity Gaia
Feb 27, 2011

a storm is coming...

Tonetta posted:

you could probably use the soulfire and arena keys at your discretion, but the temporal sanctum keys are best saved for later since the reward for completing those is making legendary gear out of legendary potential pieces and exalted items, and the other key (can't remember the name) is just a huge gold sink and kinda sucks

The gold sink dungeon does have a boss that drops some pretty excellent alt-leveling uniques.

Traxis
Jul 2, 2006

Infinity Gaia posted:

The gold sink dungeon does have a boss that drops some pretty excellent alt-leveling uniques.

Prophecies are another reason to run it

fknlo
Jul 6, 2009


Fun Shoe
whatever they did to the servers seems to be working

Dreylad
Jun 19, 2001

Gyoru posted:

Server down now good thing I waited to get kicked before doing the timeline boss

:bird: progress so far

1/3 of the final monolith timelines done before empowered monos

dive bomb spam is hilarious

dive bomb, aerial assault, general falconry. i love it all

here's a handy video about how to build a solid leveling generic loot filter.

queeb
Jun 10, 2004

m



explosive trap seems pretty meh/bad, i went over and converted it to a bow skill and the damage seems bad, like one volley cant even kill a group of mobs

Sab669
Sep 24, 2009

Deformed Church posted:

Oh my god they changed it so you only need to do one button for the bridge? This is the best I love you EHG.

I said the same thing this morning!

queeb posted:

explosive trap seems pretty meh/bad, i went over and converted it to a bow skill and the damage seems bad, like one volley cant even kill a group of mobs


I like it with the Acid Flask auto cast abilities, but yea it doesn't seem to have great Damage on its own

Vulpes
Nov 13, 2002

Well, shit.

queeb posted:

explosive trap seems pretty meh/bad, i went over and converted it to a bow skill and the damage seems bad, like one volley cant even kill a group of mobs

It's crushing everything for me in normal monos. At lower levels though it's better with a bleed focus (puncture etc). Worth noting also that the bow version is designed to be used by Marksman, not Falconer. It'll be lame without all the bow support passives.

KodiakRS
Jul 11, 2012

:stonk:
Is there a way to only upgrade an affix by 1 tier? I want to throw something on a piece of leveling gear but don't want to waste a bunch of shards on it knowing that it'll be trash in a few levels.

Edit: It turns out you can only craft 1 tier at a time even though the crafting menu will show your entire stack for that affix in the crafting menu.

KodiakRS fucked around with this message at 01:55 on Feb 24, 2024

take me you ANIMAL
Nov 28, 2002

Congrats big boy
Is there a reason to keep crafting materials instead of transferring to forge?

Noper Q
Nov 7, 2012
Nope. There's been some movement among players to make mats go straight into the forge and also be automatically picked up, but the devs haven't done it (yet).

Gyoru
Jul 13, 2004



queeb posted:

explosive trap seems pretty meh/bad, i went over and converted it to a bow skill and the damage seems bad, like one volley cant even kill a group of mobs

Falconer using bow explosive trap spam is mainly for lowering cooldowns on your falcon skills. The bird is the real damage is when bossing

I tested melee/spear valkyrie dive bomb fueled by net/puncture in the mid 60s and it felt awful compared to bow dive bomb + explosives. The valkyrie dive bomb animation is so slow and looks bad. Expected a dragoon jump and got a very low oomph leap slam :(

Gyoru fucked around with this message at 02:10 on Feb 24, 2024

explosivo
May 23, 2004

Fueled by Satan

Can I permanently disable global chat? I see no reason to ever interact with that but still would like to have chat enabled in general for friend whispers and whatnot. Just annoying having to uncheck it every time I log in.

Edit: Servers definitely seem better tonight after that update. I can actually move to other zones now and it happens quickly to boot.

explosivo fucked around with this message at 02:27 on Feb 24, 2024

queeb
Jun 10, 2004

m



yeah im gonna go falcon ballista probably or something, just leveling with explosive trap for now

explosivo
May 23, 2004

Fueled by Satan

I saw someone mention it before but didn't know if there was an answer, I'm seeing loot on the ground that I can't grab even with my loot filter disabled. Is this a bug with filters or something or what's the deal?

Edit: I think relogging fixed it.

explosivo fucked around with this message at 02:54 on Feb 24, 2024

Honey Im Homme
Sep 3, 2009

You can hold X to toggle your loot filter

E: nvm

Tonetta
Jul 9, 2013

look mother look at ME MOTHER MOTHER I AM A HOMESTIXK NOW

**methodically removes and eats own clothes*

explosivo posted:

Can I permanently disable global chat?

click the gear in the upper right of the chat box

Mordja
Apr 26, 2014

Hell Gem
It's a little weird that some classes just have fewer skills than others. Especially noticeable on Rogue and her masteries.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

I played for the last 90 minutes or so and had absolutely no issues. Zoning was even pretty quick.

queeb
Jun 10, 2004

m



Yeah seems really solid now

Horace Kinch
Aug 15, 2007

Lost my connection during lightless arbor bossfight, guess I'm not getting that key back, great!

TyrantWD
Nov 6, 2010
Ignore my doomerism, I don't think better things are possible
I’ve seen a lot of discussion about how much people hate redoing the campaign in ARPGs every season, maybe it was driven by the Shroud clip where he talks about how that keeps him from getting into PoE more often, and I both get it, but also don’t.

I get that running the same campaign over and over is boring, but what are the better alternatives? In D3 you could run the same 2-3 zones to maintain a big kill streak, or wait until someone who leveled in a group in rifts power levels you. D4 lets you skip the campaign and the optimal strategy is to run half a dungeon on repeat for hours. Neither option is compelling. It seems like no one wants to admit it, but what they really want is a WoW level skip that will let you start the season at level 60, with everything unlocked, so you can dive right into the endgame without any sort of journey up to that point.

As someone who averages 4 characters a league in PoE, I’m as sick as anyone of running the same campaign over and over, but scaling down the end game so it works at level one seems like a good way to burn players out and have them quit early. If I am stuck doing the same thing from level 1 to 100, I’ll probably bail before I even hit 90.

Tonetta
Jul 9, 2013

look mother look at ME MOTHER MOTHER I AM A HOMESTIXK NOW

**methodically removes and eats own clothes*

TyrantWD posted:

I’ve seen a lot of discussion about how much people hate redoing the campaign in ARPGs every season, maybe it was driven by the Shroud clip where he talks about how that keeps him from getting into PoE more often, and I both get it, but also don’t.

I get that running the same campaign over and over is boring, but what are the better alternatives? In D3 you could run the same 2-3 zones to maintain a big kill streak, or wait until someone who leveled in a group in rifts power levels you. D4 lets you skip the campaign and the optimal strategy is to run half a dungeon on repeat for hours. Neither option is compelling. It seems like no one wants to admit it, but what they really want is a WoW level skip that will let you start the season at level 60, with everything unlocked, so you can dive right into the endgame without any sort of journey up to that point.

that's exactly what people want - they want everything handed to them right out the gate, and they don't want to be challenged to obtain it. this game offers multiple ways to skip most, if not all the campaign. the people whining about campaign skipping haven't even done the campaign the first time yet to find them.

Volte
Oct 4, 2004

woosh woosh
My main issue with PoE's campaign is how long it is. I much preferred the old days when there were only 3 or 4 acts and you just did them a few times on increasing difficulty levels. The shorter repetitions were easier to stomach than 10 distinct acts. It doesn't help that I find the latter half of the campaign pretty unremarkable. Before it came out I remember thinking/hoping (can't remember why, based on some of the locations available in maps maybe?) that the second half of the game was going to be like a time travel thing where you visit the same areas in the past, kind of like Last Epoch ended up doing, but it just ended up being literally the same areas configured slightly differently. I could walk you through the entire game up to Act 4 from memory and from there on it's just a blur.

I do think ARPGs need some kind of linear progression to go through to really feel like you're building up to something, it just doesn't need to be a long narrative. If you could just run through the same areas in PoE but ignoring the objectives and doing league mechanics to level up I'd be fine with it. Just having to do the exact same stuff in the same order gets a bit grating.

Suprfli6
Jul 9, 2008

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

I just wish that clearing a monolith timeline gave you a couple idol slots and a passive point so you could max those out that way if you wanted to instead of via the campaign.

queeb
Jun 10, 2004

m



ok once you get cthonic fissure to like lvel 8 or 9 holy gently caress things take off.

i hit 80 bleed stacks on one of the bosses at level 27, was hitting for like 1200/tick

Setec_Astronomy
Mar 10, 2003

there's nothing wrong with you that an expensive operation can't prolong

I find PoE's campaign nearly intolerable, but I have no issue with LE's.

I think the biggest difference for me is that in Last Epoch you can steadily build power towards your actual final build, whereas in PoE every character after your first of the league is using some leveling twink build that has no relation to the final character you're actually building (because the character you're building usually doesn't function at all until like level 85). The result is that the campaign feels like a chore that has to be completed before you can actually play the character you want to.

King Cocoa Butter
Mar 24, 2021

Don't be ashy.
I agree with the above post, I've run both PoE and LE campaigns a million times and LE feels less tedious. It's still tedious, but a full skip + free level up like an MMO also isn't the answer because the power progression is a core feature of ARPGs.

This is probably dumb but it almost seems like the solution is just a special, fast-paced, high-exp dungeon or series of dungeons that catapult you into the end game. You only unlock it after completing the campaign once. It takes 15 minutes or an hour or something and then you're level 60 and ready for monoliths. So, Adventure Mode from D3 but with an actual plan behind it, basically. Just formalize what people are doing anyway and make it fun!

The Locator
Sep 12, 2004

Out here, everything hurts.





queeb posted:

ok once you get cthonic fissure to like lvel 8 or 9 holy gently caress things take off.

i hit 80 bleed stacks on one of the bosses at level 27, was hitting for like 1200/tick

I'm also playing a warlock with cthonic fissure as my primary damage, using bone curse before the fissure and then using spirit plague on bosses and tough single targets. Currently using skels and a bone golem but I think I'm going to spec into bone golem as my tank and ditch the skels and then shift to the curse/soul feast hopefully after I get warlock to 35.

I'm completely winging this build and having fun. I'm normally a 'follow a build guide' player because I have a hard time envisioning in my head how things synergize, but so far doing pretty drat well and only got close to dying a couple of times. I need to spend a little bit of time with the Character Planner at Maxroll to figure out how I need to respec my skills to get what I actually want for best effect at 20.

Gyoru
Jul 13, 2004





:getin:

queeb
Jun 10, 2004

m




god drat

Erulisse
Feb 12, 2019

A bad poster trying to get better.

TyrantWD posted:

As someone who averages 4 characters a league in PoE, I’m as sick as anyone of running the same campaign over and over, but scaling down the end game so it works at level one seems like a good way to burn players out and have them quit early. If I am stuck doing the same thing from level 1 to 100, I’ll probably bail before I even hit 90.

Its that. Because unlike what people think

Setec_Astronomy posted:

because the character you're building usually doesn't function at all until like level 85 stop picking bad builds

USUALLY people don't know what they actually want so giving them what they need is better. That's good game design.
Because people in poe, for example, already have an option to do campaign in 3 hours or less, with twink gear even faster.
But no that's :effort:, people "want mindlessly" spam t0 maps or some poo poo until they ???? burnout at level 50
People don't realise that all that power they blast maps through with comes way later. Regularly after 32+ skills/uniques, ascendancy or two and before that its a loving slog that will kill their desire to play even faster than the obligatory "ohmygawd acts again"

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
imo if you get rid of the campaign people will just complain about the boring leveling from 1-80 as the roadblock to rerolling

as an aside, you can go to delve at level 30 and play that all the way to level 90+ without ever doing any story and then just blitz the story at max speed, but no one does that

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Campaign aside, I do think the early levels are a little too slow.

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
imagine if they started your second+ characters off at level 45 in act 6 town

Jack Trades
Nov 30, 2010

Wow, the game is actually playable now.

Has anyone tried playing the campaign in coop after the last patch? Are the zone transition times fixed for coop parties as well?

Mikojan
May 12, 2010

Jack Trades posted:

Wow, the game is actually playable now.

Has anyone tried playing the campaign in coop after the last patch? Are the zone transition times fixed for coop parties as well?

Gonna try some coop in a bit. Hoping it's better than yday where half the time my team all got diff instances.

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Mailer
Nov 4, 2009

Have you accepted The Void as your lord and savior?

Deformed Church posted:

This is probably dumb but it almost seems like the solution is just a special, fast-paced, high-exp dungeon or series of dungeons that catapult you into the end game. You only unlock it after completing the campaign once. It takes 15 minutes or an hour or something and then you're level 60 and ready for monoliths. So, Adventure Mode from D3 but with an actual plan behind it, basically. Just formalize what people are doing anyway and make it fun!

That's basically modern D3. You get rocketed into level 70 and then actually start to engage with loot. No need to dick around with leveled loot, no need to mash through quest text, and with the altar in they might as well just save you the hour and have a button to skip it all.

I don't think it's just a Campaign/Skip Campaign choice, though. LE's doesn't seem to be full of escort quests and other junk that's normally infuriating so you're basically just loading killing your way to victory. It's more having an arbitrary time tax until you get to the real game and start making gear choices. I guess this really depends on if you consider leveled loot/leveling sacred, though.

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