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Evil Eagle
Nov 5, 2009


5) ASTLIBRA Gaiden: The Cave of Phantom Mist (Hell Difficulty)

Pure Astlibra gameplay with very little story but like 50 new spells and a bunch of cool new mechanics so I loved it. What little story there is more or less confirms a sequel so I'm hype as hell

Did a full run of the dungeon to finish things off, I'll probably go back on Impossible real quick to get the one achievement I missed.

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Daikatana Ritsu
Aug 1, 2008

In Training posted:

Just in time for pocket card jockey.

I saw that on switch today. Is it a new game or just a port?

American McGay
Feb 28, 2010

by sebmojo
I think it’s a port of the phone version that came out a little while ago.

----------------
This thread brought to you by a tremendous dickhead!

Mamkute
Sep 2, 2018
6. Ary and the Secret of Seasons (Normal, Max Hearts)

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~

Mamkute posted:

6. Ary and the Secret of Seasons (Normal, Max Hearts)

lol. proud to have worked on a mamkute game



Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

8) Secret of Mana

I wish they let you use shortcuts to cast in co-op, otherwise still a great game. I ended up grinding for all the rare drops

Roth
Jul 9, 2016

1-20: https://forums.somethingawful.com/showthread.php?noseen=0&threadid=4050853&perpage=40&pagenumber=17#post537514857

21. Super Mario World 2: Yoshi's Island
22. Sonic the Hedgehog
23. Sonic CD
24. Sonic the Hedgehog 2
25. Little Nightmares

Interesting little game, visuals were pretty top notch.

In Training
Jun 28, 2008

Daikatana Ritsu posted:

I saw that on switch today. Is it a new game or just a port?

It seems slightly different. But it's been a while since I played 3DS jockey. Like the lifetime map for the branching paths for winning or losing races seems to new to me. And I don't remember picking up cards off the race track to get Boosts.

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~


20) splatoon 3: side order (switch, all palettes reconfigured)

pretty good. nothing revolutionary or mindblowing but they made a roguelite out of splatoon and it works pretty well. the mechanics of splatoon lend themselves to this style of thing nicely, they give you a bunch of fun upgrade parameters to play around with, and it does a good job of making you feel strong by the end of a run. it is on the easy side of things and i wish there was a little more to it whether it be objective types or maps or enemies or whatever but i've already finished a dozen runs and i will more than likely finish a bunch more



Good soup!
Nov 2, 2010

Roth posted:

1-20: https://forums.somethingawful.com/showthread.php?noseen=0&threadid=4050853&perpage=40&pagenumber=17#post537514857

21. Super Mario World 2: Yoshi's Island
22. Sonic the Hedgehog
23. Sonic CD
24. Sonic the Hedgehog 2
25. Little Nightmares

Interesting little game, visuals were pretty top notch.

Little Nightmares is very good and IMO the sequel is better in a lot of ways and has some intense set pieces. can't wait for the third game

Daikatana Ritsu
Aug 1, 2008

  • Like a Dragon: Ishin!
  • The Outer Worlds: Spacer's Choice Edition
  • Like A Dragon Gaiden: The Man Who Erased His Name
  • Super Mario RPG

Finally got around to wrapping this up, pretty great remaster/port whatever you want to call it. Adds just enough new mechanics while still feeling like the old game so it's perfect for everyone. I'm also glad I won't have to lug out my SNES to replay this whenever the urge arises, tho I will probably still do that anyway. 5/5

extremebuff
Jun 20, 2010

GBA golden sun

definitely remember this being better lol. how do you release a jrpg in the 2000s where characters dont do anything if their target was destroyed.

the story leaves you out to dry with no direction multiple times, and the dungeons are all "Haha, you took this side path to a dead end, hope you enjoy the 4-step encounters." anyone who wants to design an rpg should play this to see how easily you can gently caress up a barebones dragonquest-alike

----------------
This thread brought to you by a tremendous dickhead!

EmmyOk
Aug 11, 2013

1. Super Mario Galaxy
2. Final Fantasy X HD Remaster
3. Batman: Arkham Knight: Beat Arkham Knight and got the platinum like I did for the previous two Arkham games. Honourably I did all the default AR challenges and got all medals instead of just farming easy medals in all the extended DLC challenge maps to make it easier. It refines some things compared to city most notably in the stealth. Having the multi-takedowns for groups of enemies in stealth was great as well as how they limited by needing silent takedowns to regain the charge. What sucked was now every stealth encounter had twice as many enemies. I liked that stealth sections were much more open and sprawling with multiple levels and didn't just rely on a bunch of gargoyles. What sucked the game sometimes struggling to signal you were or weren't visible to enemies and randomly being seen from across the map by a guy two floors below. I think that's probably my overall impression of the game. Lots of new additions that owned almost always countered by a new addition that sucked.

I actually really liked that Batmobile and was surprised how fun it was to drive around in. Some AIDS sections to it like the tank boss battles or the final riddler race but that's true of basically any part of the game. Also a weirdly buggy game, it would crash almost once a session some days. Overall it had some of the best elements in the series but Arkham City is still the high watermark imo. Just the smoothest experience of all three games with most of the best stuff and the least amount of weak parts.

I also think the story and writing is kind of bad in all three games. I don't mean because it's comic book stuff or anything like that, I've read lots of cool Batman stories. This one felt notably burnt out though. I read they didn't get the guy from the animated series who wrote on the other games back so that's probably why. Just can't accept scarecrow as the final big bad of the trilogy, he's a total second stringer imo. The ending where you play as joker is really great though. Also incredibly funny that Arkham Knight reveals his identity and immediately leaves the story forever with almost 0 follow up.

The games are super self-serious most of the time so I really enjoy all the mook dialogue which is really funny and knowingly dumb. My favourite in this game was a regular thug complaining about the militia occupying Gotham. "it's just not right a foreign power oppressing Gotham. Batman ought to do something about it before we kill him"

A good game still but definitely makes sense to have ended the series here.




Thanks Pablo and Sub-Actuality for the great sigs!

lets hang out
Jan 10, 2015

3. ASTLIBRA Gaiden: The Cave of Phantom Mist (Hell difficulty)

The most Astlibra gameplay with just a bit of Astlibra story. Probably not something you'd want to play right after finishing the base game, but it's been a year since I last played Revision so I had a blast with it. I played the original freeware version of Mini Gaiden back after finishing Revision for the first time, he more than doubled the length of it for this DLC. Just a godlike dev.

ArfJason
Sep 5, 2011
doom 3. lots of words incoming:

pretty slow to start, but once it gets on a rhythm its *ok* but frustrating; theres so many little design decisions that hold it back every step of the way.
i was thinking that the flashlight poo poo was gonna be more of an issue but turns out not really, and in fact, i think letting the games moody dark lighting do its thing did a lot. i dont think ive seen games commit to this kind of darkness, and i think in its own way its kinda neat. i remember crawling through some vents saturated in red light then turning a corner into pure darkness and at the end of the vent see what i assume was the silhouette of a monster's limbs and those kinds of moments are really cool.

sadly, what this game gains in atmosphere due to the lighting or rather distinct lack of, it simply loses completely by not being scary at all. monsters announce their presence with loud rear end noises and big incandescent flashes that might as well be a firetruck's siren light. most of them also have glowy red eyes or in the imps' case they light up the room when using their fireballs, which the supposed tradeoff of using the flashlight to see vs having a weapon to defend yourself is nonexisten cause its always better to have a weapon out. i even adjusted the brightness settings to the often maligned and ignored Recommended Settings where a logo becomes barely visible.

the combat *can* be fun once you get some weapons and fight more than 2 imps at a time, which sadly is half the game, and the game is obnoxious in its predictability. oh hey a monster spawned in front of you, time to turn 180 degrees after murking it to kill the one they spawned behind you. you wont expect it the fifty hundredth time!!! when its not doing that its spawning endless waves of spider or baby monsters while you sit there plinking at them with the worlds shittiest shotgun or with an anemic assault rifle.

theres only a couple areas where they let loose with a lot of enemy combinations (and more than 4 monsters in the same room) and it kinda feels like doom for a split second, but then once the dust settles it all goes back to the doom 3 rhythm of spawning two guys, you killing them, then 2 more spawn, etc, all while walking back and forth the same hallways while accruing Data Logs and Emails with the worst parody of corporate speak and spam emails the mid 00s could muster. not to mention after a fight you'll spend time reloading guns like a loving dipshit, and those datalogs become a fuckin drag and break the pace, so after a while i just skimmed them for any 3 number codes for the possibility of ammo stashes that i really didnt need after the halfway point cause i was always fully stocked.

sound design is a disaster, with monster death sounds being loud hisses and snarls which sound similar to spawning imps, so youre constantly turning around after killing a dude to make sure nothing spawned (youll be right more often than not though), and a lot of mosnters dont sound distinct enough to recognize them quickly enough, something doom 1 and 2 nailed. not to mention these are possibly the ugliest incarnation of these monsters, with the cacos and pinkies being unbelievably lovely looking. audio logs can be mercifully listened to while playing but the dialogue (as well voice acted as it can be sometimes) WILL be drowned out by combat, and they often give you some right before you meet an npc or Dr Evil Badguy threatens you with evil laughter.

possibly one of the most infuriating things about the game is that you cant interrupt reloads by switching weapons, so if youre stuck reloading the assault rifle or plasma gun, youre gonna tank some damage, and this game's aimpunch, the way your camera shakes when hit, is one of the most obnoxious ive ever seen in any fps. it makes lost souls even worse than they were, which is an impressive feat.

the game does have its moments, once you incorporate how much you can hold m1 on a weapon before reloading to switch to somethig else, there is a bit of a flow to it. One of the greatest qol features ive ever seen is when you have say half a magazine spent and full reserves for a weapons ammo, you can pick up ammo and itll add whatever the magazine is missing over the regular limit of the reserves, so it means youre never wasting time by finding ammo, reloading the gun, THEN picking the ammo up. just excellent. Also the shotgun loads shells by 2, which makes it have utility even in the later sections of the game.
Hell is a really cool but short segment that gives you infinite stamina (god i forgot to mention the stamina bar in a doom game lmfao), and i wish it maintained that wild and out there vibe through most of the game. The game also can sometimes look very cool, theres lots of geometric detail, and the big chunky tech base look is cool even if its exhausting after the hundredth metal corridor.

so far, this is the weakest doom ive played, and the one with the least charisma. doom 1, 2 and '16 had this weird irreverence (even if 16 takes itself more seriously), and idk about eternal since i havent played it, but this one just lacks that. no amount of Epic Spam emails about clone porn and enhancement pills can save a total lack of personality. evil cackling doctor, endless metal corridors and corporate speak about evil things. easily the least charming doom game, and a bit of a drag, but it has its moments. shame there werent more of them.

e: some quick things i forgot to mention.
-normal is a snoozefest, i never felt threatened at all and only died to falls or exploding barrels. hard is insanely tedious and punishing, especially the hitscanners. there is no middle ground.
-the screens that you control with the mouse are cool but they take away your gun so if you happen to move your mose over one when flciking to an enemy you wont fire and thats insanely frustrating.
-there are slow moving crane puzzles in this doom game. loving what.

ArfJason fucked around with this message at 14:17 on Feb 26, 2024

ArfJason
Sep 5, 2011
anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:

Wormskull
Aug 23, 2009

ArfJason posted:

doom 3. lots of words incoming:

pretty slow to start, but once it gets on a rhythm its *ok* but frustrating; theres so many little design decisions that hold it back every step of the way.
i was thinking that the flashlight poo poo was gonna be more of an issue but turns out not really, and in fact, i think letting the games moody dark lighting do its thing did a lot. i dont think ive seen games commit to this kind of darkness, and i think in its own way its kinda neat. i remember crawling through some vents saturated in red light then turning a corner into pure darkness and at the end of the vent see what i assume was the silhouette of a monster's limbs and those kinds of moments are really cool.

sadly, what this game gains in atmosphere due to the lighting or rather distinct lack of, it simply loses completely by not being scary at all. monsters announce their presence with loud rear end noises and big incandescent flashes that might as well be a firetruck's siren light. most of them also have glowy red eyes or in the imps' case they light up the room when using their fireballs, which the supposed tradeoff of using the flashlight to see vs having a weapon to defend yourself is nonexisten cause its always better to have a weapon out. i even adjusted the brightness settings to the often maligned and ignored Recommended Settings where a logo becomes barely visible.

the combat *can* be fun once you get some weapons and fight more than 2 imps at a time, which sadly is half the game, and the game is obnoxious in its predictability. oh hey a monster spawned in front of you, time to turn 180 degrees after murking it to kill the one they spawned behind you. you wont expect it the fifty hundredth time!!! when its not doing that its spawning endless waves of spider or baby monsters while you sit there plinking at them with the worlds shittiest shotgun or with an anemic assault rifle.

theres only a couple areas where they let loose with a lot of enemy combinations (and more than 4 monsters in the same room) and it kinda feels like doom for a split second, but then once the dust settles it all goes back to the doom 3 rhythm of spawning two guys, you killing them, then 2 more spawn, etc, all while walking back and forth the same hallways while accruing Data Logs and Emails with the worst parody of corporate speak and spam emails the mid 00s could muster. not to mention after a fight you'll spend time reloading guns like a loving dipshit, and those datalogs become a fuckin drag and break the pace, so after a while i just skimmed them for any 3 number codes for the possibility of ammo stashes that i really didnt need after the halfway point cause i was always fully stocked.

sound design is a disaster, with monster death sounds being loud hisses and snarls which sound similar to spawning imps, so youre constantly turning around after killing a dude to make sure nothing spawned (youll be right more often than not though), and a lot of mosnters dont sound distinct enough to recognize them quickly enough, something doom 1 and 2 nailed. not to mention these are possibly the ugliest incarnation of these monsters, with the cacos and pinkies being unbelievably lovely looking. audio logs can be mercifully listened to while playing but the dialogue (as well voice acted as it can be sometimes) WILL be drowned out by combat, and they often give you some right before you meet an npc or Dr Evil Badguy threatens you with evil laughter.

possibly one of the most infuriating things about the game is that you cant interrupt reloads by switching weapons, so if youre stuck reloading the assault rifle or plasma gun, youre gonna tank some damage, and this game's aimpunch, the way your camera shakes when hit, is one of the most obnoxious ive ever seen in any fps. it makes lost souls even worse than they were, which is an impressive feat.

the game does have its moments, once you incorporate how much you can hold m1 on a weapon before reloading to switch to somethig else, there is a bit of a flow to it. One of the greatest qol features ive ever seen is when you have say half a magazine spent and full reserves for a weapons ammo, you can pick up ammo and itll add whatever the magazine is missing over the regular limit of the reserves, so it means youre never wasting time by finding ammo, reloading the gun, THEN picking the ammo up. just excellent. Also the shotgun loads shells by 2, which makes it have utility even in the later sections of the game.
Hell is a really cool but short segment that gives you infinite stamina (god i forgot to mention the stamina bar in a doom game lmfao), and i wish it maintained that wild and out there vibe through most of the game. The game also can sometimes look very cool, theres lots of geometric detail, and the big chunky tech base look is cool even if its exhausting after the hundredth metal corridor.

so far, this is the weakest doom ive played, and the one with the least charisma. doom 1, 2 and '16 had this weird irreverence (even if 16 takes itself more seriously), and idk about eternal since i havent played it, but this one just lacks that. no amount of Epic Spam emails about clone porn and enhancement pills can save a total lack of personality. evil cackling doctor, endless metal corridors and corporate speak about evil things. easily the least charming doom game, and a bit of a drag, but it has its moments. shame there werent more of them.

e: some quick things i forgot to mention.
-normal is a snoozefest, i never felt threatened at all and only died to falls or exploding barrels. hard is insanely tedious and punishing, especially the hitscanners. there is no middle ground.
-the screens that you control with the mouse are cool but they take away your gun so if you happen to move your mose over one when flciking to an enemy you wont fire and thats insanely frustrating.
-there are slow moving crane puzzles in this doom game. loving what.
Wow that sure looks like a lot of words and very insightful. Still not gonna read it.

Sub-Actuality
Apr 17, 2007

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:



lol

 




welcome
Jun 28, 2002

rail slut

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:



Lol

ArfJason
Sep 5, 2011

Wormskull posted:

Wow that sure looks like a lot of words and very insightful. Still not gonna read it.

Farewell.

In Training
Jun 28, 2008

ArfJason posted:

doom 3. lots of words incoming:

pretty slow to start, but once it gets on a rhythm its *ok* but frustrating; theres so many little design decisions that hold it back every step of the way.
i was thinking that the flashlight poo poo was gonna be more of an issue but turns out not really, and in fact, i think letting the games moody dark lighting do its thing did a lot. i dont think ive seen games commit to this kind of darkness, and i think in its own way its kinda neat. i remember crawling through some vents saturated in red light then turning a corner into pure darkness and at the end of the vent see what i assume was the silhouette of a monster's limbs and those kinds of moments are really cool.

sadly, what this game gains in atmosphere due to the lighting or rather distinct lack of, it simply loses completely by not being scary at all. monsters announce their presence with loud rear end noises and big incandescent flashes that might as well be a firetruck's siren light. most of them also have glowy red eyes or in the imps' case they light up the room when using their fireballs, which the supposed tradeoff of using the flashlight to see vs having a weapon to defend yourself is nonexisten cause its always better to have a weapon out. i even adjusted the brightness settings to the often maligned and ignored Recommended Settings where a logo becomes barely visible.

the combat *can* be fun once you get some weapons and fight more than 2 imps at a time, which sadly is half the game, and the game is obnoxious in its predictability. oh hey a monster spawned in front of you, time to turn 180 degrees after murking it to kill the one they spawned behind you. you wont expect it the fifty hundredth time!!! when its not doing that its spawning endless waves of spider or baby monsters while you sit there plinking at them with the worlds shittiest shotgun or with an anemic assault rifle.

theres only a couple areas where they let loose with a lot of enemy combinations (and more than 4 monsters in the same room) and it kinda feels like doom for a split second, but then once the dust settles it all goes back to the doom 3 rhythm of spawning two guys, you killing them, then 2 more spawn, etc, all while walking back and forth the same hallways while accruing Data Logs and Emails with the worst parody of corporate speak and spam emails the mid 00s could muster. not to mention after a fight you'll spend time reloading guns like a loving dipshit, and those datalogs become a fuckin drag and break the pace, so after a while i just skimmed them for any 3 number codes for the possibility of ammo stashes that i really didnt need after the halfway point cause i was always fully stocked.

sound design is a disaster, with monster death sounds being loud hisses and snarls which sound similar to spawning imps, so youre constantly turning around after killing a dude to make sure nothing spawned (youll be right more often than not though), and a lot of mosnters dont sound distinct enough to recognize them quickly enough, something doom 1 and 2 nailed. not to mention these are possibly the ugliest incarnation of these monsters, with the cacos and pinkies being unbelievably lovely looking. audio logs can be mercifully listened to while playing but the dialogue (as well voice acted as it can be sometimes) WILL be drowned out by combat, and they often give you some right before you meet an npc or Dr Evil Badguy threatens you with evil laughter.

possibly one of the most infuriating things about the game is that you cant interrupt reloads by switching weapons, so if youre stuck reloading the assault rifle or plasma gun, youre gonna tank some damage, and this game's aimpunch, the way your camera shakes when hit, is one of the most obnoxious ive ever seen in any fps. it makes lost souls even worse than they were, which is an impressive feat.

the game does have its moments, once you incorporate how much you can hold m1 on a weapon before reloading to switch to somethig else, there is a bit of a flow to it. One of the greatest qol features ive ever seen is when you have say half a magazine spent and full reserves for a weapons ammo, you can pick up ammo and itll add whatever the magazine is missing over the regular limit of the reserves, so it means youre never wasting time by finding ammo, reloading the gun, THEN picking the ammo up. just excellent. Also the shotgun loads shells by 2, which makes it have utility even in the later sections of the game.
Hell is a really cool but short segment that gives you infinite stamina (god i forgot to mention the stamina bar in a doom game lmfao), and i wish it maintained that wild and out there vibe through most of the game. The game also can sometimes look very cool, theres lots of geometric detail, and the big chunky tech base look is cool even if its exhausting after the hundredth metal corridor.

so far, this is the weakest doom ive played, and the one with the least charisma. doom 1, 2 and '16 had this weird irreverence (even if 16 takes itself more seriously), and idk about eternal since i havent played it, but this one just lacks that. no amount of Epic Spam emails about clone porn and enhancement pills can save a total lack of personality. evil cackling doctor, endless metal corridors and corporate speak about evil things. easily the least charming doom game, and a bit of a drag, but it has its moments. shame there werent more of them.

e: some quick things i forgot to mention.
-normal is a snoozefest, i never felt threatened at all and only died to falls or exploding barrels. hard is insanely tedious and punishing, especially the hitscanners. there is no middle ground.
-the screens that you control with the mouse are cool but they take away your gun so if you happen to move your mose over one when flciking to an enemy you wont fire and thats insanely frustrating.
-there are slow moving crane puzzles in this doom game. loving what.

Agreed. The hell levels were great and it's an extra shame they're so barely in the game bc you can see they could have made something way cooler w/ the engine they had and decided to go for something slow and lame instead. Sad.

Good soup!
Nov 2, 2010

Doom 3's shotgun is a criminal offense

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
Finished that Yuffie DLC

Daikatana Ritsu
Aug 1, 2008

Beat Balatro with 1 deck.

Bicyclops
Aug 27, 2004

Vadun posted:

8) Secret of Mana

I wish they let you use shortcuts to cast in co-op, otherwise still a great game. I ended up grinding for all the rare drops

my brother and I never got the second orb (I think axe?) that the Fiend Heads drop in the Mana Fortress. It's loving incredible to me that they remade this game and didn't include online co-op. Like... what even was the point?

In Training
Jun 28, 2008

elf help book posted:

Finished that Yuffie DLC

I loved the music in the chase part under Sector 7. all the different variations on the saxaphone riff the further in you get then it goes gloves off for the boss fight. good poo poo.

trying to jack off
Dec 31, 2007

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:


Fungah!
Apr 30, 2011

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:



lol

extremebuff
Jun 20, 2010

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:



in the remake they put a flashlight on every gun and made the environments 4x brighter on top of that, eliminating the only trick the game has lol

----------------
This thread brought to you by a tremendous dickhead!

Joey McChrist
Aug 8, 2005

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:



lol

symbolic
Nov 2, 2014

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:



lol

hamsauce666
Apr 11, 2018

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:



Lmao

Daikatana Ritsu posted:

Beat Balatro with 1 deck.

Won a run for the first time last night, too. Game loving owns.

Roth
Jul 9, 2016

Highest I've gotten is Ante 7. I get a good combo going and then I get a dickhead boss bind thag flips your cards over.

tmfc
Sep 28, 2006

Roth posted:

Highest I've gotten is Ante 7. I get a good combo going and then I get a dickhead boss bind thag flips your cards over.

yeah this happened to me on ante 7 this morning. furthest i've gotten yet though

EmmyOk
Aug 11, 2013

ArfJason posted:

anyway, i got to experience doom 3's beloved and memorable setpiece firsthand, so at least it was worth it for that:





Thanks Pablo and Sub-Actuality for the great sigs!

trying to jack off
Dec 31, 2007

from what i remember, the doom 3 expansion is much better than the base game. it basically throws away the horror element, gives you a super shotgun and turns up the action. i havent played it in like 20 years or w/e though so i could be wrong lol

Arrhythmia
Jul 22, 2011
Hades

Used the gun. I went for the shotgun and explosions. By the end I did about 2000 damage per clip. First time Theseus and Minotaur felt easy.

Boofy
Sep 11, 2001

1. robocop: rogue city
2. trepang2
3. halo: reach
4. final fantasy 7 remake intergrade

they packed a lot of fun stuff into the yuffie chapter. bout to start the demo for rebirth or whatever part 2 is called. and i got p3 reload on the backburner. its a good time to be a god drat gamer


thanks to dendy, for good sig

Boofy fucked around with this message at 05:52 on Feb 27, 2024

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
gamer hell yeah



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Aston
Nov 19, 2007

Okay
Okay
Okay
Okay
Okay

12. Cyberhook (I think?)

A first person platformer where you have a grapple hook. The first few levels where you can really fly around and get up speed were a lot of fun, the last world had a lot of negotiating through tight corridors where touching the surface killed you which I didn't like as much. Also, there's not really an ending, I've beaten all the levels, but the game didn't seem to acknowledge it at all. I haven't got the highest rank on all the levels and I'm not going to, the timings seem very tight, so if that's how it classes as being finished then I guess I'm not finishing it. Probably worth checking out if you like Neon White but it's not as good.

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