|
I still go back and play the early 4.1 dockside mission where you're getting reports on the space battle. That's how you write games.
|
# ? Feb 24, 2024 10:14 |
|
|
# ? May 13, 2024 09:49 |
Runa posted:It's kind of hosed up to say this but We fight for our land, family and friends. Unfortunately, we are losing everything we hold dear. We have all been wounded and we're losing our courage to fight. What are we suffering for? I just need to place my hand on my chest—and feel that hot and vibrant beat—to know the answer! Everyone else is dead, and we are alive! We, the living, have to fight! We will fight in the name of our planet, AND STICK IT TO THEM!
|
|
# ? Feb 24, 2024 11:15 |
|
EDF5 is very earnest.
|
# ? Feb 24, 2024 11:50 |
|
Like all the best and endearing scifi, EDF works because it plays all its camp completely straight. It rules
|
# ? Feb 24, 2024 11:52 |
|
I have more emotional attachment to the nameless operators/commander and the functionally nameless NPCs in EDF games than I do to a lot of full RPG characters. The EDF 5 commander's speech got posted already, but my other favorite moments are:
|
# ? Feb 24, 2024 12:04 |
|
one thing i don't like about 5 is how worthless the npc allies are. they exist solely to block your shots and die and it makes me feel bad.
|
# ? Feb 24, 2024 12:08 |
|
the part in edf 4 where you basically hear almost all of your support crew die on the radio while the comme lady is having a breakdown because she's gonna die in dragonfire is pretty incredible and then it turns out they're alright because whale really is the coolest selling that you are possibly literally the last man standing rules rules rules
|
# ? Feb 24, 2024 12:11 |
|
gimme the GOD drat candy posted:one thing i don't like about 5 is how worthless the npc allies are. they exist solely to block your shots and die and it makes me feel bad. The aforementioned Grim Reapers from EDF 5 are god tier and make completing a couple of missions on inferno infinitely easier because they're fencers with approximately ten bajillion HP and recruiting them takes a tremendous amount of pressure off you.
|
# ? Feb 24, 2024 12:13 |
|
ah, there's the problem. i don't play on inferno.
|
# ? Feb 24, 2024 12:25 |
|
I like how all of the other squads that become your backup Storm teams never actually die, they just take a knee
|
# ? Feb 24, 2024 12:32 |
|
Max Wilco posted:I saw a tweet the other day recommending EDF5 (it's currently $18 on Steam) I played 4.1 first and slightly prefer its story, pacing and songs. EDF 5 mostly makes things bigger and better looking (and adds wing divers singing again). I don't think there is a loot pickup mod for EDF 4.1, though, only people using cheatengine or other applications like it. You can't really go wrong with either one so just start with whichever one you feel like.
|
# ? Feb 24, 2024 12:42 |
|
4.1 has every class level on their own and the weapon drop table is absolutely dire until halfway through Inferno. I'd skip on it since Fencers are not fun and Air Raiders have too many problem enemies and a lovely Limpet gun. The game doesn't run well like 5. End of an era game. 5 allows you to play the game with whatever and other classes also benefit all the while. The Fencers in 5 also know how to move and that includes the AI. EDF 5 has Cheat Engine which has a loot pickup, mission end, and one shot kill to cut down on grinding. Arrest that man! Scalding Coffee fucked around with this message at 13:00 on Feb 24, 2024 |
# ? Feb 24, 2024 12:55 |
|
the big problem with 4.1 is the earth eaters. they're a neat idea, but awful in practice.
|
# ? Feb 24, 2024 12:56 |
|
5's versions of the classes make it pretty hard to go back. As alluded to by Scaling Coffee, EDF 5 Air Raider is just a much more competently designed class than the messy kludge it was in 4.1, and while Fencers could move *really well* in 4.1 if you knew how to do it, they had garbage vertical movement(alas, defeated by a chest high railing) and a lot of their movement power involved using the otherwise useless javelin catapult in one of your slots so the Fencer's intended weapon versatility didn't exist. Rangers benefit from infinitely better shotguns and some minor vehicles to help their poo poo mobility(once you get out of the low level bikes that accelerate like underpowered go-karts and have magical frictionless tires). Wing Divers feel fairly similar between the games, but 5 polishes up their movement - not as much as fencers, but a notable amount. I think the only thing I really miss from 4.1's class design was Air Raider vehicles generally being much more dominant(rip railgun tank, completely neutered and handed off to the ranger to die), but given how they're infinitely better in all other regards now it's a fair tradeoff.
|
# ? Feb 24, 2024 13:04 |
|
If you already have 4.1 don't get 5 now, 4.1 a better intro to the series and if you like this type of game you'll end up playing both eventually. EDFs 5 and 6 have the worst tutorial levels of any videogame I've played and I would forgive anyone for giving up on the series entirely if their first experience with it was that. (I imagine 6's tutorials are intentionally bad on purpose, the devs just taking the piss after getting complaints re: 5) Loot auto-pickup doesn't remove the grind, only the trade-off of "do I end this now safely or do I risk everything for a potential new weapon?" which is literally the only worthwhile thing about the loot system. gently caress EDF's gacha, choose a mod to unlock all weapons immediately and set HP at will if such thing exists, and play the missions taking into account the online maximum weapon level and HP caps (or don't, Inferno is still challenging with all weapons unlocked). Scalding Coffee posted:4.1 has every class level on their own and the weapon drop table is absolutely dire until halfway through Inferno. I'd skip on it since Fencers are not fun Agreed on both counts but drop table is moot if there's a mod to unlock everything and they can just ignore fencers until they play 5. Storm One fucked around with this message at 13:12 on Feb 24, 2024 |
# ? Feb 24, 2024 13:07 |
|
I'd say play 4.1 first if you have it already. Going from 5 to 4.1 isnt the worst, but i deffo miss the new movement stuff and character upgrades. One thing to understand about EDF is that the games are kinda paired up. 1 is about an alien invasion, and 2 is about the same aliens coming back again. Same deal with 3/4 and 5/6. Each pair is its own self contained continuity. 4.1 does benefit from familiarity with the third game (known as EDF 2017 in the west), but as much as i like 3 its hard to recommend playing its 70 odd missions with only the ranger class and no online multiplayer. Cheat engine to auto grab pickups at the end of each mission isnt hugely necessary honestly, unless you're going to play through on inferno difficulty you really shouldnt need to grind much anyway. Personally i like the mad scramble at the end of the mission to get as many boxes as you can before the last ant gets itself killed. Absolutely dont cheat in all the weapons tho imo thats nuts. Like yeah sometimes that next level assault rifle just isnt dropping but imo the correct thing to do is leave your comfort zone and take that cool new shotgun you did unlock instead. I love the feeling the weapon drop system has, the EDF is so stretched that you end up having to use whatever guns you can scrounge up. Big part of the games charm for me
|
# ? Feb 24, 2024 15:47 |
|
Storm One posted:If you already have 4.1 don't get 5 now, 4.1 a better intro to the series and if you like this type of game you'll end up playing both eventually. One of my favorite parts of early EDF gameplay is trying to sneak out a victory on a high difficulty setting to get an overpowered weapon to wreck normal difficulty with. Running for your life away from an ant that can one shot you while trying to find a vehicle or npc to save you can be fun (to my broken brain that insists on overleveling in RPGs).
|
# ? Feb 24, 2024 19:09 |
|
Scalding Coffee posted:4.1 has every class level on their own and the weapon drop table is absolutely dire until halfway through Inferno. I'd skip on it since Fencers are not fun and Air Raiders have too many problem enemies and a lovely Limpet gun. The game doesn't run well like 5. End of an era game. I liked 4's fencers. The problem is their usability almost entirely depends on dash canceling either with shields or javelin catapult. With javelin catapult, fencer turns into a kiting machine, even faster than a Wing Diver. But 5's fencers are just badass and allow you to experiment a little more without risking all your mobility. 4.1 on PC always ran pretty well for me, even on an i5 4670 and GTX 770, same with 5. 60 fps until you run into lots of particles with transparency, like the impact particles when a couple dozen bullets hit the ground Ranger Vick posted:One of my favorite parts of early EDF gameplay is trying to sneak out a victory on a high difficulty setting to get an overpowered weapon to wreck normal difficulty with. Running for your life away from an ant that can one shot you while trying to find a vehicle or npc to save you can be fun (to my broken brain that insists on overleveling in RPGs). Agreed, cheating weapons in seems kinda boring. EDF is far from gacha, it will rain weapons on you after every successful mission. I never felt it was grindy until very hard/inferno
|
# ? Feb 24, 2024 19:29 |
|
while frustrating at times, i liked the strict weapon level limits in 5's online mode. it encouraged experimentation with a lot of different weapons.
|
# ? Feb 24, 2024 19:36 |
|
I loved the weapon levels system in EDF5 because one of my favorite things in EDF is the low level ultra lovely gimmick guns that you need to play around, and with the weapon stars a LOT more weapons classify as ultra lovely gimmicks until they get some dupes.
|
# ? Feb 24, 2024 19:40 |
|
4.1 is worth playing just because the caves are loving dark. It's legit spooky fighting hordes of bugs when the majority of your light is from your weapons.
|
# ? Feb 24, 2024 19:45 |
|
Infinity Gaia posted:I loved the weapon levels system in EDF5 because one of my favorite things in EDF is the low level ultra lovely gimmick guns that you need to play around, and with the weapon stars a LOT more weapons classify as ultra lovely gimmicks until they get some dupes. How about the bikes in 4.1? Only a trained professional can operate those. I loved seeing new players spawn them for the first time, immediately spin out, hit a curb and explode. Or Ranger's little grenades that turns into a giant bomb when you throw them, immediately plummets to the ground and blows you up
|
# ? Feb 24, 2024 20:58 |
|
HolyKrap posted:How about the bikes in 4.1? Only a trained professional can operate those. I loved seeing new players spawn them for the first time, immediately spin out, hit a curb and explode. Not a single person has successfully fired an Air Tortoise on their first try.
|
# ? Feb 24, 2024 21:22 |
|
Infinity Gaia posted:Not a single person has successfully fired an Air Tortoise on their first try. bullshit Everyone is able to fire an air tortoise easily enough, but everyone falls into the trap of rolling alongside it, because it's funny that it's slow. No one escapes the explosion radius on their first try.
|
# ? Feb 24, 2024 23:01 |
|
cheat in all the gun's because more gun's is more funner the level limit in co-op will make you try all different stuff as you go anyway
|
# ? Feb 24, 2024 23:25 |
|
Don't cheat anything in unless you're just planning to screw around for a couple hours and then stop playing forever or something. I think 4.1 had the better story, I remember the steady escalation of stakes and deterioration of earth's forces being sold pretty well as the campaign progressed. In 5 I felt like the middle 80% of missions could be more or less shuffled around randomly, at least in terms of narrative. 5 is definitely the better of the two in terms of gameplay though, and its story is still interesting in its own way.
|
# ? Feb 24, 2024 23:42 |
|
5 is better hands down if you mostly play air raider. there's absolutely no competition. but if you play other classes, there are pros and cons to each game.
|
# ? Feb 24, 2024 23:46 |
|
play 4.1 until you start to feel slightly frustrated with it (likely the first time you want to swap to a class you haven't played for a while), then move to 5 play without any item pickup cheats until you come to the inevitable conclusion that stalling out missions to chase pickups across the map loving sucks, then just use the cheat engine infinite pickup range on hotkey thing
|
# ? Feb 25, 2024 00:02 |
|
I DON'T CARE IF THE SATELLITE MELTS, KEEP FIRING! EDF support crew go so hard
|
# ? Feb 25, 2024 00:04 |
|
Light Gun Man posted:I DON'T CARE IF THE SATELLITE MELTS, KEEP FIRING! The best part is that you get character development through the support crew lines. Early on the satellite laser lady is super hesitant and like "oh no someone's firing the satellite laser that's dangerous" and slowly becomes more into it until near the end of the game where she's like "DON'T STOP FIRING UNTIL IT BLOWS INTO PIECES".
|
# ? Feb 25, 2024 05:26 |
|
gimme the GOD drat candy posted:5 is better hands down if you mostly play air raider. there's absolutely no competition. but if you play other classes, there are pros and cons to each game. The only upside 4.1 air raider has over 5 is that Vegalta and Balaam look infinitely better than Nyx and Barga. As a hardcore Air Raider lover I can never go back to 4.1 and the huge swathes of missions that are just miserable to play with it.
|
# ? Feb 25, 2024 18:13 |
|
The only category in which 4.1 Air Raider was a little better is that 4.1 vehicles were generally much more useful than 5 vehicles are due to a combination of individual vehicle power, mission structure, and enemy types. As one example, the 4.1 railgun tank was absolutely amazing do-everything swiss army knife and the 5 version(which was moved to Ranger) is a pathetic shadow of its former glory. There's some exceptions, though, like the Barga is simply miles better than the Balam due to there being more enemy types it's actually good against and it being generally more durable. 5's Air Raider obviously comes out ahead because the new system of call-ins is 100x more powerful, but there was at least some tradeoff.
|
# ? Feb 25, 2024 18:19 |
|
Air Raider 5 satellites do not harm UFOs. Otherwise it's muchly nicer.
|
# ? Feb 25, 2024 20:21 |
|
You couldn't attach turrets or explosives to every surface in 4.1 like you could in 5. So many suicide runs called off because they bounced off the bike. No burning spiderbot that explodes upside down.
|
# ? Feb 25, 2024 22:48 |
|
Scalding Coffee posted:You couldn't attach turrets or explosives to every surface in 4.1 like you could in 5. So many suicide runs called off because they bounced off the bike. No burning spiderbot that explodes upside down. That was like my main tactic in tunnel missions in 4.1 and it worked fine. C4 on bike in tunnels, or turrets on helicopter blades outside. And 4.1 air raider could bring out two of the same weapon, dual wielding tempests was great for the godzilla missions.
|
# ? Feb 26, 2024 01:36 |
|
I know I was not the only one, but it was something when I played with other people. Maybe it was a frame rate or lag issue.
|
# ? Feb 26, 2024 02:03 |
|
Scalding Coffee posted:I know I was not the only one, but it was something when I played with other people. Maybe it was a frame rate or lag issue. IIRC there was a limit to how much stuff you could put on something before it stopped counting collision, but usually a small bunch of the higher level C4 could completely clear a room in the caves
|
# ? Feb 26, 2024 03:48 |
|
4.1 has a few goofy ideas I wish were carried forward as awkward but potent options, like the Air Raider web gun
Blind Duke fucked around with this message at 23:26 on Feb 26, 2024 |
# ? Feb 26, 2024 04:27 |
|
Found some items that will come with the Clouded Leopard version for the PS#. https://store.playstation.com/en-id/product/HP5846-PPSA18673_00-EDF6DXEDITION000 Regular Edition: ・"Reverse Core N" for Wing Divers ・Soldier Recruiter Decoy: Shirakami Fubuki (for Rangers) ・Soldier Recruiter Decoy: Nakiri Ayame (for Rangers) ・Soldier Recruiter Decoy: Ookami Mio (for Rangers) Deluxe Edition Contents: ・"Powered Exoskeleton Nix Metal Coat” for Air Raiders ・"Blacker No. 6” for Rangers ・Season Pass - "Free Bike No. 6" for Rangers - "Eros No. 6" for Air Raiders - "Naegling No. 6" for Air Raiders - "Broken MR98 Fang" for Rangers - "A60 Binary Round" for Rangers - "Aerial Reverser M0" for Rangers - "Handy Saber Type 0" for Wing Divers - Onee Chanbara ORIGIN "Disguised Body Pillow" for Fencers - "Power Blade Zero" for Fencers - "Proto Reflector" for Fencers - "Gunner's Exoskeleton" for Fencers
|
# ? Feb 27, 2024 23:56 |
|
|
# ? May 13, 2024 09:49 |
|
those are always what we weapons experts would term, level 0 poopy butt stuff
|
# ? Feb 28, 2024 00:06 |