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veni veni veni posted:It occurred to me that they are probably going to have some growing pains with how the currency works in this game. Here we are probably weeks out from any new content and months before anything substantial, and while I still have a very good chunk of battle pass stuff to unlock, I'm hitting the point where I'm about to have every strategem, ship upgrade etc unlocked and after that there's really no cap to the currency or even the battle pass medals etc. A guy in my group has played a ton and is just currently sitting on like 300k req cause he unlocked every gem a while ago. They will need to find some sinks for the currency to be sure, I also unlocked everything so it just piles up right now, I think a good addition would be to let people buy samples/medals with credits, start at around 1000 for each, +1000 for each one you bought, capping at 10k and resetting after a week or month. If the currency doesn't have value it also devalues the optional objectives on maps because you don't gain anything meaningful from doing them, you are better off just speedrunning the main objective and checking random points of interest for medals and super credits, which is the real reward. Ra Ra Rasputin fucked around with this message at 19:44 on Feb 24, 2024 |
# ? Feb 24, 2024 19:41 |
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# ? May 27, 2024 08:24 |
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CuddleCryptid posted:Imo the eradication defense mission is trivially easy on the majority of difficulties. If you get a couple turrets and some sort of heavy weapon then you can just shoot down from the high ground and grind them into paste before they can even get close. me and some pubbies decided to see if we could clear extreme eradication without firing a shot. Not only did we clear it, I got the cheevo for doing an extreme mission with no one dying too, lol. Trivial missions type.
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# ? Feb 24, 2024 19:43 |
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I might have been really high and a little drunk last night, but I swear that flag raising pod was blasting a Taylor Swift song for a hot minute before the orchestra kicked in...
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# ? Feb 24, 2024 19:50 |
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Turns out you can land on top of the tower on the defense mission, and that railings are optional https://i.imgur.com/KZhYlZ1.mp4
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# ? Feb 24, 2024 19:53 |
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veni veni veni posted:Only weapons that can crack heavy armor afaik is the railgun, spear, recoilless rifle, and EAT and the railgun is the clear winner despite it not being very fun to use (imo) I think it'd be fine to let the autocannon break heavy armor in like 4-5 shots. That's a lot of shooting, so it's not like it'd be preferable to having a railgun guy do it. It'd make it even more of a universal solution, but the backpack penalty is big.
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# ? Feb 24, 2024 19:55 |
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yeah I unlocked railgun and personal shield and I see now how it sort of obsoletes many of the other support weapon combinations. i’m still on difficulty 6 so I just do whatever I feel like, but it would be good to buff other weapons vs armor
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# ? Feb 24, 2024 19:58 |
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and maybe when they fix heavier armors you wonkt have to rely on the shield backpack as much
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# ? Feb 24, 2024 19:59 |
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I love the EATs but what I would really love would be an upgrade rhat lets me drop it three in a pod for those difficult missions. Also I havent seen anyone comment on it yet but shooting down ships making them dissapear and then fly in sliding across the ground is so dunb, this isnt just a me thing is it?
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# ? Feb 24, 2024 20:00 |
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My main complaint with the railgun after using the grenade launcher and autocannon a bunch is that it's WAY too hard to kill yourself with the thing. I've taken it on several missions and not blown it + myself up once yet. Maybe if firing rapidly caused it to heat up so the overcharge limit gradually gets lower and lower until it has a chance to cool down?
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# ? Feb 24, 2024 20:00 |
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which weapons can kill bot dropships? only recoilless?
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# ? Feb 24, 2024 20:01 |
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Triarii posted:My main complaint with the railgun after using the grenade launcher and autocannon a bunch is that it's WAY too hard to kill yourself with the thing. I've taken it on several missions and not blown it + myself up once yet. Maybe if firing rapidly caused it to heat up so the overcharge limit gradually gets lower and lower until it has a chance to cool down? It would be really funny if the old "Did you leave the safety on" joke applied here, but surely complaining a gun with a suicide mode isn't suicidal enough means you activated suicide mode... right?
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# ? Feb 24, 2024 20:05 |
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hey mom its 420 posted:which weapons can kill bot dropships? only recoilless? EATs at least
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# ? Feb 24, 2024 20:06 |
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Section Z posted:It would be really funny if the old "Did you leave the safety on" joke applied here, but surely complaining a gun with a suicide mode isn't suicidal enough means you activated suicide mode... right? Definitely have suicide mode on, the limit is just too generous.
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# ? Feb 24, 2024 20:06 |
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Au Revoir Shosanna posted:Yeah either all the stratagem weapons need some sort of anti armor capability or we need some primaries to fill that role because while it's not necessarily mandatory to bring a railgun on higher difficulties, it's a hell of a lot easier if you do. If your group in 7+ doesn’t have at least 2 railguns, it’s going to be a bad time. I’d wager bring your own anyways because you can’t trust people to actually know what they’re doing. The tail is just regular damage, where as if you shoot the legs after they’re unarmoured it’s bonus damage. 2 railgun hits, 5/6 breaker shots downs them.
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# ? Feb 24, 2024 20:22 |
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The unsafe mode should be 5 seconds of overcharge that degrades in real time. IE: you get 5 1 second overcharges or 1 4.9 second overcharge. If it's actually unsafe you can buff the oc shots and make it have a high skill ceiling, even if it cooled down over time it would do a lot to make the railgun less oppressive vs. Other AT weapons. Infidelicious fucked around with this message at 20:33 on Feb 24, 2024 |
# ? Feb 24, 2024 20:27 |
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Once I get all the super samples required for ship upgrades I'll probably stick to 6. Maybe 7. It's just more fun to play. You can bring a larger variety of equipment without griefing your team, and the game doesn't devolve into Benny Hilling it with 3 Titans, 5 Stalkers, and the entire Chargers football team in tow anytime you encounter a single bug.
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# ? Feb 24, 2024 20:30 |
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Au Revoir Shosanna posted:Yeah either all the stratagem weapons need some sort of anti armor capability or we need some primaries to fill that role because while it's not necessarily mandatory to bring a railgun on higher difficulties, it's a hell of a lot easier if you do. Yeah, just make the tail a fat loving weakpoint to anything and I'd be less irritated! If I dodge a charger and dump into that rear end with 900 rpm of HMG it should have an effect.
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# ? Feb 24, 2024 20:48 |
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UP AND ADAM posted:I think it'd be fine to let the autocannon break heavy armor in like 4-5 shots. That's a lot of shooting, so it's not like it'd be preferable to having a railgun guy do it. It'd make it even more of a universal solution, but the backpack penalty is big. If I have to use a backpack the weapon should not be limited by armor type imo.
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# ? Feb 24, 2024 20:51 |
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GlyphGryph posted:I love the EATs but what I would really love would be an upgrade rhat lets me drop it three in a pod for those difficult missions. Me and another person I play with regularly both have it happen to us too.
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# ? Feb 24, 2024 20:53 |
Kitfox88 posted:Yeah, just make the tail a fat loving weakpoint to anything and I'd be less irritated! If I dodge a charger and dump into that rear end with 900 rpm of HMG it should have an effect. If you are shooting non explosive bullets into a jelly like part that does the splashy animation when you shoot it it does 10% of normal damage. Explosive ammo does full to those parts. Same with green tanker bugs and such.
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# ? Feb 24, 2024 20:59 |
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GlyphGryph posted:I love the EATs but what I would really love would be an upgrade rhat lets me drop it three in a pod for those difficult missions. Yeah the ship weirdness is a sometimes thing for me. It was really confusing the first time I saw it. Also I'm definitely a fan of the camp of ideas for "Don't nerf the charger, buff the weapons. Especially fire/chemical damage." BitBasher posted:If you are shooting non explosive bullets into a jelly like part that does the splashy animation when you shoot it it does 10% of normal damage. Explosive ammo does full to those parts. Same with green tanker bugs and such. The bile shooters (green tanker bugs) and their brown cousins who spew smoke that cause bad visibility are part of why I fell in love with the grenade launcher. Just two grenades makes them explode violently, and clears like 75% of the trash around them as a bonus.
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# ? Feb 24, 2024 21:00 |
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The really dangerous thing about the 'dropships sliding into place when killed' is that they have collisions and they WILL smear you into paste if you get in the way. Try not to be underneath dropships or within 20-30 meters when you kill them because the 'ragdoll' will murder you.
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# ? Feb 24, 2024 21:01 |
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Am I missing something or is there no way to do saved loadouts?
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# ? Feb 24, 2024 21:04 |
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hiddenriverninja posted:Am I missing something or is there no way to do saved loadouts? There is no way to do saved loadouts.
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# ? Feb 24, 2024 21:05 |
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BitBasher posted:If you are shooting non explosive bullets into a jelly like part that does the splashy animation when you shoot it it does 10% of normal damage. Explosive ammo does full to those parts. Same with green tanker bugs and such. Tbh this is pretty dumb and guns should do 110% and explosive should do 200% damage. Adjust HP upwards a bit to compensate for more incoming damage but that mechanic feels bad for both regular guns, and explosive tagged ones ATM. Doing less damage than you would if you just shot a leg feels bad and weird.
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# ? Feb 24, 2024 21:06 |
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explosivo posted:There is no way to do saved loadouts. It's on the to-do list but the UI right now is about a C+. Meanwhile server stability and connectivity grade is "Smoldering dangerously", which is a decided improvement from "Actively on fire". So yeah, there's definitely a lot of areas that need improvement that I hope they get to in the next couple months but understand why they're not doing them now.
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# ? Feb 24, 2024 21:07 |
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Just coming in this here thread to say this game loving slaps.
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# ? Feb 24, 2024 21:13 |
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Infidelicious posted:Tbh this is pretty dumb and guns should do 110% and explosive should do 200% damage. Agreed. If I'm getting shot feedback in the form of gut goo flying everywhere it should not be actually doing practically nil.
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# ? Feb 24, 2024 21:16 |
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Alkydere posted:It's on the to-do list but the UI right now is about a C+. They are doing both of those things, though. The company has 100 employees and 4 of them work on networking.
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# ? Feb 24, 2024 21:19 |
Infidelicious posted:Doing less damage than you would if you just shot a leg feels bad and weird. Then shoot the leg, it's right there! Is there some reason you just really don't want to shoot the leg?
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# ? Feb 24, 2024 21:22 |
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BitBasher posted:Then shoot the leg, it's right there! Is there some reason you just really don't want to shoot the leg? legs are small targets. goop sacs are big glowing targets easier to shoot in fracas. so to reward people for precision: goop shots with small arms does normal damage and explosive does double damage. leg shots with small arms does 1.5x, and explosive does 2.5x
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# ? Feb 24, 2024 21:30 |
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i quite enjoy the general game design choice of "big yellow thing is a weakpoint" getting subverted. Sorry you have different opinions on alien anatomy.
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# ? Feb 24, 2024 21:34 |
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veni veni veni posted:It occurred to me that they are probably going to have some growing pains with how the currency works in this game. Here we are probably weeks out from any new content and months before anything substantial, and while I still have a very good chunk of battle pass stuff to unlock, I'm hitting the point where I'm about to have every strategem, ship upgrade etc unlocked and after that there's really no cap to the currency or even the battle pass medals etc. A guy in my group has played a ton and is just currently sitting on like 300k req cause he unlocked every gem a while ago. I feel like I have 30 hours of gameplay before I get enough samples to unlock everything, this is kinda crazy. where’d you get all your sampies?
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# ? Feb 24, 2024 21:36 |
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veni veni veni posted:It occurred to me that they are probably going to have some growing pains with how the currency works in this game. Here we are probably weeks out from any new content and months before anything substantial, and while I still have a very good chunk of battle pass stuff to unlock, I'm hitting the point where I'm about to have every strategem, ship upgrade etc unlocked and after that there's really no cap to the currency or even the battle pass medals etc. A guy in my group has played a ton and is just currently sitting on like 300k req cause he unlocked every gem a while ago. Am I doing something wrong then? Warbond medals are limited to 250 and requisition is limited to 50,000 for me. I don't know about sample limits since I feel like I'd rather just have fun on regular missions and get samples naturally instead of doing the poopsock Helldive Blitz Super Sample runs 24/7 or whatever.
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# ? Feb 24, 2024 21:40 |
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BitBasher posted:Then shoot the leg, it's right there! Is there some reason you just really don't want to shoot the leg? Indoctrination from the Starship troopers informative video where NPH shoots off a leg then the brain stem. It's just counterintuitive to both logic and years of training in games and media that you should aim for limbs over heads and center mass.
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# ? Feb 24, 2024 21:48 |
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It's a choice in game design that could be adapted to but it would only feel "fair" if there was a portion of the tutorial the explicitly and directly says "bug bodies are different soldier! Headshots are not instantly lethal and glowing guts are threats not weak points. Shoot the legs for democracy!"
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# ? Feb 24, 2024 21:53 |
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Dead Space severed the gaming gordian knot of aiming for the head / center of mass so I feel like exploring for weak spots is baseline now.
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# ? Feb 24, 2024 21:54 |
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Infidelicious posted:Indoctrination from the Starship troopers informative video where NPH shoots off a leg then the brain stem.
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# ? Feb 24, 2024 21:57 |
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However for the big sack bugs you DO want to unload in the head.
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# ? Feb 24, 2024 21:59 |
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# ? May 27, 2024 08:24 |
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everyone is also a disposable soldier fired out of orbital guns at enemies so your tutorial isn't going to be too in-depth some things you need to figure out in the middle of World War Bug
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# ? Feb 24, 2024 22:02 |