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JBP posted:My biggest source of team kills is firing the AC into someone's back when they walk in front of me lol https://i.imgur.com/kfV1xIV.mp4
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# ? Feb 25, 2024 04:40 |
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# ? May 23, 2024 14:07 |
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Insert name here posted:This but the opposite: Lmao the first time I ever saw someone with a shield gen they ran Infront of me and I killed myself with the AC when it bounced off them.
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# ? Feb 25, 2024 04:44 |
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Important question: The More Guns ship upgrade says it increases the shots fired per barrage by one. Does this mean it's doing n*2 shots total because it's firing two shots every time it would previously fire one, or is it now doing n+1 shots by adding an extra volley at the end?
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# ? Feb 25, 2024 05:28 |
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Darox posted:Important question: The More Guns ship upgrade says it increases the shots fired per barrage by one. Does this mean it's doing n*2 shots total because it's firing two shots every time it would previously fire one, or is it now doing n+1 shots by adding an extra volley at the end? E: Except for the Gatling Barrage, I haven't bothered to pay attention to how that one works
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# ? Feb 25, 2024 05:36 |
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drrockso20 posted:Honestly why I'm probably going to mostly stick with the 4-5 difficulty range, feels like the sweet spot of enabling horde clearing shenanigans while still having some challenging enemies so it's not a complete cakewalk If they adjust how frequently heavily armored dudes spawn and or give you more options for dealing with them than just 'hope you have an anti-armor support weapon' then 4-5 feels like it'd be just right to dick around on, same as Haz 3-4 on DRG. Not so easy it's sleep inducing but not so difficult you have to be sweating to not be deadweight for your team.
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# ? Feb 25, 2024 05:43 |
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turn off the TV posted:the TKs that make me angey are people throwing eagles and orbitals on top of my sentries the second i call one down wilderthanmild posted:Some people actively hate sentries. A few games I've played I've noticed people killing mine in clearly intentional ways. i've seen multiple pubbies throw gatling turrets behind us on level ground relative to the advancing hoarde of bugs, not only saying nothing about doing so but not moving out of the line of fire themselves, so i chalk it up to battle madness and gun down the automaton fifth column before it gets us brave helldivers Vanilla Bison posted:oh THAT'S what those are for For some reason if you toss a grenade down them they explode really pretty, kinda like a bug hole.
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# ? Feb 25, 2024 05:48 |
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The first time your mortar turret kills 3 people while trying to clear an egg nest, I'll give that to you. If you pop another mortar turret when we start to assault the next egg nest that turret is eating AC rounds until it's gone.
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# ? Feb 25, 2024 06:11 |
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Started a mission in a group of 4, when we landed I instantly died on impact to UNKNOWN
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# ? Feb 25, 2024 06:33 |
Ive had my first deploy land straight in a hole and I never even got to get out.CainFortea posted:AC sentry absolutely can. It'll shred a charger. Can confirm, they seem to absolutely hurt things my AC has issues with.
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# ? Feb 25, 2024 06:47 |
Okay super silly question: the weapon options menu you get by holding 'reload'. I know that mousewheel up/down work for the options above and below the selector, but how do I do left/right to change the fire mode/rate as available on some guns?
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# ? Feb 25, 2024 06:52 |
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Arrath posted:Okay super silly question: the weapon options menu you get by holding 'reload'. I know that mousewheel up/down work for the options above and below the selector, but how do I do left/right to change the fire mode/rate as available on some guns? You'll need to bind those, Combat -> Weapon Wheel Left / Weapon Wheel Right
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# ? Feb 25, 2024 06:56 |
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Arrath posted:Okay super silly question: the weapon options menu you get by holding 'reload'. I know that mousewheel up/down work for the options above and below the selector, but how do I do left/right to change the fire mode/rate as available on some guns? iirc it defaults to left and right mouse button click.
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# ? Feb 25, 2024 06:58 |
Thanks! E: From a couple pages back: It was so gratifying when I tried and found out that sustained fire to the legs of an automaton AT-ST/D-Walker would take them down. Arrath fucked around with this message at 07:05 on Feb 25, 2024 |
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# ? Feb 25, 2024 07:00 |
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Mortar Turrets are for either when you want to keep enemies away from where you are or for when you're trying to get away from a bad situation
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# ? Feb 25, 2024 07:02 |
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it's pretty wild how much of an inversion the eradication missions are compared to HD1, where they're so much harder to the point of barely being worth doing a mission set on difficulty 7-12 if it includes one of those.
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# ? Feb 25, 2024 07:06 |
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Happy Noodle Boy posted:https://x.com/helldiversalert/status/1760966197854572797?s=61&t=fWsm-upldseXptBaVlet9Q Just did this in game but did not land in a hole. e: also when we encountered this tank it was just sitting there nothing with clear visibility and I thought it was just parked or a prop until I got within 5-10 feet and it woke up, then I reinforced on top of it and it blew me very high and I died on landing RandomBlue fucked around with this message at 07:35 on Feb 25, 2024 |
# ? Feb 25, 2024 07:31 |
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This bomb is so satisfying. https://imgur.com/6D69j6a The first time I brought it on a mission was my first scrambled strategem. Ordered a jump pack and killed my entire team.
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# ? Feb 25, 2024 07:32 |
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Hats Wouldnt Fly posted:This bomb is so satisfying. Satisfaction of the bomb aside, those broadcast towers can be destroyed with a single shot of the autocannon you're carrying. An impact grenade or cooked grenade can wreck them too. They're very fragile.
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# ? Feb 25, 2024 07:45 |
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the 50:50 armour only ever saves me when I've been sent flying by an explosion... and then I die on landing anyway ah well
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# ? Feb 25, 2024 07:49 |
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Someone might want to do a pass on the Communications Relay mission because making the secondary objective marker the same dark grey as completed/unavailable objectives isn't very intuitive. It might have been a bug, I'm honestly not sure because it was the first time I've ever run that mission - and I think it was for all the pubbies I was riding with too because we all just kinda stumbled around the primary after getting the SSSD for like 5 minutes until I took the initiative and looked up what we were supposed to do online. On an unrelated note, the Anti-Material rife is a lot better than I thought it would be. Not the best for clearing swarms but if you're going up against Big Beefy Boys then it does a good job burning them down while the rest of your teammates clear out the chaff.
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# ? Feb 25, 2024 07:55 |
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apostateCourier posted:three grenades under a charger's belly should finish it
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# ? Feb 25, 2024 08:08 |
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Mazerunner posted:the 50:50 armour only ever saves me when I've been sent flying by an explosion... and then I die on landing anyway One of my buddies had it save him exactly once, and it was when another friend of ours spam hipfired her anti-materiel rifle and pegged him right in the back of the head from the recoil. Game of the year 2024
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# ? Feb 25, 2024 08:14 |
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Every time I ricochet I'm always afraid it's going to go into a player, but so far all I've seen happen was an autocannon ricochet off a bile titan make a 3x killstreak pop upLazyMaybe posted:if you mean from the gun, they absolutely do not poo poo I've direct hit one's butt with about 7 in a row and it didn't die.
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# ? Feb 25, 2024 08:15 |
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everyone's on about chargers but my only way to deal with these god drat hulks are impact grenades... in fact it's been my solution for a lot of things lately...
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# ? Feb 25, 2024 08:21 |
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going around leveling these outposts got me feeling like i'm playing mercenaries and synthetik also do these laser canon towers have a weak spot?? when are we getting c4 in this game
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# ? Feb 25, 2024 08:25 |
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Booty Pageant posted:going around leveling these outposts got me feeling like i'm playing mercenaries and synthetik Yes. Like all bot big things, it's on the back and it's a glowing orange grill.
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# ? Feb 25, 2024 08:26 |
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They have heat vents on their rear end. Alternatively, if I'm out of calldowns or too far for them, I usually will spend a pair of EAT rockets to their front (the rockets are affected by projectile drop BTW), they'll do the trick. They're absolutely the deadliest part of dealing with robot bases tho
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# ? Feb 25, 2024 08:27 |
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toasterwarrior posted:They have heat vents on their rear end. Alternatively, if I'm out of calldowns or too far for them, I usually will spend a pair of EAT rockets to their front (the rockets are affected by projectile drop BTW), they'll do the trick. Overlapping mortar bases are far FAR worse.
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# ? Feb 25, 2024 08:53 |
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Was playing a level 5 mission with another goon yesterday. Two pubbies had left and now the sos beacon wasn't working so I was a bit worried but we seemed to be doing ok. We get to a terminal and start doing objectives and suddenly I turn around... And see my first ever bile titan up close right behind us... All hell broke loose but we pulled through, game owns.
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# ? Feb 25, 2024 09:13 |
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https://www.youtube.com/watch?v=_NHf93J0X0c this series is always fun
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# ? Feb 25, 2024 10:14 |
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Love J-fergs, even if he still talks to Ian. Seems to be a genuinely good dude, and has fun doing what he does.
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# ? Feb 25, 2024 10:20 |
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Playing this game a bunch, I'm coming to the conclusion that automatons are significantly more fun to fight than terminids, at least on higher difficulties. I really dislike how completely impossible it is to stem the tide of bugs. The insanely numerous Bile Titans/Chargers are very quick to get up in your space but are not particularly quick or easy to take down, and most of the lesser creatures can take a significant beating. But on the other hand, only a couple of them are capable of doing anything about you running away, so it ends up being a bunch of really silly kiting nonsense where you often don't bother chunking bugs at all. Frequently I'll just be running laps around an objective or extract for 5 minutes while a drat zoo follows me around. That ain't the starship troopers vibe I'm looking for. I want to hold my ground and tear through a tide of insects, where them reaching the team is the fail state. I'd much rather terminids be far squishier, but also far more capable of keeping you from fleeing. Bots though? No complaints. They're a blast. Way more weapons are worthwhile against them, too. Vargs fucked around with this message at 12:06 on Feb 25, 2024 |
# ? Feb 25, 2024 11:39 |
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Reduce charger spawns but up trash bug spawns IMO
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# ? Feb 25, 2024 11:45 |
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toasterwarrior posted:Reduce charger spawns but up trash bug spawns IMO Yeah flood it with little guys and more poo poo like brood commanders.
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# ? Feb 25, 2024 11:53 |
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Nuebot posted:It can get a bit old. I, specifically, get tired of people being really careless with air strikes and the like. Like if we're all doing well and someone just decides to drop a one second timer bomb on our group (evacuation points seem to be big targets for this one), then runs away without even picking up the samples or whatnot it gets old, especially if they're the kind of selfish player that doesn't call in respawns. you can kick these people
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# ? Feb 25, 2024 11:55 |
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bugs do seem to have a lot more bullshit to put up with than the terminators which is hilarious given the terminators have artillery emplacements and stratagem jammers and the loving eye of sauron bringing a host of
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# ? Feb 25, 2024 12:14 |
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Oneiros posted:bugs do seem to have a lot more bullshit to put up with than the terminators which is hilarious given the terminators have artillery emplacements and stratagem jammers and the loving eye of sauron bringing a host of Warning! You are in range of enemy artillery! Warning! You are in range of enemy artillery! Warning! You are in range of enemy artillery! LazyMaybe posted:I've become extremely grenade launcher pilled lately. shreds groups and most armored enemies, does better damage to bile titans than most(still gotta use stratagems to effectively take them down, but it can finish them off after a rail strike or some orbital laser). Still wanna have people with railguns on the team to deal with chargers though. Yeah I've become pretty addicted to it too. I really like it against bots because 2-3 grenades can kill the berserkers and devastators. Bot drops are a lot less of an issue when a quick Ka-chunk! Ka-chunk! Ka-chunk! Ka-chunk! can destroy the entire group. I'm not as big of a fan of it against bugs...usually. If you get bile/nursing spewers it's the best day ever as you just watch them explode. Again two grenades just deletes a massive (and dangerous) ball of health in a satisfying detonation.
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# ? Feb 25, 2024 13:00 |
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Grenade launcher is fantastic for clearing nests. Let your teammates distract the bugs and you can just run through clearing all the holes in no time.
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# ? Feb 25, 2024 13:02 |
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Yeah I'm pretty sure I'm not the only one who was drooling over getting those heavy weapons ASAP to take on the big guys and completely skipped the grenade launcher only to come back later and feel like they had to apologize to the weapon for skipping it. It's basically the autocannon but it trades range and ammo capacity for rate of fire and larger splash.
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# ? Feb 25, 2024 13:10 |
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# ? May 23, 2024 14:07 |
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I'm having loads of fun dropping into 6 and backing up the pubbies with the spear. They've usually got everything small covered so I just fire the big boy at titans when they appear and everyone gets paid.
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# ? Feb 25, 2024 13:26 |