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What's the horse node?
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# ? Feb 23, 2024 15:25 |
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# ? Jun 5, 2024 19:39 |
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I have to admit I have no idea what a Horse Node is despite having played every civ since 2 and many other 4Xs too
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# ? Feb 23, 2024 15:26 |
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Veryslightlymad posted:Did they do away with the Horse Node, the most brain-dead concept in 4x games? And the animal husbandry tech which does the opposite of what animal Husbandry is? I never found any horses. There are deer, sheep, and cow resources (and elephants if you go down one national idea), but I never saw horses. Working a pasture produces exploration xp which I've heard suggested might be to represent the availability/use of horses in animal husbandry, though. There's no animal husbandry tech, I believe you have pastures from the start, but if you mean can you only put them down on deposits of animals that spawn in the map, then yes, I think so.
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# ? Feb 23, 2024 15:31 |
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Click on the lil [?] under that guy's post to instantly discover The Horse Node Rant.
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# ? Feb 23, 2024 15:33 |
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KOGAHAZAN!! posted:Click on the lil [?] under that guy's post to instantly discover The Horse Node Rant. Hahaha. Oof. A bit surprised that was somehow my first post in this thread. I still stand by it. Horses as a strategic resource isn't gameplay enhancing, it's "actually just kind of stupid". Both tech trees and resource management have needed huge overhauls for years. Millenia is trying something different, at least, with the age system, so I am definitely keeping tabs on it. Can't fix every problem with a genre at once, and we're honestly kind of spoiled lately for 4x development, and I hope that sticks around.
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# ? Feb 23, 2024 15:59 |
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FWIW I think he's right, horse nodes are kinda dumb. But maybe there are dumber things in these games too. It's also really annoying to have cavalry researched somehow but no horses.
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# ? Feb 23, 2024 16:10 |
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Oh I remember that post. I liked the ideas in that
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# ? Feb 23, 2024 16:11 |
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Fangz posted:FWIW I think he's right, horse nodes are kinda dumb. But maybe there are dumber things in these games too. It's also really annoying to have cavalry researched somehow but no horses. He is but same applies to every animal AND agriculture tile too (like wheat, bananas etc)
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# ? Feb 23, 2024 16:15 |
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End of the day for me, it will all come down to how well the AI can play it. I'm not a strategic mastermind, but the AI in Civ 6 is so ridiculously bad as to make the game pointless for me. I don't enjoy games where AI units just pointlessly mill around, etc. SlyFrog fucked around with this message at 16:42 on Feb 23, 2024 |
# ? Feb 23, 2024 16:22 |
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I think reducing the strategic resources chokepoint would probably help the AI since the AI will often have problems anticipating whether they might have access to stuff like that.
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# ? Feb 23, 2024 16:25 |
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Veryslightlymad posted:Hahaha. Oof. A bit surprised that was somehow my first post in this thread. At the very least, Millennia doesn't require you to have a horse resource in your borders to train cavalry or anything. I'm not sure there are any units with direct resource requirements (maybe nukes). It's simultaneously more abstract and more specific with resources than Civ. For example, you can mine iron deposits for iron, and then process them into ingots. Those ingots can then be used for production, or you can have a forge that converts them into warfare xp, which has a lot of uses including upgrading your units to new tiers or (with enough xp) spawning in units without having to use production to build them. People explaining the game often call the various XP resources "mana pools". But I never saw anything like needing iron to build swordsman, it just gave you more options.
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# ? Feb 23, 2024 16:26 |
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Elias_Maluco posted:I dont care much about automation in this kinda of stuff in these games because if players want to automate something (outside of deterministic "do this each turn" stuf perhaps) that's a sign of an issue with the design. I like the idea of copying ctp public works for it I'm not gonna get my hopes up for the game since "4x with cool sounding ideas" usually doesn't work out and the demo didn't move that much, but I'll certainly look to see what people think of it post-release
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# ? Feb 23, 2024 18:33 |
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THE BAR posted:The demo didn't get to the religious ages, which is.. very odd to say, considering we got to the Iron Age, I think? Sorry Sumerians, your Gods weren't real
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# ? Feb 23, 2024 18:42 |
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Started playing with spell force eo again and it plays a lot more smoothly than I remember.
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# ? Feb 23, 2024 18:48 |
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i might be mistaken but old world’s automation tech is actually a huge deal because of the way your orders are limited on each turn, right? seems a more interesting take on automation vs micro than usual
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# ? Feb 23, 2024 18:54 |
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HerpicleOmnicron5 posted:i might be mistaken but old world’s automation tech is actually a huge deal because of the way your orders are limited on each turn, right? seems a more interesting take on automation vs micro than usual Is it? I dont think Ive ever used it. But for me it seemed a very bad idea to automate workers in a game where even wonders are built by them. Almost everything in the city is built by them, automating workers become automating city management and them whats left to do? City building is what I liked about the game. War is way better than in civ 6, but Im not usually a warmonger 4X player. And I found most diplomacy and spying options nearly pointless, and also the CK-lite part of it mostly imemorable and a bit tiring Also, in my limited experience (I had like 3 or 4 full games), orders are a big issue early game, but when automation tech comes you are already swimming on it edit: vvvv yeah I liked the orders system too Elias_Maluco fucked around with this message at 19:11 on Feb 23, 2024 |
# ? Feb 23, 2024 19:06 |
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I liked the Old World orders system. It provides an excellent simulation of how a ruler's time is limited and they can only personally direct so many things before having to rely on others. In that sense it provides a natural limit on ICS and other wide strategies. One that feels a lot better than Civ's happiness meters. It also lets you go really big on military actions during wars - as long as you're willing to stop spending those orders on developing your economy or managing the political environment. Again providing a sort of natural limit on how much benefit you get from going conquering in a way that's both clearer and more fun than war weariness.
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# ? Feb 23, 2024 19:07 |
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I like the orders system a lot but I don't think it really achieves the goal of reducing micro, since using your orders optimally still becomes more and more complex the more stuff you have
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# ? Feb 23, 2024 19:29 |
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Millenia is a civ game, so it'll get good by the second expansion.
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# ? Feb 23, 2024 21:14 |
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I’m just miffed Millennia kept the Spartan supersoldiers thing. Because A) Bret Devereaux ruined them for me and B) the other national spirits at least kept things somewhat culturally non-specific even when their inspirations were obvious.
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# ? Feb 23, 2024 21:50 |
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Dayton Sports Bar posted:I’m just miffed Millennia kept the Spartan supersoldiers thing. Because A) Bret Devereaux ruined them for me and B) the other national spirits at least kept things somewhat culturally non-specific even when their inspirations were obvious. Bret Devereaux, champion of truth, justice, and really old books. The Spartan thing for those interested: https://acoup.blog/2019/08/16/collections-this-isnt-sparta-part-i-spartan-school/
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# ? Feb 23, 2024 21:56 |
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Spartans should be ruined. The mythology there almost certainly has a net negative on society.
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# ? Feb 23, 2024 23:34 |
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Dayton Sports Bar posted:I’m just miffed Millennia kept the Spartan supersoldiers thing. Because A) Bret Devereaux ruined them for me and B) the other national spirits at least kept things somewhat culturally non-specific even when their inspirations were obvious. I think they renamed them to Warriors or somesuch, but kept the art. Probably because their art department already seems to be struggling, and drawing a new dude might be too tall an order.
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# ? Feb 24, 2024 00:14 |
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the animation was a bit... odd, too? had them slightly stretch/thin. not sure why they picked that. also, hope that there's an set of first-era spirits to kickstart generating the different mana/exp bars at release. or something comparable. doesn't need to be much, a "pick one to get +1 each turn" would do the trick;, so everyone that wasn't raiders/hellwarforever could actually use a couple perks before the next batch unlocked..
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# ? Feb 24, 2024 02:41 |
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Panzeh posted:Honestly, what i'd like is Colonization II at some point, or someone's attempt to do Col 2. GOD I loving wish. I did a run last year or so with the For the People mod, which is an extensive overhaul, but unfortunately it's a tad too extensive and the latest update just goes full on into an excessive amount of micro in regards to the sheer breadth of available resources and products.
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# ? Feb 25, 2024 01:36 |
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STAR WARS (TM) Empire At War: Gold Pack really feels like MOO2 to me - or at least an evolution of it. Now... am I feeling that way because it is, or because it's a space-themed 4X that features planetary invasions?
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# ? Feb 25, 2024 23:13 |
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toasterwarrior posted:GOD I loving wish. I did a run last year or so with the For the People mod, which is an extensive overhaul, but unfortunately it's a tad too extensive and the latest update just goes full on into an excessive amount of micro in regards to the sheer breadth of available resources and products. Hah, I've been trying it in the past few days and was feeling the same way. like loving 100 goods and at least a quarter are slight swaps
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# ? Feb 25, 2024 23:25 |
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StrixNebulosa posted:STAR WARS (TM) Empire At War: Gold Pack really feels like MOO2 to me - or at least an evolution of it. Empire at War is a really phenomenal game. Sure, realtime might not be everyone's thing, but the space fights especially are great.
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# ? Feb 26, 2024 07:30 |
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wiegieman posted:Empire at War is a really phenomenal game. Sure, realtime might not be everyone's thing, but the space fights especially are great. I only wish that you could play conquest mode 1v1 without the third faction being semi-disabled, and that the corruption mechanic wasn't mostly busywork.
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# ? Feb 26, 2024 07:57 |
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Which factions if any in The Old World allow you to move armies at anything beyond a snails pace? I get I need roads everywhere and more orders than I ever have to do it, but moving the 6-9 units I need to take a single city across from one part of my empire to another takes forever. There's seems to be no way to order a unit to move A -> B without doing it manually every single turn either?
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# ? Feb 27, 2024 13:35 |
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Comstar posted:Which factions if any in The Old World allow you to move armies at anything beyond a snails pace? quote:There's seems to be no way to order a unit to move A -> B without doing it manually every single turn either? Nope, you can queue a multi-turn move. It will be executed on turn end, in case you changed your mind somewhere along the way.
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# ? Feb 27, 2024 14:51 |
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John F Bennett posted:Removed from wishlist How's your ability to feel human?
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# ? Feb 27, 2024 15:34 |
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THE BAR posted:I only wish that you could play conquest mode 1v1 without the third faction being semi-disabled, and that the corruption mechanic wasn't mostly busywork. It being a hero sink and busy work for the other sides is definitely a downside, but if you're playing consortium it's a core game mechanic.
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# ? Feb 28, 2024 03:37 |
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Yeah I was mostly thinking of the whack-a-mole for Imps and Rebs, my bad.
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# ? Feb 28, 2024 16:51 |
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Looking around for other stuff I realized this existed: https://store.steampowered.com/app/1541790/Punk_Wars Too bad the reviews are so bad.
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# ? Feb 29, 2024 11:44 |
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Anyone here have opinions of Ozymandias?
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# ? Mar 1, 2024 03:47 |
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THE BAR posted:I only wish that you could play conquest mode 1v1 without the third faction being semi-disabled, and that the corruption mechanic wasn't mostly busywork. There's a ton of mods to fix these things
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# ? Mar 1, 2024 04:06 |
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Quixzlizx posted:Anyone here have opinions of Ozymandias? I hear he is the king of kings?
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# ? Mar 1, 2024 05:16 |
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well he *was*
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# ? Mar 1, 2024 06:27 |
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# ? Jun 5, 2024 19:39 |
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Quixzlizx posted:Anyone here have opinions of Ozymandias? It's decent fun and a good tactical exercise but I'm not sure I'd really classify it as a 4X per se- there's no real exploration since each map is fixed and fully revealed from the start, for one thing. It's more of a 4x themed boardgame in my mind. If you just want to be able to put in 30 minutes to an hour and paint the map your color it's pretty good at that but I'm not sure it's worth $15.
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# ? Mar 1, 2024 07:05 |