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Devils Affricate
Jan 22, 2010
Not my video, found this on the Fatshark forums. Apparently Voice of Command and Chorus make you invincible to health damage from fire and ranged attacks now

https://www.youtube.com/watch?v=RivAqi_63H0

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Cretin90
Apr 10, 2006
Trying out the different Psyker staves. What are y'all's thoughts on them?

I'm really enjoying the Equinox MK3 but obviously have to be very careful to not snatch melee kills out from the melee specialists (since they need it for toughness). I want to try the fire spec but Blazing Spirit seems obnoxiously hard to get.

Voidstrike is pretty cool but haven't tried it much. Nomanus is probably the most reliable for me but I also find it pretty underwhelming on the charged shot damage. And that leaves the flamer Rifthaven which is... not my playstyle.

How!
Oct 29, 2009

Cretin90 posted:

Trying out the different Psyker staves. What are y'all's thoughts on them?

I'm really enjoying the Equinox MK3 but obviously have to be very careful to not snatch melee kills out from the melee specialists (since they need it for toughness). I want to try the fire spec but Blazing Spirit seems obnoxiously hard to get.

Voidstrike is pretty cool but haven't tried it much. Nomanus is probably the most reliable for me but I also find it pretty underwhelming on the charged shot damage. And that leaves the flamer Rifthaven which is... not my playstyle.

Voidstrike is my favorite- pair it with the mk4 dueling sword and get the perk that reduces peril on headshots.

I want to like the trauma staff, but it’s not traumatic enough. It’s like a fender bender staff.

Ra Ra Rasputin
Apr 2, 2011
Trauma has been my go-to for awhile, stunlocks scary melee enemies like ragers and crushers letting your team easily chop them up, 1-2 shot clumps of ranged guys or knocks them around and can aim it behind cover with practice, left click has been buffed to being a mini-void strike with decent knockback, you can 1 shot poxbursters easily which is both a benefit and negative depending on how close the poxburster gets to your team.

Nehru the Damaja
May 20, 2005

I only really enjoy the Trauma if I'm going deep on a soulblaze build. It's good for that.

I like Purgatus but I don't use it like most people. I pair it with an Illisi Force Sword and use the flames when I'm closing distance so I can start meleeing the enemy while they're in hit-stun. I know some people put up good results with it normally, but it leaves me deeply unimpressed.

If you're just looking to be a "normal" psyker, Voidstrike feels like the best way to go, imo.

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
Trauma staff is excellent and can save a run when pitted against massed Crushers or Ragers, but it's easy to accidentally do poor damage with it. It scales especially well with weapon stats (particularly Blast Radius), and it's very important that you fully charge it before releasing the trigger. A half-charged, 300-quality Trauma will do a small fraction of the damage that a fully charged high-quality Trauma might do, which can gib nonelites a half-dozen at a time.

40 Proof Listerine
Jul 1, 2007

Baroness Kanan-Zelaya of the minor House of Carbon

Cretin90 posted:

Trying out the different Psyker staves. What are y'all's thoughts on them?

I'm really enjoying the Equinox MK3 but obviously have to be very careful to not snatch melee kills out from the melee specialists (since they need it for toughness). I want to try the fire spec but Blazing Spirit seems obnoxiously hard to get.

Voidstrike is pretty cool but haven't tried it much. Nomanus is probably the most reliable for me but I also find it pretty underwhelming on the charged shot damage. And that leaves the flamer Rifthaven which is... not my playstyle.

Surge staff is great for crit builds for single target because it's good vs all armor types and you don't have to aim with decent reach.

Flame staff is super useful on high intensity and it's a very specific play style so it's an easy skip if you don't like the low reach.

Trauma staff is a great generalist staff and the Rending Shockwave blessing is a big team boon that doesn't show up on scoreboards.

Voidstrike gets cranked if you roll Surge blessing on it because it makes the charged orb shoot twice.

Devils Affricate
Jan 22, 2010
It's hard to really compare the staves to one another because they're all so different. I play with a static group of friends, so I normally make my choice based on our team's loadout.

-Purgatus is the horde control master. If your team's weak point is dealing with large crowds of trash, this is what you need. Avoid if your team is low on accurate ranged attacks for specialists, especially snipers, as this is the only staff that doesn't have a long ranged orb shot for a standard attack.
-Voidstrike is a powerhouse, and very straight forward to use. It honestly doesn't really have any glaring weaknesses and can be effective against pretty much anything, though I'd argue it also doesn't excel at anything in particular. Probably the safest choice if you don't know what the rest of your team is running.
-Trauma is great for disrupting groups of tightly clustered enemies no matter how big and scary they may seem, especially Bulwarks because the vertical attack ignores their shields. Terrible against Ragers and Mutants due to both stun and damage resistance, but you can just run a Mk IV duelling sword for those guys.
-Surge is in a pretty bad place right now imo. It used to be a crit/weakspot king always aiming for the head (and before that it was crowd control), but now it's been nerfed to just do mediocre body hits. It's decent for taking out elites and specialists at medium range, but other than that it's kind of sad. Use it instead of the Voidstrike when you feel like chilling out on a lower difficulty and can't be bothered to aim.

Devils Affricate fucked around with this message at 01:06 on Feb 28, 2024

Legit Businessman
Sep 2, 2007


40 Proof Listerine posted:

Voidstrike gets cranked if you roll Surge blessing on it because it makes the charged orb shoot twice.

When it crits. So pair it with warp surge (and maybe even +crit perk).

tangy yet delightful
Sep 13, 2005



Legit Businessman posted:

When it crits. So pair it with warp surge (and maybe even +crit perk).

I used to run it this way but then I dropped the +crit perk, the warp surge, and added the "Transfer Peril" blessing that's been mentioned to reduce peril on weakspot hits. And then, and this is the big part of the change, grab the talent that's like 2 spots below peril blocking where you get a guaranteed crit every 5 weakspot hits. So you get the double shot surge cranking out and with the peril reduction you can just poo poo out so many shots.

This convo is reminding me that I still need to make a good Trauma Staff though, it's the one staff I've never tried out in a game.

kazr
Jan 28, 2005

Surge staff absolutely slaps when combined with Combustion and Venting Shriek. It's also a toughness generating machine with the toughness on crit, toughness on peril generated, and 30% toughness over 5 seconds on warp charge gain. Brain burst shores up the long range problem, and venting Shriek melts hordes.

Trauma Soul Blaze is my second with the bubble shield & brain burst. Just a hilarious amount of CC and support with the damage to back it up. Too bad it's so difficult to get a viable staff.

I still need to mess with the voidstrike double shot

tangy yet delightful posted:

I used to run it this way but then I dropped the +crit perk, the warp surge, and added the "Transfer Peril" blessing that's been mentioned to reduce peril on weakspot hits. And then, and this is the big part of the change, grab the talent that's like 2 spots below peril blocking where you get a guaranteed crit every 5 weakspot hits. So you get the double shot surge cranking out and with the peril reduction you can just poo poo out so many shots.

This convo is reminding me that I still need to make a good Trauma Staff though, it's the one staff I've never tried out in a game.

This is genius, thank you

kazr fucked around with this message at 02:09 on Feb 28, 2024

kazr
Jan 28, 2005


Still looking to kill hard mode Karnak twins

Cretin90
Apr 10, 2006
Thanks all for thoughts. And now for something completely different, is this Armoury Exchange plasma boi redeemable?



Gets Hot! + Shattering Impact IV - then replace one of the perks with a T4... but which? They're both pretty poo poo.

kazr
Jan 28, 2005

Cretin90 posted:

Thanks all for thoughts. And now for something completely different, is this Armoury Exchange plasma boi redeemable?



Gets Hot! + Shattering Impact IV - then replace one of the perks with a T4... but which? They're both pretty poo poo.

Replace the crit damage. The weak spot and crit damage perks only modify the extra weak spot/crit damage, and not the base damage. Example 100 base damage with an extra 50 from a crit will add 4 damage (8% of 50 = 4). Terrible. 15% crusher isn't ideal but you could have been given a lot worse. That'll be a dope plasma gun

Evil Kit
May 29, 2013

I'm viable ladies.

Cretin90 posted:

Thanks all for thoughts. And now for something completely different, is this Armoury Exchange plasma boi redeemable?



Gets Hot! + Shattering Impact IV - then replace one of the perks with a T4... but which? They're both pretty poo poo.

this is more a radical idea but you could totally just... keep those blessings and just reroll both perks instead. Gets Hot! is basically the only good damage blessing Plasma has (blaze away doesn't exist and can't hurt your enemies). Gloryhunter/Shattering Impact are nice and all, but eh you can just sit on that with ideal perks and roll up a better plasma later.

Legit Businessman
Sep 2, 2007


Evil Kit posted:

this is more a radical idea but you could totally just... keep those blessings and just reroll both perks instead. Gets Hot! is basically the only good damage blessing Plasma has (blaze away doesn't exist and can't hurt your enemies). Gloryhunter/Shattering Impact are nice and all, but eh you can just sit on that with ideal perks and roll up a better plasma later.

A quick look on darktide reddit suggests that the common wisdom over there is that blaze away is BIS.

Homeless Friend
Jul 16, 2007

Devils Affricate posted:

Not my video, found this on the Fatshark forums. Apparently Voice of Command and Chorus make you invincible to health damage from fire and ranged attacks now

https://www.youtube.com/watch?v=RivAqi_63H0

“I wish fatshark would come back and start pushing out updates” (monkey paw curls)

Evil Kit
May 29, 2013

I'm viable ladies.

Legit Businessman posted:

A quick look on darktide reddit suggests that the common wisdom over there is that blaze away is BIS.

You're well aware of what I think of the common wisdom of reddit.

There are a small handful of times I'd wish blaze away was around, but most of the time you really should just be taking the time to line up a shot and not spamming. Spamming is bad, not to mention you barely get to fire Plasma at max or near max blaze away stacks before having to vent heat.

Khizan
Jul 30, 2013


IMO, Blaze Away is a sort of theorycrafter's BIS where it does crank out the most damage but it does it in a way that's not that useful in actual play situations. How many times per round are you just pounding away with uncharged shots? How many of those times are in situations where the extra damage from Blaze Away isn't just extra overkill?

Compare that to something like "How many times will my Flak/Maniac perks benefit me in a run?". No contest, IMO. Perks win hands down.

ninjoatse.cx
Apr 9, 2005

Fun Shoe

Homeless Friend posted:

“I wish fatshark would come back and start pushing out updates” (monkey paw curls)

They will fix it by having gunners ignore toughness when VoC is active. Your wish is granted.

Legit Businessman
Sep 2, 2007


Khizan posted:

IMO, Blaze Away is a sort of theorycrafter's BIS where it does crank out the most damage but it does it in a way that's not that useful in actual play situations. How many times per round are you just pounding away with uncharged shots? How many of those times are in situations where the extra damage from Blaze Away isn't just extra overkill?

Compare that to something like "How many times will my Flak/Maniac perks benefit me in a run?". No contest, IMO. Perks win hands down.

BIS doesn't mean "prioritize this over everything else, including perks."

The blessings on plas are very whelming. Is blaze away fractionally better than the next best blessing? For the sake of argument, let's assume so. It takes the blessings from "Boring AF" to "marginal damage boost that might come up when mag dumping against monstrosities". If it ends up on the gun, yay! If not, don't bother. :shrug:

The blessings on plas are not transformative like sticky grenade on the Rumbler.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Speaking of good blessings, are cleave blessings good on the Eviscerator chainswords? The horizontal swinging one from the last big patch is a good horde clearer but it does eventually get jammed after hitting about 3 enemies and then turns into more of a club than a slicer. Would Savage Sweep or Wrath be a good pairing with something like Rampage or Momentum to keep damage/stamina up while hitting more targets.

I swear that quick quickplay has only given me the Thronesdie strike mission for two days.

kazr
Jan 28, 2005

Arc Hammer posted:

Speaking of good blessings, are cleave blessings good on the Eviscerator chainswords? The horizontal swinging one from the last big patch is a good horde clearer but it does eventually get jammed after hitting about 3 enemies and then turns into more of a club than a slicer. Would Savage Sweep or Wrath be a good pairing with something like Rampage or Momentum to keep damage/stamina up while hitting more targets.

I swear that quick quickplay has only given me the Thronesdie strike mission for two days.

That evisc has a max cleave if 3 no matter what. Shred & the one that gives 30%~ dmg when hitting 3 enemies are the best blessings imo

Funny enough, I found a green one in the shop last night with near perfect stats and 20% Flak that consecrated tier 4 shred

Arc Hammer
Mar 4, 2013

Got any deathsticks?

kazr posted:

That evisc has a max cleave if 3 no matter what. Shred & the one that gives 30%~ dmg when hitting 3 enemies are the best blessings imo

Funny enough, I found a green one in the shop last night with near perfect stats and 20% Flak that consecrated tier 4 shred

If the eviscerator has a max cleave of 3 then why even bother giving it a blessing option to increase cleave?

Fatshark is why, isn't it.

Evil Kit
May 29, 2013

I'm viable ladies.

Arc Hammer posted:

If the eviscerator has a max cleave of 3 then why even bother giving it a blessing option to increase cleave?

Fatshark is why, isn't it.

That or they're wrong and the cleave/power blessings do in fact increase the cleave on a weapon when active.

Gonna need to post some proof that a weapon can't go through more than 3 dudes with a cleave blessing active. Barring Fatshark being fatshark after the recent patch, I doubt that the new evi is somehow hardcapped to 3 targets.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!
I think the mk15 eviscerator's light attacks are hard capped on damage at 4 targets max, however adding extra cleave does allow you to stagger additional targets which is still useful. And I'm not sure if this has been fixed yet but ragers in particular get completely stunned* if you hit them with the mk15, so the extra cleave allows you to stunlock them even while they're embedded in a pox walker horde.

edit: *Should probably add that this is only while they haven't started up their attack combo yet, which the mk15 can't interrupt. I like running Fury of the Faithful for this reason since that does stop it and is extremely spammable if you have the Shred blessing on the mk15.

Exodee fucked around with this message at 19:12 on Feb 28, 2024

Magitek
Feb 20, 2008

That's not jolly.
That's not jolly at all!
In theory it would improve the damage distribution among those 3-4 targets. Subsequent targets typically take less damage compared to the initial target hit. If the cleave stat results in hitting those targets harder, it could potentially increase your total damage more than simply hitting more targets (and wouldn't be conditional on there being more targets available to hit).

In practice, no one should ever fully trust Fatshark's claims and everything must be confirmed through empirical testing.

Evil Kit
May 29, 2013

I'm viable ladies.

I really haven't even touched the new Evi cause I've hit 250 missions on my Zealot and moved on to work on the other classes. Generally speaking for all weapons, if you increase cleave via +cleave or +power blessings, the amount of targets you can do damage to also gets extended. Otherwise Brutal Momentum wouldn't be as good as it is, before and after its rework.

Guess I've got some testing to do later.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Evil Kit posted:

I really haven't even touched the new Evi cause I've hit 250 missions on my Zealot and moved on to work on the other classes. Generally speaking for all weapons, if you increase cleave via +cleave or +power blessings, the amount of targets you can do damage to also gets extended. Otherwise Brutal Momentum wouldn't be as good as it is, before and after its rework.
That's what I thought too but the Mk15 is weird like that. I don't have a clear screenshot atm (I uninstalled the game temporarily to make room for Helldivers 2 lol) but this showcases it:

The big yellow numbers are the first four getting hit for damage by the latest attack, but the fifth rager still gets hit and stunned despite taking 0 damage. And this is with a +180% cleave blessing active, without it I can only hit 3 ragers before the sword gets stuck.

Evil Kit
May 29, 2013

I'm viable ladies.

Exodee posted:

That's what I thought too but the Mk15 is weird like that. I don't have a clear screenshot atm (I uninstalled the game temporarily to make room for Helldivers 2 lol) but this showcases it:

The big yellow numbers are the first four getting hit for damage by the latest attack, but the fifth rager still gets hit and stunned despite taking 0 damage. And this is with a +180% cleave blessing active, without it I can only hit 3 ragers before the sword gets stuck.

no offense but it looks an awful lot like that 5th rager took damage in the screenshot

80 damage is a pittance vs Damnation rager health so the bar basically doesn't move, but that's still damage.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Evil Kit posted:

no offense but it looks an awful lot like that 5th rager took damage in the screenshot
nah that was from a previous attack, the big yellow numbers are from the latest

Evil Kit
May 29, 2013

I'm viable ladies.

Exodee posted:

nah that was from a previous attack, the big yellow numbers are from the latest

cause that attack is a crit, sure fair enough. I'll still be checking myself, but even 200% cleave is only go do so much when a hitmass cap is so low already.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Evil Kit posted:

cause that attack is a crit, sure fair enough. I'll still be checking myself, but even 200% cleave is only go do so much when a hitmass cap is so low already.
Yeah I'm actually curious if you can get some extra damage targets with even more cleave. I'd probably not give up the Shred blessing for it though, it goes so well with the mk15.

Evil Kit
May 29, 2013

I'm viable ladies.

Exodee posted:

Yeah I'm actually curious if you can get some extra damage targets with even more cleave. I'd probably not give up the Shred blessing for it though, it goes so well with the mk15.

Did some testing, but before that I just wanna say: if you didn't know Dreg Ragers have a hit mass of 4. So you're actually cleaving 4 of them because the Cleave rating of Light Attacks by the mk15 is 11.7 at base. It is hard to tell how cleave affects the damage fall off, enemies are definitely taking impact damage but I could swear there's a bit of damage done to them as well.


I want to do some field testing too, because I'm a modless puritan who can only have so much enemy density in the psykanium.

skaianDestiny
Jan 13, 2017

beep boop

Evil Kit posted:

Did some testing, but before that I just wanna say: if you didn't know Dreg Ragers have a hit mass of 4. So you're actually cleaving 4 of them because the Cleave rating of Light Attacks by the mk15 is 11.7 at base. It is hard to tell how cleave affects the damage fall off, enemies are definitely taking impact damage but I could swear there's a bit of damage done to them as well.


I want to do some field testing too, because I'm a modless puritan who can only have so much enemy density in the psykanium.

Take it from my experience doing Evis light attacks into a dense poxwalker horde: Yes, you can only effectively damage a handful of enemies even if the attack continues on and hits everyone. I've been able to staggerlock an entire poxwalker horde yet only kill 5 poxwalkers with each swing.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!
Yeah, shame I uninstalled because I did actually test it on a poxwalker horde but didn't record it. Despite the damage limit I still think extra cleave is worth it though, at least until they fix the rager stunlock bug, or maybe even then because I'm pretty sure when you get a critical hit the undamaged targets still count towards Invocation of Death.

Evil Kit
May 29, 2013

I'm viable ladies.

skaianDestiny posted:

Take it from my experience doing Evis light attacks into a dense poxwalker horde: Yes, you can only effectively damage a handful of enemies even if the attack continues on and hits everyone. I've been able to staggerlock an entire poxwalker horde yet only kill 5 poxwalkers with each swing.

having played with it the new evi feels kinda slow and clunky for a light attack spam weapon. But yeah I kind of see it, you at least murder the poo poo out of the first 4 things you hit.

Exodee
Mar 30, 2011

Damp and depressing.
It must be a goon in its
natural habitat!

Evil Kit posted:

having played with it the new evi feels kinda slow and clunky for a light attack spam weapon. But yeah I kind of see it, you at least murder the poo poo out of the first 4 things you hit.
You use it with Fury of the Faithful since you can spam it almost non-stop for its attack speed buff:
https://i.imgur.com/aEP7S4u.mp4
(I took some chip damage because I foolishly assumed that my teammates wouldn't be picking their noses during all that lol)

Cretin90
Apr 10, 2006
Question goons, how do empowered psionics and kinetic resonance play together?

Let's say we get mobbed by crushers or a plague ogryn and I want to rip out as many BRs as quickly as possible - if I pop my Combat Ability (telekine shield in this case), is the -75% cast time reduction from kinetic resonance stacking with the empowered psionics charges and using up charges for each at the same time (bad) or are they used sequentially so I get a total of 7 quick uses of BR (good)?

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bees everywhere
Nov 19, 2002

skaianDestiny posted:

Take it from my experience doing Evis light attacks into a dense poxwalker horde: Yes, you can only effectively damage a handful of enemies even if the attack continues on and hits everyone. I've been able to staggerlock an entire poxwalker horde yet only kill 5 poxwalkers with each swing.

From what I've read, there is a cap on how many you can damage per swing, but there is not a cap on how many crits you can proc. So if you swing into a group you might only kill 5 per swing, but everything else you're hitting is still counting towards stuff like Invocation of Death. I haven't tried it yet but supposedly this works well with the Perfect Strike blessing.

edit: Whoops, yeah pretty much what Exodee said

bees everywhere fucked around with this message at 02:10 on Feb 29, 2024

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