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The Paradox Tinto (EU4) studio manager is starting to get feedback on <unannounced game> You've got to imagine this basically has to be a soft announcement of EU5.
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# ? Feb 28, 2024 18:19 |
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# ? May 24, 2024 14:10 |
I'm ready for Anbennar 2
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# ? Feb 28, 2024 18:25 |
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Is that the Crusader Kings 2 or the Victoria 2 mod?
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# ? Feb 28, 2024 18:31 |
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mfcrocker posted:The Paradox Tinto (EU4) studio manager is starting to get feedback on <unannounced game>
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# ? Feb 28, 2024 20:56 |
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the 3-minute version of trade is: Prefer conquering centers of trade when possible; build trade buildings in them and upgrade the center when you have the money. If it's in a different subcontinent than your capital, put a trade company into the centers of trade to get extra merchants In the trade map mode, you'll see trade nodes like this: I have 66% control of the node. 4.1 ducats are staying in the node, filling the coffers of countries collecting there. 0.07 ducats are flowing north; 15.77 ducats are flowing south. You want trade to flow towards your capital. If you have good control in a node, but it isn't going the direction you want, slap a merchant down and tell them to transfer. If you have good control but can't make it flow to your capital, tell them to collect That'll get you like 90% of the potential ducats in trade. There's a lot of fiddly details because it's eu4 so of course there are, but that's the core system.
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# ? Feb 28, 2024 21:07 |
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Trade steering is some seriously annoying poo poo, especially because there's almost no passive trade steering and you don't have control over what little of it there is.
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# ? Feb 28, 2024 21:11 |
Kurgarra Queen posted:I do think it's time, and that EU5 could do a lot of things better with the proper under-the-hood work. Hopefully they'll handle things better than they did with CK3. In their defense, that was really the first time they made a sequel to a "new model" Paradox title. I'm not surprised they dropped the ball a bit. CK3 is one of their best reviewed and most successful GSGs. Obviously that doesn’t mean any given person has to like it, but to frame it as something they wouldn’t want to recreate seems weird.
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# ? Feb 28, 2024 21:23 |
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Do I care about trade that's down stream of my capital CoT, and if I do what can I do about it?
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# ? Feb 28, 2024 21:58 |
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Place a merchant to soak up whatever is leaking, but that might be a net loss instead of steering or collecting it somewhere else. Hopefully you're not leaking that much trade.
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# ? Feb 28, 2024 22:00 |
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Two things: either place a merchant there to collect, or move your trade capital to a more convenient node. This is the button next to the one that moves your capital, and costs a few hundred diplo points
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# ? Feb 28, 2024 22:02 |
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Lostconfused posted:Trade steering is some seriously annoying poo poo, especially because there's almost no passive trade steering and you don't have control over what little of it there is.
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# ? Feb 28, 2024 22:23 |
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some nodes are just designed to be better than others (end nodes, for example) and by that I mean coastal trade nodes because they do not have caravan bonuses. So you are better off having your main node be in like North Sea/Lubeck/Baltic than Wien/Krakow/Saxony. If any of you have ever played Austria youve probably seen the absurdity of dozens of little countries all receiving that flat caravan bonus for each nation, resulting in you struggling to get even 50 percent trade power in a node where you own every province and have bonused them all as much as possible. Raenir Salazar posted:Do I care about trade that's down stream of my capital CoT, and if I do what can I do about it? if your main node is a land node, the best you can do is consolidate all the trade power in your main node and then reduce the number of countries that exist downstream from you. If your main node is coastal, just throw lightships at it until it stops being cost effective Also if you are fortunate enough to have only 1 or 2 other nations with a large percentage of the trade power in your node (and you can rival them), Embargoing will help a lot
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# ? Feb 28, 2024 23:14 |
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Anno posted:CK3 is one of their best reviewed and most successful GSGs. Obviously that doesn’t mean any given person has to like it, but to frame it as something they wouldn’t want to recreate seems weird. And maybe even more importantly, things would be in a far worse position now if they'd waited even longer and released even more CK2 dlc rather than biting the bullet and moving on.
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# ? Feb 28, 2024 23:22 |
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How do I know actually when I have too many light ships doing trade? Do I have to calculate the maint costs vs the amount of trade I'm making? I assume the number if tells me isn't very accurate or doesn't tell me the whole picture?
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# ? Feb 28, 2024 23:49 |
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Also dont be afraid to move your merchants around to see what's giving you the most trade income. It only costs a month in time to do.
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# ? Feb 28, 2024 23:53 |
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Raenir Salazar posted:How do I know actually when I have too many light ships doing trade? Do I have to calculate the maint costs vs the amount of trade I'm making? I assume the number if tells me isn't very accurate or doesn't tell me the whole picture? this is generally less a trade issue than it is a naval limit issue. If you have enough heavies/galleys to win any likely upcoming naval wars, enough transports to not hate yourself for landings, go ahead and use the rest of your naval limit/how much you can afford to spend on ships (whichever is lower) in lights. On a "how many per trade node thing" yeah the number lies so you kinda just have to move some around and see what makes you the most money. I usually aim for like, 70-75% of a node before I start sending off new ships downstream but genuinely I have no idea if that's the most effective
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# ? Feb 29, 2024 00:00 |
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Raenir Salazar posted:How do I know actually when I have too many light ships doing trade? Do I have to calculate the maint costs vs the amount of trade I'm making? I assume the number if tells me isn't very accurate or doesn't tell me the whole picture? in the mission select interface, it'll tell you the profit of the mission: (I have not looked at this fleet in a long time lol I had no idea it was wasting its time like this) Though because it's eu4 trade, this is a bit misleading. It isn't actually telling you how much money you'll make; it's telling you how much more of the trade value you'll control. So if you're protecting trade in a node you collect in, it's directly added to your coffers; if you set them to protect in a node you're transferring in, that's how much trade value will be moved downstream into the next node.
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# ? Feb 29, 2024 00:08 |
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I was playing that game chill and lowbrain and hadn't looked at trade in ages; just increased my income by 60 ducats by moving two merchants and changing where the fleet was lol
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# ? Feb 29, 2024 00:19 |
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yeah I've played around with those numbers and it has never predicted accurately for me
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# ? Feb 29, 2024 05:02 |
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at a certain point you’re paying for boats to take trade money away from your enemies too the reliable trick is just to collect everywhere until you have control over a whole node and the node it flows into, collect in both nodes but only funnel into the first one
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# ? Mar 2, 2024 10:48 |
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Groke posted:As someone who played both EU1 and EU2 extensively, EU2 was by far the superior of those two. Mostly, but 1492-1792 is the best time frame for an EU game prove me wrong Furthermore: protecting trade, fighting pirates (theirs), and encouraging pirates (yours) were all pretty much the same thing in this era and should be the same boat mission soviet elsa fucked around with this message at 14:14 on Mar 2, 2024 |
# ? Mar 2, 2024 14:09 |
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soviet elsa posted:Mostly, but 1492-1792 is the best time frame for an EU game prove me wrong Maybe even 1776 would be a better cut off point, so that it ends with the era of sort of world wars, but before the revolutions and colonial wars for independence. Starting with the Old World already being in a contact with the New World solves a lot of problems.
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# ? Mar 2, 2024 14:38 |
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1353-1688
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# ? Mar 2, 2024 15:29 |
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Are we just giving random date ranges now? 1420-1669
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# ? Mar 2, 2024 17:31 |
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Half-wit posted:Are we just giving random date ranges now? Mine's not random. Last appearance of the black death til the first liberal revolution.
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# ? Mar 2, 2024 18:17 |
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Half-wit posted:Are we just giving random date ranges now? I believe you meant 1419
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# ? Mar 2, 2024 19:14 |
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Well, I just got Ryukyu to be the biggest power in China by like 1484. Without taking the Mandate of Heaven (yet) or really doing anything TOO cheesy. Just a bit of luck and a tiny bit of savescumming. Started out with the normal noCB into Tibet and subsequent expansion there with a view towards doing the Tibetan horde thing. But after I'd completed my conquest of Kham, Ming started running into problems... unrest, low mandate (no, not the disaster, this was only 15 years or so into the game), more rebels, and then Oirat invaded and Ming were losing that war. And then Jianzhou and Korchin invaded also. So I noticed the Ming were out of dudes and saw an opportunity; dropped tributary status and attacked... only for enough war score to take a small handful of provinces near the Tibetan border, and a little cash and war reps. Because: Those are Yi culture provinces right there, and if you are a monarchy of Yi culture and animist religion, you can just straight up take the Chinese Kingdom T1 reform. Which gets you the Unify China CB without needing the Mandate. Now all this started a slower, softer Mingsplosion (separatist tags spawning one at a time from rebels, and only a tiny OPM Shun because Oirat and Korchin took most of their juicy provinces, and the other northern separatist tags revolted first). So I've spent a few years eating away at the splinter tags and by now own about half the subcontinent, medium-sized powers in the neighbourhood want to ally me, nobody wants to join a coalition, and I can mostly see my way to dismantling the alliance webs that have grown between the remaining Chinese kingdom tags. Also Oirat attacked Ming again and actually took the Mandate; but they are doomed because they have no key cities (and probably not enough Chinese cultures either). Soon enough I will own ALL of China and be able to either usurp or destroy the Mandate at will. Am, in fact, at a bit of a loss as to what to do with this. Am still Animist so can change to almost any religion at the cost of 4 stability. Have only two or so full states (half-stating China for now) so can flip culture for pretty cheap. Could just go for consolidating China, taking the Mandate, and maybe go for a Hindu EoC world conquest. Could presumably STILL do the Tibetan horde thing, just backed by all the Chinese dev BEFORE becoming a horde. Could do something weirder.
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# ? Mar 6, 2024 14:09 |
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mfcrocker posted:The Paradox Tinto (EU4) studio manager is starting to get feedback on <unannounced game> Gonna laugh when it’s a new project and not EU5 Better luck next time lads
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# ? Mar 6, 2024 14:41 |
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Captain Oblivious posted:Gonna laugh when it’s a new project and not EU5 That'd honestly be hilarious but also a huge PR problem Which given recent trends with Paradox isn't out of the question
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# ? Mar 6, 2024 14:51 |
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Dungeonland 2, you cowards!
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# ? Mar 6, 2024 15:12 |
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Captain Oblivious posted:Gonna laugh when it’s a new project and not EU5 New DD makes that vanishingly unlikely imo https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-2-march-6th-2024.1626415/ Global map, probably "set in the past", can't be a Crusader Kings or a Victoria... and Tinto is the Johan/EU team. Not that I'd say no to an "Imperator 2: The Revenge of Imperator: Global in scope for some loving reason". On another note, I am unspeakably horny for this loving map I am slavering like a dog. I am fully gone. e: quote:Project Caesar will have a warfare system that involving moving units in locations on the map. Army micro haters BTFO KOGAHAZAN!! fucked around with this message at 16:02 on Mar 6, 2024 |
# ? Mar 6, 2024 15:59 |
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I hope it at least has army automation from I:R. In that game it felt like devs were one step away from making every army autonomous if not controlled by your ruler, but they were cowards. Automation is a solution that spells out gamedesign problem, but I don't know what else can you do on EU scale where you should both support being an Irish minor with 3k troops and world empire that has to transport troops between dozens of colonies and islands which makes any war with an equal power a dreadful prospect.
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# ? Mar 6, 2024 16:56 |
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europe, 1812: "Shall we invade russia my liege" "No that sounds really tedious"
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# ? Mar 6, 2024 17:37 |
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Bad example, because you just gather 500k stack and click on Smolensk then on Moscow. It's more like it's 1776 and I can't get bothered to micromanage troop transportation to beat some trash colony rebelling.
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# ? Mar 6, 2024 18:22 |
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Ha yeah you're right
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# ? Mar 6, 2024 18:33 |
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Jay Rust posted:europe, 1812: well... ya
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# ? Mar 6, 2024 18:38 |
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The last post made it seem like it was either eu5 or some curveball like a fantasy game. If it'd set in the real world, it's eu5 for sure. Especially since they bothered to put America on the map, which you wouldn't do for earlier periods
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# ? Mar 6, 2024 20:21 |
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A fantasy grand strategy game but set on a real world map?
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# ? Mar 6, 2024 20:41 |
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Folks look at the colours. It's clearly a postapocalyptic game with technology regressing to medieval times.
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# ? Mar 6, 2024 21:16 |
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# ? May 24, 2024 14:10 |
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ilitarist posted:I hope it at least has army automation from I:R. In that game it felt like devs were one step away from making every army autonomous if not controlled by your ruler, but they were cowards. i loved the army automation in Imperator, especially paired with how characters could decide to gently caress off if they didn't like you + cohort loyalty to their generals. gimme Wallenstein just sorta loving around in Germany doing his own thing for euV
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# ? Mar 6, 2024 21:22 |