|
rideANDxORdie posted:
This is from a few pages back but my thought on the revolver is to give it medium penetration and maybe a slight damage buff, change nothing else, and it'd probably be in a good place. It's still overkill vs most chaff enemies, but would give it more of a niche as a dedicated elite popper like the JAR-5.
|
# ? Feb 29, 2024 23:31 |
|
|
# ? May 23, 2024 21:09 |
|
the unabonger posted:Just figured out you can toss the markers for orbital strikes and eagles directly onto enemies for max precision. Though if the enemy is moving, the orbital strike will hit where they were when it fires from your ship, so it doesn't track perfectly. Not sure if the Eagle will be more accurate since they release their payload right before impact
|
# ? Feb 29, 2024 23:33 |
|
Could you jump onto an enemy and ragdoll drop a marker onto it?
|
# ? Feb 29, 2024 23:36 |
|
The other day a small jumping bug instantly carried the gatling bombardment marker from where I threw it right into the middle of our team and I was very glad the ship targets the spot where it first lands.
|
# ? Feb 29, 2024 23:37 |
|
the unabonger posted:Just figured out you can toss the markers for orbital strikes and eagles directly onto enemies for max precision. As a reminder, you can do that to any marker, and the drop pods all work like cheap orbital strikes.
|
# ? Feb 29, 2024 23:41 |
|
Is the premium war pass you get with the upgrade a permanent thing or is it going to be like a subscription type model where you might not get access to future premium content
|
# ? Feb 29, 2024 23:45 |
|
FrancisFukyomama posted:Is the premium war pass you get with the upgrade a permanent thing or is it going to be like a subscription type model where you might not get access to future premium content The warbonds remain available forever when you get them, so there's no time pressure to complete them.
|
# ? Feb 29, 2024 23:46 |
|
FrancisFukyomama posted:Is the premium war pass you get with the upgrade a permanent thing or is it going to be like a subscription type model where you might not get access to future premium content quote:“At Arrowhead, we're gamers too, and we want these Warbonds to feel modern, fun, and in line with the Arrowhead style. This is important to us: the Warbonds are NOT a pay-to-win, FOMO-driven system. Instead, the gear in the Warbonds just keeps accumulating. We will not retire earlier Warbonds as new ones are released - you can pick them up and complete them at any time!” the $20 upgrade only gets you the Steeled Veterans warbond ($10) along with the other goodies it comes with ShadowMar fucked around with this message at 23:56 on Feb 29, 2024 |
# ? Feb 29, 2024 23:54 |
|
So it sounds like you can buy the premium pass with in game currency, does that include that special smg or is that still special citizen exclusive?
|
# ? Feb 29, 2024 23:56 |
|
FrancisFukyomama posted:So it sounds like you can buy the premium pass with in game currency, does that include that special smg or is that still special citizen exclusive? the non-warbond stuff in the super citizen upgrade is exclusive to it yeah, if you ever plan on getting that stuff, dont get the steeled veterans warbond with SC because you currently do not get a refund for it and you're wasting $10 worth of SC
|
# ? Feb 29, 2024 23:57 |
|
FrancisFukyomama posted:So it sounds like you can buy the premium pass with in game currency, does that include that special smg or is that still special citizen exclusive? Super citizen gets the premium warbond, armour that looks cool, but has an equivalent in the main (free) warbond and a DDR minigame on the ship. All the guns are in the warbonds. You can easily buy the premium warbond by picking up money in game. In fact the free warbond lets you unlock currency very quickly. E: whoops it does come with the Knight SMG. I've never used it lol.
|
# ? Feb 29, 2024 23:58 |
|
lol I assume people were starting to blame The Game Master for poo poo https://x.com/pilestedt/status/1763143262464770143?s=46 Edit: also the guy running around with the mech was using a cheat? https://x.com/pubattlegrounds/status/1763157682746265687?s=46
|
# ? Mar 1, 2024 00:03 |
|
Steve Yun posted:
I mean, obviously, you need some kind of cheat/hack to enable a still unreleased item into a game. Even more when it's an online game and it has protections against modifications.
|
# ? Mar 1, 2024 00:07 |
|
Well, I’m in and at level 5. If anybody wants to have a dutiful goon at their side, I’m Burnsep on PS5.
|
# ? Mar 1, 2024 00:15 |
|
ive just been joining random games on veld. good poo poo. was expecting to get kicked/teamkilled a bunch but it hasnt happened once
|
# ? Mar 1, 2024 00:18 |
DeathSandwich posted:This is from a few pages back but my thought on the revolver is to give it medium penetration and maybe a slight damage buff, change nothing else, and it'd probably be in a good place. It's still overkill vs most chaff enemies, but would give it more of a niche as a dedicated elite popper like the JAR-5. I find the senator to be the best sidearm in the game tbh. Against robots at least it can one shot any of the trash mobs (and the dude riding on the scout mech) in a single shot, not just a headshot or anything a body shot too, making it really good at clearing space around you if you're getting surrounded and need to run away. As a side arm it doesn't seem like it needs to be able to kill elites to still be good.
|
|
# ? Mar 1, 2024 00:22 |
|
SplitSoul posted:That's not all it's good for. Thank you for doing your part.
|
# ? Mar 1, 2024 00:24 |
|
I've been kicked a small number of times and it's always been loading into bridge. I assume people are waiting for mates or don't want to play with randoms, but aren't away of the friends settings. I've never been kicked for non-meta loadouts or been kicked for a tk in a mission. People seem overall pretty chill in 7-9. I'm not sure if there are people in lower difficulties that have broken their brains on YouTube and demand specific loadouts.
|
# ? Mar 1, 2024 00:24 |
|
i mean i have been teamkilled but every time its just been because i wasnt paying attention and accidentally wandered under a drop pod or someone firing into a giant horde of bugs accidentally clipped me anyway we're losing ground on veld send reinforcements
|
# ? Mar 1, 2024 00:29 |
|
hbag posted:i mean i have been teamkilled but every time its just been because i wasnt paying attention and accidentally wandered under a drop pod or someone firing into a giant horde of bugs accidentally clipped me I shall save Veld
|
# ? Mar 1, 2024 00:33 |
|
I just realised the skeletons you see as part of the scenery are hive lords and they are so totally going to be back aren't they.
|
# ? Mar 1, 2024 00:34 |
|
i've used the mortar sentry quite a bit now and i'm having trouble imagining how placement would even make a difference with teamkilling. it's indirect fire, it's going to shoot your teammates no matter what. maybe i'm missing something
|
# ? Mar 1, 2024 00:36 |
|
https://www.tiktok.com/embed/7341127342145735982
|
# ? Mar 1, 2024 00:37 |
|
Darox posted:What is everyones favourite armour trait? +2 grenades and less autocannon recoil while crouched is pretty great. If you run out of grenades you'll die to a rocket dev soon enough and get 6 more.
|
# ? Mar 1, 2024 00:37 |
|
Gone Fashing posted:i've used the mortar sentry quite a bit now and i'm having trouble imagining how placement would even make a difference with teamkilling. it's indirect fire, it's going to shoot your teammates no matter what. maybe i'm missing something You put it right next to the point you're defending and your other turrets further out. You're attempting to build a wall of fire that kills things before they get close enough that the mortar is dropping on both of you.
|
# ? Mar 1, 2024 00:43 |
|
Fortified is my poo poo because you can get guns to be laser-accurate if you don't need to move a lot, and eating rockets won't always kill you which are by far the most 'oh bullshit' deaths I deal with.
|
# ? Mar 1, 2024 00:44 |
|
Gone Fashing posted:i've used the mortar sentry quite a bit now and i'm having trouble imagining how placement would even make a difference with teamkilling. it's indirect fire, it's going to shoot your teammates no matter what. maybe i'm missing something Honestly the EMS mortar is just more generally helpful.
|
# ? Mar 1, 2024 00:52 |
|
I've been easing my way into bug missions on Veld, and just gave the flamethrower its first test-run (not least because I had a personal mission to kill 100 enemies with one). It's definitely got a learning curve, but I think I learned to respect it as a reasonable alternative to a heavy machinegun that has powerful (if dangerous) anti-armour and area-denial capabilities. Be interesting to see how high I can go up the difficulties with it as my main support weapon.
|
# ? Mar 1, 2024 00:59 |
|
Mortars can work against robots, but absolutely not against bugs given how often you're fighting in close proximity with them.
|
# ? Mar 1, 2024 01:02 |
|
Darth Walrus posted:I've been easing my way into bug missions on Veld, and just gave the flamethrower its first test-run (not least because I had a personal mission to kill 100 enemies with one). It's definitely got a learning curve, but I think I learned to respect it as a reasonable alternative to a heavy machinegun that has powerful (if dangerous) anti-armour and area-denial capabilities. Be interesting to see how high I can go up the difficulties with it as my main support weapon. You see plenty of people running it in impossible difficulty and it fills a niche in the team. A common loadout is flamethrower and jump pack for blitz/egg missions. If you use it a lot and get used to it you'll be good at using it too, which is more important than picking something "good" that you personally don't like using.
|
# ? Mar 1, 2024 01:04 |
|
Mortars are great on elimination missions versus robots
|
# ? Mar 1, 2024 01:04 |
I just use the neon orange armour because it's orange
|
|
# ? Mar 1, 2024 01:05 |
|
Phenotype posted:There sure is, and it's actually on the store right now. It's messing with me hardcore, because I need another 150 SC to buy it but I really don't want to no-life Helldivers all night instead of playing FF7R. Oh man, you're my hero. Logged in and grabbed it. I definitely would have missed this otherwise.
|
# ? Mar 1, 2024 01:10 |
|
I enjoy scout armor because mobility is key and being able to outrun and reposition is huge and you can dictate the engagement range easier, denying most every enemy the ability to hit you. Also that radar is nice. Agains droids I like to use the Marksman rifle with it and headshot mofos. Add the recoilless rifle for anti-armor duties or the railgun and you got it made.
|
# ? Mar 1, 2024 01:20 |
|
If heavy armour worked I'd be perfectly happy trudging through the middle of the map, but it doesn't so light armour is basically the only choice.
|
# ? Mar 1, 2024 01:22 |
|
I like the look of the gold and black fancy armor and the 50% chance to not die has saved me about 50% of the time which is pretty huge.
|
# ? Mar 1, 2024 01:24 |
|
Tom Tucker posted:I like the look of the gold and black fancy armor and the 50% chance to not die has saved me about 50% of the time which is pretty huge. Yeah that's the one armour worth going up a class for on style and substance points. I love the look of the heavy armour. There's one with cool bandoliers all over it. Looks very rough and ready.
|
# ? Mar 1, 2024 01:26 |
|
So, in light of the battle for Veld, what are the particularly good anti-bug stratagems, particularly at mid and low tiers? I've been having decent luck with my old friends the Eagle airstrike and gatling turret, the minefield has had its uses, and (as mentioned) the flamethrower seems a pretty solid support weapon, but I'm open to experimentation and expanding my arsenal.
|
# ? Mar 1, 2024 01:26 |
Orbital airburst is pretty great
|
|
# ? Mar 1, 2024 01:29 |
|
|
# ? May 23, 2024 21:09 |
|
Just play around for sure! The things you list are great, additionally the cluster bombs, stalwart/LMG, gas orbital and napalm all have a place in bug war.
|
# ? Mar 1, 2024 01:34 |