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dont climb on top of mortars
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# ? Mar 2, 2024 10:59 |
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# ? May 27, 2024 14:51 |
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Spudd posted:The higher difficulties aren't for me at the moment, I do have all the strats but I have so much more fun playing in the 4 to 6 difficulty bracket than the higher ones Honestly on an actual Threat scale Bile Titans are not that dangerous imo, they're just very tough. Its usually trying to deal with it while dealing with all the other bugs that gets ya. Packs of Sneaky bile spewers/nursery spewers and surprise-Chargers are way more dangerous than a BT that telegraphs its vomit extremely slowly, and can be interrupted out of said vomit while you lazily strafe in another direction. If you manage to destroy their abdomen they can't even vomit anymore. BeAuMaN posted:afaik it does work. But the only thing that gives difficult terrain is... jungles? Might it work on every plant/terrain that slows you maybe? The desert/prairie planets have those goddamn space-cholla cacti that slow you, and snow planet has.. well.. snow. The bog planets have mud that slows you too.
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# ? Mar 2, 2024 11:11 |
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The issue I have with Titans is someone drops a stratagem but you can see the Titan will walk past. You need to run up and bait it into an attack or do something that might make it flinch or turn on the spot. It's the worst when the level effects are increased call down time, because you might be waiting 15 seconds for a bomb to arrive. I think the slow booster only has an impact on stuff that says slow or slowing on the screen, which I think also makes it helpful against spitter bugs? Haven't confirmed that though. I feel like way more people would use it if that were the case since protection against slow effects is one of the benefits of stims. TheMostFrench fucked around with this message at 11:53 on Mar 2, 2024 |
# ? Mar 2, 2024 11:49 |
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MLKQUOTEMACHINE posted:dont climb on top of mortars no, do it. it will also kill people nearby
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# ? Mar 2, 2024 12:12 |
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Alright I took a laser cannon on a mission for a laugh and aimed it at a tank's weakspot and the tank just kinda shivered and exploded. Is this thing actually useful or did someone else blow up the tank
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# ? Mar 2, 2024 12:37 |
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bandaid.friend posted:Alright I took a laser cannon on a mission for a laugh and aimed it at a tank's weakspot and the tank just kinda shivered and exploded. Is this thing actually useful or did someone else blow up the tank Robot weakspots are actually weakspots unlike the bugs if you have something that does not deflect (and deals more damage than an assault rifle). So it may actually be possible the laser cannon does good work on an armored heat vent... Even though I am pretty sure they still bounce off walkers?
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# ? Mar 2, 2024 12:58 |
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TheMostFrench posted:The issue I have with Titans is someone drops a stratagem but you can see the Titan will walk past. You need to run up and bait it into an attack or do something that might make it flinch or turn on the spot. It's the worst when the level effects are increased call down time, because you might be waiting 15 seconds for a bomb to arrive. Okay but you need this to happen for the flipside to also happen. Getting the timing right on a 500kg/SEAF mini-nuke so it lands right on top of a titan is one of the most satisfying stratagem moments in the game precisely because its so easy to gently caress up
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# ? Mar 2, 2024 13:10 |
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Section Z posted:Robot weakspots are actually weakspots unlike the bugs if you have something that does not deflect (and deals more damage than an assault rifle). So it may actually be possible the laser cannon does good work on an armored heat vent... Even though I am pretty sure they still bounce off walkers? The confusing thing is, it definitely hits the tank vent, but bounces off the mortar vent
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# ? Mar 2, 2024 13:19 |
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https://i.imgur.com/I1zAI8C.mp4
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# ? Mar 2, 2024 13:20 |
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TheMostFrench posted:The issue I have with Titans is someone drops a stratagem but you can see the Titan will walk past. You need to run up and bait it into an attack or do something that might make it flinch or turn on the spot. It's the worst when the level effects are increased call down time, because you might be waiting 15 seconds for a bomb to arrive. Fun fact: strategem balls will stick to personal shields. You can toss a ball up, "catch" it with your shield, run under a titan and juke it while youre under it. Then either drop the backpack and GTFO, hope your shield lets you survive, or become a martyr for democracy.
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# ? Mar 2, 2024 13:21 |
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Had a helldive op run with a single pub a couple hours ago and this guy could not run away from a fight. Just engaging with every single bug breach 100% of the time, dieing multiple times to each, less than 10% time left one each mission. I'm still having fun playing around with different loadouts but shield/breaker/railgun still feels pretty mandatory when your teammates will guarantee a dozen bile titans and three dozen chargers. Ems and gas orbitals make for a pretty strong combo though, makes breaches and big bug nests extra safe. Also great for getting away from swarms. The airburst and gattling strategems and nice for thinning the herd too. I still really only use turrets on defense missions but ems and cannon turrets can do work pretty much anywhere. The cannon really needs open space or decent placement though, ems will work in the middle of a forrest where the cannon is worthless. I feel like the rocket turret is about the same as the cannon except its way more likely to kill me and my teammates. Both the cannon and the rocket turret really benefit from that third ship upgrade that lets them turn more quickly. Been doing a lot pf bugs over the past couple of days with the global orders up, kinda excited to get back to bots and experiment with anything other than the breaker. Had that slugger unlocked and sitting in my armory for a while now. Incendiary grenade sure is shining against the bugs though, the only area where its lacking is it doesn't blow open the large container doors you find buried in the dirt.
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# ? Mar 2, 2024 13:27 |
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I got the laser cannon the other day and tried it on bugs, it deflected off a charger and cut a friend in half. A+ will take again.
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# ? Mar 2, 2024 13:47 |
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ScootsMcSkirt posted:eagle cluster is good against bug hordes but you will kill your teammates while you learn the range on it It goes perpendicular to the line you threw it on, right? Or does the bouncing of the beacon make it kinda random
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# ? Mar 2, 2024 13:54 |
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Fishstick posted:Honestly on an actual Threat scale Bile Titans are not that dangerous imo, they're just very tough. Its usually trying to deal with it while dealing with all the other bugs that gets ya. yeah, they're kinda nice actually since they also tend to tower over all the rocks, dust cloud, mists and poo poo that blocks los or weakspots on other enemies completely. also railgun destroys them surprisingly fast and more satisfying as wondering for 3 seconds after hitting if the bug is dead or just weirdly ragdolling. unfortunately they're usually together with all the spewers and chargers.
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# ? Mar 2, 2024 13:55 |
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Did helldivers 1 ever put more than one enemy team on the same map? It would be cool to get caught in a crossfire.
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# ? Mar 2, 2024 13:59 |
Does anyone else have the Rapid Launch System upgrade (removes deployment time from emplacement stratagems)? From what I can tell, it is literally nonfunctional and does nothing, I still have a 4s deployment time on mines and MG emplacement Tried as host and as client
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# ? Mar 2, 2024 14:09 |
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SHISHKABOB posted:It goes perpendicular to the line you threw it on, right? Or does the bouncing of the beacon make it kinda random
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# ? Mar 2, 2024 14:14 |
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FunkyFjord posted:Had a helldive op run with a single pub a couple hours ago and this guy could not run away from a fight. A true Patriot.
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# ? Mar 2, 2024 14:19 |
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I'm seriously tempted to start team killing pubbie mortar turrets. Seeing someone put one down when we have chargers coming in is just a recipe for a dozen dead Helldivers.
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# ? Mar 2, 2024 14:46 |
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Fangz posted:I'm seriously tempted to start team killing pubbie mortar turrets. Seeing someone put one down when we have chargers coming in is just a recipe for a dozen dead Helldivers. Maybe this karma is why I am rewarded for defending ally mortar turrets surrounded by bugs. "I only ragdolled alive, this is fine!"
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# ? Mar 2, 2024 14:49 |
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So long as a pubbie calls out that the mortar is live i dont mind them. I can compensate generally by keeping more distance. Admittedly chargers make that harder but not impossible.
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# ? Mar 2, 2024 15:26 |
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I don’t like mortars on bug missions for that reason. I like them on bot missions.
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# ? Mar 2, 2024 15:38 |
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I love mortars. They have obscene ammo compared to the other sentries and they are generally a lot stronger due to the fact you can place them way further back. I will however not take them on bug missions. Excluding EMS of course, which seems elite against bugs. Also +1 the idea of fighting multiple factions on the same map. That sounds like it would be cool. Fangz posted:I'm seriously tempted to start team killing pubbie mortar turrets. Seeing someone put one down when we have chargers coming in is just a recipe for a dozen dead Helldivers.
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# ? Mar 2, 2024 15:43 |
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KingKapalone posted:I need explanation on mission selection stuff. What does quick play do? Reposting this. Thanks.
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# ? Mar 2, 2024 15:54 |
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Galaga Galaxian posted:IIRC the Creative Director, Pilestedt, said that the game is more likely to be bottlenecked by CPU than GPU since they do a lot of simulating various things (like angle of impact for armor deflecting shots). i have a Ryzen 9 5950X which is loving beefy but amd doesnt always play nice so maybe thats it, ill just hope for future optimization patches i guess
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# ? Mar 2, 2024 15:55 |
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KingKapalone posted:I need explanation on mission selection stuff. What does quick play do? Matchmaking is a little glitchy. I either choose an operation or use quick play otherwise I get an error joining stuff on the map. Sometimes people don’t seem to be able to join your lobbies/games. Changing host or restarting sometimes helps. Throwing the SOS beacon sometimes helps, sometimes doesn’t.
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# ? Mar 2, 2024 16:09 |
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suddenly samus https://i.imgur.com/Bn762Bu.mp4 A+ physics engine
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# ? Mar 2, 2024 16:18 |
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SHISHKABOB posted:Did helldivers 1 ever put more than one enemy team on the same map? It would be cool to get caught in a crossfire. I don't think so but also the most lore-appropriate thing to happen would be all the enemy factions band together to form a space NATO to try and protect themselves from Super Earth, so no crossfire
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# ? Mar 2, 2024 16:22 |
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a loading screen tip said that bots are affected by suppressive fire and will become less accurate the more you shoot at them, is this true?
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# ? Mar 2, 2024 16:33 |
This explains some of the seeming inconsistencies we're seeing. Would be nice if the weapon stats said how weapons actually perform.
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# ? Mar 2, 2024 16:33 |
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Spookydonut posted:a loading screen tip said that bots are affected by suppressive fire and will become less accurate the more you shoot at them, is this true? It has to be a weapon that can actually harm them, but yes.
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# ? Mar 2, 2024 16:40 |
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Don't be like me, and save up your medals because you're indecisive, only to hit an arbitrary cap that the UI never actually warns you about. Probably missed most of the medals from Veld because of it
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# ? Mar 2, 2024 16:40 |
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Sir DonkeyPunch posted:Don't be like me, and save up your medals because you're indecisive, only to hit an arbitrary cap that the UI never actually warns you about. Probably missed most of the medals from Veld because of it
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# ? Mar 2, 2024 16:41 |
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With the rumors of a breaker nerf I've been playing with all of the other guns a lot to see what else I would use if it suddenly sucked but have now replaced it. I won't post an elaborate breakdown on the pros and cons of each choice because I've had to sit through hours of gun arguments in-game already. It's subjective and there are trade offs so just use everything and find out what works best for you. Different capabilities appeal differently so the arguments will never end as different people like different things. In terms of Breaker I personally think the Scorcher is equivalent for bots and the Jar-5 Dominator is equivalent for bugs. I can explain why if anyone cares but I just suggest using them a mission or two. It's mainly down to the scorcher's range against bots and the Jar-5 quickly killing hive guardians through their plates because I really loving hate hive guardians. Sir DonkeyPunch posted:Don't be like me, and save up your medals because you're indecisive, only to hit an arbitrary cap that the UI never actually warns you about. Probably missed most of the medals from Veld because of it ErKeL posted:What's the cap? The current caps are 500 Common Samples, 250 Rare Samples, 100 Super Samples, 50,000 Requisition and 250 Warbond Medals. Rectal Death Alert fucked around with this message at 16:49 on Mar 2, 2024 |
# ? Mar 2, 2024 16:47 |
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Someone said theres something leaked thatll resupply sentries? If thats true id be pretty happy
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# ? Mar 2, 2024 16:48 |
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Scorcher needs med pen imo
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# ? Mar 2, 2024 16:49 |
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LuciferMorningstar posted:
I am wishing already the moment some hardcore fan datamines the weapons stats and people figure out how things work. There are some puzzling poo poo in this game with how armor, weak points behind the armor, vulnerable-but-not-weak-points areas and weapon types (non explosive, explosive, armor penetrating or not...) interacts. From that tweet it seems there are three possible things it can happen against armored bits: -0 damage (ricochets) -50% damage (pen value = armor value) -100% damage (pen value > armor value). It would be nice to at least have a second, 'advanced' tutorial, there are tons of little things and systems that the game doesn't teach you, and you have to learn the ropes on your own in the first dozne games.
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# ? Mar 2, 2024 16:52 |
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I'm of the firm belief that the revolver should have medium armor pen, it being a real handcannon would give it a niche
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# ? Mar 2, 2024 17:00 |
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Revolver either needs +50% damage or speedloaders. Both would be excessive but it shouldn't both fail to kill a single hive guardian in a full cylinder to the face and also reload as slowly as the recoilless rifle. Yeah you can fire it mid-reload but having 2-3 underwhelming bullets available doesn't really change anything.
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# ? Mar 2, 2024 17:07 |
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# ? May 27, 2024 14:51 |
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AnEdgelord posted:I'm of the firm belief that the revolver should have medium armor pen, it being a real handcannon would give it a niche
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# ? Mar 2, 2024 17:08 |