|
GateOfD posted:gonna pick this up eventually. you could haul ammo packs and some armour lets you carry a couple of extra stims/heals, but mostly everyone's killin, yea. Or you can focus on bringing anti-armour stuff for heavies.
|
# ? Mar 3, 2024 22:53 |
|
|
# ? May 28, 2024 15:27 |
|
Exodee posted:https://packaged-media.redd.it/kvqz...e834e467286#t=0 Do I need Reddit to see this or something
|
# ? Mar 3, 2024 22:54 |
|
GateOfD posted:gonna pick this up eventually. Depends on what you mean by "support". There's a backpack you can take that lets you hand out supplies to people, and there are various stratagems that are more about area control than giant explosions, but the primary verb in everyone's toolkit is "shoot". e: There are niches within "shoot hard" that you can carve out, though. There's a variety of stratagems and support weapons that are somewhat situational, but utterly dominate those situations. The flamethrower, for instance, isn't as good for general-purpose combat as a railgun or rocket launcher, but when you're being swarmed by more bugs than you have bullets for, having one person on the team with a flamethrower can be a lifesaver. blastron fucked around with this message at 23:00 on Mar 3, 2024 |
# ? Mar 3, 2024 22:54 |
|
JBP posted:Do I need Reddit to see this or something Exodee posted:https://i.imgur.com/1IOTJ3l.mp4
|
# ? Mar 3, 2024 22:59 |
|
this game is loving sick huh
|
# ? Mar 3, 2024 23:03 |
|
it worked for me, no thumbnail but just hit the play button
|
# ? Mar 3, 2024 23:04 |
|
Is there something I am missing about how Boosts work? It seems like it it randomly decides when I can take one or not. Do they have a cooldown? Can't use em twice in a row or something?
|
# ? Mar 3, 2024 23:05 |
|
Exodee posted:I don't even have a reddit account so I thought it'd work for everyone. Ah well I reuploaded it. Worth the re-upload lmao
|
# ? Mar 3, 2024 23:07 |
|
Improbable Lobster posted:Is there something I am missing about how Boosts work? It seems like it it randomly decides when I can take one or not. Do they have a cooldown? Can't use em twice in a row or something? They boost the whole squad so it won't let you pick a boost if someone else has already picked it.
|
# ? Mar 3, 2024 23:07 |
|
Improbable Lobster posted:Is there something I am missing about how Boosts work? It seems like it it randomly decides when I can take one or not. Do they have a cooldown? Can't use em twice in a row or something? As long as you pick one that isn't already being used you can use them every mission.
|
# ? Mar 3, 2024 23:08 |
|
RandomBlue posted:Water is loving dangerous, even small puddles slow you down a shitload, died last night because I tried to shortcut through a 2' deep puddle 6' across and welp. So not only is it the movement of MGSV, but the terrain hostility of Death Stranding?
|
# ? Mar 3, 2024 23:10 |
|
Improbable Lobster posted:Is there something I am missing about how Boosts work? It seems like it it randomly decides when I can take one or not. Do they have a cooldown? Can't use em twice in a row or something?
|
# ? Mar 3, 2024 23:10 |
|
I've noticed when I'm dropping in on someone else's mission I can't pick stamina even if no one else picked it. Maybe it needs to be active at the start, maybe just a bug.
|
# ? Mar 3, 2024 23:10 |
|
I'm just assuming that someone had that booster selected but then they crashed out or left the match and that continues to lock you out of using the booster even though no one is currently using it. Whether or not it is still in effect is another question I haven't even thought to test.
|
# ? Mar 3, 2024 23:15 |
|
Mazerunner posted:I got a 70+ killstreak with arc thrower and laser dog Just had a suicide bug mission with almost 800 kills. Most I've gotten so far but the breaches just kept coming filled with trash enemies. LazyMaybe posted:Seems like yet another "you are only playing bug missions" moment to me, slugger is pretty good against bots. Oneshots normal bots and oneshots devastators to the face. I play both factions plenty, at 7 to 9 difficulty. I'm always in first person aim and with the slugger I hate the scope view, hate the recoil, hate how long it takes to shoot multiple times in a row, and hate how quickly the ammo drains. It also seems to have shorter range than some shotguns. For my money the slugger is terrible compared to the breaker, since I generally don't use my primary on armored enemies anyways. It feels very sluggish.
|
# ? Mar 3, 2024 23:16 |
|
Lol the slugger hits spore towers across the map It's good for bots, you can stagger 3 chainsaw dudes simultaneously. The only issue I have with it is really the ammo, it should have more or at least get more from resupplies. That said I do feel like the SMG is more all-purpose useful against the bots.
|
# ? Mar 3, 2024 23:23 |
|
Jeremor posted:this game is loving sick huh yea i hate robots and love killin em for freedom
|
# ? Mar 3, 2024 23:31 |
|
Someone kicked me for not being fast with the reinforcements? Idk my brain isn’t working right today Anyway I hope they get arthritis gently caress them
|
# ? Mar 3, 2024 23:40 |
|
JonBolds posted:This but it’s the difficulty 7+ version and you have to raise like 10 flags across the map. Nah you have to put in stakes for a mega huge flag that is run up a like 500m tall pole.
|
# ? Mar 3, 2024 23:41 |
|
Exodee posted:https://i.imgur.com/1IOTJ3l.mp4
|
# ? Mar 3, 2024 23:44 |
|
kaxman posted:Lol the slugger hits spore towers across the map
|
# ? Mar 3, 2024 23:45 |
|
Happy to be back on malevolon
|
# ? Mar 3, 2024 23:45 |
|
CelticPredator posted:Someone kicked me for not being fast with the reinforcements? Idk my brain isn’t working right today their lack of instant dopamine enraged them
|
# ? Mar 3, 2024 23:46 |
|
kaxman posted:Lol the slugger hits spore towers across the map I'm sure that's true, just overall for me it did not feel good at all. But I'm glad people disagree about guns, that's basically what they're going for: having personal feel rather than tiers determine gun preference
|
# ? Mar 3, 2024 23:48 |
|
Sindai posted:Almost any gun can kill spore towers. They don't seem to have any armor, though they may be resistant to non-explosive damage because missiles, grenades, and AC shots seem to do it fastest. yeah i know, and you can plink them to death with a breaker from 300 yards too. but the guy said the slugger seems to have a shorter range than the other shotguns, and the spore tower is just a really obvious counterexample because its huge, visible from long range, and gives you a nice red hit indicator. you even get a feel for muzzle velocity shooting at them e: Play posted:I'm sure that's true, just overall for me it did not feel good at all. But I'm glad people disagree about guns, that's basically what they're going for: having personal feel rather than tiers determine gun preference yeah exactly. its got pluses and minuses and I totally see the recoil being annoying if you like ADS. plus the ammo, though I feel like the real problem is that you get SO LITTLE back from resupplies. like the smg gets over 200 rounds back from a box. meanwhile the tube shotgun user apparently just has a dozen loose shells rolling around in there. kaxman fucked around with this message at 23:52 on Mar 3, 2024 |
# ? Mar 3, 2024 23:49 |
|
im almost disappointed that the starting gun is so good they should buff the DMR imo. why would i honestly want a 20 round mag at 112 dmg vs a 45 round mag full auto less recoil at 55 dmg/shot
|
# ? Mar 3, 2024 23:50 |
|
what's the deal with the JAR? It's an explosive type weapon but doesn't deal explosive damage?
|
# ? Mar 3, 2024 23:52 |
|
I can put in the reinforce code just about instantly if someone dies nearby, but I hold off if they were far away and have a teammate with them so that they aren't getting dumped miles from their gear. it annoys me when that teammate then doesn't reinforce them
|
# ? Mar 4, 2024 00:03 |
|
Worf posted:im almost disappointed that the starting gun is so good Do we know how armor penetration works? I’m convinced that the DMR is more efficient at doing damage to armored targets because of its higher base damage, but that’s based on my completely untested belief that armor is a flat reduction to incoming damage. If that were to be the case, then against a hypothetical target with a beefy 40 armor, the DMR would be doing 72 damage per shot versus the starting AR’s 15, with smaller rounds just bouncing off.
|
# ? Mar 4, 2024 00:24 |
|
30 seconds to evac, everyone is dying. Me and a fellow helldiver left Game just crashes lol
|
# ? Mar 4, 2024 00:25 |
|
Armor isn't a flat reduction to damage but instead works by comparing penetration to the armor value. If it's lower then it deflects, if it's equal then it does 50% and if it's higher it does full damage.
|
# ? Mar 4, 2024 00:27 |
|
Okay, I have come back to level 2 to do a flag raising mission and I am now certified for Helldiving
|
# ? Mar 4, 2024 00:36 |
|
Infidelicious posted:Was the team split up? Only one alert spawns at a time. Nope all together. The “breach detected” banner just never left the screen and the music was the intense fight music. In both cases at difficulty 7 not a single bug appeared after we activated Evac for 4 minutes.
|
# ? Mar 4, 2024 00:37 |
|
CelticPredator posted:30 seconds to evac, everyone is dying. Me and a fellow helldiver left Chaotic evacuations with a bunch of reinforcements and heavies, especially bile titans, seems to frequently crash the game ime
|
# ? Mar 4, 2024 00:38 |
|
meta loadout.mp4 https://i.imgur.com/gpqfqQ2.mp4
|
# ? Mar 4, 2024 00:38 |
|
CelticPredator posted:30 seconds to evac, everyone is dying. Me and a fellow helldiver left the game broke before the helldivers did
|
# ? Mar 4, 2024 00:40 |
|
blastron posted:Do we know how armor penetration works? I’m convinced that the DMR is more efficient at doing damage to armored targets because of its higher base damage, but that’s based on my completely untested belief that armor is a flat reduction to incoming damage. If that were to be the case, then against a hypothetical target with a beefy 40 armor, the DMR would be doing 72 damage per shot versus the starting AR’s 15, with smaller rounds just bouncing off. From a dev's comment: armor and armor penetration is a number from 0-10, if the bullet's armor penetration # is higher than the armor # of whatever it hits, it deals damage. If the armor # is higher than the armor penetration # the shot ricochets. If the numbers are equal then the shot deals 50% damage
|
# ? Mar 4, 2024 00:40 |
|
Interesting, thanks! Do we have anything specific on what counts as “light armor penetrating” on a weapon’s description? Rather, do all weapons with that descriptor have the same value, or is there a range?
|
# ? Mar 4, 2024 00:47 |
|
Tip for new divers - try to grab an autocannon as soon as you can. The handling sucks, so you'll want to crouch down for decent accuracy, and the blast radius is large enough that using it against enemies in melee range is suicide, but everything else is fantastic. It'll contribute solidly against every enemy type in the game, can destroy both bot and bug spawning buildings, the ammo per magazine is generous, the reload isn't even that slow when you're self-loading, and the backpack contains an obscene amount of extra ammo. It's just a really nice all-rounder support weapon to deal with anything your primary won't mow down.
|
# ? Mar 4, 2024 00:49 |
|
|
# ? May 28, 2024 15:27 |
|
ZearothK posted:the game broke before the helldivers did My head canon is we survived 😌
|
# ? Mar 4, 2024 00:50 |