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War Wizard posted:Even after this getting the puppet out of Seluvis is a hassle. He'll cost 5 starlight shards, which is like ⅓ of all the ones you can find. And another 1/3 of those are in the church where you end Ranni's quest
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# ? Mar 5, 2024 14:58 |
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# ? May 24, 2024 21:39 |
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Rot dog is dirt cheap and more effective than you'd think.
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# ? Mar 5, 2024 17:24 |
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War Wizard posted:The Ancestor Follower ash isn't terrible either, but not great. Ancestral Follower is an underrated pick. Randomly focused on that for my first playthrough and those arrows are great. Also IIRC the basic wolves do inflict bleed, so if given the chance to stick around they can take a bite out of early stuff.
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# ? Mar 5, 2024 17:32 |
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I've been doing co-op at level 100 for the last few weeks and my God, players have turned into complete pants-on-head idiots. At this level I get summoned mainly for Fire Giant, Godskin Duo, Maliketh and Godfrey. I have another character I do this with at 125 and I don't remember players being this dumb. Things like:
Maybe it's a bunch of new players... I hope it's that actually. On the bright side, PvP invaders at this level seem a bit more squishy and less sweaty. So I've actually had some success roll catching or sniping someone not paying attention.
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# ? Mar 5, 2024 18:26 |
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Paracelsus posted:Rot dog is dirt cheap and more effective than you'd think. Rot dog got me through a ton of dungeons on my first playthrough.
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# ? Mar 5, 2024 18:58 |
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I hope the DLC fleshes out spirit summoning a little more, not just with more ashes but with new spells or skills to buff them, or new mechanics? Like it would be really cool if you could customize them kind of like you can with weapons. Miyazaki hear my prayers.
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# ? Mar 5, 2024 19:05 |
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I could see maybe some sort of buff/spell, but I doubt we'd see anything that changes them in any visible/mechanical way. The core concept is that they are spirits of real beings acting out their actions in life, so it wouldn't make sense to be able to give your Ancestral Follower Spirit a different bow, or give Dung Eater a Golden Order spell, etc.
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# ? Mar 5, 2024 19:12 |
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I think the only things I’d really want to see are more spirits that talk to you (like the jellyfish and Latenna) or have weird rear end interactions with specific stuff (like Ogha)
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# ? Mar 5, 2024 19:15 |
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Ancestral Follower ash is good as heck How are the Hawk Archer guys with the ghostflame
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# ? Mar 5, 2024 19:20 |
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Annath posted:I could see maybe some sort of buff/spell, but I doubt we'd see anything that changes them in any visible/mechanical way. It'd also further weaken one of the core mechanics of these games which is tagging in some help when you're struggling.
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# ? Mar 5, 2024 19:21 |
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Drain 001 posted:I've been doing co-op at level 100 for the last few weeks and my God, players have turned into complete pants-on-head idiots. That's because they migrated to levels 50 to 70 where they can gank newbies trying to play the game and tackle field bosses. It's killed any interest in invasion based content since the people I get summoned to help really jist ARE newbies trying to play an enjoy the game and invaders are all running smurfed and twinked to max running builds that no one can conceivably take on at lower levels if they're new.
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# ? Mar 5, 2024 19:51 |
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verbal enema posted:
I used them when I was already playing with Ghostflame so I don't know how well they cause frostbite, but they were okay support, they're just kinda slow.
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# ? Mar 5, 2024 20:07 |
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verbal enema posted:Ancestral Follower ash is good as heck Their arrows are really slow so they just miss a lot. If you really need frostbite there are a ton of better options.
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# ? Mar 5, 2024 20:15 |
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greatshield soldiers are better if you're doing a ghostflame build imo. good at keeping things in your bullshit.
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# ? Mar 5, 2024 22:17 |
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doomfunk posted:greatshield soldiers are better if you're doing a ghostflame build imo. good at keeping things in your bullshit. They're my favorite. They can just stunlock and bully quite a few dungeon bosses and human sized enemies all by themselves
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# ? Mar 5, 2024 22:23 |
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Unless there's some weird combo thing with it, I think I ran into a hacker. Guy had Ghiza's wheels ability, but attached to the Serpent Hunter.
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# ? Mar 5, 2024 22:26 |
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Yeah that's a pretty well known exploit. https://www.youtube.com/watch?v=953YCBzCYkY&t=622s This was on 1.09 so I guess 1.10 didn't fix it either lol
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# ? Mar 5, 2024 22:34 |
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Fister Roboto posted:Yeah that's a pretty well known exploit. I remember a youtuber doing a video on why the game is dying(ie, why player count dropped faster and lower than even DS3) and talking about stuff like how invasions are harder now, there's less slots for invaders, there's less slots for coop, the usual etc.. Then I see poo poo like this and insanely meta smurfed twink builds and think how insanely out of touch they are with their takes.
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# ? Mar 5, 2024 22:38 |
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PvP in Elden Ring is just less fun across the board. Pretty much every change they made relative to DS3 made it worse. The only really positive change I can think of is that Elden Ring's version of the faith enchantment that saves you at 1 HP when you would normally die has a duration instead of being indefinite, and that only really mattered at level 100+ in DS3 anyways.
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# ? Mar 5, 2024 22:41 |
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Serpent Hunter is a S tier weapon by itself, it remains one of the best crouch poke weapons in the game, being extremely fast and hard to react to, able to roll catch on reaction, and even has hyper armor. Serpent Hunter with the chainsaw glitch is one of the most annoying exploits in the game.
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# ? Mar 5, 2024 22:44 |
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I haven't ever intentionally "couch poked" before. What is it? Just crouch down and attack?
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# ? Mar 5, 2024 22:47 |
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Tuxedo Catfish posted:PvP in Elden Ring is just less fun across the board. Pretty much every change they made relative to DS3 made it worse. Yeah I've noticed it too. In DS3 you actually SAW some variety in terms of builds and armors. Here, it's always some variation of Bleed/Frost with the heaviest armor you can wear while still fast rolling which is pretty much any armor since getting the Arsenal Charm is stupidly easy. This of course makes summons a pain in the rear end since as stated earlier, people who are already summoning are doing so because the game is hard enough for them without the addition of Meta Built invader. Node posted:I haven't ever intentionally "couch poked" before. What is it? Just crouch down and attack? Pretty much yeah.
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# ? Mar 5, 2024 22:48 |
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Node posted:I haven't ever intentionally "couch poked" before. What is it? Just crouch down and attack? Yeah, it's OP with some weapons. The animation for it with colossal swords makes zero loving sense. Guess they all just weigh nothing.
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# ? Mar 5, 2024 22:52 |
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It's also the same attack as your rolling R1, which I find is a lot easier to work into a fight because it includes some iframes and repositioning on the house. I also just generally dislike anything that makes me use R3 or L3 in combat, too awkward
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# ? Mar 5, 2024 22:59 |
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doomrider7 posted:I remember a youtuber doing a video on why the game is dying(ie, why player count dropped faster and lower than even DS3) and talking about stuff like how invasions are harder now, there's less slots for invaders, there's less slots for coop, the usual etc.. Then I see poo poo like this and insanely meta smurfed twink builds and think how insanely out of touch they are with their takes. it was true that there was a big lull in invasions some time after release - effigies werent working right so co-op was limited to in front of boss doors, and if you wanted to invade you had to go to the places you thought there might be co-op players and hope you didnt invade someone who was farming runes by idling in an inaccessible location. and even if you got lucky enough to find a party of 3 people in an open world area, they were likely using some kind of deathblight exploit or spamming bloodhound step. all of these problems were fixed thanks to Patches
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# ? Mar 5, 2024 23:00 |
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At no point since the game released has Elden Ring ever been dying. YouTubers need that engagement though.
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# ? Mar 5, 2024 23:02 |
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scary ghost dog posted:it was true that there was a big lull in invasions some time after release - effigies werent working right so co-op was limited to in front of boss doors, and if you wanted to invade you had to go to the places you thought there might be co-op players and hope you didnt invade someone who was farming runes by idling in an inaccessible location. and even if you got lucky enough to find a party of 3 people in an open world area, they were likely using some kind of deathblight exploit or spamming bloodhound step. all of these problems were fixed thanks to Patches Trusty Patches
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# ? Mar 5, 2024 23:02 |
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Epic High Five posted:It's also the same attack as your rolling R1, which I find is a lot easier to work into a fight because it includes some iframes and repositioning on the house. I also just generally dislike anything that makes me use R3 or L3 in combat, too awkward I can't even count how many times i've hosed myself in stressful moments by suddenly crouching. gently caress.
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# ? Mar 5, 2024 23:06 |
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Re: summon chat - Rot dog, the wolves or the jellyfish are all fine enough to last you until you get the Mimic Tear or whatever other good ash you're holding out for. Lhutel is trash though, she drops aggro every time she teleports and doesn't do enough damage at any range to even come close to making up for this. If there is a way to make her good or a build that works well with her I have not found it yet. I equipped her and used her for way too long on my first playthrough because she was the first legendary ash I found and she had me convinced spirit ashes were a useless gimmick until I switched over to the wolves. skasion posted:or have weird rear end interactions with specific stuff (like Ogha) What interaction?
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# ? Mar 5, 2024 23:07 |
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ER's lifetime numbers are leaps and bounds ahead of DS3's, at least on steam. even at its lowest point, ER's average player counts are double DS3's post-release best, and it's undergoing a new renaissance thanks to sales + the DLC announcement to the point that it's just a little under palworld's average
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# ? Mar 5, 2024 23:09 |
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Nope. This mostly single player game from 2 years ago has fewer players than at launch, pack it up boys
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# ? Mar 5, 2024 23:34 |
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Regulus74 posted:What interaction? War Cry will cause them to also do a war cry and buff themselves, and do a one time special attack which is the same as the one bow knight guarding Fort Gael. The meteor arrow rain attack.
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# ? Mar 5, 2024 23:35 |
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The crouch/ rolling attack on the Duelists Greataxe is terrible
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# ? Mar 5, 2024 23:43 |
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https://www.youtube.com/watch?v=uAFWQr08SZE&t=1364s Just in case anyone missed it (like me), super cool video cracking the game open like an egg to look at all the hidden values (some bizarre choices in there). One of my favourite bits timestamped above shows the hidden area scaling for every area in the game from low to high, giving an idea of equivalent areas and an outline for when developers expected you to tackle each section of the game.
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# ? Mar 6, 2024 00:19 |
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That stretch from Tier 10 to 16 is crazy and feels like a bit of a mess lol, considering I'm just using boss rune drop amounts as my guide for where to go next
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# ? Mar 6, 2024 00:35 |
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toasterwarrior posted:That stretch from Tier 10 to 16 is crazy and feels like a bit of a mess lol, considering I'm just using boss rune drop amounts as my guide for where to go next my speculation is that they originally intended for the difficulty to radiate out relatively evenly from limgrave in both directions, which would cap off in the domains for the final two shardbearers (malenia and mogh), but they ran out of the time or budget to finish radahn's and flesh out mogh's and had to shift things around into their current weird order. it'd make sense structurally, and the relative position of mogh's domain - it's sitting shockingly close to where dragonbarrow is above ground - would make finding a route through there feel more natural compared to it being a random portal a sneeze away from the haligtree
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# ? Mar 6, 2024 01:21 |
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It's really funny where the entrance is, though. Which is more important, imo.
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# ? Mar 6, 2024 01:24 |
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Do you think the Cuckoos cucked or got cucked?
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# ? Mar 6, 2024 04:09 |
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The former. That's actually where the term cuckoldry comes from, because cuckoo birds lay their eggs in other birds' nests
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# ? Mar 6, 2024 04:13 |
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# ? May 24, 2024 21:39 |
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Vermain posted:my speculation is that they originally intended for the difficulty to radiate out relatively evenly from limgrave in both directions, which would cap off in the domains for the final two shardbearers (malenia and mogh), but they ran out of the time or budget to finish radahn's and flesh out mogh's and had to shift things around into their current weird order. https://www.youtube.com/watch?v=uAFWQr08SZE Some of it is interesting, like weeping peninsula and stormveil having about a 30% difference which is a weirdly large jump, whereas past Faram Azula everything seems to increase at a pretty linear rate. It's an interesting find, I just wish he'd linked to the full list somewhere instead of randomly scrolling around bits of it.
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# ? Mar 6, 2024 05:36 |