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SkyeAuroline posted:The Breaker and Railgun combo was one of the few that could actually keep up at higher difficulties, and just making it worse does nothing to make anything else worth using. Youve completely undercut your own point. If the breaker/railgun combo is the only thing that can keep up at higher difficulties, then nerfing them makes every other weapon significantly more viable by your own logic, since it lowers the difficulty cap at which you can "keep up" to one where those other weapons are viable picks
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# ? Mar 6, 2024 14:47 |
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# ? May 28, 2024 18:02 |
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God, it's crazy how badly steam hosed their comments system by introducing flair for trolls. The comments on the patchnotes update are just pathetic.
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# ? Mar 6, 2024 14:48 |
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sucks to hear that the railgun sucks now unless you use it the way that 90% of the people itt have been saying you should
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# ? Mar 6, 2024 14:49 |
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Both Discord and Reddit are full of this sky-is-falling nonsense, the shield and Railgun are the only way to possibly beat Helldives. It's insane and insane all at once.
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# ? Mar 6, 2024 14:49 |
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Also at one point I managed to get a Charger completely pacified while standing directly above him with a clear angle on his exposed leg joints and I'm pretty sure anyone who claims they are a viable target is someone who is unknowingly exploiting the animation bug that lets shots ignore leg armor like it's been stripped because they ate several magazines without flinching.
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# ? Mar 6, 2024 14:50 |
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turn off the TV posted:sucks to hear that the railgun sucks now unless you use it the way that 90% of the people itt have been saying you should The patch notes say "Decreased armor penetration in Safe Mode, decreased damage against durable enemy parts" so it's hard to tell if that's worse armor pen in safe mode as well as decreased damage against durable parts across the board? If the changes only affected safe mode usage then yeah that's not so bad but it read to me like the weakspot damage is down across the board.
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# ? Mar 6, 2024 14:51 |
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Dinosaurs! posted:The railgun felt appropriately powerful for needing to wait until level 20 to unlock. I feel like the bigger need, for bugs at least, was to do something about chargers. I play on PS5 and there’s no way I’m able to aim for the 10mm of exposed skin at its leg joint like that one goon was talking about a couple days ago. Getting headshots on bots is also not a given. I appreciate the PC players who can, but a lot of these changes feel like the result of crossplay discrepancies. A level 20 unlock isn't supposed to invalidate level 1-19 unlocks though? They're not supposed to be straight improvements, they're supposed to just be new options.
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# ? Mar 6, 2024 14:52 |
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What is ”safe mode” with rail guns? Is there a fire mode switch somewhere? Also why some players have flashlights, how do they get those?
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# ? Mar 6, 2024 14:52 |
raverrn posted:Both Discord and Reddit are full of this sky-is-falling nonsense, the shield and Railgun are the only way to possibly beat Helldives. It's insane and insane all at once. Oh no the devs kicked a crutch out and now the hardest difficulty is really hard, how do they not know the basics of game design (Rule 1: I'm supposed to win)
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# ? Mar 6, 2024 14:53 |
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The autocannon is my favorite weapon and if they want to get everything to that level that sounds great
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# ? Mar 6, 2024 14:53 |
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Turin Turambar posted:Stop playing in higher difficulties then? The super samples are available at 7 which is pretty chill
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# ? Mar 6, 2024 14:53 |
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Ihmemies posted:What is ”safe mode” with rail guns? Is there a fire mode switch somewhere? Also why some players have flashlights, how do they get those? Safe mode is the default, unsafe mode lets you charge further for more damage but can kill you if you charge too long. Many weapons have alternate firing modes like this.
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# ? Mar 6, 2024 14:54 |
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Piell posted:The autocannon is my favorite weapon and if they want to get everything to that level that sounds great Fully agreed! I love the autocannon. Suitably powerful against its intended targets, able to handle harder targets with good aim or positioning, doesn't strictly require team loading to be viable but still benefits from it if you really need that sustained fire rate, and as a bonus it's very nice looking and sounding. I'd be very happy to see it as the baseline for support weapon balancing.
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# ? Mar 6, 2024 15:00 |
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Ihmemies posted:What is ”safe mode” with rail guns? Is there a fire mode switch somewhere? Also why some players have flashlights, how do they get those? Holding 'R' on pc lets you see the different fire modes on guns, and if a gun has a scope or flash light you can change the zoom level and flash light mode. You can only benefit from the scope zoom when you use the first person aim mode. e: I'm really glad they gave the Breaker ammo increase to the Slugger as well, but didn't reduce the max ammo. That's now the best shotgun IMO, and the pistol smg deals with light enemy mobs. On top of that, the improved flamethrower is now great for killing charger sized enemies. Safe Railgun shots will just bounce off their legs, and it takes at least 3 Unsafe shots to break leg armour, so Railgun isn't really a teamwork gun anymore unless it's 2 people working on the same limb. TheMostFrench fucked around with this message at 15:06 on Mar 6, 2024 |
# ? Mar 6, 2024 15:01 |
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the laser canon kills chargers now faster than you could with the railgun before
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# ? Mar 6, 2024 15:05 |
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Plenty of the non-meta guns are perfectly viable and fine as long as you're not a loving wiener whose definition of "viable" is "universally powerful against anything and everything".
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# ? Mar 6, 2024 15:08 |
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i want to try out the laser cannon now, sounds fun
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# ? Mar 6, 2024 15:12 |
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ScootsMcSkirt posted:i want to try out the laser cannon now, sounds fun it actually does zero damage
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# ? Mar 6, 2024 15:14 |
It seems very undemocratic to me that you shouldn't kill every bug you see, but I'm glad to pick up some pointers from the thread. I'm mostly coming in with a DRG mindset, so my instinct is to clear the map. But holy poo poo there is a lot of bugs and they kill you fast if they get close. I'm not even that high on difficulty yet and I'm struggling to kite anything.
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# ? Mar 6, 2024 15:14 |
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turn off the TV posted:the laser canon kills chargers now faster than you could with the railgun before Where are you aiming with the laser cannon?
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# ? Mar 6, 2024 15:15 |
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EATs stay winning Tried them out again last night since I hadn't played with them in a while and they're great on higher difficulties. No need to worry about running back to find a weapon if you die, blows the armor off whatever it hits, and good for sharing / teamwork. The breaker nerf seems pretty reasonable to me. More recoil and a few less bullets seems totally fine to bring it more inline without making it useless. Hopefully they start adding in more guns now (especially sidearms) instead of obsessing about getting everything perfectly balanced.
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# ? Mar 6, 2024 15:15 |
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Aeble posted:It seems very undemocratic to me that you shouldn't kill every bug you see, but I'm glad to pick up some pointers from the thread. I'm mostly coming in with a DRG mindset, so my instinct is to clear the map. But holy poo poo there is a lot of bugs and they kill you fast if they get close. I'm not even that high on difficulty yet and I'm struggling to kite anything. You can stay and fight you just need to know when. Spawners on a map continually pump out enemies that turn into patrols so if you stand still and dig in and fight for minutes at a time you're getting new patrols coming up to you and calling in more reinforcements which can also call in reinforcements and it really can snowball. If you've cleared out a part of a map including spawners and are getting mobbed you can always stay in place and fight until they stop coming but you have to know when things are getting too out of hand and need to retreat.
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# ? Mar 6, 2024 15:17 |
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I just did my first lil baby boy dive and I gotta say, those horns kicking in during the drop are maybe one of the most hype inducing moments in a game lately.
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# ? Mar 6, 2024 15:18 |
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Nerfing the breaker is fine, what it is bizarre is only buffing other shotguns, so ARs, DMR, the counter sniper, and laser rifle are even less worthwhile in comparison to any shotgun.
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# ? Mar 6, 2024 15:19 |
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Nordick posted:Plenty of the non-meta guns are perfectly viable and fine as long as you're not a loving wiener whose definition of "viable" is "universally powerful against anything and everything". My baseline for what makes a gun viable is if it is fun to use, which doesn’t necessarily mean it’s easy to kill things with. Like the arc thrower I find fun even though I wasn’t very effective with it because it looks and sounds cool and also has the added benefit of zapping your teammates to death. But I am also not min maxing and get enjoyment out of just killing and blowing things up.
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# ? Mar 6, 2024 15:19 |
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Piell posted:Where are you aiming with the laser cannon? i don't know. the first one i fought with it died really quickly and then the second one took three full charges and killed me four times before i gave up and called in a mininuke
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# ? Mar 6, 2024 15:19 |
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Fifteen of Many posted:I just did my first lil baby boy dive and I gotta say, those horns kicking in during the drop are maybe one of the most hype inducing moments in a game lately. Yeah it's a good theme, the entire soundtrack fits real well. The extraction theme kicking in at the tail end of a tough mission always gets me going.
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# ? Mar 6, 2024 15:19 |
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Lmao at everyone whining about a minor increase in recoil that's meaningless since you should be using it on semi auto and losing 3 rounds per mag on the breaker. Oh no, it still only has basically twice the damage per mag of a liberator, it's worthless.
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# ? Mar 6, 2024 15:21 |
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Honestly the breaker nerf doesn't sound bad at all. I basically never ran out of ammo for it so decreasing mag size from 16 to 13 is fine and the only time I ever used full auto with it was when I was surrounded by hunter to the point of not being able to move or when I was way too close to a charger, after stripping leg armor, or when a brood mother or stalker was right on top of me. In all other instances of using the breaker I was quickly taking aim for songle shots and that'll still be the case now. All the weapon buffs sound good and fine, I hope another round of slight buffs comes oit for the rifles, and uping handling on a couple of weapons so they don't turn and aim extra slow.
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# ? Mar 6, 2024 15:22 |
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raverrn posted:Both Discord and Reddit are full of this sky-is-falling nonsense, the shield and Railgun are the only way to possibly beat Helldives. It's insane and insane all at once. I am currently reading the discussion in the multiplayer goon discord of two people effectively saying this.
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# ? Mar 6, 2024 15:22 |
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Infidelicious posted:Lmao at everyone whining about a minor increase in recoil that's meaningless since you should be using it on semi auto and losing 3 rounds per mag on the breaker. the increased recoil makes the breaker better because it's more fun to use
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# ? Mar 6, 2024 15:23 |
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Dinosaurs! posted:The railgun felt appropriately powerful for needing to wait until level 20 to unlock. I feel like the bigger need, for bugs at least, was to do something about chargers. I play on PS5 and there’s no way I’m able to aim for the 10mm of exposed skin at its leg joint like that one goon was talking about a couple days ago. Getting headshots on bots is also not a given. I appreciate the PC players who can, but a lot of these changes feel like the result of crossplay discrepancies. With the rail gun you just straight up shot the armoured plate of the leg, not the joint, and it popped off after two hits revealing their tender drumstick. Now you have to use unsafe mode and charge your shot. turn off the TV posted:i don't know. the first one i fought with it died really quickly and then the second one took three full charges and killed me four times before i gave up and called in a mininuke There's a bug where after some charge animations, for a brief period, their leg armour doesn't work and any shot goes straight through. I tried the laser cannon on a stuck charger and it bounced off all the plates. E: chargers need to have their ice skating fixed and how they can do 180s near instantly. Eediot Jedi fucked around with this message at 15:27 on Mar 6, 2024 |
# ? Mar 6, 2024 15:24 |
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WoodrowSkillson posted:Nerfing the breaker is fine, what it is bizarre is only buffing other shotguns, so ARs, DMR, the counter sniper, and laser rifle are even less worthwhile in comparison to any shotgun. Well they did say this was just the first round of balance passes on the current kit, so I assume they went "lets start with the current 'meta' kit and the worst offenders and work our way out from there"
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# ? Mar 6, 2024 15:24 |
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Icedude posted:Well they did say this was just the first round of balance passes on the current kit, so I assume they went "lets start with the current 'meta' kit and the worst offenders and work our way out from there" Truly the issue with the meta was not enough people using the other shotguns
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# ? Mar 6, 2024 15:25 |
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Eediot Jedi posted:There's a bug where after some charge animations, for a brief period, their leg armour doesn't work and any shot goes straight through. I tried the laser cannon on a stuck charger and it bounced off all the plates. i was shooting it in the head
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# ? Mar 6, 2024 15:25 |
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Apparently the laser cannon initially bounces off charger armor but eventually burns a hole through it.
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# ? Mar 6, 2024 15:26 |
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I'm OK with the meta being nerfed because it was too strong, but after playing post-patch heavy armor still seems to do jack poo poo and the non-breaker shotguns barely tickle. Also without strong railguns the orbital laser is going to be even more mandatory for handling titans, the big bomb needs a radius buff or some other strategem needs to be altered if Arrowhead doesn't want the same problem again but worse. PsychoInternetHawk fucked around with this message at 15:29 on Mar 6, 2024 |
# ? Mar 6, 2024 15:27 |
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Darox posted:Also at one point I managed to get a Charger completely pacified while standing directly above him with a clear angle on his exposed leg joints and I'm pretty sure anyone who claims they are a viable target is someone who is unknowingly exploiting the animation bug that lets shots ignore leg armor like it's been stripped because they ate several magazines without flinching. Luckily the buffed flamethrower, which I thought was already pretty good before, can now cook them in seconds if you focus on one leg.
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# ? Mar 6, 2024 15:29 |
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PsychoInternetHawk posted:I'm OK with the meta being nerfed because it was too strong, but after playing post-patch heavy armor still seems to do jack poo poo and the non-breaker shotguns barely tickle.
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# ? Mar 6, 2024 15:30 |
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# ? May 28, 2024 18:02 |
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Fifteen of Many posted:I just did my first lil baby boy dive and I gotta say, those horns kicking in during the drop are maybe one of the most hype inducing moments in a game lately. It's really great how well the music in this game channels the feel of the Starship Troopers soundtrack without quite directly ripping it off. The drop music is SO close to Klendathu Drop, just a bit "brighter" and more triumphant (which is fitting since the Klendathu attack was a loving disaster). Bloopsy posted:My baseline for what makes a gun viable is if it is fun to use, which doesn’t necessarily mean it’s easy to kill things with. Like the arc thrower I find fun even though I wasn’t very effective with it because it looks and sounds cool and also has the added benefit of zapping your teammates to death. But I am also not min maxing and get enjoyment out of just killing and blowing things up. I adore the recoilless rifle. Popping those big bloated spitter bugs with it like giant pimples is very very satisfying.
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# ? Mar 6, 2024 15:31 |