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causticBeet posted:Flamethrower seems pretty cool because it should solve both the charger problem and the “big rear end group of hunters and warriors chasing you that are standing right next to the charger” at the same time. Running flamethrower + jump pack sounds way more fun than railgun + shield anyways.
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# ? Mar 6, 2024 17:18 |
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# ? May 26, 2024 05:06 |
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jokes posted:How do you grab from your own supply pack with controller? Hit the reload button. There's nothing special about it, it's just the ammo takes a backpack slot.
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# ? Mar 6, 2024 17:18 |
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JonBolds posted:Great news. The 50% increased damage applies to you and your team as well. Lol yeah I didn't really think that through fully I guess Flames for freedom
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# ? Mar 6, 2024 17:20 |
Ravendas posted:It reloads in chunks of 5, so if you have 6-10 shots in the tank you can't reload. Also picking up ammo will refill your backpack, just in case it wasn't obvious. So as long as you have your backpack you basically have infinite AC ammo and it owns. Absolutely worth not having any other backpack on automaton missions imo
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# ? Mar 6, 2024 17:20 |
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WoodrowSkillson posted:its still the best primary and taking anything else besides the defender or slugger is still just gimping yourself to no benefit Fair enough I haven't played but if this is a minor patch maybe they will track usage and nerf it more or buff something else. I been using breaker 99% since I unlocked but at the same I should maybe consider using a sniper rifle if I want to snipe instead of sniping with an automatic shotgun. I don't know how Arrowhead approached balancing in Helldivers 1 so I am not sure if they are heavy with the balance changes/reworks etc.
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# ? Mar 6, 2024 17:21 |
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Nuebot posted:Also picking up ammo will refill your backpack, just in case it wasn't obvious. So as long as you have your backpack you basically have infinite AC ammo and it owns. Absolutely worth not having any other backpack on automaton missions imo Yeah, I don't think I've ever ran out of autocannon ammo. It has so much, and resupply and the little world ammo packs refill it. It's practically a primary weapon (though don't shoot bugs within like 5m of yourself unless you like blowing yourself up) You absolutely do not need a 2nd player to load it for you. Just grab the autocannon and the backpack that drops in, and you're set.
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# ? Mar 6, 2024 17:23 |
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ijyt posted:ok retard good one
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# ? Mar 6, 2024 17:24 |
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Ulio posted:Fair enough I haven't played but if this is a minor patch maybe they will track usage and nerf it more or buff something else. I been using breaker 99% since I unlocked but at the same I should maybe consider using a sniper rifle if I want to snipe instead of sniping with an automatic shotgun. slugger functions as a DMR in practice, and it just got better, so there is that.
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# ? Mar 6, 2024 17:24 |
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I just want Chargers to not be so quiet. A big armor plated chungus should not be able to tiptoe behind me silently. I think in general that's probably the one thing I'm really noticing coming from *tide games is a lack of some enemy-specific audio cues. There's some good audio design but all the big targets (including hulks) are extremely quiet outside of their passive noises it seems.
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# ? Mar 6, 2024 17:24 |
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WoodrowSkillson posted:slugger functions as a DMR in practice, and it just got better, so there is that. Once I unlocked the slugger I had zero reason to ever use a DMR again
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# ? Mar 6, 2024 17:24 |
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Having the most in depth reload gimmicks in the game so far makes it feel very safe to assume that they will never nerf autocannon capacity (just pick up gains) because that would be a huge amount of work to ensure it doesn't break it entirely. Can't reduce the magazines without modeling a new backpack. Can't reduce the ammo per mag without huge effects of "-1 ammo now means -2 capacity and -10 backpack". And also needing to redo the code for multi pack reload limits.
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# ? Mar 6, 2024 17:26 |
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I just noticed how that Auto Cannon reloading works last night and that's a pretty nice benefit I'm excited to be able to play today and try out the new stuff. I was definitely a little weary the first day I got the game and my friend ran me through a level seven and legitimately everybody was using railguns and breakers lol I actually kind of prefer the first shotgun to the breaker but I couldn't tell you why
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# ? Mar 6, 2024 17:26 |
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thanks all for the AC reload explainers, makes a lot of sense in retrospect but i'm a bit stupid lol i loved shooting it though, bugs go *splat* (then i go *splat* as i shoot a charger and it bounces into me like the drat grenades lol)
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# ? Mar 6, 2024 17:27 |
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CuddleCryptid posted:I have a suspicion that during playtesting they realized that you could gib the bugs just by laying down fire with the autocannon or HMG support weapons and just hold everything off forever, so they had to implement a tank class to act as a bullet sponge. Otherwise they'd have to just greatly increase bug swarm sizes, which would be great but also might strain the engine.
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# ? Mar 6, 2024 17:27 |
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jokes posted:How do you grab from your own supply pack with controller? 5 key.
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# ? Mar 6, 2024 17:28 |
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Also excited to play later. Time to run massed 120s/380s and enjoy the fireworks again.
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# ? Mar 6, 2024 17:28 |
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Anyone try the Laser Cannon with the changes?
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# ? Mar 6, 2024 17:28 |
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Just hit 20, and now I'm scared what to buy from the new stratagem unlocks.
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# ? Mar 6, 2024 17:28 |
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i still have trouble with chargers tbh, even on difficulty 4 they wouldn't die with two EAT shots right to the dome. i must be missing some detail on how to use the things - i assumed the idea was to EAT it then shoot the bits thus exposed, but i never saw it actually expose any bits
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# ? Mar 6, 2024 17:28 |
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Insert name here posted:Having to bring dedicated AT weaponry to deal with armoured targets has been a core conceit since Helldivers 1 lol. My own take on this is that I think the dedicated AT weapons should be buffed to one-shot a charger to the face like the first game, because I personally find the method of "leg shot -> primary weapon DPS" to be very unsatisfying when instead I could be blasting heads off with HEAT rounds. I haven't really put much thought into it but having the EAT have two charges instead of two modules would probably be a good change in that regard
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# ? Mar 6, 2024 17:29 |
Ciaphas posted:i still have trouble with chargers tbh, even on difficulty 4 they wouldn't die with two EAT shots right to the dome. i must be missing some detail on how to use the things - i assumed the idea was to EAT it then shoot the bits thus exposed, but i never saw it actually expose any bits Its a little unclear, if you shoot the head or butt with EAT it doesn't break open any weakpoints. If you shoot the front legs though, it breaks the armor on them so you can shoot them with other guns. Worth taking your time to line up the shot if you can.
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# ? Mar 6, 2024 17:31 |
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Ciaphas posted:i still have trouble with chargers tbh, even on difficulty 4 they wouldn't die with two EAT shots right to the dome. i must be missing some detail on how to use the things - i assumed the idea was to EAT it then shoot the bits thus exposed, but i never saw it actually expose any bits EAT to the legs or sides to blow off armor plates. Focus fire to bring them down. Most times AT isn't going to outright KILL many armored bugs but it will make it a softer target.
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# ? Mar 6, 2024 17:31 |
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Ciaphas posted:i still have trouble with chargers tbh, even on difficulty 4 they wouldn't die with two EAT shots right to the dome. i must be missing some detail on how to use the things - i assumed the idea was to EAT it then shoot the bits thus exposed, but i never saw it actually expose any bits EAT dead-on to a foreleg will strip the armour from it, leaving behind a weakspot that falls quickly to primary fire.
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# ? Mar 6, 2024 17:32 |
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Fishstick posted:Anyone try the Laser Cannon with the changes? Sexual Aluminum posted:Just hit 20, and now I'm scared what to buy from the new stratagem unlocks. As long as you keep your Req between 30-40k buy anything you want, because the limit is 50k, so spend it or lose it. The medal limit is also supposedly 250. Section Z fucked around with this message at 17:35 on Mar 6, 2024 |
# ? Mar 6, 2024 17:32 |
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Ciaphas posted:i still have trouble with chargers tbh, even on difficulty 4 they wouldn't die with two EAT shots right to the dome. i must be missing some detail on how to use the things - i assumed the idea was to EAT it then shoot the bits thus exposed, but i never saw it actually expose any bits Chargers are unintuitive in terms of what you want to use where for new players, imo. The general idea is you want to break the armor off of one of front the legs using your anti tank of choice (EAT, Recoilless, etc) and then once the soft meat is exposed you can finish it off extremely quickly with some small arms fire into said leg. The trouble is doing it with a lot of other poo poo and n+x other chargers trying to also eat your cape at the same time. With autocannon (and maybe the AMR? Not sure) you want to do the same, but from behind (ie: hit the same front leg 2 - 3 times from behind). You can also try and shoot the bottom of their tail until it falls off which is a lot easier to do with poo poo going down, but takes more shots overall. Chargers are also vulnerable to small arms for a short period of time directly after they finish a charge, so you can put some damage into one of said legs that way too if you dont have any AT available right now.
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# ? Mar 6, 2024 17:34 |
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For the cooldown, only carrying 1 at a time, etc. the EAT really should oneshot anything it hits directly.
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# ? Mar 6, 2024 17:34 |
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I continue to just pump grenades (launcher and impact) into the charger's rear end and accept it as a good use.
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# ? Mar 6, 2024 17:35 |
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Am I right in understanding that non-explosive damage weapons are doing less damage shooting weakpoints than they would shooting anywhere else?
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# ? Mar 6, 2024 17:38 |
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I saw on reddit lots of people complaining about railgun nerf and not being able to handle multiple chargers. Lol these guys have legitmately just used railgun to carry their rear end for high difficulty. The expendable rockets have such low low low cooldown man and apparently now the flamethrower just shreds chargers too. But I guess you can't snipe chargers with railgun anymore so higher diff literally unplayable.
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# ? Mar 6, 2024 17:43 |
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Ulio posted:I saw on reddit lots of people complaining about railgun nerf and not being able to handle multiple chargers. Lol these guys have legitmately just used railgun to carry their rear end for high difficulty. The expendable rockets have such low low low cooldown man and apparently now the flamethrower just shreds chargers too. But I guess you can't snipe chargers with railgun anymore so higher diff literally unplayable. yea the EAT is pretty good. i dont really mind the flow of carry 1 > engage enemy that needs it > call 2 more in immediately > proceed to EAT them out
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# ? Mar 6, 2024 17:45 |
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explosivo posted:Am I right in understanding that non-explosive damage weapons are doing less damage shooting weakpoints than they would shooting anywhere else? Ulio posted:I saw on reddit lots of people complaining about railgun nerf and not being able to handle multiple chargers. Lol these guys have legitmately just used railgun to carry their rear end for high difficulty. The expendable rockets have such low low low cooldown man and apparently now the flamethrower just shreds chargers too. But I guess you can't snipe chargers with railgun anymore so higher diff literally unplayable. I used to use the EAT nonstop. but debuffs remove everything good about the EAT more than an increase in armored enemies does as you increase difficulty levels. Fast cooldown? Gone with debuffs. Fast panic dial? Gone with randomizers. "Just bring it as a second support weapon idiot"? Gone with 3 strat limits unless you only want a single orbit/eagle call. Also it has an obnoxious long delay between pulling it out, and being allowed to fire it. Which drives me crazy every time I go back to the EAT for a bit. Section Z fucked around with this message at 17:49 on Mar 6, 2024 |
# ? Mar 6, 2024 17:45 |
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seems like having a flamethrower + arc thrower in your squad will melt any and all chargers but i wont be able to test this until later tonight
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# ? Mar 6, 2024 17:46 |
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explosivo posted:Am I right in understanding that non-explosive damage weapons are doing less damage shooting weakpoints than they would shooting anywhere else? Weak points like bot heads, bile spewer heads, etc. works like you'd expect, dealing extra damage. "Squishy" parts like bile spewer/charger asses take 10% damage from regular bullets and the full regular damage from weapons with the Explosive trait, but are not actually weak points at all despite being big, glowing "Shoot me!" targets.
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# ? Mar 6, 2024 17:47 |
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Thanks! This makes sense!
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# ? Mar 6, 2024 17:48 |
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jokes posted:How do you grab from your own supply pack with controller? Down on the d-pad.
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# ? Mar 6, 2024 17:49 |
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As a Bad Player that nevertheless enjoys the game, it feels reasonable to mourn the crutch I used to be able to enjoy the lowest difficulty mission I could farm super samples in. Kindly halve the number of chargers on difficulty 7 for us baby bitches.
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# ? Mar 6, 2024 17:51 |
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https://www.arrowheadgamestudios.com/2024/03/balancing-the-firepower-in-helldivers-2/ this was posted in the Helldivers 2 discord. They talk about the changes.
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# ? Mar 6, 2024 17:54 |
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Can someone explain the arc thrower to me? It seems/feels weak and I've clearly not used it in the right conditions. On a difficulty 7 mission last night, a pubby was using one, and I saw him get completely overrun by automaton brawlers while trying to arc them. Would've been comical if not so tragic.
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# ? Mar 6, 2024 17:55 |
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Section Z posted:For bugs, yeah. You can actually take out a hulk with primary fire if you get behind them pretty well!... When they don't remember they can use Darksouls 2 turn rates as fast as light armor can sprint (imagine a scout and one armed hulk circling eachother like morons for a solid ten seconds) Yes my post was specifically for terminids, I agree with your points on it vs the robos thats another story. So the devs want us to use stratagems to take out bigger enemy types but you can run out of strategems in higher difficulty. I think another thing to consider is that if the mission goal is not exertinate 200-400 enemies that you should treat helldivers like navy seals behind enemy lines. Take out enemy forces you need to but focus on the objective. This doesn't mean objective rushing but putting more thought into which fights you take.
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# ? Mar 6, 2024 17:56 |
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# ? May 26, 2024 05:06 |
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Russian Remoulade posted:As a Bad Player that nevertheless enjoys the game, it feels reasonable to mourn the crutch I used to be able to enjoy the lowest difficulty mission I could farm super samples in. Kindly halve the number of chargers on difficulty 7 for us baby bitches.
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# ? Mar 6, 2024 17:57 |