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For the first time today I saw someone other than me running Reno DH in Wild. Their list wasn't great but... Might be DH's time to shine
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# ? Mar 4, 2024 19:56 |
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# ? May 24, 2024 23:31 |
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This arena deck is hilarious : (Yes, those are the only undead)
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# ? Mar 5, 2024 06:18 |
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Benedictus rotating makes a lot of sense now Edit: Forgot the combo card This looks kind of fun. I might play some standard again
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# ? Mar 6, 2024 19:40 |
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raza priest is back baaaaaaabyyyyyyy
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# ? Mar 6, 2024 19:48 |
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Raza Overheal???
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# ? Mar 6, 2024 20:22 |
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Raza is interesting in both Overheal and Highlander.
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# ? Mar 6, 2024 20:35 |
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You don’t even have to play singleton to get Reno heropower. It’s Razakus with a small extra step but with extra benefit from the Reno hp. Scary stuff. E: also inexplicably getting time warp as well
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# ? Mar 6, 2024 22:55 |
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please change time warp to also say "once per game" tia.
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# ? Mar 6, 2024 23:47 |
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Meatbag Esq. posted:please change time warp to also say "once per game" tia.
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# ? Mar 6, 2024 23:50 |
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Firebert posted:You don’t even have to play singleton to get Reno heropower. It’s Razakus with a small extra step but with extra benefit from the Reno hp. Scary stuff. Eight’s a lot to just upgrade your hero power. I feel like there’s not much reason not to go Highlander if you’re looking to abuse Raza and Papercraft Angel to machine-gun people down. I also don’t think the Dragon package goes in the same deck as Raza. That deck seems like it wants to try for the plan of the original Time Warp decks, before it was possible to go infinite — set up enough of a board on the Time Warp turn that on your extra turn you can Alexstrasza and kill them. That strategy seems like it auto-loses to Warrior (or Druid, if it can stack enough armor), though. I guess we’ll see if people were serious when they wanted Priest to have a win condition. (My prediction: No.)
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# ? Mar 7, 2024 01:04 |
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Man the legend climb doesn't even feel satisfying right now, 2 out of every 3 games in the Diamond ranks is against a ColorAnimal named bot running either mech rogue or some awful basic deck with murloc tidehunters and chillwind yetis
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# ? Mar 7, 2024 01:06 |
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I'm glad to see they've been learning with these "once per game" restrictions. Good way to put in powerful affects that aren't terrible individually but suck if they're repeated multiple times in a game.
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# ? Mar 7, 2024 02:30 |
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Jolly Jumbuck posted:I'm glad to see they've been learning with these "once per game" restrictions. Good way to put in powerful affects that aren't terrible individually but suck if they're repeated multiple times in a game.
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# ? Mar 7, 2024 04:28 |
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Jolly Jumbuck posted:I'm glad to see they've been learning with these "once per game" restrictions. Good way to put in powerful affects that aren't terrible individually but suck if they're repeated multiple times in a game. Now if only they dropped the hammer on Time Warp mage.
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# ? Mar 7, 2024 04:49 |
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All Legendaries should have the "Unique" modifier that only allows them to be played once per game
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# ? Mar 7, 2024 05:22 |
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Excelzior posted:All Legendaries should have the "Unique" modifier that only allows them to be played once per game co-sign on this the whole point of only being able to have one in your deck is that you shouldn’t be able to activate a powerful effect multiple times, but right now there’s just too many ways to get extra copies of something - I can’t remember the last time one of my Wild opponents played just one Astalor this change would also kill Shudderwock dead and not a day too soon
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# ? Mar 7, 2024 15:52 |
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playing canary or sap on my opponent's powerful, deck-defining legendary to kill it permanently for 2 mana (he can never replay it)
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# ? Mar 7, 2024 15:55 |
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peer posted:playing canary or sap on my opponent's powerful, deck-defining legendary to kill it permanently for 2 mana (he can never replay it) Hex is 3 mana.
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# ? Mar 7, 2024 15:57 |
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hex doesn't also kill any copies that were made of the card, nor will make another round of excavates useless
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# ? Mar 7, 2024 16:02 |
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Julio Cruz posted:Hex is 3 mana. yeah and it'd be pretty good at 2 mana even with the downside of leaving a taunt behind. cutting down on the number of effects that copy/bounce minions (do we need both shadowstep and breakdance at the same time? couldn't creation protocol draw the minion as the base effect, and add a copy when forged?) seems a lot better than applying a counter-intuitive restriction to legendaries only. having powerful minions made un-replayable by blackjack stunner was miserable
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# ? Mar 7, 2024 16:06 |
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flatluigi posted:hex doesn't also kill any copies that were made of the card, nor will make another round of excavates useless “copies that were made of the card” is exactly the problem being able to play the same legendary multiple times goes directly against the idea of legendaries in the first place
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# ? Mar 7, 2024 16:14 |
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Excelzior posted:All Legendaries should have the "Unique" modifier that only allows them to be played once per game I wouldn't even say "All" legendaries, but a lot of them, specifically those with game-altering battlecries or deathrattles. Like take the Lurker Below, that wasn't extremely powerful back in its day and if a copy were generated, it wouldn't hurt. Auras like Stelladris where you can get extra spells by casting spells while they are in play wouldn't be problematic if resummoned. Blood mage Thalnos is fine as is. Stuff like Astalor, Denathrius, Theotar, titans, highlander effects or both the battlecry and deathrattle versions of Sylvanas. Those should be limited.
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# ? Mar 7, 2024 16:17 |
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Is either version of Sylvanas terrorising Wild or what? Those are both so, so far down on the list of "effects powerful enough to be restricted" in my mind
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# ? Mar 7, 2024 16:23 |
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peer posted:Is either version of Sylvanas terrorising Wild or what? Those are both so, so far down on the list of "effects powerful enough to be restricted" in my mind Well, even that might not be powerful enough to warrant it, though the infused battlecry version is more powerful than quite a few other legendaries. It just goes to further show that "restricting all legendaries" would be a bridge too far. In my opinion. Some legendaries are meant to be more Tempo (I think?) oriented than gane bending plays and shouldn't be restricted.
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# ? Mar 7, 2024 16:34 |
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making your deck center around replaying and copying certain cards usually means your deck falls apart on a bad draw and I'd rather them nerf/restrict some of the better ways to do it rather than remove the option entirely
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# ? Mar 7, 2024 16:38 |
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The one and only way to fix the game is to make Shudderwock an Elemental.
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# ? Mar 7, 2024 16:57 |
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Excelzior posted:All Legendaries should have the "Unique" modifier that only allows them to be played once per game This would be dumb as hell The list of legendaries that are actually problematic when cast more than once, as opposed to just being annoying, can be counted on your fingers Like, are we really talking restricting Sylvanas the Accused to once per game, a card that is played in exactly one deck and is one of the first cards cut from that deck when it needs tech cards Just absolute reactionary poo poo. The deck might have a 48% winrate, but oh no, my opponent played two Aman’Thuls!
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# ? Mar 7, 2024 17:17 |
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bravesword posted:This would be dumb as hell You don't play Wild do you lol
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# ? Mar 7, 2024 17:19 |
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bravesword posted:This would be dumb as hell Completely agreed
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# ? Mar 7, 2024 17:22 |
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rip face collector and snip snap
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# ? Mar 7, 2024 17:31 |
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Desert Bus posted:You don't play Wild do you lol what do you think is overtaking wild b/c i'm looking through what hsreplay says has been played from diamond to legend in the last month and i'm seeing nothing like this conversation's about (i did see a cute looking even death knight deck that i'm gonna try, though)
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# ? Mar 7, 2024 17:47 |
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I was not specifying on any specific decks or the current meta RE: Wild, jut the sheer insane amount of generation and duplication available vs. Standard I've played 3 Mutanus in a deck with zero Mutanus. I've seen walls of Priest Titans. Played 5 Reno Jacksonsin a row. People concede when you play 6 Zephrys on turn 5.
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# ? Mar 7, 2024 18:19 |
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When you commit yourself to the format that contains all cards, never rotates and almost never has power level nerfs, you have committed yourself to unending nonsense. I don’t wish it on anyone, but it’s a path you must choose to walk
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# ? Mar 7, 2024 18:35 |
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you can absolutely do silly things in wild, but that doesn't mean that said silly things are consistent enough or effective enough to ladder with a deck (and it also means that they don't actually end up being enough of a problem to matter)
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# ? Mar 7, 2024 18:43 |
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Finally ran into one of the obvious bots in standard. Basic Druid cards, honestly way better than the interminable wave of DK I've seen. Cleave hunter wrecks plague DK, just remember that plagues are one cost spells so trinket tracker will pull them.
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# ? Mar 7, 2024 20:44 |
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I played a lot of Hearthstone back around the first time they introduced the Old Gods and I'm trying to get back into it but I feel so overwhelmed by the amount of cards now, and how often they seem to keep coming. Anyone else feel this way? Any advice?
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# ? Mar 7, 2024 21:46 |
omg chael crash posted:I played a lot of Hearthstone back around the first time they introduced the Old Gods and I'm trying to get back into it but I feel so overwhelmed by the amount of cards now, and how often they seem to keep coming. Anyone else feel this way? Any advice? In about two weeks the standard card pool will be as small as it can feasibly get these days, so maybe just kinda tinker around until then, when you should be able to get into everything a bit easier. Sandwolf fucked around with this message at 23:17 on Mar 7, 2024 |
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# ? Mar 7, 2024 21:58 |
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omg chael crash posted:I played a lot of Hearthstone back around the first time they introduced the Old Gods and I'm trying to get back into it but I feel so overwhelmed by the amount of cards now, and how often they seem to keep coming. Anyone else feel this way? Any advice? Play a lot of lovely decks to complete quests to get Gold to get packs. Check out what people are playing and see what looks fun. Put your time and effort into building that. Ranking has miserable rewards vs. effort. It's a game, winning and losing don't actually matter as long as you're having fun and Hearthstone still rewards you even if you lose. Just play. Play good, play bad? It does not matter.
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# ? Mar 7, 2024 22:00 |
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That’s all good advice, and basically what’ve I’ve been doing. Playing a few games here and there with the free Warrior deck they gave me, trying to complete quests. I miss the days of a few major expansions a year plus some adventures. Do they release new PVE content still? I know adventures are gone but wasn’t sure what else they’ve got. I did come back a few years ago and play the Witchwood SP stuff a bit and that was fun
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# ? Mar 7, 2024 22:27 |
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# ? May 24, 2024 23:31 |
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omg chael crash posted:That’s all good advice, and basically what’ve I’ve been doing. Playing a few games here and there with the free Warrior deck they gave me, trying to complete quests. There are now like 10 different game modes? i think casual standard ranked standard casual wild ranked wild twist battlegrounds arena duels mercenaries? is that still a thing? tavern brawl Battlegrounds is fun and good for exp to get Gold and you don't need cards to play it or pay Gold to play it Grind the weekly tavern brawl or swap wins with a friend if that's easier cause hey free pack play ranked once a week to get 5 wins for the weekly quest casual wild is where the fun is i suck at arena and duels and standard and mercenaries? is that still a thing? and twist. no clue what those are like. EDIT: I forgot all the single player stuff, I think some of the older stuff is broken, never seemed worth the effort to me
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# ? Mar 7, 2024 22:38 |