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the way they implemented the dialogue is unlike anything else in the game. Every quest-giver NPC forces a dialogue choice as soon as you talk to them, and all of the quest NPCs lean on the "Goodbye" insta-dialogue-shutdown technique. Really sucks And some of the writing is... off. Early example that struck me: Imperial cult topic "Requirements": "Our favored attributes are Personality and Willpower. Our favored skills are Speechcraft, Unarmored, Restoration, Mysticism, Conjuration, Enchant, and Blunt Weapon. To advance a rank, you must have at least one skill -- your highest of our favored skills -- at the required primary skill level for the new rank, and at least two skills at the required favored skill level for the new rank." vs. Imperial legion topic "Requirements": "The Legion selects for endurance, the soldierly virtue, and personality, the citizen's virtue, for service in the Legion is the model for the duties of Imperial citizenship. As a trooper or knight, you must master the long blade, spear, and blunt weapons. You must block whatever blows you can, and take unblocked blows upon your heavy armor. The Legion recruit must also be athletic to evade, maneuver, and charge on the field of battle."
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# ? Mar 7, 2024 16:55 |
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# ? Jun 5, 2024 03:31 |
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Ok, yes, that's true, lots of weird dialogue scripting in the Imperial Cult. Be prepared to careful click: "I haven't finished the quest but I'm still working on it" and NOT "I want to quit this quest". Yeah that part sucks.
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# ? Mar 7, 2024 16:57 |
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Jack B Nimble posted:The Imperial Cult quests are cool and good I'm planning a cult character soon with a slate of paladin-flavored quest mods, so we'll see if I change my opinion!
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# ? Mar 7, 2024 17:08 |
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Jack B Nimble posted:they're like MMO newbie quests. I might be misunderstanding you. You're saying that as though it were a good thing?
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# ? Mar 7, 2024 17:29 |
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Eric the Mauve posted:I might be misunderstanding you. You're saying that as though it were a good thing? Morrowind is a game that celebrates the mundane.
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# ? Mar 7, 2024 17:31 |
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Eric the Mauve posted:I might be misunderstanding you. You're saying that as though it were a good thing? I meant it positively, but you're right, it's an assertion that warrants some actual defense. They're, like was just said, mundane, safe, sort of cozy quests. They're low stakes, but they add character and context to the game world. Are the quests boring, or are they relaxing? It probably depends on what you wanted or expected when you took them. My advice is to grab the current almoner and healer quests and then just deal with them incidentally as you're traveling on other, more dramatic business, none of them are written urgently. The Shrine Sergeant quests are specifically for when someone walks into the chapel in full plate and says "I'm a former Imperial Battle Mage turned professional tomb raider and would like to spend the weekend helping out around here". That's when the priests rub their hands together and tell you about the super dangerous mission they've been wanting help with.
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# ? Mar 7, 2024 17:45 |
I'm fairly sure you can unlock the Oracle's quests just with the Almoner quests, which gets you access to some pretty gnarly equipment. You might need to double the requests, unsure. That is, if you're just wanting to speed run the good stuff.
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# ? Mar 7, 2024 18:31 |
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IIRC the later Imperial Cult quests were added hastily to give ways to get cool items they had thought of and didn't have a way to obtain yet.
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# ? Mar 7, 2024 18:45 |
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Whorelord posted:Hlaalu are pretty much entirely for slavery. The only one who really seems to oppose it is Ilmeni Dren and she lives in a slum and would've been murdered by now if her Dad wasn't Duke. The Redoran seem to use slaves rarely if at all, but oppose abolition due to being beholden to tradition. That said, one of House Redoran's quests does involve inciting a large slave revolt in a joint Imperial/Hlaalu mine. I really hope Tamriel Rebuilt will eventually include a joinable Twin Lamps.
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# ? Mar 7, 2024 18:53 |
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I feel like the Temple and Cult should have locked you out of each other like how the great houses work. It’s like being a Catholic Priest and an Orthodox Rabbi at the same time.
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# ? Mar 9, 2024 01:51 |
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galagazombie posted:I feel like the Temple and Cult should have locked you out of each other like how the great houses work. It’s like being a Catholic Priest and an Orthodox Rabbi at the same time. neither care because youre paying your dues via gruntwork either way and they arent explicitly in a cold war like the houses. but yeah agreed.
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# ? Mar 9, 2024 02:17 |
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I use More Exclusive Factions
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# ? Mar 9, 2024 02:35 |
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galagazombie posted:I feel like the Temple and Cult should have locked you out of each other like how the great houses work. It’s like being a Catholic Priest and an Orthodox Rabbi at the same time. All of these gods demonstrably exist and the faction leaders in a tough land like this are practical people. I know many Scottish people who are sectarian in a multitude of fascinating and contradictory ways.
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# ? Mar 9, 2024 04:06 |
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Yeah, I've done runs where I was both in the Tribunal and Imperial Cult and my head canon was just that I was some sort gnostic, which I think also fits being the reincarnation of the Nereverine.
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# ? Mar 9, 2024 04:35 |
look if being the head of every single organisation is wrong i don't wanna be right
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# ? Mar 9, 2024 05:07 |
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I can't dislike LGNPC even though the quality varies, because one of my favorite-ever characters had an extremely serendipitous experience thanks to a combination of that mod and a mod that adds various homes for rent (I couldn't tell you at
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# ? Mar 9, 2024 05:52 |
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Comrade Blyatlov posted:look if being the head of every single organisation is wrong i don't wanna be right One thing I always liked about Daggerfall and Morrowind is that you actually needed to know relevant skills to climb the ranks of a guild. In Oblivion or Skyrim, after completing five quests, you're the leader of the esteemed mages guild and you don't even know how to cast a lovely Firebolt.
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# ? Mar 9, 2024 06:05 |
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Node posted:One thing I always liked about Daggerfall and Morrowind is that you actually needed to know relevant skills to climb the ranks of a guild. In Oblivion or Skyrim, after completing five quests, you're the leader of the esteemed mages guild and you don't even know how to cast a lovely Firebolt. It’s not great but Skyrim’s mages guild makes sure you can cast a basic spell (or use the Thu’um) to enter and does have an actual lesson about learning and using the shield spell. Like it could be better sure, but no you do need to know how to cast Firebolt or similar.
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# ? Mar 9, 2024 06:26 |
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Getting into the nerd school because you can yell loud enough to push them around is really loving funny.
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# ? Mar 9, 2024 06:42 |
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Can you pick up a sword? Cool, you're the leader of the Companions. also we're furries in disguise
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# ? Mar 9, 2024 06:43 |
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Becoming arch mage without casting a single spell was the first unqualified guild master run I did in Skyrim. When I finished, I giggled at the ridiculousness of my heavy armor wearing war hammer wielding high elf being the head of one of the few places left where mages can study and learn when she has never cast a spell and didn't have XP in any magic skill. Becoming head of the thieves guild without sneaking is just playing the quests and not getting extra rewards if you kill someone, I spiced it up by using unrelenting force the moment I loaded into a cell and as often as I could during combat. None of this has anything to do with Morrowind but what I'm saying is everyone should do unqualified guild master runs in Skyrim, at least for the mages college because there's more depth in figuring out how to bypass everything without looking it up than most of the rest of the game.
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# ? Mar 9, 2024 08:15 |
don't you have to at least use some kind of mage shield or can you use the artifact shield to get past that part? fuckin shameful questline. You could tell they did the mage quests early in development too, because one of the major mage related quests gave you iirc a "legendary" +10/10/10 amulet for doing a hell slog series of dungeons and you could easily end up enchanting something roughly as good as this. If they didn't have everything fully hammered out and tuned it might seem like that would be a huge bonus. I think some of the random rear end crap loot you eventually start getting will be like +20 or whatever, so what's essentially a +30 isn't insane, even if the story is ok. They were being conservative with those numbers, right? Shoulda been some artifact item that had a weird special effect imo. And one of the amulets you get is like that but only gives you like some 2% chance of working! Those rings are loving on the ground in the middle of the hall instead of on a statue's finger. Trying to do the war and being an actual dragonborn is bullshit, the whole thing in retrospect kinda fell flat. Doing shouts and stormcalling but it's like your also a sucky loser and not really recognized? idk whatever. Like oblivion, i read the books in morrowind and got super hyped for something that just never materialized. They even had a quest that retconned the dagger being destroyed for all time or w/e and then made it a piece of poo poo steel dagger that only instakills like 1% of the time.
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# ? Mar 9, 2024 08:50 |
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SniperWoreConverse posted:don't you have to at least use some kind of mage shield or can you use the artifact shield to get past that part? fuckin shameful questline. The artifact shield works, you can also get one of the students killed and the quest advances past that part.
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# ? Mar 9, 2024 09:45 |
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I mean. It’s not like the mage quests in morrowind ever involve you using magic
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# ? Mar 9, 2024 17:38 |
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But you did need experience in magic skills. You didn’t need to do anything practical but you had the book learning.
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# ? Mar 9, 2024 18:14 |
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It was always weird to me how the high ranks require like 90 conjuration but only like 20 intelligence
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# ? Mar 9, 2024 18:30 |
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Well skills can't be trained above their governing stat. So if your conjuration is that high, and int that low, the player has to be casting conjuration spells, but also not levelling up intelligence as a choice. But the skill competence is still there.
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# ? Mar 9, 2024 18:36 |
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Ms Adequate posted:heartwarming anecdote I think this is the best way to treat LGNPC. Just as an opportunity to establish a bond with one or two NPCs who have a lot to say. Exhausting the dialog options for every character is an exercise in madness.
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# ? Mar 9, 2024 22:19 |
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Jay Rust posted:It was always weird to me how the high ranks require like 90 conjuration but only like 20 intelligence in tamriel rebuilt news, i took an extremely long overground journey to Firewatch from Almas Thirr. great terrain, lots of interesting stuff to do, big contrast in benign grasslands/rocky coast/daedra-riven plains. entered a tomb and had a really hairy fight with some ghosts that damaged my stats - turns out zero luck and agility mean you get knocked over a lot! - but was able to get to a shrine to turn the tables. found a glass bow as a reward. then got to Firewatch and had my save file somehow corrupted in the bookshop. hell yeah got a save from before the journey, but still. vexing.
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# ? Mar 9, 2024 22:32 |
a lesser game would have had that dude telling you to gently caress off as just a bit of text it would take morrowind to make it the most obscure loving quest imaginable to come back and own him so hard he just kinda stammers and signs off your quest
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# ? Mar 9, 2024 22:58 |
also his amulet loving rules and there is no reason you should ever take the 'don't kill him' route to becoming head of the guild
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# ? Mar 9, 2024 23:12 |
finally for the t-t-triple post i stumbled across a road called Marara road and i wanted to start digging because that ring would make my life so much easier
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# ? Mar 9, 2024 23:13 |
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I know it's not TR's fault, but I walked for fifteen real life minutes on a quest that culminated in a fight in a guildhall and the FIRST THING I said to myself was "now. Don't accidentally hit a guild member". First swing, kicked out of guild, crime reported. I hadn't saved.
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# ? Mar 10, 2024 01:15 |
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Jack B Nimble posted:I know it's not TR's fault, but I walked for fifteen real life minutes on a quest that culminated in a fight in a guildhall and the FIRST THING I said to myself was "now. Don't accidentally hit a guild member". First swing, kicked out of guild, crime reported. I hadn't saved. Setpccrimelevel 0 Raiserank guildname Wait 72 hours
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# ? Mar 10, 2024 01:22 |
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Jack B Nimble posted:I know it's not TR's fault, but I walked for fifteen real life minutes on a quest that culminated in a fight in a guildhall and the FIRST THING I said to myself was "now. Don't accidentally hit a guild member". First swing, kicked out of guild, crime reported. I hadn't saved. *Mouth slowly creeping into a Cheshire cat grin* skill issue
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# ? Mar 10, 2024 02:35 |
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Jack B Nimble posted:I know it's not TR's fault, but I walked for fifteen real life minutes on a quest that culminated in a fight in a guildhall and the FIRST THING I said to myself was "now. Don't accidentally hit a guild member". First swing, kicked out of guild, crime reported. I hadn't saved. that's how it is on this bitch of a nirn
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# ? Mar 10, 2024 13:06 |
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I bet the argonians did this
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# ? Mar 10, 2024 17:17 |
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Jack B Nimble posted:I know it's not TR's fault, but I walked for fifteen real life minutes on a quest that culminated in a fight in a guildhall and the FIRST THING I said to myself was "now. Don't accidentally hit a guild member". First swing, kicked out of guild, crime reported. I hadn't saved. I’d have saved 6 times in that 15 minute walk. Never not be mashing F5.
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# ? Mar 10, 2024 18:07 |
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Sophisticated Save System for regular autosaves
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# ? Mar 10, 2024 18:19 |
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# ? Jun 5, 2024 03:31 |
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chaosapiant posted:I’d have saved 6 times in that 15 minute walk. Never not be mashing F5. Early 00s Morrowind rewired my young brain to wear out the quicksave button on any game I play lol
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# ? Mar 10, 2024 18:56 |