|
Ra Ra Rasputin posted:One thing they should probably do is cut down on super credits appearing in trivial missions and increase super credits appearing in the hardest difficulties instead of req's and rare materials. I think a big part of that might not be "Efficient farming" and more the fact high difficulties devalue the increase in PoI by making sure a bunch of them are just rubble where the cargo container used to be. sometimes there will be samples, but I have never seen currency. I helped some random player with a lower level mission and got more super credits than my last several Suicidal runs where people tried to check most of the map, just because the path was "more rubble, more rubble, still more rubble" so much. While the medium or whatever was 'Wow, actual loving loot!" Even if in theory you can(?) get the same amount of credits on high level difficulty, that is probably only true if top level 120% completion teams and not "We have to limp home after only clearing 3/4 of the map, which is still twice as much map as lower difficulty" While missing one or two PoI on medium is better odds of what you checked out being worth the time to check out. Maybe don't have players feel like it is a waste of their time to check half the PoI on the map on high difficulty, if you don't want them to grind lower difficulty before the costume they want leaves the rotation. Section Z fucked around with this message at 22:38 on Mar 9, 2024 |
# ? Mar 9, 2024 22:34 |
|
|
# ? May 20, 2024 21:51 |
|
Bussamove posted:Weird spawn-ins seem to be a thing right now. I was looting around in a PoI for samples while my team was a short distance away, and when I turned around a patrol had appeared between us when there hadn’t been a single red dot on the map five seconds ago. I had a bug patrol pop into existence about 10 feet away from me just as I was interacting with the extraction device. I foolishly tried to back out and kill the patrol before they could reinforce but naturally they reinforced immediately anyway before I could get them all and it started a failure cascade that led to us failing to extract. Been seeing a lot of people telling similar stories since the patch so I guess they must have actually hosed with the spawn settings pretty egregiously.
|
# ? Mar 9, 2024 22:36 |
|
https://www.tiktok.com/embed/7344355621594074410
|
# ? Mar 9, 2024 22:39 |
|
I got stuck under a charger’s corpse today. That is all.
|
# ? Mar 9, 2024 22:40 |
|
Jakabite posted:I got stuck under a charger’s corpse today. That is all. This happened to me because one charger knocked me into the others corpse, My only viable strategy was to begin releasing all of my grenades
|
# ? Mar 9, 2024 22:47 |
|
Play posted:But yeah, it's still not the best weapon and should've been buffed more. That being said, it's absolutely amazing for choke points and breaches, and at the very least it CAN kill up to three Chargers at once if you're agile enough and aim correctly. You can also kill a charger in well less than a canister if you aim properly. More relevant than ammunition, you can take them out in only two of their charging attacks. I would prefer further buffs but I've come to enjoy it with bugs, a good complement to the rest of my tools which are longer range. i have killed three chargers with one flamethrower canister before. i'm pretty sure that it's going to be nerfed if anything because it can kill chargers in at most five seconds if you score 100% hits on one of the legs.
|
# ? Mar 9, 2024 22:49 |
|
turn off the TV posted:i have killed three chargers with one flamethrower canister before. i'm pretty sure that it's going to be nerfed if anything because it can kill chargers in at most five seconds if you score 100% hits on one of the legs. Why would it be nerfed? It pretty much fits their description of what they consider to be a good weapon perfectly. Really good at its role, not omnipurpose.
|
# ? Mar 9, 2024 22:52 |
|
How much of the flamethrower effectiveness is due to the charger leg armor desync issues? I wonder if thats ever going to be patched and what effect it will have. Im way too autocannon pilled to swap support weapons now so I think I will wait for a patch or 2 for the dust to clear.
|
# ? Mar 9, 2024 22:53 |
|
None. P sure the flamethrower just goes thru armor
|
# ? Mar 9, 2024 22:55 |
|
Yeah I've had plenty of cases where I kill them before they even get a chance to start a charge, so I don't think that's related.
|
# ? Mar 9, 2024 22:57 |
|
Captain Oblivious posted:Why would it be nerfed? It pretty much fits their description of what they consider to be a good weapon perfectly. Really good at its role, not omnipurpose. i can't see the intended role of the flamethrower effectively being a precision anti armor weapon that can situationally clear groups of enemies effectively.
|
# ? Mar 9, 2024 22:57 |
|
The flamethrower is an anti-personnel weapon. The Charger is just a very large personnel. The flamethrower is otherwise not very good at fighting armored enemies people are just extremely fixated on chargers—for obvious reasons, of course.
|
# ? Mar 9, 2024 23:01 |
|
Play posted:You can't use the friend codes in the social tab? Whats the issue exactly, haven't heard about this. It's very buggy/broken right now and has been for like the past week.
|
# ? Mar 9, 2024 23:05 |
|
I can’t handle bringing the autocannon against bugs. it feels so useless when a charger is in the mix. for closing holes I’ve maxed out the eagle so I get 3 air strikes and 2 500kgs on a 2ish minute cooldown along with my grenades. i roll up, airstrike the christ out of the nest, EAT anything big and my guard dog rover takes care of anything small. call in the EAT before you airstrike and you’ll have 3 rockets to deal with anything that survives the ordnance. once you’re out of poo poo you run away, call in another set of eats, your guard dog carves everything up behind you that you don’t need an eat for. in a couple minutes you’re useful again. i love the autocannon against bots tho.
|
# ? Mar 9, 2024 23:15 |
|
If the flavor text in the orders really does mean bigger bot spawns across all planets and all difficulties that definitely needs to be made clear somewhere else, like the Effects.
|
# ? Mar 9, 2024 23:17 |
|
Section Z posted:"Gamers"™ complained they were too easy. Devs were on the case ASAP. ah those darn gamers, complaining the mission you could reliably afk in high difficulties was too easy. those foolish developers, who didn't want to make a game you played afk to make a number go higher, tricked by the gamers
|
# ? Mar 9, 2024 23:31 |
|
Here is my no research non reading the whole thread rear end opinion for armor balance after using the grenade launcher and supply pack. Fortification lets you rocket jump and you take less damage the heavier the armor. Next we will discuss sticky bombs.
|
# ? Mar 9, 2024 23:36 |
|
bandaid.friend posted:ah those darn gamers, complaining the mission you could reliably afk in high difficulties was too easy. those foolish developers, who didn't want to make a game you played afk to make a number go higher, tricked by the gamers yes but my fragile sense of self worth isnt slightly inflated if i cant trivially kill the biggest things on the biggest number and i am DIS PLEASED abt this
|
# ? Mar 9, 2024 23:40 |
|
LazyMaybe posted:it is loving unbelievable how hard it is to get randoms to press the double buttons for bunkers with you. If you tag through the door you can tag what's inside and find out whether it's supplies or medals/credits/requisition. I've found people are much more willing to come open them when you can tell them it's the latter, iirc you even announce it with a voice line when tagging them.
|
# ? Mar 9, 2024 23:42 |
|
I like when there's like 2 nests kinda closish together because I'll throw my 380 Artillery barrage at it while the team does the other one.
|
# ? Mar 9, 2024 23:44 |
|
Auto cannon is fine against chargers, dodge and shoot them in the butt as long as you’re not being swarmed, otherwise run away. It closes bug holes without needing grenades, kills all the bile shitters, and lets you blow up spores and towers from far away. 5 shots in the butt blows it off and then they bleed to death shortly
|
# ? Mar 9, 2024 23:47 |
|
Closing bug holes do you have to be looking right at it like you’re doing a trench run? Trying to grenade over the covering has never worked.
|
# ? Mar 9, 2024 23:49 |
|
RoyalScion posted:Auto cannon is fine against chargers, dodge and shoot them in the butt as long as you’re not being swarmed, otherwise run away. It closes bug holes without needing grenades, kills all the bile shitters, and lets you blow up spores and towers from far away. you can set the AC to full auto to rip butts up faster too
|
# ? Mar 9, 2024 23:50 |
|
RoyalScion posted:Auto cannon is fine against chargers, dodge and shoot them in the butt as long as you’re not being swarmed, otherwise run away. It closes bug holes without needing grenades, kills all the bile shitters, and lets you blow up spores and towers from far away. fyi if you can spot a spore tower, you can destroy it with anything. I've shot one to death with a couple of mags of the machine pistol from halfway across the map.
|
# ? Mar 9, 2024 23:50 |
|
so atm i think my least fav enemy type is just the jetpack bots who land right in front of you and if you shoot them the backpack careens toward you and explodes in your face, makes me livid
|
# ? Mar 9, 2024 23:57 |
|
turn off the TV posted:i have killed three chargers with one flamethrower canister before. i'm pretty sure that it's going to be nerfed if anything because it can kill chargers in at most five seconds if you score 100% hits on one of the legs. Yeah but that's not always the case, and I'm not sure what's different. It SEEMS like I'm aiming exactly the same way, sometimes it kills them super quick and other times it takes way longer. Very curious why, unless I'm just unknowingly missing the correct spot.
|
# ? Mar 9, 2024 23:58 |
Ghislaine of YOSPOS posted:I can’t handle bringing the autocannon against bugs. it feels so useless when a charger is in the mix. for closing holes I’ve maxed out the eagle so I get 3 air strikes and 2 500kgs on a 2ish minute cooldown along with my grenades. i roll up, airstrike the christ out of the nest, EAT anything big and my guard dog rover takes care of anything small. call in the EAT before you airstrike and you’ll have 3 rockets to deal with anything that survives the ordnance. once you’re out of poo poo you run away, call in another set of eats, your guard dog carves everything up behind you that you don’t need an eat for. in a couple minutes you’re useful again. i love the autocannon against bots tho. AC does full damage to the Charger's fleshy butt and the sacs of either of the spitters. 4 or so shots to a chargers bulb and it dies. The AC is amazing for keeping any of the the spitters dead if you have any on your mission.
|
|
# ? Mar 9, 2024 23:59 |
|
Bussamove posted:I’ve also noticed dropships not exploding when I down one. More often than not today it’ll just despawn and the bots drop anyway, which means I still have a drop to deal with and now I’m also down the EAT on my back. I destroyed a dropship with my mech. It just disappeared and a new, wrecked one spawned in at ground level, flew across the ground behind me destroying my mech in the process, and stopped where the original one should have fallen.
|
# ? Mar 10, 2024 00:00 |
|
BeanpolePeckerwood posted:so atm i think my least fav enemy type is just the jetpack bots who land right in front of you and if you shoot them the backpack careens toward you and explodes in your face, makes me livid Cap them in the knee like they owe you money.
|
# ? Mar 10, 2024 00:00 |
|
BitBasher posted:AC does full damage to the Charger's fleshy butt and the sacs of either of the spitters. 4 or so shots to a chargers bulb and it dies. The AC is amazing for keeping any of the the spitters dead if you have any on your mission. I've been running the EAT a lot recently but I do love the autocannon for a good all-round support weapon. My only complaint is it can't take down dropships but if it could I would literally use nothing else.
|
# ? Mar 10, 2024 00:00 |
|
Hats Wouldnt Fly posted:Cap them in the knee like they owe you money. Yeah I mean I know, but in the heat of the moment and all...
|
# ? Mar 10, 2024 00:01 |
|
nexus6 posted:I destroyed a dropship with my mech. It just disappeared and a new, wrecked one spawned in at ground level, flew across the ground behind me destroying my mech in the process, and stopped where the original one should have fallen. sounds like socialism to me
|
# ? Mar 10, 2024 00:02 |
|
What option do I have against those eye of Sauron towers the bots have? Just 500kg bombs or orbital precision? I noticed standard airstrikes don't work
|
# ? Mar 10, 2024 00:06 |
|
Black Noise posted:Closing bug holes do you have to be looking right at it like you’re doing a trench run? Trying to grenade over the covering has never worked. Trying to close bug holes from the back isn't possible, but it it were, you'd need to arc the grenade in a very high arc to do so.
|
# ? Mar 10, 2024 00:07 |
|
toasterwarrior posted:What option do I have against those eye of Sauron towers the bots have? Just 500kg bombs or orbital precision? I noticed standard airstrikes don't work The only conventional stratagem I've seen kill them is the orbital laser. Otherwise the consensus seems to be stealth hellbomb. Easier said than done though, those things are like 75% of my group's wipes on bot missions
|
# ? Mar 10, 2024 00:08 |
|
I will be the first one to say it: if they nerfed the Breaker, the Shield and the Railgun, I don't see how they won't nerf the Mech, because at least against Terminids is SO GOOD.
|
# ? Mar 10, 2024 00:11 |
|
RoyalScion posted:Auto cannon is fine against chargers, dodge and shoot them in the butt as long as you’re not being swarmed, otherwise run away. It closes bug holes without needing grenades, kills all the bile shitters, and lets you blow up spores and towers from far away. That is an extremely big ask at the moment. Having no way to stop a charger, or at least visibly damage it before it causes people to scatter, is really painful.
|
# ? Mar 10, 2024 00:14 |
|
toasterwarrior posted:What option do I have against those eye of Sauron towers the bots have? Just 500kg bombs or orbital precision? I noticed standard airstrikes don't work 500kg works, but you have to get the laser very close. It apparently has enough of a vertical blast radius to catch the eye.
|
# ? Mar 10, 2024 00:19 |
|
toasterwarrior posted:What option do I have against those eye of Sauron towers the bots have? Just 500kg bombs or orbital precision? I noticed standard airstrikes don't work The game always gives you a hellbomb call-in when your standing in the objective area. The 380mm HE barrage will do it too, but I still don't recommend bringing it.
|
# ? Mar 10, 2024 00:19 |
|
|
# ? May 20, 2024 21:51 |
|
imo it would be good if they gave the mech a melee attack that you could use by pressing the melee button instead of what it currently has
|
# ? Mar 10, 2024 00:22 |