Yeah, seems like eldritch archeology featuring books and alchemy. A good fit for Rimworld! Looking forward to more details!
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# ? Mar 11, 2024 18:10 |
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# ? May 22, 2024 18:12 |
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More weird rare poo poo to find would be welcome, more sites to explore too. One of the thing I like about VFE ancients is all the loot you can only get through expeditioning.
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# ? Mar 11, 2024 18:11 |
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I do find it funny that Save Our Ship 2 couldn't get a stable release out on the workshop for 1.4 in time before another DLC and patch one inevitably breaks it. I've tried the GitHub beta version and not sure why they've avoided uploading it other than it has incompatibility with a couple major mods. Seems to work mostly fine with my normal hundreds of mods list.
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# ? Mar 11, 2024 18:27 |
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Genuinely a little vexed by the timing as I just started a multiplayer game and that mod usually breaks for a couple of months after a release...
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# ? Mar 11, 2024 18:47 |
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Ragnar Gunvald posted:Dickhead. Just as a stop playing Rimworld and start playing Stellaris.. This is the first one he's dropped that hasn't been immediately after I've stopped a massive Rimworld kick and moved on to another game. Also, cheese.
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# ? Mar 11, 2024 18:48 |
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RIBCORJ
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# ? Mar 11, 2024 18:49 |
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The dark side of the planet is looking hosed Up and the objects in the rings look more like evil spacecraft than asteroids or something IMO. Definitely on team eldritch horror.Inexplicable Humblebrag posted:finally.. cheese... And this.
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# ? Mar 11, 2024 18:49 |
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It looks like her earrings are made from the same material as those asteroids in the background. Also last week I had the thought "what if I did a nomadic run in the LP subforum." But then I had to start doing the calculus since the last expansion release and decided that I'd just wait until the next expansion launched and the mods were all updated again.
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# ? Mar 11, 2024 18:57 |
How soon after the teaser last time did we get details?
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# ? Mar 11, 2024 19:05 |
After looking at the teaser a bit longer I have to say- I like the two coats look. A duster over a lab coat, neither of them buttoned, with a cape on top of all that. I've got to say I'm kind of impressed that even with all that clothing the artist managed to give the character cleavage.
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# ? Mar 11, 2024 19:18 |
layering confirmed?!
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# ? Mar 11, 2024 19:29 |
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Ten! Ta! Cles!
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# ? Mar 11, 2024 19:34 |
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yay more stuff
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# ? Mar 11, 2024 19:45 |
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A jargogle posted:Genuinely a little vexed by the timing as I just started a multiplayer game and that mod usually breaks for a couple of months after a release... Rimworld is pretty good about letting you keep your game pinned to a specific version, but mods will Auto-update still. So for your multiplayer game just have everyone pin the game version and turn off mod auto-updates and you should be good... Maybe?
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# ? Mar 11, 2024 20:35 |
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QuarkJets posted:Rimworld is pretty good about letting you keep your game pinned to a specific version, but mods will Auto-update still. So for your multiplayer game just have everyone pin the game version and turn off mod auto-updates and you should be good... Maybe? IIRC since the last DLC/update they made it easy for mod makers maintain multiple versions of mods for different patches. Like have a separate 1.3 and 1.4 version so you can in theory just keep playing 1.3 with 1.3 mods and the game will pull the correct version for the patch. Assuming the mod makers actually all follow that though.
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# ? Mar 11, 2024 20:37 |
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>sets aside $30< I'll buy almost nothing sight unseen but this is different. I'd say conservatively I've gotten 1,000 hours (out of over 7,000 in Rimworld) out of Biotech, what is that, like $.03/hour? That's, uh, that's pretty good. I'll go for a deal like that again I guess. If it is Cthulhu then Nyarlathotep better be the loving man, #BLACKPHARAOH #HELIKESPEOPLE #DOESNTHE #HESAYSHEDOES #TRUSTWORTHY
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# ? Mar 11, 2024 21:05 |
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QuarkJets posted:Rimworld is pretty good about letting you keep your game pinned to a specific version, but mods will Auto-update still. So for your multiplayer game just have everyone pin the game version and turn off mod auto-updates and you should be good... Maybe? You can also copy the entire mod folder to rimworld/mods to make a local copy that won't update, and then pin the version to 1.4.3901 and you should be golden. I tend to do that even on the same version, had a few long games get wrecked by mod authors loving up their updates or decided to go rogue and add a whole new branch to the mod I am uninterested in, nothing sucks more than "Initial Mod: This mod adds a recipe for cooking 8x simple meals. Update 2: I added an ideology structure and new faction system to the game centered around simple meals, also a new end-game faction that will specifically land a 100,000 point raid if you don't have at least 300 simple meals."
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# ? Mar 11, 2024 21:35 |
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It will awaken… waken. W. Ribworld confirmed.
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# ? Mar 11, 2024 22:03 |
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Ribwurlt
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# ? Mar 11, 2024 22:16 |
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Ribbit
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# ? Mar 11, 2024 22:17 |
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Ribbed (for your pleasure)
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# ? Mar 11, 2024 22:30 |
I wonder if there's a gameplay system as impactful as ideoligions and genes that even could be added to the game at this point. I feel like you have such control over the traits and culture of your settlement at this point that I'm not sure what could be added with as much impact. Even something like specialized pawn abilities was covered in Royalty. Maybe it'll be something added to your map? Like interesting archeological/eldritch sites that add different considerations and options for how you'll set up your base around them? I really have no idea what this DLC could bring, and I'm excited! I'm glad there's usually such a short turnaround between teasing a DLC and it coming out.
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# ? Mar 11, 2024 22:41 |
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More terraforming options and base biomes would be cool. I expect its likely gonna be adding much more lore since at this point mechanics-wise it would be baking-in choice mods. The book makes ne think it might lean more into the "story" aspect like having a colony history and lore
Mindless fucked around with this message at 23:02 on Mar 11, 2024 |
# ? Mar 11, 2024 23:00 |
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I hope there's a lot more exploration stuff to do, reasons to go explore nearby mountains and stuff with caravans.
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# ? Mar 11, 2024 23:12 |
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counterfeitsaint posted:I hope there's a lot more exploration stuff to do, reasons to go explore nearby mountains and stuff with caravans. Yeah, I think the biggest deficiency in vanilla right now is that the world map is kind of bare bones and sucks. There's little incentive to do anything on it besides trade caravans and the means of traveling around it unmodded are far too basic. A dedicated expansion around giving you reasons to go on the world map and adding functionality to that would be good. There really needs to be a vanilla baseline version of vehicles and possibly dropships.
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# ? Mar 11, 2024 23:18 |
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There are insane deficiencies across the board in Vanilla. The game is almost unplayable. There's a reason why people install 300 mods to this game.
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# ? Mar 11, 2024 23:52 |
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Yeah, a rework of the world map and of factions would basically complete the game for me. I would be very surprised if that’s what we’re getting, so I’m not getting my hopes up, but we can dream.
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# ? Mar 11, 2024 23:54 |
My only trepidation with an expedition based DLC is that we already do have some expeditions and they always feel like a lot more trouble than they're worth. Getting a caravan together and managing combat on another tile is never going to be as fun as making your own base and dealing with outside challenges. True, right now it's a pain and rarely worth it, but making it worth it won't make it not a pain. And it's not even that the interface is difficult or anything, it's just conceptually a lot of work for a player who wants to just manage their own base.
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# ? Mar 11, 2024 23:55 |
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Just started a new playthrough... good timing. Shot in the dark, but I'm having an issue where like 10+ colonist all of a sudden show up in my colonist bar and exist as colonists but are not targetable and don't exist anywhere and then I get spammed red errors about toxic fallout. I'm able to fix it by using character editor and teleporting them to my colony then destroying them... but it's a really weird bug. Just seeing if anyone else has run into this in their modded playthrough and know which mod it may be.
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# ? Mar 12, 2024 02:33 |
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Never seen anything quite like that, can you share some screenshots?
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# ? Mar 12, 2024 02:44 |
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Got shadowplay running now, def gonna dump the clip next time it happens.
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# ? Mar 12, 2024 02:53 |
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I'm just gonna blame Prepare Carefully.
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# ? Mar 12, 2024 02:56 |
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Kestral posted:Yeah, a rework of the world map and of factions would basically complete the game for me. I would be very surprised if that’s what we’re getting, so I’m not getting my hopes up, but we can dream. Yeah I think world + diplo/factions are one of the really big obvious things that could be massively added to in any number of ways. Then again the 'worst' Rimworld expac (Royalty) is still better than 90% of anything else released so chalk me up for another sight-unseen purchase, I think Ludeon has earned that confidence.
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# ? Mar 12, 2024 03:08 |
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isndl posted:I'm just gonna blame Prepare Carefully. Funnily enough not using it, of the 300 I am.
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# ? Mar 12, 2024 03:18 |
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I've seen people say ideology is skippable, which is nuts to me ideologies are so fun to gently caress with
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# ? Mar 12, 2024 03:39 |
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Yeah Ideology is tremendous, tbh I don't think any of the DLCs are skippable.
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# ? Mar 12, 2024 03:46 |
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Royalty has the lowest impact in that I really didn't regret its absence before I had it. Now that I've got it, it's fine I guess. After my one royal ascension, I don't mind doing some minor nobility stuff in each colony, but I doubt I'll go full "escape to the Imperial Fleet" again.
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# ? Mar 12, 2024 05:24 |
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Royalty's bionics are great, because they generally all have unique features rather than simply bigger numbers so they become central to emergent strategies (see: meat beacons). Psycasting is strong, though it can be a little tedious getting to the good stuff. Permits are all nice to have and should probably be used as a basis for what you can call allies for.
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# ? Mar 12, 2024 05:39 |
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the other huge thing Royalty adds is the psycast system and a reasonable way for tribals to get very strong with that without just becoming tech people.
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# ? Mar 12, 2024 05:39 |
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# ? May 22, 2024 18:12 |
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Royalty was his first DLC and is easily replaced with RimMagic, and RimMagic is way more fun. Ideology should have been in the base game. Biotech is good and is done better than a lot of similar mods.
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# ? Mar 12, 2024 06:50 |