This game is so loving hard, man. Just trying to learn to shoot bugs and even evade them, but they're just on you, 24/7. Goddamn. I guess once you have the muscle memory for strategems it helps. I tried a 'defend the point' mission, I guess, hard to do that solo when I can't even find the space to drop in my machine gun. And I'm not even on challenging, yet. Getting real tempted to duck back into the easy tension of DRG haz5, but gotta figure out how to conquer these bugs.
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# ? Mar 11, 2024 21:53 |
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# ? May 24, 2024 14:38 |
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I just recently completed my first EXTREME mission and I gotta day the arc thrower is coming in pretty clutch. The Spear can one shot a titan if it lands right. Other then that everything is like shooting bbs at a steel door. A+ makes me fear for my life
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# ? Mar 11, 2024 21:54 |
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Aeble posted:This game is so loving hard, man. Just trying to learn to shoot bugs and even evade them, but they're just on you, 24/7. Goddamn. Before the patch a few days ago the defend the point matches were brain dead easy. Then they changed a 4 to a 5 somewhere in the code and now it’s total pandemonium
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# ? Mar 11, 2024 21:54 |
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Molrok posted:The marble blocks at the end of the tutorial, where you get your cape, contain the Helldiver Contract of Employment, which you agree to by being inside 15 meters of the stones for 1 second.
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# ? Mar 11, 2024 21:58 |
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I finally got paid my 50 medals!... After getting kicked back to my ship when the host left. Go figure a hot streak of no kicks and voluntary exits was what was holding up my payments?
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# ? Mar 11, 2024 21:59 |
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WoodrowSkillson posted:yeah with the insane contract you "sign" and the hyper individualism (imagined or not) its very much aimed at capitalism/fascism. The crew even reference how they have to pay for their service on the destroyer, but if they get approved they will get a voucher that redeems their expenditures lol. One of the ship upgrades is updating the targeting software on your orbital guns to the SAAS PREMIUM version. Paying invoices due never changes. Molrok fucked around with this message at 22:04 on Mar 11, 2024 |
# ? Mar 11, 2024 22:02 |
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BeAuMaN posted:Just snipping for brevity.
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# ? Mar 11, 2024 22:05 |
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Aeble posted:This game is so loving hard, man. Just trying to learn to shoot bugs and even evade them, but they're just on you, 24/7. Goddamn. what level are you and what level are you playing at?
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# ? Mar 11, 2024 22:08 |
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I love when pubbies understand what they're supposed to do and you have them all just lobbing airstrikes, 500kg bombs, etc., into a ravine filled with bugs becaues the plane will be here in about 30 seconds so use em or lose em
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# ? Mar 11, 2024 22:10 |
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I'm debating taking a break until they (hopefully) unfuck the 100x spawn multiplier it feels like they turned on. The gameplay is great but infinite magically spawning enemies that all converge on you gets kinda old.
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# ? Mar 11, 2024 22:22 |
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Nothing about enemy spawns feels different to me save for elimination missions, which they specifically doubled enemy spawnrates on because it was way too easy before.
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# ? Mar 11, 2024 22:27 |
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Yeah aside from the bugged insta-appear spawns now and then, actual intensity generally feels the same
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# ? Mar 11, 2024 22:29 |
WoodrowSkillson posted:what level are you and what level are you playing at? I'm playing on 4 and I'm level 6. Just switched to do my first bot mission (again solo) and got out by the skin of my teeth. Took a few failed orbital bombs to figure out that you needed to call down a special bomb to destroy stockpiles. At least the bots seem more kitable.
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# ? Mar 11, 2024 22:30 |
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Aeble posted:I'm playing on 4 and I'm level 6. at level 10 you get a lot more toys to play with. you are playing at about the bleeding edge for someone brand new to the game, especially solo. it is balanced assuming you have teammates. its the same amount of bugs whether its 1 person or 4, so you are trying to beat a mission balanced around 4 level 6 guys or so by yourself. its doable but very rough given you don't have a ton of tools to kill that many bugs yet.
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# ? Mar 11, 2024 22:40 |
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Sounds like it should be a fly-by-wire rocket for doing trick shots with.
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# ? Mar 11, 2024 22:42 |
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Dandywalken posted:Yeah aside from the bugged insta-appear spawns now and then, actual intensity generally feels the same
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# ? Mar 11, 2024 22:46 |
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Aeble posted:At least the bots seem more kitable. The faction with primarily ranged enemies, including ones who can dome you with rockets at like 100m, is definitely not the more kitable one.
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# ? Mar 11, 2024 22:48 |
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causticBeet posted:The faction with primarily ranged enemies, including ones who can dome you with rockets at like 100m, is definitely not the more kitable one. They are more kitable, by virtue of being slower. Even their fast pursuit units (scout striders and melee hulks) can be outrun more easily than hunter swarms and chargers. It takes getting used to and some learning of when you can turn to shoot and when you can't and weaving through cover, but ultimately the slower speed is a reason why Bots are considered an easier faction in many ways. They are meaner when you get bogged down or have to do objectives though.
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# ? Mar 11, 2024 22:51 |
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I'd definitely recommend learning the game with teammates rather than running around solo.
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# ? Mar 11, 2024 22:55 |
Aeble posted:I'm playing on 4 and I'm level 6. From the bottom of my heart, this is not really a solo game. The spawns are the same if you have 1 player or 4. Just pick a desired difficulty level and planet then hit quick play. It has a really, really good chance of being a far better experience than playing solo. Matchmaking is nearly instant in my experience. Radical 90s Wizard posted:I'd definitely recommend learning the game with teammates rather than running around solo. This is accurate 100% IMHO.
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# ? Mar 11, 2024 22:55 |
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Really enjoying the Arc Thrower against bugs. Paired with a guard dog rover you can single handedly shut down breaches unless it spawns a bunch of chargers/titans in a row. The arc usually goes outward so as long as you don't have any fellow helldivers on the other side of the swarm you can just let loose. Not very efficient at killing chargers, but the fact that shot jumps to the small bugs means you can focus completely on dodging the chargers. Titans are a different story and definitely require some assistance, which I kinda been experimenting with the 110 rocket pods/autocannon turret/EATs
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# ? Mar 11, 2024 22:57 |
WoodrowSkillson posted:at level 10 you get a lot more toys to play with. you are playing at about the bleeding edge for someone brand new to the game, especially solo. it is balanced assuming you have teammates. its the same amount of bugs whether its 1 person or 4, so you are trying to beat a mission balanced around 4 level 6 guys or so by yourself. its doable but very rough given you don't have a ton of tools to kill that many bugs yet. What, really? I assumed that the number of bugs had to scale to number of players, like in DRG. Is there a rationale for it not scaling?
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# ? Mar 11, 2024 23:01 |
Away all Goats posted:Titans are a different story and definitely require some assistance, which I kinda been experimenting with the 110 rocket pods/autocannon turret/EATs That's the same build I use ARC and Rover. It absolutely melts bugs. Rocket turrets prioritize big enemies and the AC turret doesn't, just FYI.
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# ? Mar 11, 2024 23:02 |
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Aeble posted:What, really? I assumed that the number of bugs had to scale to number of players, like in DRG. Is there a rationale for it not scaling? The rationale is they wanted to make a game balanced around a team.
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# ? Mar 11, 2024 23:02 |
Aeble posted:What, really? I assumed that the number of bugs had to scale to number of players, like in DRG. Is there a rationale for it not scaling? It's a 4 player game. They did not build it for solo players. Whether 1 player or 4 the numbers of spawns remain the same, so does enemy HP and everything else.
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# ? Mar 11, 2024 23:03 |
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Aeble posted:At least the bots seem more kitable.
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# ? Mar 11, 2024 23:08 |
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Spawns do scale to # of players, but its not linear at all. You certainly don't get 4x the spawns with 4 helldivers. You can see this most clearly in eradicates. In an eradicate solo spawns come in pretty slowly. But you have to kill the same # of enemies as a full team so it takes *forever* relatively.
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# ? Mar 11, 2024 23:14 |
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Hey it’s pretty easy to kite a Hulk when it’s coming at you flamers akimbo and you’re out of AC ammo and oh god it’s getting closer gently caress gently caress SWEET LIBERTY NO
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# ? Mar 11, 2024 23:16 |
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I didn't knew what breech loading was, which is what the super destroyer guns do, so I googled it........man Super Earth is cheap AF.
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# ? Mar 11, 2024 23:20 |
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Not to go all r/Helldivers but they clearly hosed with spawning/enemy pathfinding after the last patch. Like poo poo just spawns right on top of/behind you and they just automatically know where you are. I can destroy an objective, run away, and watch a patrol go to the objective I destroyed (fair) then turn and follow the direction I went in despite not "seeing" me. And oops, an enemy patrol that didn't even exist on the radar is now right on top of me, and if I don't get spotted by them a third patrol just happens to start pathing directly to my exact current location from another direction. It is very blatant "player is at x, spawn patrol and send to x". This is without stratagems, gunfire, or doing anything to give away my actual position. poo poo's just getting spawned and sent to your current location, stealth be damned. Yeah yeah I know reddit, but this thread has a whole discussion going about it. It's really bad and kills a lot of the fun for me. I hope they fix it. https://www.reddit.com/r/Helldivers/comments/1bc2bpe/omniscient_enemies_are_a_serious_problem/
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# ? Mar 11, 2024 23:22 |
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reddit was correct all along
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# ? Mar 11, 2024 23:25 |
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Hakarne posted:Not to go all r/Helldivers but they clearly hosed with spawning/enemy pathfinding after the last patch. Like poo poo just spawns right on top of/behind you and they just automatically know where you are. I can destroy an objective, run away, and watch a patrol go to the objective I destroyed (fair) then turn and follow the direction I went in despite not "seeing" me. And oops, an enemy patrol that didn't even exist on the radar is now right on top of me, and if I don't get spotted by them a third patrol just happens to start pathing directly to my exact current location from another direction. It is very blatant "player is at x, spawn patrol and send to x". This is without stratagems, gunfire, or doing anything to give away my actual position. poo poo's just getting spawned and sent to your current location, stealth be damned. I had this before the patch
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# ? Mar 11, 2024 23:27 |
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Worf posted:reddit was correct all along Alright time to kill the devs
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# ? Mar 11, 2024 23:27 |
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Guys I threw a beacon that shoots a light visible from space why are the enemies I've been killing this exact way for a month suddenly figuring out where I threw it from?
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# ? Mar 11, 2024 23:34 |
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Hats Wouldnt Fly posted:Guys I threw a beacon that shoots a light visible from space why are the enemies I've been killing this exact way for a month suddenly figuring out where I threw it from? It's because they can smell you Counter this behavior with the new shower module on your destroyer!
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# ? Mar 11, 2024 23:40 |
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Hats Wouldnt Fly posted:Guys I threw a beacon that shoots a light visible from space why are the enemies I've been killing this exact way for a month suddenly figuring out where I threw it from? I dunno if this logic tracks. How does a light that shines directly up into the sky tell you the direction it was thrown from? You can throw a mine field down and the second an enemy steps on a mine the rest of his buds know your exact location. The frequency of patrols lately + their omniscient pathing has been pretty annoying when trying to play smart. You can still out play while maneuvering on the map if you have light gear and are sprinting and taking cover and stuff but when you're trying to take an objective and get hit with the funny business its pretty annoying tbh. The game is built on systems colliding to create maximum chaos and fun, but when the seams on one of those systems starts to show it feels bad. Like if the enemy patrols could be tricked cleverly that'd be sweet.
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# ? Mar 11, 2024 23:42 |
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TheDeadlyShoe posted:Spawns do scale to # of players, but its not linear at all. You certainly don't get 4x the spawns with 4 helldivers. Yeah if I had to guess, it's something like, if 100% is the maximum spawn rate, 1 player is 70%, 2 players is 80, 3 players is 90, etc
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# ? Mar 11, 2024 23:42 |
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Third World Reagan posted:I had this before the patch I think patrols popping out of thin air in front of you has gotten worse after the patch for sure, at least in bot games it seems to happen a lot
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# ? Mar 11, 2024 23:43 |
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atelier morgan posted:4 helldivers all with recoilless rifles, rotating tandem reloads to ensure that not a single dropship ever lands We did that on a bug mission, and it was glorious. We broke into 2 man teams and scoured the map of bug holes and POIs, and the second someone flagged the Charger, we assumed the position, blew a leg off, then killed it dead. If you stick together and keep the small poo poo under control, it's absolutely dumb fun. Also being sneaky saves you a TON of grief, just nod at the bug patrol and keep walking away. Vs. some newbie or a laser drone picking a fight and getting your team stuck in again. I was running Orbital Shotgun, Eagle Cluster, RR and Eagle Airstrike, and we generally always had a callin up to thin the herds.
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# ? Mar 11, 2024 23:48 |
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# ? May 24, 2024 14:38 |
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Chillgamesh posted:I think patrols popping out of thin air in front of you has gotten worse after the patch for sure, at least in bot games it seems to happen a lot Yeah honestly this may be the only actual change/bug from the patch but it makes the omniscience of enemies glaringly bad. If they were redirecting existing patrols or spawning them a reasonable distance away it wouldn't be as bad or noticeable. Now they'll just pop in right next to you and oops now you're boxed in by enemies that appeared from nowhere
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# ? Mar 11, 2024 23:49 |