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Have a friend who really wanted to get me into that game, for some reason.
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# ? Mar 11, 2024 13:27 |
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# ? May 27, 2024 17:13 |
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Odin Sphere is a quality title with a simple but effective (and surprisingly literal) gameplay loop, an operatic story, and great presentation. It was the first game of theirs I played and it definitely made me a fan. Dragon's Crown is basically Shadow Over Mystara 2.0 and great with friends, though the story is very perfunctory. It's a more mechanically meaty game with an equally rich artstyle, though it gets a little horny at times if that's a no-go. George Kamitami loves drawing big, strapping, muscular men and busty, curvaceous women, and isn't shy about it. As a fan of Frank Frazetta, I can't say I mind, but it was a topic of some conversation when the game came out and if that ain't you, that ain't you. Haven't played 13 Sentinels or GrimGrimoire so no opinions there, though I wanna play 13 Sentinels at some point. I've heard great things about it. Unicorn Overlord is definitely on my shortlist.
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# ? Mar 11, 2024 13:29 |
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I have 13 Sentinels sitting on my ps5, around how long is it? Maybe I'll try and squeeze it in
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# ? Mar 11, 2024 13:43 |
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queeb posted:I have 13 Sentinels sitting on my ps5, around how long is it? Maybe I'll try and squeeze it in 30 hours
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# ? Mar 11, 2024 13:44 |
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Holy Moly. So many games to play but the one that's got me hooked over everything is Pacific drive.
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# ? Mar 11, 2024 14:04 |
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queeb posted:Holy Moly. What state is it in atm? I've heard some things about it maybe having some balance and/or UX issues that they might want to tweak in patches.
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# ? Mar 11, 2024 14:08 |
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they're on like 1.4 now i think or something, still no saving if you need to quit out during a drive, but it saves at the beginning of the area you're in so at most you lose like 15-20 mins if you're deep into an area and have to quit for some reason. balance seems OK, im flush with stuff from scavenging so sometimes i just drive right through an area without grabbing anything if its too spicy. game just has such a great vibe going to it, about to get into the mid-zone so stuff is going to pick up in difficulty. this is my current shitbox, i put glow in the dark stickers on it and now i can see it easily in the dark lol and i found a space ship steering wheel, which is actually OP since i can see better now i went into my first actual extreme anomaly zone: didnt know what eerie darkness would be like, I arrived at that zone at 2pm and this is what it looked like lol just really in love with this game, who thought the extraction shooter gameplay but with a car with an 80s vibe and creepy poo poo all over would be so good
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# ? Mar 11, 2024 14:21 |
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RE: Pacific Drive - are there any game mechanics that force you to move on from an area instead of thoroughly it - like a timer or enemies/threats building up? e: vvv thanks for the replies! Kragger99 fucked around with this message at 17:23 on Mar 11, 2024 |
# ? Mar 11, 2024 16:04 |
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Kragger99 posted:RE: Pacific Drive - are there any game mechanics that force you to move on from an area instead of thoroughly it - like a timer or enemies/threats building up? Yes, but it's limited and optional. Basically, there is a mechanic called instability storm, which can come into an area and basically encircles the playing area with a damaging zone that is constantly shrinking until you either die or leave the zone. Basically like a Battle Royale if you ever played any of those. The storm will always happen once you activate a gateway to end the current run, but that's mostly there to give you a bit of an adrenaline kick at the end. However, it can also happen on its own if you stay in a zone for a prolonged time. There are two limiting factors to this, though: For one, some zones are "perfect stability" zones, which means the storm will never happen there unless you activate the gateway, so you can just take your time and loot forever in those. Aside from that, the game also has very granular difficulty options, which let you simply disable the timed and/or gateway instability storms altogether. Perestroika fucked around with this message at 16:37 on Mar 11, 2024 |
# ? Mar 11, 2024 16:35 |
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Jack Trades posted:Free 13 Sentinels so more people can experience it, you dinosaur fucks!
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# ? Mar 11, 2024 16:36 |
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13 Sentinels ran better on Switch than it did on PS4. Extrapolating in the other direction, the sad conclusion is that PCs simply wouldn't be capable of running the game at an acceptable framerate.
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# ? Mar 11, 2024 16:39 |
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Perestroika posted:Aside from that, the game also has very granular difficulty options, which let you simply disable the timed and/or gateway instability storms altogether. Weird to me that they go through all the effort of this (which I appreciate a LOT, by the way--my eyes aren't so good anymore/I don't have an OLED so it's nice to be able to turn on loot highlighting and brighter nights), but then make a massive post about how the saving system is sacrosanct to the design. You can already disable losing your loot on a failed run and you could save scum if you really wanted since it saves when you enter a zone. I don't personally have issues with the current save game arrangement but it feels like a weird hill to die on.
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# ? Mar 11, 2024 16:41 |
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Snake Maze posted:13 Sentinels ran better on Switch than it did on PS4. Extrapolating in the other direction, the sad conclusion is that PCs simply wouldn't be capable of running the game at an acceptable framerate. It emulates perfectly. As does Unicorn Overlord, incidentally.
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# ? Mar 11, 2024 16:45 |
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Waste of Breath posted:Weird to me that they go through all the effort of this (which I appreciate a LOT, by the way--my eyes aren't so good anymore/I don't have an OLED so it's nice to be able to turn on loot highlighting and brighter nights), but then make a massive post about how the saving system is sacrosanct to the design. You can already disable losing your loot on a failed run and you could save scum if you really wanted since it saves when you enter a zone. I don't personally have issues with the current save game arrangement but it feels like a weird hill to die on. Yeah, the saving system annoys me as well. Personally I suspect it's actually a technical issue somewhere deep in the engine that would make it unusually tricky to implement saving while out in one of the zones, and that they're just dressing it up as a game-philosophy thing because that sounds better than going "yeah we just don't have the time/resources to add this".
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# ? Mar 11, 2024 17:42 |
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EA should put The Movies back on the Steam store so that I can play it without bricking my lappy
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# ? Mar 11, 2024 19:39 |
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Fanatical Flash Deals for today: Star Wars Collection contains a bunch of stuff, such as both KOTORs and Jedi Knights. Ironically, it also includes Dark Forces, but the regular version, not the recent remaster.
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# ? Mar 11, 2024 20:05 |
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Kragger99 posted:RE: Pacific Drive - are there any game mechanics that force you to move on from an area instead of thoroughly it - like a timer or enemies/threats building up? Looks like everything else has been covered, but I'll add that the game forcing you out of an area isn't really that big of a deal. The loot is all random and it's all just "press collect all" type stuff. There are a few loot types that you will want to run up and snag if you see it, like plasma, but most things are just "it was in this container, and now it's in my trunk" type stuff. There has only been one time when I've seen something and the impending circle forced me to abandon investigating it. Other than that, you can always just make another run into the zone and loot stuff. The randomness of the buildings and loot often means that sometimes you get a good run, and sometimes it's a crapshoot. There are times where I make my way into an irradtiated building that looks all crazy, and then there's a single garbage can with two fabrics in it and that's it. Just take what you can get and move on towards your objective.
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# ? Mar 11, 2024 20:40 |
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JAnon posted:EA should put The Movies back on the Steam store so that I can play it without bricking my lappy Wasn't the movies a lionhead joint aka technically Microsoft? I mean I agree with you but I dunno if that's EA's jurisdiction.
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# ? Mar 11, 2024 22:31 |
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Cojawfee posted:Looks like everything else has been covered, but I'll add that the game forcing you out of an area isn't really that big of a deal. The loot is all random and it's all just "press collect all" type stuff. There are a few loot types that you will want to run up and snag if you see it, like plasma, but most things are just "it was in this container, and now it's in my trunk" type stuff. There has only been one time when I've seen something and the impending circle forced me to abandon investigating it. Other than that, you can always just make another run into the zone and loot stuff. The randomness of the buildings and loot often means that sometimes you get a good run, and sometimes it's a crapshoot. There are times where I make my way into an irradtiated building that looks all crazy, and then there's a single garbage can with two fabrics in it and that's it. Just take what you can get and move on towards your objective. yeah this, i try and fill my trunk on a drive but you can always just pick up poo poo on the easy nodes as you drive to your destination and then just bumrush the objective in the Real poo poo area
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# ? Mar 11, 2024 22:35 |
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explosivo posted:Wasn't the movies a lionhead joint aka technically Microsoft? I mean I agree with you but I dunno if that's EA's jurisdiction. Microsoft bought Lionhead and The Movies was apparently published by Activision, so at least all the rights are finally in the same house now in case that was the issue.
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# ? Mar 11, 2024 23:56 |
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What's the consensus on Outward? It looks like the kind of game that I'd like but the reviews are mixed. I'm excited about DD2 coming out, but I only have one day to beat it. Rise of the Ronin comes out the next day and Nioh 2 is one of my all time faves. I'm hoping it isn't the disappointment Wo Long was
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# ? Mar 12, 2024 00:43 |
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Didn't like Outward, its a janky RPG with bad controls.
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# ? Mar 12, 2024 00:50 |
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Q-sixtysix posted:What's the consensus on Outward? It looks like the kind of game that I'd like but the reviews are mixed. Outward's a pretty neat open-world action RPG with a focus on survival and hiking, but it can definitely be a bit mixed. It's in that AA/indie jank level where it has some very unique mechanics but could be a bit rough around the edges. I wrote this about it earlier in the thread: FutureCop posted:Some cool stuff about Outward (well, depending on your point of view): It reminds me a bit of Dragon's Dogma, what with its big world, lack of fast-travel, packing supplies and dealing with the weight thereof, and combat with weighty hits and magic that has considerable cast-time.
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# ? Mar 12, 2024 00:59 |
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Q-sixtysix posted:What's the consensus on Outward? It looks like the kind of game that I'd like but the reviews are mixed. https://www.youtube.com/watch?v=IOPkw-SKDIg This review convinced me to install it and try it, but upon installing I died very quickly to some wildlife, wasn't thrilled with the controls, and uninstalled.
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# ? Mar 12, 2024 00:59 |
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Combat too bad. I'll play some jank games if combat good, Outward ain't it chief.
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# ? Mar 12, 2024 01:01 |
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I played it for 90 minutes and didn't feel the itch to keep going.
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# ? Mar 12, 2024 01:03 |
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I tried playing Outward 3 separate times and quit when doing the melee tutorial because it plays like rear end. I have a feeling Outward is for people yearning for Gothic-likes.
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# ? Mar 12, 2024 01:14 |
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Thanks for the answers guys, I think I'll pass on it
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# ? Mar 12, 2024 01:30 |
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I suspect I'd like Outward more if I weren't drowning in stuff like Elden Ring or Hrot or Death Stranding
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# ? Mar 12, 2024 01:35 |
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I read that Outward review thinking it was Eastward, which I got from a Humble Bundle a couple days ago. (what's the consensus on Eastward?)
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# ? Mar 12, 2024 01:49 |
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aces, another game for everyone to confuse with Outer Wilds and The Outer Worlds
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# ? Mar 12, 2024 01:52 |
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I really like Outward and I'm looking forward to the sequel that was announced recently. Jack Trades posted:I tried playing Outward 3 separate times and quit when doing the melee tutorial because it plays like rear end. I have never played Gothic and I'm not a person who looks for jank. It also plays quite well and I have a lot of fun whenever I try a new build. FWIW the definitive edition changed a lot of the combat options for the better, but the core game hasn't changed so if you hated it before I wouldn't say it is worth it returning to the game. I mean, it is $6 today on Steam (and I'm pretty sure I've seen it for less in bundles and such before) so it's not exactly a huge risk.
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# ? Mar 12, 2024 02:07 |
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Hwurmp makes a good point, everybody SHOULD play Outer Wilds
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# ? Mar 12, 2024 02:08 |
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play Outie Welds
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# ? Mar 12, 2024 03:01 |
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Megazver posted:This is the first time I hear of these people tbh (this is the Steam thread, not the handheld weebs thread). Are their games actually worth emulating? Vanillaware is legitimately one of the best developers around these days and virtually every one of their games is teetering on some kind of masterpiece territory
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# ? Mar 12, 2024 03:03 |
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Detective No. 27 posted:I read that Outward review thinking it was Eastward, which I got from a Humble Bundle a couple days ago. (what's the consensus on Eastward?)
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# ? Mar 12, 2024 07:01 |
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Outward has an incredible sense of exploration and discovery. I played as a rune mage and it was fun, but it's not available right at the start. It is janky but there aren't a lot of games which hit in the feels in terms of exploration that well. I would recommend it and also very stoked for a sequel, but like I said you might need some jank tolerance (built up by years of playing early access survival crafting games for me)
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# ? Mar 12, 2024 07:58 |
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I said come in! posted:Didn't like Outward, its a janky RPG with bad controls. That's basically the best summary of it anyone could come up with. It scratches the itch for a few people but turns off a lot of others.
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# ? Mar 12, 2024 09:00 |
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Q-sixtysix posted:What's the consensus on Outward? It looks like the kind of game that I'd like but the reviews are mixed. Outward is janky and tedious. The main problem I had with it is that the combat is too janky to be so lethal when traveling back from your spawn point is so long and tedious. You can just take 1 hit you shouldn't have and it's now a 10 minute minute walk punishment. It's like the worst Dark Souls boss run but with combat that is both jankier and more lethal. One time I died and respawned and imagined the runback and just turned off the game and uninstalled. This was 17 hours in too so it wasn't like I didn't give it a chance. EDIT: Here's an interesting mechanic: If you use stamina you burn maximum stamina. Running uses stamina. So if you don't walk everywhere you're burning your maximum stamina, making it harder to fight, or even impossible if you burn enough of it. There are ways to restore it like certain consumables or resting, but it's just a taste of how the game just does not give a poo poo about how much time it makes you waste traveling. Phigs fucked around with this message at 09:50 on Mar 12, 2024 |
# ? Mar 12, 2024 09:45 |
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# ? May 27, 2024 17:13 |
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Jack Trades posted:
nah. Outward is pretty bad.
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# ? Mar 12, 2024 11:01 |