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Revins
Nov 2, 2007





tune the FM in to static and pretend that its the sea

Weird Pumpkin posted:

I've had barely any time to play working like 12-16 hour days, but I got some time to sit down last night and tekken is still good

:same: tomorrow is my first day off in a minute so I'm looking forward to getting back into it. I've played a little but not very successfully, brains been too tired. Thinking of picking up Steve because I enjoy learning new characters and I like boxing. Also I saw the k-wiss vid on the ~new tech~ of canceling lion heart stance into peakaboo

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Extra Large Marge
Jan 21, 2004

Fun Shoe
Asuka players: What's up with this icon under the health bar? Some characters seem to have this now.



I looked it up and found a bunch of snarky comments online reading "SOMEONE DIDN'T READ THE PATCH NOTES!!!!!1"

So I read the patch notes and found the following:

"An icon has been added below the health gauge to indicate whether the Naniwa Gusto has been activated or not"

What the hell is Naniwa Gusto? Sounds important.

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

Extra Large Marge posted:

Asuka players: What's up with this icon under the health bar? Some characters seem to have this now.



I looked it up and found a bunch of snarky comments online reading "SOMEONE DIDN'T READ THE PATCH NOTES!!!!!1"

So I read the patch notes and found the following:

"An icon has been added below the health gauge to indicate whether the Naniwa Gusto has been activated or not"

What the hell is Naniwa Gusto? Sounds important.

It's character dependant. So the icon in this case says when Claudio has his Starburst buff so he can use his starburst abilities, because otherwise you can only tell by looking at his hand. I think Leroy has one if his one-use cane is available, and I'm pretty sure Bryan has one for when he has his Snake Eyes buff. I've seen Leo has one but hosed if I know what it means for Leo.

Nice Van My Man
Jan 1, 2008

Yeah way more characters have weird charged token stuff than I thought. I didn't realize it until the patch hit and now it feels like half the cast has some kind of charge they can get.

Ki charge is the one true charge IMO.

poe meater
Feb 17, 2011

Extra Large Marge posted:

Asuka players: What's up with this icon under the health bar? Some characters seem to have this now.



I looked it up and found a bunch of snarky comments online reading "SOMEONE DIDN'T READ THE PATCH NOTES!!!!!1"

So I read the patch notes and found the following:

"An icon has been added below the health gauge to indicate whether the Naniwa Gusto has been activated or not"

What the hell is Naniwa Gusto? Sounds important.

Asuka's buff is when her hands glow green. Off the top of my head it enhances some of her moves. Some minus moves become very plus.

I said come in!
Jun 22, 2004

I've been playing Tekken 8 again after a bit of a break. Just lots of other games getting in the way, but I try to play a little bit everyday.

THE AWESOME GHOST
Oct 21, 2005

I said come in! posted:

I've been playing Tekken 8 again after a bit of a break. Just lots of other games getting in the way, but I try to play a little bit everyday.

I came back after a bit of a break and I’m somehow better

wit
Jul 26, 2011
I've come around to Zafina and her bODY_rEMIX/gOLDBERG_vARIATIONS ballet bullshit. Still find her confounding to play against though.

nogic
Jul 6, 2002

THE AWESOME GHOST posted:

I came back after a bit of a break and I’m somehow better

Funny how that works. I played a bunch earlier tonight after not playing for a week or two and did way better than before.

Trying to learn Leroy. I don't think he's that bad, but is kinda hard to play. I find his stance mixup hard to run since you have to time the counter hit launcher. I just do 4, 1+2 instead and that's fine, actually it combos on normal hit, and nobody punishes it at my rank anyway.

Weasling Weasel
Oct 20, 2010
Due to mental health stuff, I took a few weeks away from games, and have come back this weekend to give it a go.

I decided to pick Steve up (Despite knowing he is beginner friendly OR particularly strong in 8, but I like the achetype) and watched 3 or 4 guides to get some basic ideas. At pre-green ranks I'm at around 20% WR currently (though I'm ok with allowing that, knowing that I have no tekken knowledge or cheese to rely on, so I'm happy I'm going to get battered for a bit), but I want to take baby steps to try and improve and learn fundamental skills. I've got a few things written down to try to work on, but at the moment there's too much overload to try and get it all at once and I have difficulty setting myself small achievable goals. I'm happy to just throw games for a few weeks to practice key skills, and have a list of things that that I could spend time on, but I was wondering if anyone could give me pointers on what either the most practical or enjoyable step I should take to learn 8 and Steve.

Is it better to simply just practice movement and concentrating on sidestepping, getting distance, and just trying to land jab strings all game and whiff punishing with 1+2 or blocking up and trying to read opponents moves and doing simple punishes at super low levels? I feel like I'm getting hit a lot by not just pressing a button too early or just opponents spamming lows a lot, and my brain hasn't learn the buttons well enough to not flow into panic spam, so I'd rather pick one tactic even if it isn't well rounded, and try to practive that element of the game.

His 10/11f punisher is 1,1,2, but has to duck cancel to be safe, and his 12f is either 2, 2 for a simple combo or 2, 1 and either back to go into peakaboo into flicker. Would it be better to just stick to 10f for everything and try to practice duck cancels until safe, or would it be better to practice a simple punish game, or using 2,1 and trying to use a flicker or peakaboo options? I'm not at the stage where my game knowledge is good enough to idenfity what punish fits what move (or even if an enemy is positive), but feel like trying to learn all of that at once is a bit much for one session at a go.

Is there anything I can simply do when ever he get's into Lionheart to avoid just taking a big punish, or is training my brain to go ub3 and 1 or 2 to try and counter hit a simpler response to program whenever he switches into LH?

DeadButDelicious
Oct 11, 2012

Leave me to do my dark bidding on the internet!

Weasling Weasel posted:

Due to mental health stuff, I took a few weeks away from games, and have come back this weekend to give it a go.

I decided to pick Steve up (Despite knowing he is beginner friendly OR particularly strong in 8, but I like the achetype) and watched 3 or 4 guides to get some basic ideas. At pre-green ranks I'm at around 20% WR currently (though I'm ok with allowing that, knowing that I have no tekken knowledge or cheese to rely on, so I'm happy I'm going to get battered for a bit), but I want to take baby steps to try and improve and learn fundamental skills. I've got a few things written down to try to work on, but at the moment there's too much overload to try and get it all at once and I have difficulty setting myself small achievable goals. I'm happy to just throw games for a few weeks to practice key skills, and have a list of things that that I could spend time on, but I was wondering if anyone could give me pointers on what either the most practical or enjoyable step I should take to learn 8 and Steve.

Is it better to simply just practice movement and concentrating on sidestepping, getting distance, and just trying to land jab strings all game and whiff punishing with 1+2 or blocking up and trying to read opponents moves and doing simple punishes at super low levels? I feel like I'm getting hit a lot by not just pressing a button too early or just opponents spamming lows a lot, and my brain hasn't learn the buttons well enough to not flow into panic spam, so I'd rather pick one tactic even if it isn't well rounded, and try to practive that element of the game.

His 10/11f punisher is 1,1,2, but has to duck cancel to be safe, and his 12f is either 2, 2 for a simple combo or 2, 1 and either back to go into peakaboo into flicker. Would it be better to just stick to 10f for everything and try to practice duck cancels until safe, or would it be better to practice a simple punish game, or using 2,1 and trying to use a flicker or peakaboo options? I'm not at the stage where my game knowledge is good enough to idenfity what punish fits what move (or even if an enemy is positive), but feel like trying to learn all of that at once is a bit much for one session at a go.

Is there anything I can simply do when ever he get's into Lionheart to avoid just taking a big punish, or is training my brain to go ub3 and 1 or 2 to try and counter hit a simpler response to program whenever he switches into LH?

You're in luck, some tech was recently unearthed that allows Steve to transition very quickly from Lionheart to Peekaboo so he's not getting smashed: https://www.youtube.com/watch?v=9DWYUPzOKZw

E: Sorry I don't know a thing about Steve other than this came out and some Steve players were excited about it.

DeadButDelicious fucked around with this message at 15:36 on Mar 10, 2024

wit
Jul 26, 2011

DeadButDelicious posted:

You're in luck, some tech was recently unearthed that allows Steve to transition very quickly from Lionheart to Peekaboo so he's not getting smashed: https://www.youtube.com/watch?v=9DWYUPzOKZw

E: Sorry I don't know a thing about Steve other than this came out and some Steve players were excited about it.

That actually is useful, lionheart is basically "ok now you can punch me back harder" stance if you're put into it from an attack.

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

wit posted:

I've come around to Zafina and her bODY_rEMIX/gOLDBERG_vARIATIONS ballet bullshit. Still find her confounding to play against though.

Yeah she's super cool even if she's not the the same as she apparently was in T7.

I stiIl have not had a Zafina mirror.

Also for as much early systems/online jank as this game has had so far, I still have only run into one obvious plugger and I'm bumming around low red ranks.

interrodactyl
Nov 8, 2011

you have no dignity

Weasling Weasel posted:

Due to mental health stuff, I took a few weeks away from games, and have come back this weekend to give it a go.

I decided to pick Steve up (Despite knowing he is beginner friendly OR particularly strong in 8, but I like the achetype) and watched 3 or 4 guides to get some basic ideas. At pre-green ranks I'm at around 20% WR currently (though I'm ok with allowing that, knowing that I have no tekken knowledge or cheese to rely on, so I'm happy I'm going to get battered for a bit), but I want to take baby steps to try and improve and learn fundamental skills. I've got a few things written down to try to work on, but at the moment there's too much overload to try and get it all at once and I have difficulty setting myself small achievable goals. I'm happy to just throw games for a few weeks to practice key skills, and have a list of things that that I could spend time on, but I was wondering if anyone could give me pointers on what either the most practical or enjoyable step I should take to learn 8 and Steve.

Is it better to simply just practice movement and concentrating on sidestepping, getting distance, and just trying to land jab strings all game and whiff punishing with 1+2 or blocking up and trying to read opponents moves and doing simple punishes at super low levels? I feel like I'm getting hit a lot by not just pressing a button too early or just opponents spamming lows a lot, and my brain hasn't learn the buttons well enough to not flow into panic spam, so I'd rather pick one tactic even if it isn't well rounded, and try to practive that element of the game.

His 10/11f punisher is 1,1,2, but has to duck cancel to be safe, and his 12f is either 2, 2 for a simple combo or 2, 1 and either back to go into peakaboo into flicker. Would it be better to just stick to 10f for everything and try to practice duck cancels until safe, or would it be better to practice a simple punish game, or using 2,1 and trying to use a flicker or peakaboo options? I'm not at the stage where my game knowledge is good enough to idenfity what punish fits what move (or even if an enemy is positive), but feel like trying to learn all of that at once is a bit much for one session at a go.

Is there anything I can simply do when ever he get's into Lionheart to avoid just taking a big punish, or is training my brain to go ub3 and 1 or 2 to try and counter hit a simpler response to program whenever he switches into LH?

If you are below green ranks, this is way too complicated. Find a good flowchart and run it over and over until people start adapting. Don't play high level Tekken by yourself. Your opponents are gonna mash and you are going to have to oppress them into not mashing. Learning a flowchart that works at your level will help you identify specific things to work on as you get better and the flowchart stops being as oppressive.

For Steve, this means doing WR2 (a plus frame heat engager) into a frame trap (ideally safe with good CH reward) until they start blocking the frame trap, and then do WR2 into a low or throw or WR2 again. See my previous post in this thread about that and go find the few Good Moves you want to abuse.

e: Here is a top level korean Steve doing this last night in a tournament: https://youtu.be/-huXy7wkBbQ?t=4m28s

interrodactyl fucked around with this message at 17:42 on Mar 10, 2024

CharlieFoxtrot
Mar 27, 2007

organize digital employees



PhiDX had a good guide to get to purple in his last video lol



I do think you should have some punishes down but deffo don't make it complicated, just have your 10f and use that for anything that isn't a whiff or stagger which you launch lol

Maybe it's different with "the Counter Hit King"


Edit: man, I "get hit for free" all the time especially at round start, i think i'm cleanly backdashing out then get owned by a power mid even though i feel like i'm holding back? lol

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
I suppose the only thing more irritating than having to wait six weeks to test the Zafina mirror out was finally getting the match-up and having them one and done.

wit
Jul 26, 2011
I found that I could interrupt the standing to peekaboo stance almost instantly and do the Ten Count and thought I was super cool. Am I tech now?

CharlestonJew
Jul 7, 2011

Illegal Hen
the advice you can take from the PhiDX video is basically :

Run your offence
Power Crush every time you are in a minus situation
Block on wakeup. Otherwise never block, backdash, or sidestep ever

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

CharlestonJew posted:

the advice you can take from the PhiDX video is basically :

Run your offence
Power Crush every time you are in a minus situation
Block on wakeup. Otherwise never block, backdash, or sidestep ever

But... this is exactly how it is even in Red.

I'm rapidly reaching the point where I think the balance of power of risk:reward for Power Crush is way too good. So many of them combo on CH, and the counters don't reward half as well.

Seltzer
Oct 11, 2012

Ask me about Game Pass: the Best Deal in Gaming!

Shockeh posted:

I'm rapidly reaching the point where I think the balance of power of risk:reward for Power Crush is way too good. So many of them combo on CH, and the counters don't reward half as well.

Power crush is too powerful and every character has too many. In T7 most characters had one ok PC and that was it. It wasn't a heat engager and you didn't have three. I think it, and a lot of other things, need to be addressed with heat. I played T6 online after 8 the other night and they really need to tone down the systems in 8. Takes away from the core of what tekken is supposed to be.

Seltzer fucked around with this message at 02:38 on Mar 11, 2024

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
I mean, I'm definitely throwing more to stop it, but of course that plays into the hands of your Kings/Victors etc.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Zafina has one decent powercrush that's locked behind stance (edit: ok 2 of them i guess) and her standing one was safe in 7 but now is -14 with a hella long startup lol

Edit: I keep forgetting that generic Heat Burst is one but literally everyone has that

CharlieFoxtrot fucked around with this message at 03:25 on Mar 11, 2024

Nazzadan
Jun 22, 2016



B3 is -14 now??????????????????????????

Revins
Nov 2, 2007





tune the FM in to static and pretend that its the sea
People putting the bears at absolute bottom tier hurts my soul, I feel like they're better than that. I am biased though, as I love da bearz

spiritual bypass
Feb 19, 2008

Grimey Drawer
I almost always lose to bears.

It's such a weird choice that Tekken tracks your win rate per stage, but not per character. I'd love to have a list of which characters I need to learn to counter the most. The bears would be near the top.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Nazzadan posted:

B3 is -14 now??????????????????????????



Lol yeah I know from the general norms of the game a safe mid powercrush is powerful but geez

I guess they wanted to make her heat buff more meaningful lol, she does have safe mid powercrush (* in heat) (**in stance)

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

spiritual bypass posted:

I almost always lose to bears.

It's such a weird choice that Tekken tracks your win rate per stage, but not per character. I'd love to have a list of which characters I need to learn to counter the most. The bears would be near the top.

Yeah, I’d really like per-character matchup stats.

Bears are just such a weird matchup that it’s more than just knowledge checks, it’s that their body type and shape means that things you can generally assume in terms of safe positioning and movement often aren’t. Also the whole character specialist thing past the messing-around ranks - if you find a red+ bear, watch out.

I fought the same Mighty Ruler Kuma twice over the weekend and considered it a marked improvement in the second set that I won a round.

Nazzadan
Jun 22, 2016



CharlieFoxtrot posted:



Lol yeah I know from the general norms of the game a safe mid powercrush is powerful but geez

I guess they wanted to make her heat buff more meaningful lol, she does have safe mid powercrush (* in heat) (**in stance)

I'm in shock right now this is literally the most baffling change out of all the 7 to 8 changes lmao

Char
Jan 5, 2013
After 110 hours I still have to find a main
smh

great big cardboard tube
Sep 3, 2003


Same boat, I have a pile of characters I enjoy labbing and get frustrated and washed with in ranked, and another pile I get bored labbing fast but enjoy winning a lot of easy ranked matches with. I still haven't touched half the cast maybe the unicorn I'm good at and like labbing is out there.

Good problem to have I guess all things considered.

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer
I’ve been using some casual sessions with a buddy who’s still trying to figure out their main to give a bit of a field test to some potential alt characters. Turns out I find Nina interesting. Go figure, might have to lab her a bit.

Artelier
Jan 23, 2015


great big cardboard tube posted:

Late update for you since I randomly saw it pointed out elsewhere: you can change controller settings in your Steam library to do exactly this on any device without rebinding the buttons themselves if you're on PC.

My Haute came in last night, really loving this thing so far, I'm still not a good player but now I'm a bad player who can very easily kbd and fast electric so I can spend more time learning other things.

The power...THE POWER

Thank you!! Just went online and hit alllll the electrics. Played a few Reina Ranked matches and hit quite a few of them, and since they were mostly reliable (still flubbed a few) I suddenly could "see" when to use it and whiff punished so much.

Char
Jan 5, 2013
I've spent some time with Leo. A real scrub killer within the realm of orange ranks.
It kinda feels cheap to fakeout f+4 into 4 | 3+4 | 3,4 | 1,2 but they ALWAYS fall for it.

And I don't know yet any launcher combos, I usually try to connect f,f+2 and that's it.

Char fucked around with this message at 13:19 on Mar 12, 2024

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

CharlestonJew posted:

the advice you can take from the PhiDX video is basically :

Run your offence
Power Crush every time you are in a minus situation
Block on wakeup. Otherwise never block, backdash, or sidestep ever

Ugggh quoting this again because it's been my entire night.

Oh, except for Lili's - They don't even bother doing the PC or Blocking bit.

FordCQC
Dec 23, 2007

THAT'S MAMA OYRX TO YOU GUARDIAN
It was stumbled onto while looking through SpaceBattles for stuff to post in the Weird Fanart thread.
*Pat voice* Perfect
My main only has 1 unique power crush and it's a high so I definitely agree that characters need fewer of them overall and possibly none should be mids outside of generic 2+3

Enthusiasm
Jul 11, 2010

NEVER go back for any reason.
Power crushing heat engagers have definitely been the "This is oppressive and I'm not sure how to reliably beat this" pressure point for me lately.

wit
Jul 26, 2011

CharlieFoxtrot posted:

Zafina has one decent powercrush that's locked behind stance (edit: ok 2 of them i guess) and her standing one was safe in 7 but now is -14 with a hella long startup lol

Edit: I keep forgetting that generic Heat Burst is one but literally everyone has that

I think she's the only character where you cannot button mash in a panic at all. When I was learning her all kinds of weird stuff happens if you just hammer different button combinations, I remember at one point she just got down into the low stance, turned around, then got on the ground like gollum and started scampering off in the opposite direction of the opponent.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



wit posted:

I think she's the only character where you cannot button mash in a panic at all. When I was learning her all kinds of weird stuff happens if you just hammer different button combinations, I remember at one point she just got down into the low stance, turned around, then got on the ground like gollum and started scampering off in the opposite direction of the opponent.

Yeah she owns (this is 7 but you can still do it)

https://twitter.com/tenomedia/status/1743740769239015641

Tortolia
Dec 29, 2005

Hindustan Electronics Employee of the Month, July 2008
Grimey Drawer

wit posted:

I think she's the only character where you cannot button mash in a panic at all. When I was learning her all kinds of weird stuff happens if you just hammer different button combinations, I remember at one point she just got down into the low stance, turned around, then got on the ground like gollum and started scampering off in the opposite direction of the opponent.

Yeah this is why I love playing Zafina

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WhatEvil
Jun 6, 2004

Can't get no luck.

Maybe this has already been posted ITT but in response to somebody posting "How should I learn?!" I thought this was a very good video:

https://www.youtube.com/watch?v=jqZndya05yg

It goes into some depth about how to learn to set you up for success in the higher ranks. You *can* just learn flowcharts or learn some character gimmick and combo or whatever and that might get you up to low red ranks, but then you're gonna have to relearn a bunch of poo poo because that's about when people start actually adapting to your bullshit and you can't get away with just flowcharting into the same moves every time etc.

Learning fundamentals is good. I was able to move from Garyu to Tenryu just recently, and I also beat a friend who's a Mighty Ruler recently only using Jack's B+1+2 because I've learned timing, blocking and movement way better than I did before.

Re: Combos. Honestly, I'm about to move into Mighty Ruler myself and I still don't really launch big combos. It's something I need to learn - when I can get launchers off, and the combos to go with them. I pretty much know one combo that gets 49 damage and it only works with one launcher, and even then I barely use it.

Of course, knowing and being able to execute launchers and combos is absolutely a good thing to be able to do, and not getting enough launchers off is a weakness in my play right now, but knowing spacing, move timing and range, movement, blocking and punishing are *absolutely essential* to beat players in the red ranks and above. If you start out wrong you can get into bad habits that will hamstring you later.

In my opinion, Jack is a really great character to learn because he's mostly poke-based. That means you *have* to learn when you can get small hits in to be any good with him, which sort of forces you to play in a manner where you're always considering what your opponent is doing or about to do at any given moment. I feel like that can set you up for success, vs maybe learning some characters where you can get away more with mashing etc.

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