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I want to say that with the Arc Thrower keeping the dynamic aiming circle over your target also helps, but don't quote me on that.Play posted:It's not a shotgun, it fires slugs. I failed to read the description and didn't understand that at first, thought it was an absolute trash weapon so yeah your shots in first person have to be exactly lined up with the dot to do any damage. But yeah a shotgun slug is basically just a big hunk of metal as opposed to the little metal balls in a typical shotgun shell.
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# ? Mar 12, 2024 21:37 |
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# ? Jun 3, 2024 13:53 |
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Warmachine posted:Where I'm less certain is if this affects the blue-beam call ins as well. No, or at least nowhere near to the same extent. Blue beams just make a bit of noise. Red beams text every enemy a selfie of you.
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# ? Mar 12, 2024 21:44 |
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https://i.imgur.com/UW2DYGN.mp4
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# ? Mar 12, 2024 21:45 |
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Cheap Shot posted:Red beams text every enemy a selfie of you. HOT HELLDIVERS IN YOUR AREA NOW
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# ? Mar 12, 2024 21:46 |
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Booyah
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# ? Mar 12, 2024 21:50 |
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I think I hate mortar sentries more than anything else. I'm really new, about level 10 and think the grenade launcher makes a great all-purpsoe support weapon while also bringing the EAT for emergencies. Otherwise I've got the laser robot thing and the plane airstrike. Any other decent weapons I should look into? E: more than happy to ditch the grenade launcher for something else, I really like EATs Ravenfood fucked around with this message at 22:05 on Mar 12, 2024 |
# ? Mar 12, 2024 21:53 |
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Ravenfood posted:I think I hate mortar sentries more than anything else. Mortar sentries are a kill yourself and your squad instantly button. It does exactly what it's meant to - target bugs. It doesn't care if those bugs are swarming you
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# ? Mar 12, 2024 21:59 |
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Ravenfood posted:I think I hate mortar sentries more than anything else. I don't remember the levels you get everything at, but the autocannon is also a really well-rounded support weapon. The shield generator backpack is still an excellent call-in that gives you more breathing room against both factions. Orbital railcannon is excellent for instantly deleting chargers and hulks while dealing hefty damage to bile titans. Orbital lasers can also wear down heavies as well as sweep up outposts or swarms. Those are the ones that jump to my mind as really solid picks in any loadout. And mortar turrets are great as long as you use them defensively and preferably against the bots. If you try to use them against bugs or try to assault into a position being mortared, you are inevitably going to get a shell delivered directly into your rear end in a top hat.
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# ? Mar 12, 2024 22:01 |
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Ravenfood posted:I think I hate mortar sentries more than anything else. look mortars have this handy sky trail showing where they're gonna go and it's always towards a bug so don't stand near bugs! easy! that said mortars get a lot better (like clear levels for you better) when you can drop an EMS field on said bugs, the EMS mortar + regular mortar is a stupid good strategy for defend the area encounters, especially if the group as a whole brings them. EDIT: 1stGear posted:And mortar turrets are great as long as you use them defensively and preferably against the bots. If you try to use them against bugs or try to assault into a position being mortared, you are inevitably going to get a shell delivered directly into your rear end in a top hat. this. offensive mortaring a bug nest or a robot factory is definitely going to rack up friendly kills, and the turrets always take charger aggro and get blown up super easy even with upgrades. this is pretty true of a lot of turrets but it's especially true of mortars. theysayheygreg fucked around with this message at 22:07 on Mar 12, 2024 |
# ? Mar 12, 2024 22:05 |
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If you stick an airstrike, orbital strike etc on a charger will it track the bug while it moves or will it only target the area where you first stuck the calldown?
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# ? Mar 12, 2024 22:07 |
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Arc Hammer posted:If you stick an airstrike, orbital strike etc on a charger will it track the bug while it moves or will it only target the area where you first stuck the calldown? It'll stick to the charger or whatever is moving. But it'll always go for a bile titan/charger/whatever is biggest first, which can actually be really annoying and it spends most of it's time tracking it instead of mopping up the ugly little bugs :edit: Thought you said orbital laser It'll track the calldown as it moves as long as it's stuck
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# ? Mar 12, 2024 22:09 |
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EMS mortars own and solve most of the team killing issues with normal sentries. I think they can technically still team kill when the mortar explodes but it’s a way smaller area compared to the normal one, and the slow is insanely useful.
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# ? Mar 12, 2024 22:09 |
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Cheap Shot posted:No, or at least nowhere near to the same extent. Blue beams just make a bit of noise. Red beams text every enemy a selfie of you. According to the devs, everything you call in attracts patrols to you, though they don't entirely seem to know how their game works so I wouldn't trust that 100%.
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# ? Mar 12, 2024 22:09 |
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In the first game it was super obvious that calling stratagems like support weapons attracted patrols, but in this game I’ve never seen enemies react to stratagems other than when I throw an airstrike pokeball right on top of them
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# ? Mar 12, 2024 22:15 |
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Mortar sentries are absolute killing machines. Drop one down and you can almost guarantee 50-75% of combat effectiveness will be gone. And as a bonus sometimes it kills a few bugs while it does this.
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# ? Mar 12, 2024 22:21 |
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Running the +radar ship upgrade and the +radar hexagon-whatever equipment buff and light armor with the scout trait (map pings function as radar origination points), I have seen patrols spawn offscreen/out of sight range and beeline toward a red beam stratagem before. I've also seen existing patrols do greater-than-90-degree pivots toward red beam calldowns even when they're beyond what should be reasonable aggro range. It feels like patrols have a much higher detection range and prioritization/aggro on calldowns than stationary/POI enemies do. POI enemies will pretty much just sit there unless you drop something directly in their LOS or close by. Tom Tucker posted:Mortar sentries are absolute killing machines. Drop one down and you can almost guarantee 50-75% of combat effectiveness will be gone.
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# ? Mar 12, 2024 22:23 |
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Where are the remote mining mortars???
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# ? Mar 12, 2024 22:30 |
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Played a few of the TCS defense missions, it seems friendly fire on the towers is the BIGGEST reason your status will get reset. When we swapped to full minefield loadout on the chokes and stopped bringing laser drone or MG turrets which routinely swept the tower you could pretty much engage the bugs normally and even their little attack damage wouldn't do too much to the tower.
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# ? Mar 12, 2024 22:30 |
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sushibandit posted:
they got napalm landmines, you could be that person
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# ? Mar 12, 2024 22:30 |
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LazyMaybe posted:Late response, but just in case you misunderstood something I grabbed a little slugger footage. ah my issue was never going into first person mode to aim ever
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# ? Mar 12, 2024 22:31 |
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Ghislaine of YOSPOS posted:ah my issue was never going into first person mode to aim ever imo u have done nothing wrong in this regard
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# ? Mar 12, 2024 22:32 |
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So do AC rounds to the face or forelegs do anything at all to chargers? They’re still this weird enigma to me that I’m trying to figure out beyond not just “headshot with EAT”.
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# ? Mar 12, 2024 22:33 |
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So Angel's Venture was my first planet and over the weekend it was sitting at about 50% liberated. When I logged in last night it was suddenly unavailable for missions and marked as 100% liberated. I feel like the meter telling you how much you contributed to the liberation is probably just a joke by the devs to emphasize how many dead Helldivers it takes to secure a fraction of an inch on a given planet. And then the map rotation hits and Super Earth declares a planet "liberated". Seems like a funny way to tie in gameplay rotations to the setting. Arc Hammer fucked around with this message at 22:35 on Mar 12, 2024 |
# ? Mar 12, 2024 22:33 |
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Arc Hammer posted:So Angel's Venture was my first planet and over the weekend it was sitting at about 50% liberated. When I logged in last night it was suddenly unavailable for missions and marked as 100% liberated. I feel like the meter telling you how much you contributed to the liberation is probably just a joke by the devs to emphasize how many dead Helldivers it takes to secure a fraction of an inch on a given planet. The Ministry of Truth would have you bring up fewer points such as these.
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# ? Mar 12, 2024 22:35 |
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sushibandit posted:We have normal and EMS mortars, but where are the napalm mortars!? let me huck fire at unpredictable directions and ranges for fun and liberty
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# ? Mar 12, 2024 22:38 |
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Bussamove posted:So do AC rounds to the face or forelegs do anything at all to chargers? They’re still this weird enigma to me that I’m trying to figure out beyond not just “headshot with EAT”.
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# ? Mar 12, 2024 22:38 |
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Arc Hammer posted:So Angel's Venture was my first planet and over the weekend it was sitting at about 50% liberated. When I logged in last night it was suddenly unavailable for missions and marked as 100% liberated. I feel like the meter telling you how much you contributed to the liberation is probably just a joke by the devs to emphasize how many dead Helldivers it takes to secure a fraction of an inch on a given planet. I'm pretty sure the devs were specifically messing with the numbers on Angel's Venture and the barrier planets this last week so they could set up for this new Major Order. The numbers on all of them were barely budging despite tens of thousands of players on each. Meanwhile, I'm not certain if they've deliberately cranked the amount needed on Malevelon Creek as high as it can go or if the community has just given up on ever liberating that planet.
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# ? Mar 12, 2024 22:38 |
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Laser drone is my best friend and also it seems that my best friend is very curious about what is inside of my skull. Gun drone isn't as curious.
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# ? Mar 12, 2024 22:42 |
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Gun drone however is extremely narcoleptic and must rest basically all the time
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# ? Mar 12, 2024 22:43 |
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So sleepy Until duty calls and it fires 10 rounds at a tank, then back 2 nap
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# ? Mar 12, 2024 22:45 |
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sushibandit posted:We have normal and EMS mortars, but where are the napalm mortars!? Screw that, what this game needs is some RotT drunk missiles.
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# ? Mar 12, 2024 22:47 |
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sushibandit posted:We have normal and EMS mortars, but where are the napalm mortars!?
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# ? Mar 12, 2024 22:47 |
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A sentry with two flamethrowers that just spins in circles
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# ? Mar 12, 2024 22:48 |
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Aipsh posted:It'll track the calldown as it moves as long as it's stuck this isnt true for air strikes at least. with the extra call down time modifier ive had a strike stick to a jumping bug, had it jump right beside me with the orb on it still and the strike hit back where it first sent the beam up. the blue item call ins do seem to track where the beacon is though
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# ? Mar 12, 2024 22:48 |
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DeadFatDuckFat posted:A sentry with two flamethrowers that just spins in circles Furioso Dreadnaught when?
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# ? Mar 12, 2024 22:49 |
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Flamethrower drone and/or flamethrower turret is also acceptable. What I'm trying to say is that there's a Third World Reagan posted:You are getting a drone that has a loud speaker on it, that is it sushibandit fucked around with this message at 22:58 on Mar 12, 2024 |
# ? Mar 12, 2024 22:50 |
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You are getting a drone that has a loud speaker on it, that is it It will just let you know how great super earth is
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# ? Mar 12, 2024 22:55 |
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Third World Reagan posted:You are getting a drone that has a loud speaker on it, that is it Patriotic workout music to stop slow debuffs.
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# ? Mar 12, 2024 22:58 |
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1stGear posted:The numbers on all of them were barely budging despite tens of thousands of players on each. Fenrir III was often within a 3-6 hours of liberating most days but lost a lot progress every night. The other barrier planets for terminids always had a negligible number of players on them at most (all?) times, in the low 5 figures. same with Malevelon Creek.
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# ? Mar 12, 2024 22:58 |
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# ? Jun 3, 2024 13:53 |
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Arc Hammer posted:So Angel's Venture was my first planet and over the weekend it was sitting at about 50% liberated. When I logged in last night it was suddenly unavailable for missions and marked as 100% liberated. I feel like the meter telling you how much you contributed to the liberation is probably just a joke by the devs to emphasize how many dead Helldivers it takes to secure a fraction of an inch on a given planet. A good DM always fudges the numbers a little. It's why they've got the big cardboard screen in front of them
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# ? Mar 12, 2024 23:00 |