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Played a bunch on the latest update with the spawn rate reduction on charger + bile titan. Feels fine, I actually didn't think the issue was the spawn rate, it was just people not knowing how to take out titans and refusing to coordinate. When I have played with a squad that communicates and we get a guy with backpack/supporting its a completely different game. I swear the people who complain about the railgun + spawnrate just want to put the shield on and go on their adventure. I feel like now you really gotta rely on your team more and I see way more defensive strategems like sentries.
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# ? Mar 13, 2024 01:02 |
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# ? May 27, 2024 00:39 |
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just had a mission where the game wouldn't count us as having entered the pelican so we had to just run out reinforcements and die to end it. I'm seeing bugs more and more often.
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# ? Mar 13, 2024 01:08 |
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The new 9 is like old 7 or something like that. Big kill streaks with clusters is cool and that but it is pretty easy now
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# ? Mar 13, 2024 01:08 |
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Do you get more samples on 9 vs 7?
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# ? Mar 13, 2024 01:10 |
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The new tower mission seems buggy, after barely managing to defend all 3 towers made out of paper as hunters flew over to swarm them, it told us to prepare the towers and to extract and then it swapped to defending the same tower again we already did.
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# ? Mar 13, 2024 01:10 |
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Tom Tucker posted:Do you get more samples on 9 vs 7? theres more super samples so if you can play 9s and want SS do 9s. I dunno about the overall amount of samples.
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# ? Mar 13, 2024 01:11 |
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Higher difficulties have increased numbers of samples of all types.
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# ? Mar 13, 2024 01:19 |
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Owl Inspector posted:just had a mission where the game wouldn't count us as having entered the pelican so we had to just run out reinforcements and die to end it. I'm seeing bugs more and more often. This can happen whenever anyone hits the landing pad with explosions or strategems. A 500kg/380mm can leave it sitting in what appears to be the same exact place but it just doesn't register entries anymore. It's similar to the bug where if you hit the shuttle with a hellpod everyone else outside looking at it sees it go flying and can then only extract if they can get to their model of it and get through the door in the back. I've seen it fly like 1,000m off into the ocean so extraction is completely broken more than you'd think. "Don't gently caress with the shuttle" as a rule fixes most of that.
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# ? Mar 13, 2024 01:19 |
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terminid tower suicide missions are spawning more bile titans than i've ever seen in my life.
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# ? Mar 13, 2024 01:25 |
Astrochicken posted:terminid tower suicide missions are spawning more bile titans than i've ever seen in my life. On what difficulty?
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# ? Mar 13, 2024 01:28 |
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BitBasher posted:On what difficulty? extra super duper hard
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# ? Mar 13, 2024 01:29 |
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Jerkface posted:theres more super samples so if you can play 9s and want SS do 9s. I dunno about the overall amount of samples. Yes the overall amount of samples increase. This is done by making more samples spawn anywhere they normally do. It isn't guaranteed on spawn of a mission map but it is a noticeable difference overall. A suicide spore tower might have 1-4 samples around it's base. Helldive usually has 6+. I've gotten 2 commons and a rare from 7 and 4 common 3 rare from a 9. Stalker lairs at 7 can have 2 common 1 rare and at 9 they can have 3 common 3 rare. It's not consistent and seems to be generated on a range so you might get a Difficulty 9 point of interest with lovely samples but in general there is a noticeable difference.
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# ? Mar 13, 2024 01:34 |
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I think the sample play is to play enough 7-9's for the small amount of super samples you need for the final upgrades and spam <7 for easier to scour points of interest and extract with 20-30 a mission on bug missions.
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# ? Mar 13, 2024 01:41 |
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I played one termicide mission and it was like a seismic scan mission except without any patrols, side objectives or bases. Just press the button, shoot the wave of bugs that spawns, move to the next button. There were chargers and titans and so on but with no distractions everybody was together and bugs are a joke if you have enough dps so there was zero issues. There wasn't any bile spitters (put bile spitters in every bug mission arrowhead) but there was nursery spitters so we were playing on kiddy mode, still higher than the baby mode of regular bugs. I didn't even notice if the objectives could take any damage, and if so where from. Works on my Super Destroyer. Just shoot the bugs. Maybe you're not believing in Managed Democracy enough.
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# ? Mar 13, 2024 01:52 |
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Played a tower defense mission and people not knowing what to do made it last forever and then my game crashed after we defended the 3rd tower. I have to say I can't actually complain about the game mode though because you literally just get to obliterate wave after wave of bugs and its quite satisfying. Chargers are an absolute joke now
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# ? Mar 13, 2024 01:58 |
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We did a suicide mission termicide tower and didn't see a single heavy enemy, so your milage may vary. The sound design in the game owns and the sounds the batteries and stuff makes own. Plus it looks cool, and is massive.
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# ? Mar 13, 2024 02:04 |
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Okay, the flamethrower is actually amazing for bug missions if you use it right. I've been running solo blitz missions on Suicide (7) to farm samples quickly and it's been indispensable for dealing with huge swarms. You have to run around clearing out any hunters that might leap at you from a pack with normal weapons first, but after that everything that's left (other than chargers) will largely just be armored bugs that march at you slowly that you can usually clear with a single magazine of just torching down the oncoming wave. Plus it's handy for clearing eggs in missions with those. Too bad I got DCed halfway through a mission twice in a row today so I haven't actually gotten to complete any runs yet though, seems like the servers are getting stressed a little. BastardySkull posted:We did a suicide mission termicide tower and didn't see a single heavy enemy, so your milage may vary. Yeesh, when the new mission type first came out I regularly had 2-3 bile titans active at a time, so maybe they finally tweaked something on the server end to bring the heavy spawns down like they meant to. Vanguard Warden fucked around with this message at 02:19 on Mar 13, 2024 |
# ? Mar 13, 2024 02:14 |
Turin Turambar posted:I see level 40-50 players using them,so I guess it's all about knowing when to use it and where to deploy it. There's a lot of 40-50 players who are loving terrible at the game because they spammed defense missions because youtubers said it was best.
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# ? Mar 13, 2024 02:28 |
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Vimeo told me it was the best tho
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# ? Mar 13, 2024 02:33 |
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Draupnir has the Extreme Cold condition, which makes the laser cannon pretty good! You can shoot for a while and it cools down quickly. One player can be a designated trash sweeper with it pretty easily.
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# ? Mar 13, 2024 02:40 |
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Owl Inspector posted:just had a mission where the game wouldn't count us as having entered the pelican so we had to just run out reinforcements and die to end it. I'm seeing bugs more and more often. In general I have noticed the pelican be finnicky, I have gotten stuck under it's wing while being prone.
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# ? Mar 13, 2024 02:40 |
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Rectal Death Alert posted:This can happen whenever anyone hits the landing pad with explosions or strategems. A 500kg/380mm can leave it sitting in what appears to be the same exact place but it just doesn't register entries anymore. the host had inexplicably dropped a 380mm on the extraction so that would do it.
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# ? Mar 13, 2024 02:56 |
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Rectal Death Alert posted:I am unsure of any changes to bile titans but I think Eagle 500 has always been a mysterious result for seemingly no reason. Everything is subjective though so there is no way to know unless the devs released actual data. The way they bounce between lovely and amazing makes me think they have some kind of projectile stats or ability to do critical hits.
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# ? Mar 13, 2024 02:57 |
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BastardySkull posted:We did a suicide mission termicide tower and didn't see a single heavy enemy, so your milage may vary. We got six bile titans on Extreme lmao. Impossible had three, ten chargers, and twelve bile spewers. At once. Not that it matters, a bile spewer instantkills them and they spawn on them randomly. I have no idea how this is doable with stratagem friendly fire on - a laser slightly grazed one and it instantly died lmao
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# ? Mar 13, 2024 03:01 |
One thing that kills me game after game are mortar turrets. If a teammate throws one down, you need to be like on high alert to never be near any enemy ever. They are basically team kill machines any time you don't see some enemies coming from a new direction.
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# ? Mar 13, 2024 03:08 |
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Rectal Death Alert posted:I am unsure of any changes to bile titans but I think Eagle 500 has always been a mysterious result for seemingly no reason. Everything is subjective though so there is no way to know unless the devs released actual data. The way they bounce between lovely and amazing makes me think they have some kind of projectile stats or ability to do critical hits. Explode it underneath the titan though, and it's a lot more likely to fry the fucker. I spend a lot of my time in high level group missions taunting bile titans and dropping 500kg bombs at my feet.
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# ? Mar 13, 2024 03:13 |
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i tried a level 7 bugicide mission earlier and it wasn't too bad, there were two bile titans and a handful of chargers but the random pubbie squad i was with got it done without much issue. then i tried it again later and 10 bile titans had spawned by the time we gave up on the second battery
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# ? Mar 13, 2024 03:16 |
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if people are failing, then hitting the button again before clearing out most of the bugs, that's gonna be a helluva death spiral. EATs are amazing on termicide missions. Just call them on cooldown near the battery towers, litter the ground with at rockets
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# ? Mar 13, 2024 03:27 |
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LazyMaybe posted:Since the bile titan's sacs are, to my knowledge, the same as charger/spewer weakpoints in that they take 10% from bullets and 100% from explosive... I wonder if bile titans can take more damage from 500kg if their sacs are still intact to get splashed by the bomb. Anecdotally I would probably agree that it's easier to 1 shot full health titans than it is the chewed up ones with the 500kg. I don't know what the mechanism would be but this makes sense if the damaged parts of it means less parts left with which to damage it. I can't count how many times I've had the Jason Voorhees titans that shrug off direct hits and keep coming when they are already completely wrecked in the same match I kill a fresh one with a near miss. I could just be hallucinating it but it does seem to happen enough to be noticeable.
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# ? Mar 13, 2024 03:28 |
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Did some tower defense on 9 and yeah, it seems like it gets a lot harder if you don't split up and blitz a couple before things get crazy. The spawns do seem to let up eventually though, two times we had to kill like 8+ bile titans before being able to get the last silo.
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# ? Mar 13, 2024 03:29 |
TheDeadlyShoe posted:EATs are amazing on termicide missions. Just call them on cooldown near the battery towers, litter the ground with at rockets I hadn't played for a while and brought some EATs on a bug mission today. It's nice one shotting chargers if you can hit the head.
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# ? Mar 13, 2024 03:31 |
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I feel like the higher difficulty bugicides are just "do you all have mechs y/n" This is insane lmao
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# ? Mar 13, 2024 03:31 |
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WarpedLichen posted:Did some tower defense on 9 and yeah, it seems like it gets a lot harder if you don't split up and blitz a couple before things get crazy. Imo this is because the termicides are like the evacuate scientists missions. There's a lot of patrols roaming around on top of and in addition to the mission spawns, including the ability to create breaches. This means difficulty can spike extremely high temporarily.
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# ? Mar 13, 2024 03:32 |
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Kind of want a kill X dudes mission but it's 30 minutes and it's just bug breach after bug breach and at the end of it we're like Charlie Kelly and his rat speech. Just a mountain of dead bodies After typing that I think I've played too much or not enough...
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# ? Mar 13, 2024 03:40 |
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Def liking the grenade launcher vs bugs
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# ? Mar 13, 2024 04:36 |
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BitBasher posted:There's a lot of 40-50 players who are loving terrible at the game because they spammed defense missions because youtubers said it was best. It is best when you random hell dive missions and you see they have the "meta" FOTM loadout and die multiple times and eat up reinforcements and then just leave midgame.
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# ? Mar 13, 2024 04:42 |
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I always assume those are the players leaving angry comments about how the game's too hard on reddit
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# ? Mar 13, 2024 04:52 |
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I feel like I really want a 5th stratagem, what are people bringing to their helldives these days? I'm feeling like I should bum a backpack or weapon off a teammate's extra cooldown to save a slot, if I can trust them to call it down.
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# ? Mar 13, 2024 04:52 |
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edit: nm misread
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# ? Mar 13, 2024 04:55 |
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# ? May 27, 2024 00:39 |
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LazyMaybe posted:Since the bile titan's sacs are, to my knowledge, the same as charger/spewer weakpoints in that they take 10% from bullets and 100% from explosive... I wonder if bile titans can take more damage from 500kg if their sacs are still intact to get splashed by the bomb. This makes so much sense. Ever since I started running under them with my autocannon and busting their guts I've been seeing a lot more survive poo poo they didn't previously.
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# ? Mar 13, 2024 04:56 |