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Quicksilver6 posted:Once a used magazine has been removed, it is NO LONGER DEMOCRATIC and must be disposed of. Then why can I pick up all those discarded EAT tubes hmm??
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# ? Mar 13, 2024 19:43 |
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# ? May 26, 2024 13:43 |
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Slamming an EAT into a Charger's face and having it actually die is a welcome change to the game. Those bastards were the scariest thing in the game for me and my group before this patch. Does anyone else on PC have the Friend Requests category just straight up missing? I don't know if it's ever worked but I simply don't have it there after confirming a request has been sent to me.
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# ? Mar 13, 2024 19:44 |
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Dead Like Rev posted:Yelling into the void trying to explain the difference between clip and mag is only going to lead to madness.
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# ? Mar 13, 2024 19:48 |
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Section Z posted:Autocannon is so cool that you can constantly just fire 1-2 shots into the sky to hit the 5 ammo left reload status, and still have more ammo than half the team! They literally said both the autocannon and grenade launcher are perfectly balanced as is and they're very happy with their performance.
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# ? Mar 13, 2024 19:50 |
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BlackIronHeart posted:Slamming an EAT into a Charger's face and having it actually die is a welcome change to the game. Those bastards were the scariest thing in the game for me and my group before this patch. My social tab and daily stuff takes a while to come online, so I just steam join on people.
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# ? Mar 13, 2024 19:50 |
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WoodrowSkillson posted:by reload cancel i mean stop the animation and give me back my partial mag if i accidentally hit the button. You can change reload to a long hold, double tap, etc.. instead of a tap in the options.
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# ? Mar 13, 2024 19:53 |
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Im going to try and make flamethrower work for me. I want to be a Hot Boy. Do you just not use it vs hunters? And how about big armored spitters, should I stick to Slugger there?
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# ? Mar 13, 2024 19:54 |
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Exodee posted:Neat, you can definitely find stacks of 100 super credits on the map: What difficulty?
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# ? Mar 13, 2024 19:54 |
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Last night I was experimenting with the whole "some stratagems stick to enemies" thing. On a bug mission I threw an EAT calldown into a charger...it stuck! The hellpod came screaming down, crushing the charger and killing it, success! Then on a bot mission I saw a tank coming out of a base we were hitting, I tried again, the hellpod hit the tank's turret dead center...without killing it, so now this tank is going around with my launchers deployed on its turret! I climbed thru the front, climbed the turret, grabbed one tube, went down behind it, turned around and shot at the vents, killing it. It was all awesome.
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# ? Mar 13, 2024 19:55 |
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skaianDestiny posted:They literally said both the autocannon and grenade launcher are perfectly balanced as is and they're very happy with their performance. ESPECIALLY any time I bring out the grenade launcher. "This is a safe distance from splash damage-wait gently caress"
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# ? Mar 13, 2024 19:56 |
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LazyMaybe posted:what on earth does that mean Older than your reg date Battlefield Bad Company 2 server /community that kind of formed around Battlefield games. Hadlock stole all the bitcoin, jihad jeeps. C4 apache tail rotors. Oh. And if you are out there Daveslash. Enemy light post spotted. BeAuMaN posted:What difficulty? 10 if I had to wager.
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# ? Mar 13, 2024 20:00 |
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Warad posted:I swear there's some instances when it reloads, you fire one shot, then suddenly the animation resets to the very end, and it reloads again, eating the previous mag. I can never reliably repeat though so hell if I know what does it. But every time this has happened to me was with the flamethrower, which shouldn't even have that mechanic. BeAuMaN posted:What difficulty?
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# ? Mar 13, 2024 20:02 |
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Warad posted:I swear there's some instances when it reloads, you fire one shot, then suddenly the animation resets to the very end, and it reloads again, eating the previous mag. I can never reliably repeat though so hell if I know what does it. There are 3 specific reload related bugs/interactions that have been driving me crazy: 1. As above, reload and go through the full animation but then you fire 1 shot and have to reload again. I don't know if this desync issue with the host but it happens semi-frequently. 2. Reloading and going through the entire animation but something interrupts it without on screen feedback and the gun remains unloaded, I end up having to hit reload again and usually my helldiver slams the charging handle/slide/whatever so clearly something interrupted the final bit. This happens a lot, and sometimes its from things like getting ragdolled/accidentally picking something up/interacting with an object, but I swear to god half the time I am just running around not doing anything and it happens 3. Interrupting a reload ON PURPOSE and then having to hit reload twice to get the gun reloaded. This happens: Press Reload -> oh poo poo bugs pull out secondary hose em down -> get primary/support back out -> hit reload -> helldiver "readies" gun but doesn't actually reload -> JESUS CHRIST RELOAD THE GUN SLAM RELOAD AGAIN -> helldiver begins reload animation where it left off finally This and hitting stim and my helldiver stabbing himself but not actually stimming are my biggest pet peeves, but I figure its probably related to anytime I do play with buddies they're on the east coast and im on the west so its latency/desync related but I dunno...
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# ? Mar 13, 2024 20:02 |
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skaianDestiny posted:They literally said both the autocannon and grenade launcher are perfectly balanced as is and they're very happy with their performance. So am I
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# ? Mar 13, 2024 20:03 |
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jokes posted:So am I the nade launcher and autocannon are good yes imo
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# ? Mar 13, 2024 20:04 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS Pretty sure I've posted here and not just lurked. Gang me up
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# ? Mar 13, 2024 20:04 |
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Worf posted:the nade launcher and autocannon are good yes imo I think the grenade launcher specifically could go for some cool variations considering the different grenade types. It's perfect, yes, but maybe an incendiary grenade launcher could be fun and cool
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# ? Mar 13, 2024 20:05 |
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https://twitter.com/caspervandien/status/1767978684839862703?s=46&t=I-gsjpvNkUNcOBofs8OOkQ
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# ? Mar 13, 2024 20:08 |
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jokes posted:I think the grenade launcher specifically could go for some cool variations considering the different grenade types. It's perfect, yes, but maybe an incendiary grenade launcher could be fun and cool Proximity grenades, Incendiary, Sticky, Thermite+Sticky variants would be great.
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# ? Mar 13, 2024 20:08 |
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What's the difference between an impact grenade launcher and a sticky grenade launcher
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# ? Mar 13, 2024 20:09 |
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jokes posted:What's the difference between an impact grenade launcher and a sticky grenade launcher If it's anything like TF2, setting up traps vs directly damaging enemies. Drop a big cluster where you know a mob is coming and be ready to wipe them out. Or whatever.
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# ? Mar 13, 2024 20:11 |
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jokes posted:What's the difference between an impact grenade launcher and a sticky grenade launcher I want to load up a chargers butt with like 6 stickies and blow them up all at once Also setting traps And stickies don't have the "bounce back off a hive guards face and blow me up" problem, they have a "stuck to a hunter's face who jumps on me and blows me up" problem which is an exciting new problem to have
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# ? Mar 13, 2024 20:11 |
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Surprised there isn't a remote-controlled C4 option tbqh https://www.youtube.com/watch?v=GUE9CV8WJ7g
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# ? Mar 13, 2024 20:12 |
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jokes posted:What's the difference between an impact grenade launcher and a sticky grenade launcher Whether you will frag yourself with shooting the thing right in front of you or shooting at the thing coming at you.
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# ? Mar 13, 2024 20:12 |
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Played a game with the Arc launcher with some goons last night. I only had one team kill with it as far as I know. I really like it but at the same time it's not as satisfying to use as some of the guns. I almost wish the arc graphic was just bigger or brighter or something. Make it feel a bit more chunky. Also the slugger is good but with the new changes it felt way to slow to fire to be useful against bugs. Take it every time against bots though.
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# ? Mar 13, 2024 20:12 |
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jokes posted:Surprised there isn't a remote-controlled C4 option tbqh
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# ? Mar 13, 2024 20:13 |
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Dead Like Rev posted:Oh. And if you are out there Daveslash. Enemy light post spotted. A while ago, the devs turned off the "random stratagem" condition where you'd chuck a strat and might get something at random. If daveslash ever got to fly the eagle, it would result in something similar. Or like trying to throw a strat into a jammed area, wondering if the game just ate your strategem. Or a new shrapnel rain strategem that's just daveslash's eagle parts crashing into the nearest tall object.
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# ? Mar 13, 2024 20:17 |
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jokes posted:I feel like I need night vision or a better flashlight, these night missions loving suck How do you even get a flashlight? I was playing a mission on the white planet and poo poo got so dark I could barely see anything for a bit, was so incredibly annoying I went straight to options and cranked up the brightness
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# ? Mar 13, 2024 20:17 |
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a fatguy baldspot posted:How do you even get a flashlight? I was playing a mission on the white planet and poo poo got so dark I could barely see anything for a bit, was so incredibly annoying I went straight to options and cranked up the brightness Some guns have flashlights.
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# ? Mar 13, 2024 20:19 |
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jokes posted:Surprised there isn't a remote-controlled C4 option tbqh
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# ? Mar 13, 2024 20:22 |
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Exodee posted:Yeah these would be a cool alternative to 500kg/hell bombs for blowing up hardened objectives. Not to mention that they were in HD1 already. A backpack full of Hellbomb Junior™ to throw at nests with a magic forcefield protecting it from everyone's grenades, support weapons, and strats might finally pry me away from the autocannon.
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# ? Mar 13, 2024 20:23 |
Huckabee Sting posted:Also the slugger is good but with the new changes it felt way to slow to fire to be useful against bugs. Take it every time against bots though. it's great at killing the medium bugs but now you need an anti-horde support weapon or teammate with one to handle the endless hunter spam
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# ? Mar 13, 2024 20:29 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS Oh hell yes sign me up!
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# ? Mar 13, 2024 20:32 |
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facialimpediment posted:A while ago, the devs turned off the "random stratagem" condition where you'd chuck a strat and might get something at random. Throwing the strategem in the hallway of the Titan carrier and wondering why nothing happened. Because it hit the top of the ship.
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# ? Mar 13, 2024 20:34 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS The gang tag looks great! Can you also remove my braid tuggers one please?
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# ? Mar 13, 2024 20:36 |
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Mode 7 posted:HELLDIVERS 2 THREAD GANG TAGS
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# ? Mar 13, 2024 20:37 |
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1stGear posted:DIVE DIVE DIVE HIT YOUR BURNERS PILOT! whoops wrong game
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# ? Mar 13, 2024 20:37 |
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Someone did a lot of interesting research on what influences how frequently patrols spawn: https://old.reddit.com/r/Helldivers/comments/1bdudf3/lets_talk_about_patrols_an_in_depth_analysis_of/ Notably, both loading screen tips about it seem to be lies: mission time has no influence, and destroying outposts slightly increases global spawn rate, but greatly reduces spawn rate near where the outpost was. Completing all primary objectives massively increases it, and being near the evac point (whether it's possible to evac or not) also massively increases it. Using a reinforce point sometimes massively increases it, but the effect seems very random. Sindai fucked around with this message at 20:57 on Mar 13, 2024 |
# ? Mar 13, 2024 20:48 |
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Dead Like Rev posted:Throwing the strategem in the hallway of the Titan carrier and wondering why nothing happened. Because it hit the top of the ship. strategem called STEEL RAIN that's just a kamikaze pilot yelling MY LIFE FOR DEMOCRACY as he flies between the legs and crashes into a tree, doing no damage
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# ? Mar 13, 2024 20:50 |
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# ? May 26, 2024 13:43 |
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Quicksilver6 posted:This game has surprising amounts of realism in some respects. I’m still pleasantly amazed it uses ammo measured by magazine (AS GOD AND DEMOCRACY INTENDED) rather than the puerile “unlimited mags as long as you have spare bullets” that even the Ghost Recon games use now , to my consternation. I like that autocannons break that rule due to how they work, so you can load two clips, but can't reload till one is finished entirely.
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# ? Mar 13, 2024 20:57 |