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Finally neural integrated a Nova... my fleet went from occasionally struggling with median bounties to taking on multi-capital bounties without sweat or losses* (*mostly, you know how it is). It's a great (double) fleet capstone, completely worth all the trouble and I haven't even tried out a Radiant yet. This is my first time trying neural link and it's great, I dunno why it took me so long.
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# ? Mar 12, 2024 23:57 |
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# ? Jun 10, 2024 12:49 |
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For me, Nova is better at what it does (eat whatever is in front of it) than a radiant, *if* it's player controlled. Under AI control, radiant all the way. Edit: idle thought: What's the point of midrange weapons? Generally speaking, I'm either trying to... 1: ...outrange and murder my opponents as they dash towards me, in which case 1000 is normal and 800 is barely tolerable. 2: ...ram and murder my opponents as my shield grinds against their hull, in which case I don't care what the range is as long as it's at least 100-200 I guess? At no point do I look at a weapon and say "Oh wow, (400-700) range! Just what I was looking for!" Is there a playstyle that makes this important that I'm just ignoring? Atopian fucked around with this message at 02:49 on Mar 13, 2024 |
# ? Mar 13, 2024 01:12 |
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5-800 + ITU is enough to reach most of the way across a big cruiser brawl to concentrate fire, and the midrange weapons are more flux efficient than the 900-1000 ones. It’s also a good range for fragile ships lategame, a dual phase lance tempest has a much better chance of reaching 6-800 range of a cruiser brawl, dealing efficient damage, and pulling back alive than doing the same with a Heavy Blaster.
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# ? Mar 13, 2024 13:34 |
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Yeah usually a mid range weapon is good in some way other than range. The heavy mortar for example has good shell caliber, low op cost and good flux efficiency, in exchange for middling range and poor accuracy. But stick them in fixed mounts or use several with ITU and you'll put out a lot of effective fire at the enemy line.
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# ? Mar 13, 2024 14:20 |
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400--700 is where all the scary energy weapons live. AM blaster, heavy blaster, ion pulser, plasma cannon, phase lance, if you see a fast high tech ship with these and some sort of movement ability sizing you up you're in for some trouble.
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# ? Mar 13, 2024 16:19 |
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Carcer posted:400--700 is where all the scary energy weapons live. AM blaster, heavy blaster, ion pulser, plasma cannon, phase lance, if you see a fast high tech ship with these and some sort of movement ability sizing you up you're in for some trouble. I think these are more than just outside of shield range because it lets phase ships fire and then finish the transition to phase space before the ship explosion can reach them
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# ? Mar 13, 2024 18:05 |
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Also I don't think there are any vanilla weapons below 400 range except for the vulcan and light machine gun. 400-700 range describes the majority of non-missile, non-beam weapons in the game.
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# ? Mar 13, 2024 19:20 |
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why does the game have the ITU and then the fake ITU thats as good if you build it in but never better
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# ? Mar 14, 2024 00:17 |
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Because you have to find ITU and big ships are bad without any range extenders.
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# ? Mar 14, 2024 00:22 |
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which is silly because you get the ITU within like 10 minutes of starting a new game, either by visiting a couple of stations or just taking a skill that's one of the best in the game to begin with
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# ? Mar 14, 2024 00:26 |
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OwlFancier posted:Also I don't think there are any vanilla weapons below 400 range except for the vulcan and light machine gun. 400-700 range describes the majority of non-missile, non-beam weapons in the game. I know (and thanks others for various suggestions, seem reasonable), my original position wasn't that they don't exist, just that their range didn't matter aside from above/below a couple of values. But, that's been revised given (stuff above).
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# ? Mar 14, 2024 00:34 |
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Pfft, targeting. In my day we did safety overrides on everything and got into range the old fashioned way!
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# ? Mar 14, 2024 01:31 |
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Benagain posted:Pfft, targeting. In my day we did safety overrides on everything and got into range the old fashioned way! That day is today. The only reason to stop firing is if the wreckage of your previous targets clusters too thickly around your current targets to allow a decent line of fire. A personal score I keep is "number of frigates crushed between my ship and the enemy when they thought they could get smart".
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# ? Mar 14, 2024 01:38 |
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Benagain posted:Pfft, targeting. In my day we did safety overrides on everything and got into range the old fashioned way! gun range doesn't matter if you are fast enough to fly in, dump your hammers and then explode!!!!
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# ? Mar 14, 2024 01:39 |
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New blog post came out, mostly focusing on simulator improvements. It also says the JRE will be updated to Java 17.
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# ? Mar 14, 2024 02:29 |
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At last!
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# ? Mar 14, 2024 02:47 |
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Yeah, the sim has needed an overhaul for awhile now and I'm glad it's getting attention. JRE going to 17 is also a huge plus. The worst part will be the wait: we're probably a year away from the next update
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# ? Mar 14, 2024 03:24 |
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I sincerely hopes he adds something like that target brick mod, just a huge hunk of armor with optional shields so you can test weapons against a controlled, consistent target. It'd be helpful for people who have never played the game and people who have 500 mods.
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# ? Mar 14, 2024 08:03 |
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And put the brick blueprint in loot tables.
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# ? Mar 14, 2024 08:09 |
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# ? Mar 14, 2024 08:41 |
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Something I've never seen put forward as a newbie tip is that remnant don't use emergency or full burn, so they're a lot less dangerous than other fleets if your non-boosting speed is faster then theirs. If you're burn 9 or 10 and there's a nav buoy in system you can run rings around them to get at the juicy stuff without too much danger.
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# ? Mar 14, 2024 13:55 |
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Carcer posted:Something I've never seen put forward as a newbie tip is that remnant don't use emergency or full burn, so they're a lot less dangerous than other fleets if your non-boosting speed is faster then theirs.
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# ? Mar 14, 2024 21:03 |
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Sometimes I Sustain Burn around Remnant systems flipping the bird. When I have all the fleets following me, I pull them out to the middle of nowhere and transverse jump. Then I can drop in on a jump point or gravity well and loot, or even take out their station while it is unsupported.
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# ? Mar 14, 2024 21:45 |
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Tuxedo Catfish posted:which is silly because you get the ITU within like 10 minutes of starting a new game, either by visiting a couple of stations or just taking a skill that's one of the best in the game to begin with The whole thing with unlocking modifications is kinda weird yeah. You spend the early game paying a cost premium to unlock mods and its something that basically disappears by midgame. It's especially weird in the context of built ins because an experienced player will end up just delaying their build ins so they can do the mods they want.
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# ? Mar 15, 2024 04:01 |
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In-universe justification for why civilian and, say, pirate ships have different (worse) mods. Also let's the player (fairly quickly) travel through those general quality categories. Not every development type has to last the entire game.
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# ? Mar 15, 2024 04:12 |
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I have like two inventory rows of unlearned hullmods that I never use and do not want my faction to use. I just sell the extras occasionally.
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# ? Mar 15, 2024 04:17 |
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Unless you are constantly fighting besides your faction fleets it won't really matter.
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# ? Mar 15, 2024 08:05 |
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I know. I keep them first because it unclutters the refit screen, secondly because unknown hullmods keep dropping as loot and they’re worth a chunk of change. The minor connotations for the rest of my faction only occurred to me when I was typing that post.
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# ? Mar 15, 2024 08:17 |
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Platystemon posted:Sometimes I Sustain Burn around Remnant systems flipping the bird. When I have all the fleets following me, I pull them out to the middle of nowhere and transverse jump. I just do the big signal ping, fly out in a direction, go dark and loop around them. They waste so much time searching for nothing.
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# ? Mar 15, 2024 10:59 |
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Carcer posted:I just do the big signal ping, fly out in a direction, go dark and loop around them. They waste so much time searching for nothing. I enter the system and start screaming "LOG OFF!" on the hypercoms to the inscrutable & deadly AI menace. Waiting in the shadows for the results of them to fly to the spot telling me how foolish I am and how they will never log off. Fool are they, as I slip by to steal their children to work in my mines.
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# ? Mar 15, 2024 11:48 |
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Another benefit is that if you do it right a few fleets are left behind, which you can now fight to directly enslave them to work in your mines.
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# ? Mar 17, 2024 11:32 |
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is there a mod that adds a ring to the middle of the left thruster? i swear i see it constantly.
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# ? Mar 18, 2024 03:17 |
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buglord posted:
You *could* just replace the exiting_hyperspace.jpg with your own illustration for instance.
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# ? Mar 18, 2024 04:32 |
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what is that man doing to space-time
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# ? Mar 18, 2024 05:20 |
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Scientists at the Academy spent cycles working on the math and this random gently caress off the street just bends over and does that without tearing anything?!
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# ? Mar 18, 2024 08:14 |
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Luddic Kirk
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# ? Mar 18, 2024 08:23 |
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Spend enough time out here and it becomes second nature. It's how I stretch when I dream. Not all of us get that. Lots do. Nachiketa Portside Interview Project, Ep.2
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# ? Mar 18, 2024 08:24 |
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Kitfox88 posted:Scientists at the Academy spent cycles working on the math and this random gently caress off the street just bends over and does that without tearing anything?! Maths is for nerds, just bend hyperspace to your will by being an AI.
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# ? Mar 18, 2024 08:59 |
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Cascade Failure posted:Spend enough time out here and it becomes second nature. It's how I stretch when I dream. Not all of us get that. Lots do. "What we have, Artemisia, is something that cannot be taut."
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# ? Mar 18, 2024 11:30 |
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# ? Jun 10, 2024 12:49 |
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"The Spacer pries open holy creation daily, and at each desecration our wholesale damnation looms. Our path is burden; our path is suffering. We shall face them with faith that our only redemption is final judgment."
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# ? Mar 18, 2024 12:25 |