Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
What will FFVIIRemake part 3 be called?
This poll is closed.
Return 9 9.38%
Revolutions 7 7.29%
Rescind 1 1.04%
Rental property 23 23.96%
Restoration 3 3.13%
Rebar 14 14.58%
Renegade 3 3.13%
Red XIII's party hour 36 37.50%
Total: 96 votes
[Edit Poll (moderators only)]

 
  • Post
  • Reply
DaveKap
Feb 5, 2006

Pickle: Inspected.



dopesilly posted:

the hack on apex is probably a PR stunt to give people a reason to give a poo poo about a poo poo game

poo poo on EA forever
Ah yes, one of the top 10 games played on Steam needed a PR stunt. Surely.

Adbot
ADBOT LOVES YOU

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
https://x.com/manliestdev/status/1769755648156451221?s=46

homeless snail
Mar 14, 2007

Kerrzhe posted:

i bought the funny alchemy game. the solution i initially came up with for this one was very stupid. and it made me angry
loaded up my save from years ago, here was my flare solution

Khanstant
Apr 5, 2007

This could be really fun. I've played games that just let you knock one little physics object around and spent way too long trying to get it over some hill or into a cutscenes to see if it stays.

Kerrzhe
Nov 5, 2008

homeless snail posted:

loaded up my save from years ago, here was my flare solution


what the. i thought you had to completely isolate the metal to upgrade it :negative:

here's another one that gave me a really hard time but i think im satisfied with it

verbal enema
May 23, 2009

onlymarfans.com
goddamn nerd games!

Jay Rust
Sep 27, 2011

For me with zachtronics games, after the easy tutorial levels eventually I get to a medium difficulty level that requires planning and i just say gently caress it

homeless snail
Mar 14, 2007

verbal enema posted:

goddamn nerd games!

Hwurmp
May 20, 2005


lol

haveblue
Aug 15, 2005



Toilet Rascal
ok you finally got me, I bought this and I can already tell I'm going to spend a tremendous amount of time on it

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
I don’t know why more devs don’t add gif export functions to their games. It’s ~free marketing~

Prop Wash
Jun 12, 2010



It’s a lot of fun and occasionally you’ll design something that is extremely satisfying. I also like that the game gives you a lot of feedback about how quick/efficient you’re being compared to other players, so if you had fun with a stage you can choose to keep iterating to boost your global ranking. It doesn’t do anything but it is cool!

You can also compare your solutions to your Steam friends, which I hated because I have physicists and mathematicians on my friends list

Kerrzhe
Nov 5, 2008

Prop Wash posted:

You can also compare your solutions to your Steam friends, which I hated because I have physicists and mathematicians on my friends list

this is why i turned the comparisons off, some of my friends have a shitton of hours in this and have like perfectly optimized machines and im like :mad:

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

Rinkles posted:

I don’t know why more devs don’t add gif export functions to their games. It’s ~free marketing~

On a related note, it was painful realizing that I had no use for Miles Morales' photo mode after the original Spider-Man had one of my favorite photo modes because I can't post them on Twitter anymore, so what's the fuckin point

I don't care about my Playstation friend feed

haveblue
Aug 15, 2005



Toilet Rascal
Console games don’t have to put any effort into video recording because Xbox and PS both have system-level video capture for free

Also most games aren’t suited to creating infinitely repeating sequences like this one is

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Waffleman_ posted:

On a related note, it was painful realizing that I had no use for Miles Morales' photo mode after the original Spider-Man had one of my favorite photo modes because I can't post them on Twitter anymore, so what's the fuckin point

I don't care about my Playstation friend feed

It’s an extra step (or two), but it’s not like you can’t share those shots anymore.

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

I don't have a PS5 yet so I can't do the app thing, no.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
I either sent a message with an image attached and downloaded it from the website or app (it might not work on the website anymore, not sure, haven’t used a PlayStation in a while), or just copied the images onto a USB drive.

Khanstant
Apr 5, 2007
The Switch made me connect to a Twitter account to be able to get animal screenshots off of it

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Waffleman_ posted:

That's just the power of the Inca People

https://www.youtube.com/watch?v=Deqzy_tifRU

I still think about "Gilles dutweeb"

Steve Yun
Aug 7, 2003
I'm a parasitic landlord that needs to get a job instead of stealing worker's money. Make sure to remind me when I post.
Soiled Meat
Ghosts n Goblins Resurrection is miserable

The paper puppet aesthetic sucks

The difficulty is like those super Mario torture levels. I don’t mind hard if it feels like it’s a skill issue but instead there’s a ton of traps that feel unfair and the only way to progress is to memorize where all the death traps are instead of exercising quick thinking

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I watched PJ Dicesare, a literal ghosts and goblins speedrunner, struggle with significant portions of Resurrection because it's hideously badly designed and some sections are nearly impossible even when incredibly skilled. also, bugs! You do not want significant bugs when a game is trying to be hard in the first place!

Vermain
Sep 5, 2006



i think devs tend to view the paper doll animation thing as an efficient means of cost cutting for getting properly animated sprites, but it on the whole tends to make games look worse. you need superb art direction to make it work ala ender lillies or dragon's crown, or else it just looks like a newgrounds game that somehow escaped the bonds of the early 2000s

if you're looking for efficient sprite production, i genuinely think some kind of 3D -> 2D pipeline ala dead cells is the way to go. there's some more setup required, but the results look unambiguously better

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

Kerrzhe posted:

also, it's my birthday

Happy birthday kerrzhe!

cheetah7071
Oct 20, 2010

honk honk
College Slice
I don't think there's anything inherently wrong with an action game where you're supposed to repeatedly try and fail sections and solve them like a puzzle, rather than having everything be sightreadable. Whether this particular game does it well is another question, but the idea of an action platformer that's basically unfair if you try to play it as a twitchy reaction game, and only becomes doable as you come up with strats over multiple attempts, is not an unreasonable one. That's basically the core of how classicvanias work.

Feels Villeneuve
Oct 7, 2007

Setter is Better.
the thing i generally don't like is the super meat boy-esque curve where you are expected to repeatedly fail, but "win" by nailing a good run once. it's hard to explain but it sometimes feels more like getting lucky than getting good if you pass a level

Jay Rust
Sep 27, 2011

i take no pleasure in being good at a video game

haveblue
Aug 15, 2005



Toilet Rascal
Same, I tend to feel that scenarios where you have to win through information you gain only by failing are unfair. It should be at least theoretically possible to one-shot anything by observation rather than luck

stev
Jan 22, 2013

Please be excited.



If I beat something in a game first time it's probably a sign that the game is too easy because I'm bad.

Owl Inspector
Sep 14, 2011

haveblue posted:

Same, I tend to feel that scenarios where you have to win through information you gain only by failing are unfair. It should be at least theoretically possible to one-shot anything by observation rather than luck

I agree, but I also think retrying something should waste as little of your time as possible and I wish super meat boy’s approach of reloading the level less than a second after you lose was way more common because it really does a lot to make repeated attempts less annoying.

cheetah7071
Oct 20, 2010

honk honk
College Slice
The play pattern I specifically like is like, where you reach a new room, maybe a bit damaged because you didn't do the previous room perfectly yet, and then it just seems overwhelmingly impossible. You die, but then sit down and think about what you could have done differently. To use castlevania examples, you might think: would this section be easier if I had the cross instead of the axe? What if I stood further back while fighting? What if I didn't jump? Should I switch to the other character here?

And then over the course of another few attempts, you figure out how the room works, which of your options are good here, and develop a plan. The level is sort of a rolling series of solved rooms, rooms you're still figuring out but can limp through with damage, and the room that still kills you. Each attempt, you push it back a little bit at a time until you've managed to limp through the boss and you're onto the next level, reseting it.

It's not really a play pattern you can get with designs that are supposed to be sight readable. If the way you react to a challenge is obvious on the first try, and you only die because it's hard to do, you never have that moment of thinking "hm, what could I do differently next time?", you already know what to do, and just need to do it better.

I think both approaches have their place in the toolbox of game design, and definitely completely disagree that if a challenge isn't sight readable, that's inherently bad.

Sakurazuka
Jan 24, 2004

NANI?

Feels Villeneuve posted:

the thing i generally don't like is the super meat boy-esque curve where you are expected to repeatedly fail, but "win" by nailing a good run once. it's hard to explain but it sometimes feels more like getting lucky than getting good if you pass a level

That's just me with every game

Gaius Marius
Oct 9, 2012

Crazy we already have a Balatro like with Bingle Bingle

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe

Gaius Marius posted:

Crazy we already have a Balatro like with Bingle Bingle

I don't know what changed but it stopped working on Steam Deck for me :( it's nowhere near as polished but there's some of that secret sauce in it for sure.

What other casino games can we balatrofy? We got slots, roulette, poker, the mahjong one coming up...craps maybe? Blackjack?

Jossar
Apr 2, 2018

Current status: Angry about subs :argh:

woke kaczynski posted:

I don't know what changed but it stopped working on Steam Deck for me :( it's nowhere near as polished but there's some of that secret sauce in it for sure.

What other casino games can we balatrofy? We got slots, roulette, poker, the mahjong one coming up...craps maybe? Blackjack?

They're working on it, chief.

https://store.steampowered.com/app/2400510/Dungeons__Degenerate_Gamblers/

homeless snail
Mar 14, 2007

im not excited for this fad

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

homeless snail posted:

im not excited for this fad

What you don't want a hundred low-effort clones like we saw with Vampire Survivors?

Hogama
Sep 3, 2011
For what it's worth, this one has been in development for a long time, too. Maybe not before Balatro started (since localthunk said it was in development for two and a half years), but it had builds before Balatro went into even closed playtesting on the dev's discord.

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe

Hell yeah!!

Nemo2342 posted:

What you don't want a hundred low-effort clones like we saw with Vampire Survivors?

Tbh I think that if this becomes a fad it will work out a lot better overall. I got into a phase of trying lots of random bullet heavens because they were all cheap as hell and it was pretty immediately visible which ones had something interesting behind them and which ones just wanted quick sales, and Balatro et al require more fundamental game design chops to get to that basic level of being playable. I'm sure there will be some low effort knockoffs but I don't think they'll do nearly as well.

Adbot
ADBOT LOVES YOU

homeless snail
Mar 14, 2007

this one gets a pass because i knew about it before i knew about balatro. unfortunately it will be branded a balatro clone and i dont think its gonna stand up to it

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply