|
Take a ride on the waterwheel!
|
# ? Mar 18, 2024 02:52 |
|
|
# ? May 16, 2024 17:43 |
|
nelson posted:Take a ride on the waterwheel!
|
# ? Mar 18, 2024 06:21 |
|
nelson posted:Take a ride on the waterwheel! This better not lead to an iron maiden on wheels that will eat us and teleport us to a volcano dungeon
|
# ? Mar 18, 2024 06:37 |
|
nelson posted:Take a ride on the waterwheel!
|
# ? Mar 18, 2024 20:18 |
|
Marked for Death posted:You attach the lantern to your Backpack and leap onto the paddle, nearly slipping and falling. The sound of the roaring water drowns out even the shouts of the Red Cowls but out of the corner of your eye you see them running around the catwalks that fill the cavern, trying to get into a position to shoot you down with the crossbows they wield.
|
# ? Mar 19, 2024 03:54 |
|
Drink the water and climb the shoom.
|
# ? Mar 19, 2024 04:41 |
|
nelson posted:Drink the water and climb the shroom.
|
# ? Mar 19, 2024 06:35 |
|
The water feels like a trap but what the hellnelson posted:Drink the water and climb the shoom.
|
# ? Mar 19, 2024 08:10 |
|
Drink the spore water and get high.
|
# ? Mar 19, 2024 14:46 |
|
nelson posted:Drink the water and climb the shoom.
|
# ? Mar 19, 2024 20:29 |
|
Marked for Death posted:You drink deeply of the waters and though the stream is icy cold, you soon feel a wonderful warmth spread throughout your body.
|
# ? Mar 20, 2024 02:04 |
|
The turn to x if you pick 1-2 sounds like it’ll be something really bad so kill trip vine first, then whip vine since it has low enough hp we might one shot it with a good roll and our axe bonus, then grip vine last
|
# ? Mar 20, 2024 03:12 |
|
Grip, then trip, then whip
|
# ? Mar 20, 2024 03:32 |
|
Whip first because we'll probably one-shot it Grip second and trip third because I kind of want to see what happens if we roll 1-2.
|
# ? Mar 20, 2024 09:33 |
|
Trip, then Grip, then finally Whip The possible sudden death is probably our greatest danger, and Grip could left us powerless.
|
# ? Mar 20, 2024 20:18 |
|
nelson posted:Grip Huntress: 19 Grip Vines: ENDURANCE 12 Trip Vines: ENDURANCE 8 Whip Vines: ENDURANCE 7 We roll: 5 Huntress: 15 Grip Vines: ENDURANCE 3 Trip Vines: ENDURANCE 8 Whip Vines: ENDURANCE 7 We roll: 1 Marked for Death posted:A tendril snakes out of the mud like a serpent, snaring your ankle. Three more vines follow. You are yanked off your feet and dragged with unnerving speed towards a space between two giant mushroom stalks. In the gloom you see a huge mouth opening, eager to receive you.
|
# ? Mar 21, 2024 01:58 |
|
Here's what we did in this run: How shall we proceed?
Tiggum fucked around with this message at 02:06 on Mar 21, 2024 |
# ? Mar 21, 2024 02:03 |
|
1 Try again, prioritize trip.
|
# ? Mar 21, 2024 02:25 |
|
nelson posted:1 Try again, prioritize trip.
|
# ? Mar 21, 2024 07:45 |
|
nelson posted:1 Try again, prioritize trip.
|
# ? Mar 21, 2024 10:47 |
|
1 - geek the
|
# ? Mar 21, 2024 10:51 |
|
nelson posted:1 Try again, prioritize trip.
|
# ? Mar 21, 2024 20:06 |
|
Huntress: 19 Trip Vines: ENDURANCE 8 Grip Vines: ENDURANCE 12 Whip Vines: ENDURANCE 7 We roll: 5 Huntress: 15 Grip Vines: ENDURANCE 12 Whip Vines: ENDURANCE 7 We roll: 7 Huntress: 12 Grip Vines: ENDURANCE 1 Whip Vines: ENDURANCE 7 We roll: 1 Huntress: 5 Whip Vines: ENDURANCE 7 We roll: 4 Huntress: 1 Marked for Death posted:At last the vines pull away from you, whipping wildly in the air, spraying green sap across your cloak. A roar comes from between the mushrooms and something of enormous bulk shifts in the shadows. You scramble back through the mud and flee the area before the creature can recover.
|
# ? Mar 22, 2024 02:30 |
|
Use 10 doses of the healer’s kit.
|
# ? Mar 22, 2024 03:18 |
|
Let’s just use 1, better save the rest for later Actual serious vote: nelson posted:Use 10 doses of the healer’s kit.
|
# ? Mar 22, 2024 05:52 |
|
nelson posted:Use 10 doses of the healer’s kit.
|
# ? Mar 22, 2024 20:45 |
|
Endurance: 11/25 Healer's Kit (used 10/10) Marked for Death posted:Shadows move around the edges of the fires in mesmerizing patterns. They lull you, reminding you of other campfires, shared with comrades in arms on the road to war. Then you notice that the shadows do not obey the light: they move on their own and have a deep quality to them, like sheets of velvet. When you see the barest of movement you react instinctively, dodging to one side, avoiding the sickle which comes flying out of the dark to embed itself in the rocky ground. A chain is attached to its base, leading to the hand of the horrible creature which now emerges into the firelight.
|
# ? Mar 23, 2024 01:59 |
|
Stay close to the fire. Stand our ground
|
# ? Mar 23, 2024 02:20 |
|
Wafflecopper posted:Stay close to the fire. Stand our ground Sounds reasonable.
|
# ? Mar 23, 2024 03:07 |
|
Wafflecopper posted:Stay close to the fire. Stand our ground
|
# ? Mar 23, 2024 22:42 |
|
Marked for Death posted:"Back to back and stay near the fire!" you call to Cathar. "Stand your ground and drive them off!" You do not have time to see if he follows your command before the first of the rats rushes you, its brethren close behind. Sewer Rat Mutants: 28 We roll: 3 Huntress: 8 Sewer Rat Mutants: 24 We roll: 8 Huntress: 8 Sewer Rat Mutants: 14 We roll: 8 Huntress: 8 Sewer Rat Mutants: 0 Marked for Death posted:The rats swarm in through the gaps in the pillars, far too many to kill. You cut two down - then four - then eight... your arm will tire long before their numbers run out.
|
# ? Mar 25, 2024 02:12 |
|
Ambrosia and Red
|
# ? Mar 25, 2024 04:17 |
|
Ambrosia and Blue
|
# ? Mar 25, 2024 13:58 |
|
nelson posted:Ambrosia and Blue Since blue was mentioned about five times during the start of this sequence.
|
# ? Mar 25, 2024 19:30 |
|
nelson posted:Ambrosia and Blue
|
# ? Mar 25, 2024 19:57 |
|
Wafflecopper posted:Ambrosia and Red Marked for Death posted:The red tiles spread from the floor to the walls and ceiling making it feel like you walk down the fiery throat of a gargantung beast. At last you come to a dusty room whose floor is made up of dozens of hexagonal blocks. In the center of each is carved a rune.
|
# ? Mar 26, 2024 01:57 |
|
This is the "how many demons" puzzle and (as Wafflecopper speculated) the human posing the puzzle is not a demon but it asks "least how many gathered to greet the Dark One", not "how many demons", so the human is included. The answer is 13.Marked for Death posted:You step on a zero and Cathar, by stretching out his legs, is able to stand on both a one and a three. As the third tile sinks into the ground, a secret door slides open across from where you entered. You dart for the opening and pull Cathar through, making it just before you would have been crushed. Morden: 30 We roll: 6 Huntress: 2 Morden: 20 We roll: 5 Huntress: 0 Morden: 11 This fight is theoretically winnable as a roll of 9 or 10 results in no damage to us, but it's certainly tough. Shall we retry till we win, skip it and proceed with the 5 Endurance we had, or play it out and carry on with negative Endurance? Or some other option?
|
# ? Mar 26, 2024 02:28 |
|
Edit: Actually let Cathar’s incineration of us be the canonical ending for this character and start over from the beginning. quote:Cathar holds out his hands and cries the words to a powerful spell of opening. Instead a wall of flame explodes from between his hands. It does not save your lives, but it does spare you the pain of being crushed to death by the walls a moment later. nelson fucked around with this message at 21:24 on Mar 26, 2024 |
# ? Mar 26, 2024 03:08 |
|
nelson posted:Use the ambrosia Marked for Death posted:As this is a battle of wills, you cannot benefit from bonuses from Potions, Poisons, or items, including Weapons.
|
# ? Mar 26, 2024 03:10 |
|
|
# ? May 16, 2024 17:43 |
|
Retry and sacrifice max endurance to reroll any rolls that will kill us. It only mentions spening max EP, not current, so it might be doable? e: oh it's only two choices per roll. Retry anyway and go negative if necessary
|
# ? Mar 26, 2024 04:49 |