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Private Speech posted:There's a couple different ones and I'm not sure if Grombar has any special ones, but I think only trolls cause devastation, the rest mostly add autonomy (and sometimes increase development too). Still kindof bad but not necessarily the worst, as long as you remember to decrease it later. Oh yeah, my bad, it was autonomy, not devastation. Mostly from goblins and orcs. Absolutely sucked because my two highest dev provinces were generating 0 income and manpower. Read event effects, folks!
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# ? Mar 20, 2024 16:22 |
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# ? May 24, 2024 07:16 |
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Tinto Talks #4 Not too much in this Dev Dairy, confirming that the types of government will be more or less the same, except for one thing... EU3 sliders are back, in incremental form!
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# ? Mar 20, 2024 17:07 |
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I resent Peasant Power -20% being in green
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# ? Mar 20, 2024 17:11 |
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I try not to get too excited for game releases but everything I'm seeing from there dev diaries is making me really hopeful. It looks like based on how they are presenting things here it won't be "Press button -> dev go up 1 and you get all the taxes from it". It will be more "Press Button -> wait as the modifiers scale up over some years based on some other stats you have". Drone Incognito fucked around with this message at 17:20 on Mar 20, 2024 |
# ? Mar 20, 2024 17:17 |
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Frionnel posted:Oh yeah, my bad, it was autonomy, not devastation. Mostly from goblins and orcs. Absolutely sucked because my two highest dev provinces were generating 0 income and manpower. Read event effects, folks! Autonomy isn't that bad, the increases don't come all that often so it's not an issue if you've got passive autonomy decrease (high crown land mostly) or are decreasing it manually. Plus having the opportunity to decrease it manually is super handy after absolutism comes in, since it's effectively a cost-free way to bump it. Almost like a reward at that point. The real issue is that decreasing autonomy is buried in province menus or macro builder.
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# ? Mar 20, 2024 17:43 |
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Sybot posted:EU3 sliders are back, in incremental form!
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# ? Mar 20, 2024 18:09 |
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I tried hacking the URL to see if there were any other regions but alas, just a bunch of other project dev diary headline images. Anyway, I'm seeing the color groups on this map as states. I am absolutely loving the terrain with all the blocked areas (some of them are lakes). I have to wonder how they will handle forts... I love seeing the passes through the middle of the Caucausus and the desert wasteland being close to the mountains in northern Palestine/southern Syria. I'm really hoping the terrain in the mountains and desert can truly make some places so painful to take that some little powers can last longer against big chunguses like the Ottomans.
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# ? Mar 20, 2024 18:16 |
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Hmm, just in this dev diary they have mentioned Legitimacy, Republican Tradition, Devotion, Horde Unity, Country Rank, Government Reforms, Estates, Parliament and Admnistrative Efficiency. I wonder what game will this be. (Simply officially announce it at this point, lmao)
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# ? Mar 20, 2024 18:42 |
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Sybot posted:Tinto Talks #4 "Not all countries are countries that are based on owning locations on a map though; more on that in later development diaries." What does it meeeeeeaaaaannn!?
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# ? Mar 20, 2024 19:15 |
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It might be trying to better represent tribes?
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# ? Mar 20, 2024 19:17 |
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AAAAA! Real Muenster posted:
What happened to Bulwar!?
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# ? Mar 20, 2024 19:17 |
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MonsieurChoc posted:"Not all countries are countries that are based on owning locations on a map though; more on that in later development diaries."
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# ? Mar 20, 2024 19:37 |
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I imagine it's that instead of countries being named based off of the location they live in they are based off of their ruling dynasty or something like that.
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# ? Mar 20, 2024 20:10 |
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Based on the new map posted, it is apparently no later than 1350. People keep finding small inconsistencies with 1337 but it's definitely in the right ballpark
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# ? Mar 20, 2024 20:11 |
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cheetah7071 posted:Based on the new map posted, it is apparently no later than 1350. People keep finding small inconsistencies with 1337 but it's definitely in the right ballpark I'm too lazy to try to compare them to maps of different dates though lol
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# ? Mar 20, 2024 20:18 |
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Apparently the country in the northwest of Anatolia is one the Ottomans (their eastern neighbor) annexed in 1345. So that's the upper bound
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# ? Mar 20, 2024 20:21 |
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MonsieurChoc posted:"Not all countries are countries that are based on owning locations on a map though; more on that in later development diaries." Apart from tribes and hordes, it might be merchant republics or theocracies, where you only actually own Venice, and then have ports and forts across the rest of the world, or you own Rome and have cardinals to do your bidding. Alternatively, given that it's in a paragraph talking about country names like '“Crown of Aragon,” “Kingdom of Sweden,” “Principality of Wales.”, it might be about forming countries, like any Muslim country with enough development being able to declare itself the Caliphate.
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# ? Mar 20, 2024 20:54 |
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I did think that the switch to smaller minimum size of territories might have to do with trying to represent port-and-fort colonization, or situations where people conquered one city and nothing else. Like how Macau and Singapore are tiny little provinces in eu4
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# ? Mar 20, 2024 20:59 |
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To be fair Singapore and Hong Kong aren't that small, 730 and 1100 square km land area respectively. Comparable to some of the euro territories easily. Macau kindof is though.
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# ? Mar 20, 2024 21:38 |
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Private Speech posted:To be fair Singapore and Hong Kong aren't that small, 730 and 1100 square km land area respectively. Comparable to some of the euro territories easily. Ceuta and the Portuguese factories along the African coast would be much better as cities rather than whole provinces (let alone the Venietian treatment as an Adriatic Atlantis)
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# ? Mar 20, 2024 22:30 |
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the world map they posted didn't have island venice. I do wonder if they'll have some sort of 'this location is essentially impossible to siege without a navy' modifier for it, which they could reuse in the netherlands
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# ? Mar 20, 2024 22:32 |
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There have been times too that chivalric orders have been non-territorial states.
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# ? Mar 20, 2024 22:45 |
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CommonShore posted:There have been times too that chivalric orders have been non-territorial states. There's arguably still one around today! The Order of Malta is kind of state-like; in that it can issue passports, and enter into diplomatic relations with countries, but it has no territory
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# ? Mar 20, 2024 22:48 |
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Very strange to have a hundred year overlap with CK. I'd love to know the rationale. I don't think the Late Middle Ages has ever been done particularly well in EU and EU4 made the correct choice to jettison most of it.
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# ? Mar 20, 2024 23:01 |
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one plausible speculation is that they're also ending earlier, moving the 1700s out of scope
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# ? Mar 20, 2024 23:05 |
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Do we have dev confirmation that this unnamed game is set on earth?
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# ? Mar 20, 2024 23:12 |
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cheetah7071 posted:one plausible speculation is that they're also ending earlier, moving the 1700s out of scope The Napoleonic era is popular enough in its own right they could probably make a game that covers whenever EU4 ends till V3 1836 (when V3 starts).
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# ? Mar 20, 2024 23:21 |
they should have eu5 go until 1788 and then expand vicky's timeline backward to 1789
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# ? Mar 20, 2024 23:29 |
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I’d guess most of all EU4 campaigns don’t last beyond 1700 (even once you throw out the million games that restart before 1445). the late game runs slow and is kind of monotonous to play anyway.
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# ? Mar 20, 2024 23:33 |
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I played to 1821 in my very first run when I was still learning the game and didn't really break away into being unstoppable until like 1750. Since then, nope. Even my one world conquest finished by 1707.
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# ? Mar 20, 2024 23:35 |
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Having a European endgame crisis of an alt-30 Year’s War and an Asian endgame crisis of “The Empire is collapsing” to cap off 250-300 years of gameplay and then just sandbox until a fixed end date of 1700 would work pretty well imo. then we can get a proper March of The Eagles 2 that goes up until Vicky times
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# ? Mar 20, 2024 23:45 |
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I play into the 1700s when my options for completing an achievement are either snake across the globe or wait for ignore coring distance.
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# ? Mar 20, 2024 23:52 |
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their metrics told them that people usually stop their games in the mid-late 1600s so they changed the start date to like a hundred years earlier so the game will end in the early 1700s and so people will play all of it
ZearothK fucked around with this message at 01:51 on Mar 21, 2024 |
# ? Mar 21, 2024 01:46 |
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Nobody plays Crusader Kings past 1300 too so might as well. Make March of the Eagles a main PDX title going from 1750-1836.
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# ? Mar 21, 2024 01:49 |
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Frionnel posted:Nobody plays Crusader Kings past 1300 too so might as well.
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# ? Mar 21, 2024 02:07 |
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AAAAA! Real Muenster posted:
Very similar to 1337 maps
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# ? Mar 21, 2024 02:22 |
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Here's a mockup of the political map in that image, following the solid black lines: And again, with what the person who made this assumes the countries are:
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# ? Mar 21, 2024 02:25 |
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I wonder how they'll stop Byzantium from eating Anatolia in the first 50 years.
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# ? Mar 21, 2024 02:33 |
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I still think a post-Battle of Varna start is the way to go.
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# ? Mar 21, 2024 02:43 |
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# ? May 24, 2024 07:16 |
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OctaviusBeaver posted:I wonder how they'll stop Byzantium from eating Anatolia in the first 50 years.
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# ? Mar 21, 2024 02:50 |