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hey mom its 420 posted:What kind of loadout am I supposed to take on bug missions now that the arc thrower is baned? man this sucks. I tried bringing back the stalwart and it was kind of fine, but took forever to kill bile spewers. and I'm really bad at using the grenade launcher, it just bounces off everything and I run out of ammo in 2 seconds. if you see a charger: E.A.T.! red brood commander: E.A.T.! destroyer shooting at us: E.A.T.! when you don't have any ammo: E.A.T.! even at extraction: E.A.T.! everybody else is dead: E.A.T.!
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# ? Mar 22, 2024 07:58 |
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# ? May 24, 2024 15:19 |
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you're preaching to the EAT choir, helldiver. maybe I just won't take a support weapon other than EAT and just use more eagles idk
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# ? Mar 22, 2024 08:00 |
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hey mom its 420 posted:What kind of loadout am I supposed to take on bug missions now that the arc thrower is baned? man this sucks. I tried bringing back the stalwart and it was kind of fine, but took forever to kill bile spewers. and I'm really bad at using the grenade launcher, it just bounces off everything and I run out of ammo in 2 seconds. Guard dog and Slugger takes care of everything except chargers and titans, which you have EAT for
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# ? Mar 22, 2024 08:09 |
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Flamethrower works well in bug missions - burn hordes around corners and take out chargers fairly quickly if you focus fire on a limb.
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# ? Mar 22, 2024 08:26 |
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hey mom its 420 posted:you're preaching to the EAT choir, helldiver. General purpose: Sickle, Senator, Impacts, Laser Backpack, EAT, Eagle 500, Railcannon Strike. +stim armor typically. Sickle + Laser Backpack gives you enough juice to cut down a lot of chaff. EATs lets you rip up Chargers, Impacts deal with Spewers. 500 solves a lot of problems, and railcannon primes Bile Titans to be EAT'd to the face. CC: Breaker, Redeemer, Stun Grenades, Autocannon, EMS Mortar, Eagle 500, Extra. +grenade armor. Breaker deals with small-mid level enemies. AC pops Spitters and can kill off chargers. Stun grenades are used to stop big targets to hit with the 500kg or earn some breathing room. Final slot rotates between low CD stuff like Gas Strike (closes bug nests, works well with stun/EMS), Airburst Strike (Chaff clean-up), Railcannon (Big nasty targets), Additional Sentries, Patriot Mech. Butcher: Breaker, Senator, Stun Grenades, Flamethrower, Supply Pack, EMS Sentry, Railcannon. Heavy +Stim Armor The additional health from the heavy armor buys you time while you're being attacked by crappy bugs or if you accidentally set yourself on fire to stim yourself and use the functional invulnerability to walk through groups of enemies, setting them ablaze. It's fun, something I used a lot on TCS missions or other close-quarters maps without bug holes as an objective. Stun sets up groups of bugs or chargers for easy flamer clean-up. If they ever add some sort of panic/stagger to the flamer to bugs I think it'll be a much better build in general, but I sidelined it because of the prevalence of hunter/bile spewer spam. Chaff Clear: Slugger, Redeemer, Impact Grenades, Stalwart, Supply Pack, EAT, Patriot. Medium Padded Armor. Stalwart with low RPM can let you fire for a very long time, chewing through piles of hunters or scavengers. Slugger gives you the punching power to knock out Hive Guards or Brood Commanders. Impact grenades kill Bile Spewers. EAT calldown and Patriot calldowns offer anti-armor and allow you to push through concentrated resistance at objectives. I take slightly heavier armor in this case as I usually need to stand my ground and chew through adds. Explosives: Slugger, Redeemer, Impacts, Grenade Launcher, Backpack, 500kg, Railcannon. +Grenade armor Slugger deals with most mid-tier enemies and can earn you space against Brood Commanders and Hive Guards while you reposition. GL lets you dominate Bile Spewers and close nests. Lots of impact grenades/stims lets you be highly mobile, raining explosives everywhere. 500kg and Railcannon are concessions towards armored hard targets. If I can't use eagle 500 or railcannon as fallback sure-fire anti-armor options I bring EATs (even with a support weapon), Patriots or Orbital Laser. Stun grenades are so good at immobilizing targets that you can even bring something like the basic Precision Orbital to deal with big targets. Stun them, throw the strategem, count to 2 and pop them with a second stun grenade, and the precision strike should bullseye them. Also on a slightly different note: I think a fun personal challenge would be a sort of iron man where you only get to take a strategem once until you fail a mission. So you can take your optimal (tm) loadout on the first mission, but three missions deep you're already asking tough questions about what your solutions to various problems will be. Sestze fucked around with this message at 08:36 on Mar 22, 2024 |
# ? Mar 22, 2024 08:28 |
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hey mom its 420 posted:What kind of loadout am I supposed to take on bug missions now that the arc thrower is baned? man this sucks. I tried bringing back the stalwart and it was kind of fine, but took forever to kill bile spewers. and I'm really bad at using the grenade launcher, it just bounces off everything and I run out of ammo in 2 seconds. Grenade launcher + Supply Backpack on bug planets is some of the most fun I've had at the top end difficulties. Infinite grenades!
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# ? Mar 22, 2024 08:29 |
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Reiley posted:Grenade launcher + Supply Backpack on bug planets is some of the most fun I've had at the top end difficulties. Infinite grenades! the only problem the grenade launcher can't immediately solve is a bile titan. it absolutely deletes everything else, including chargers when you figure out the technique for bouncing grenades under their legs and up into their giant glowing rear end. just take a railcannon strike for bile titans and you can deal with every possible threat by yourself. hell it actually can even kill a bile titan in a pinch, it just takes too long to be your default choice
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# ? Mar 22, 2024 08:38 |
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Waffle House posted:I would like to extend a second big thancc to the mod team for arduously slogging out this trend setting gang tag, it is divine. Yo i would love a gang tag cock hero flux posted:the only problem the grenade launcher can't immediately solve is a bile titan. it absolutely deletes everything else, including chargers when you figure out the technique for bouncing grenades under their legs and up into their giant glowing rear end. just take a railcannon strike for bile titans and you can deal with every possible threat by yourself. Anything the grenade launcher can’t fix, the autocannon sentry will take care of. Unless they changed them in the last week, it’s capable of putting down even a bile titan. armpit_enjoyer fucked around with this message at 08:50 on Mar 22, 2024 |
# ? Mar 22, 2024 08:46 |
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nice, thanks for the suggestions. I'm just too arc thrower brained and had no ideas for anything else. it'll be fun to try other stuff for bugs. for bots I'm AC all the way, plus two eagles and a random strategem. I sometimes pick the orbital precision strike just because I want to like it but it always lets me down
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# ? Mar 22, 2024 08:54 |
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To be specific about bile spewers: you either need something with good armor pen to kill the head(slugger/JAR/AMR), or something explosive to kill the sac(GL, autocannon, impact nades). So they're kinda flexible once you know how the work, there's always a place in your build you can fit in something for them.
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# ? Mar 22, 2024 08:59 |
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my go to is popping their rear end with a scorcher but then dying to hunters when they jump at my face
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# ? Mar 22, 2024 09:37 |
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hey mom its 420 posted:my go to is popping their rear end with a scorcher but then dying to hunters when they jump at my face I am trying to love the Scorcher. But even ignoring the ammo drying up fast or the self kill risks? It is a frustrating combination of "Suddenly unreliable" and "Even charger kills are unsatisfying" (But that one isn't the scorcher's fault) Against the bots, a lot of the time life is great! Devastator of all types die in 6 shots anywhere even when I hit the arms sometimes, and walkers die in 3 to the upper hull... Except when the game decides I can go gently caress myself and a gun devastator or even walker decides "Actually gently caress you not even 10 +direct scorcher hits is killing me". Even small bots that are one shot even taking one to the arm will decide to randomly survive one to the chest because ??? Bugs wise it is much bigger suicide risk, but bringing it to some basic charger hunts to be sure it kills them just reminds me... Twenty five count out loud loving seconds of bleedout is miserable oh christ why did I forget to change out of my slightly slow medium enforcer armor. Final insult to injury, it can't even pop open loot crates If the Scorcher was loving consistent in the turbo murder it would be great. But the fact I can't trust the drat thing to not decide it is actually firing nerf balls between hot streaks at the worst possible time is just, ugh. "Killed THAT devastator like nothing, didn't even TRY aiming for the face. Now it is your turn idiot... uh... oh no."
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# ? Mar 22, 2024 10:05 |
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I'm glad most people keep taking anti-tank, it lets me stick to being on swarm clearing duties. My current preferred anti-bug loadout is Stalwart + Rover drone + Impact grenades and either Slugger or Sickle depending on if I feel I need the Slugger's stun. Add on the Orbital Laser as a panic button and then an Eagle of choice (or the Railcannon if the 3 guys with anti-tank still aren't carrying their weight). I currently have no anti-bot loadout as the people I end up playing with never fight the bots even though they're my preferred enemy
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# ? Mar 22, 2024 10:12 |
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How good is the Stalwart against Hive Guards and the like? I'd start taking it, because you can reload it on the go, but I'm worried about losing the AP capability of the regular machine gun.
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# ? Mar 22, 2024 10:33 |
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armpit_enjoyer posted:How good is the Stalwart against Hive Guards and the like? I'd start taking it, because you can reload it on the go, but I'm worried about losing the AP capability of the regular machine gun. It's not particularly good, that's why I often take the Slugger as primary, but once they hunker down you can get around the side of them without letting up fire which is nice. Mainly when I have the stalwart I just focus on Hunters, Warriors, and all the other small trash so the other guys can take out stuff like that. Being able to reload on the move, the easier aiming, and the higher rate of fire more than make up for it in my eyes. Icedude fucked around with this message at 10:51 on Mar 22, 2024 |
# ? Mar 22, 2024 10:46 |
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my go to combo has been support weapon of choice + ac sentry + gatling sentry + big boomy of choice. the sentries are fantastic distraction options and can in combo shut down even the worst enemy swarms, big boom opens up any bile titans for further hurting, support weapon primarily has been the recoilless which i've gotten good at using solo but I also rock the flamethrower or hand held AC.
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# ? Mar 22, 2024 11:54 |
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AtomikKrab posted:my go to combo has been support weapon of choice + ac sentry + gatling sentry + big boomy of choice. When paired with the gatling sentry, the rocket sentry is a decent alternative to the autocannon one that's more specialised in murdering the big nasties.
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# ? Mar 22, 2024 12:04 |
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Darth Walrus posted:When paired with the gatling sentry, the rocket sentry is a decent alternative to the autocannon one that's more specialised in murdering the big nasties. I can prone to avoid my gatling and generally autocannon, Rocket does not respect flat.
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# ? Mar 22, 2024 12:23 |
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cock hero flux posted:... just take a railcannon strike for bile titans and you can deal with every possible threat by yourself. Who needs a slow orbital rail cannon when the GL lets you fearlessly walk up and pop their bile sack then bait them into a swipe or stompy dance for your 500kg or precision strike.
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# ? Mar 22, 2024 12:23 |
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My loadout has quickly standardized to Airstrike, 500kg Bomb, Energy Shield backpack, and then a support weapon based on mission type or group composition. The energy shield feels largely crucial vs bugs just for preventing the on-hit slow from a random hunter pounce that would otherwise lead to getting immediately swarmed and killed. The 500kg bomb is the single greatest heavy-killer in the game for me because on top of the two full uses on an extremely quick re-arm cooldown it can also blow up an entire pack of other stuff at the same time as one-shotting a bile titan (or in several cases, one-shotting TWO bile titans), with the added versatility of being able to use it to close bug holes in a pinch. The air strikes are a great tool for sealing bug holes or otherwise taking out destructible objectives while also serving as an option to clear huge packs of stuff that might even include heavies, and they're probably as close as I could get to running 500kg bomb twice. For the support weapon, if I'm running solo bug helldives I'll usually bring a flamethrower both for dealing with chargers quickly and also clearing huge grouped-up packs of the slightly tougher/armored bugs like hive guards very quickly with little ammo. Flamethrowers are also really handy for egg missions. If I'm running in a group with their own added damage output I'll typically run an arc thrower instead to deal with chargers (just 6 shots to the face each) and to whittle away tougher bugs at a distance before they can get close. I'm still sort of trying to figure out what to bring against bots as the arc thrower doesn't feel very effective against them and the flamethrower's range would get me shot up, but either the laser cannon or the AMR both seem alright for dealing with both hulks and striders from the front without needing to reposition (leaving tanks as the only thing strictly mandating a 500kg bomb to solve without being clear to flank). I've seen people vouch for the autocannon vs bots as the shield doesn't do a whole lot against constant bot gunfire anyway, but I haven't tried many solo bot missions to give it a real test.
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# ? Mar 22, 2024 12:43 |
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the advantage of the rocket over autocannon sentry is that it is meant to shoot the biggest targets first
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# ? Mar 22, 2024 13:02 |
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New glitch just dropped. Terminal went to 101% and got stuck, teammate acknowledged this then stopped moving and responding. I guess they disconnected but didn't leave the game, were invulnerable to melee and bullets but not explosions. The 4th guy was just stuck running in place across the map, didn't get that on the recording though. Seems as though all terminids also despawned when this happened. https://i.imgur.com/P8aAg14.mp4
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# ? Mar 22, 2024 13:15 |
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Section Z posted:Even small bots that are one shot even taking one to the arm will decide to randomly survive one to the chest because ??? Bot chest has more than 100 health. I assume the one shot happens because the explosion splashes something else. It's probably the center mass shots that are taking two. Source: I shot a bot in the chest with every gun in controlled circumstances and their health is somewhere between 101 and 110. Hats Wouldnt Fly fucked around with this message at 15:03 on Mar 22, 2024 |
# ? Mar 22, 2024 13:32 |
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I'm really trying to like the slugger as much as people are telling me it's great but something about it just isn't working for me. I think it might be the increased smaller bug spawns. Dealing with the chaff mobs is not a one man job anymore and having a slugger to pick off my share PLUS handling bigger things just feels less than ideal.
Retro42 fucked around with this message at 14:23 on Mar 22, 2024 |
# ? Mar 22, 2024 14:12 |
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I have been running the laser dog and flamer with the starting rifle against bugs and honestly it is great at thinning the herds and fighting everything but Bile Titans. I usually bring two eagles with it, but I think I'll replace one with EAT.
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# ? Mar 22, 2024 14:15 |
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Retro42 posted:I'm really trying to like the slugger as much as people are telling me it's great but something about it jut isn't working for me. I think it might be the increased smaller bug spawns. Dealing with the chaff mobs is not a one man job anymore and having a slugger to pick off my share PLUS handling bigger things just feels less than ideal. I think it's better against bots than bugs. It can work, but it's a single target weapon with relatively low rate of fire, in a horde environment. For shotguns I'd take the punisher or breaker against bugs. Or maybe the dominator if it's just about taking on medium bugs.
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# ? Mar 22, 2024 14:24 |
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I'm realizing I'm not getting a lot of value from my airstrikes. I usually only get 5-10 kills per drop which isn't nothing, but could be better. Certainly could be better with a GL or different strategem in their place. The way bugs bunch, especially while chasing I feel like strafing runs might be better? Or cluster bombs might have a bigger area? Or it's a skill issue and I need to get better at aiming them, which is certainly a possibility. I also suck at closing bug holes with them and rarely get more than one or two.
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# ? Mar 22, 2024 14:26 |
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For clearing bug chaff, the Eagle clusters are hard to beat. Low cooldown and call-in time, huge AoE (great for blasting your mates), tons of damage and 4 charges going up to 5 with the final Eagle upgrade. I tend to run them in groups who aren't interested in closing nests instead of the regular air strike.
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# ? Mar 22, 2024 14:29 |
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Ravenfood posted:I'm realizing I'm not getting a lot of value from my airstrikes. I usually only get 5-10 kills per drop which isn't nothing, but could be better. Certainly could be better with a GL or different strategem in their place. The way bugs bunch, especially while chasing I feel like strafing runs might be better? Or cluster bombs might have a bigger area? Or it's a skill issue and I need to get better at aiming them, which is certainly a possibility. I also suck at closing bug holes with them and rarely get more than one or two. Airstrikes primarily only really have the armor damage working for them. Cluster/strafing/napalm all have better coverage for racking up kills. Airstrikes however, will net you "some" kills but also potentially crack some armor on bigger bugs the others won't touch. Gotta use the Orbital Airburst if you want to rack up kills anyways. It's so slept on and I will never stop claiming it's superiority.
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# ? Mar 22, 2024 14:30 |
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I don't think the game is always very accurate in reporting stratagem kill streaks. That said, if you want to get consistently decent numbers, dropping an orbital airburst will do murder against either a breach or a chasing mass causes havoc. Because it pulses there's time for more to spawn/move into the area. I haven't used napalm or cluster bombs for a good while though so I'm not sure how they compare.
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# ? Mar 22, 2024 14:30 |
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Ravenfood posted:I'm realizing I'm not getting a lot of value from my airstrikes. I usually only get 5-10 kills per drop which isn't nothing, but could be better. Certainly could be better with a GL or different strategem in their place. The way bugs bunch, especially while chasing I feel like strafing runs might be better? Or cluster bombs might have a bigger area? Or it's a skill issue and I need to get better at aiming them, which is certainly a possibility. I also suck at closing bug holes with them and rarely get more than one or two. Eagle Cluster Bomb has the best AoE. Orbital Gatling Strike and Airburst Strike are good for suppressing bug breaches. Sealing holes is a job for the Grenade Launcher(or hand grenades, rockets, or Autocannon).
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# ? Mar 22, 2024 14:30 |
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Napalm is good for keeping them from chasing you after the drop happens by setting the ground on fire.
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# ? Mar 22, 2024 14:45 |
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I like the eagle strafing run for being so reliable and safe to use, though I rarely get more than 12 kills with it, it just softens a swarm up a bit
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# ? Mar 22, 2024 14:49 |
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Napalm is fantastic as a generalist strategem. It'll still close bug holes and does decent damage on impact to swarms, but can also soften up incoming with the fire left over.
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# ? Mar 22, 2024 14:54 |
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At higher levels (7-8) I’ve stopped bringing backpacks because after 5 minutes or so there’s usually 3-4 scattered around behind us I can double back and grab one of.
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# ? Mar 22, 2024 14:55 |
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I killed my first bile titan today. Shot it in the face with an EAT .
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# ? Mar 22, 2024 14:59 |
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Mesadoram posted:I killed my first bile titan today. Shot it in the face with an EAT . Now do it again
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# ? Mar 22, 2024 15:03 |
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Honestly tho when it does actually lock on I think the Spear might just be completely goated
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# ? Mar 22, 2024 15:04 |
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I personally dont bring the spear, but when I see people use it and it doesn't OHKO a bile titan it's a sad day. fake edit: it nearly never kills a bile titan ohko ime because aiming weirdness
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# ? Mar 22, 2024 15:11 |
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# ? May 24, 2024 15:19 |
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Aipsh posted:Honestly tho when it does actually lock on I think the Spear might just be completely goated as a recoilless rifle enthusiast right now, I can't loving wait for the Spear. Love popping some heavies as soon as they show up
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# ? Mar 22, 2024 15:11 |