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Fil5000
Jun 23, 2003

HOLD ON GUYS I'M POSTING ABOUT INTERNET ROBOTS

SchwarzeKrieg posted:

Messing with projectiles in games was always fun. I had a modded Xbox and made Halo’s assault rifle shoot Scorpion tanks instead of bullets, then stood on the bridge on top of Assault on the Control Room and rained tanks into the valley until the Xbox melted.

Nightmare Reaper has this as a mechanic, one of the possible weapon stats you can get is "random projectiles" and in the last day or so I have had an SMG that fires gigantic saw blades and a shotgun that fires flaming shuriken. Which I have kept because it also has the +1 attack stat so when I shoot both barrels at something they get hit by like fifty flaming throwing stars.

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Livo
Dec 31, 2023
I mention these two topics mainly because I was present on the old Black Mesa forums back in the 2000s, but the general subject/relevant quotes is an absolute pain to find: the archived Leakfree forums have no search function, the Internet Archive doesn't have many pages of the original forums fully saved & the useful community Wiki link (not the crappy fandom one) is broken. I am also a sad old rambling nerd with no life, so I figured I might post some archived links and info here for posterity, given the difficulty of searching older game development in the current Internet bot/SEO hellscape.

In both the 2012 mod and retail release, I noticed some improvements/differences with things like grenade use with the AI grunts, but not dramatic changes. I felt this especially the shotgun HECU, they felt identical to HL2 shot-gunners IMO. Since BM started as a free HL2 mod, many of the team left after the 2012 mod release, there's a ton of old technical debt that would be easier to re-use than rewriting everything etc, I would attribute this behaviour entirely to those factors. However, I'm a little curious, because I remember the Crowbar Collective team boasting on their forums about how HL2's AI behaviour was due to a mess of spaghetti code, so they spent a lot time rewriting it to be better than vanilla HL2. Specifically, they said:

https://web.archive.org/web/20160831175033/https://wiki.blackmesasource.com/Main_Page

https://web.archive.org/web/20160917062311/http://wiki.blackmesasource.com/HECU_Marines

quote:

Artificial Intelligence

Unlike some people usually think, the Marines do not use the AI from the Combine; however, they use some of the same behavior code (a separate code that can be used by more than one NPC). According to James Kane, the Marine AI "rely on behaviors more than the Combine, so not only other NPCs can share the behaviors, but we have cleaner code too". In comparison, the Combine AI is over 4000 lines of "spaghetti code" where the Black Mesa's Marine contains only 500 lines. [15]

The developers are using as much existing code as possible to avoid redundant code, but they also have implemented custom behavioral aspects which the Combine do not have. The code was built from scrach using Valve's default Behaviors [16]. Marines also use Source's response system to issue context-sensitive commands like the Combine soldiers in Half-Life 2 do [17]. This command is a pre-recorded sentence that is triggered when a special event happens, for example the sentence "poo poo, poo poo, MEDIC! poo poo!" when wounded.

What happened then? Did the team actually use their custom AI code in all their game versions, only for it to ironically perform very similar to HL2 anyway? Was the level design the real factor i.e. in custom maps, you feels quite different, but in the Black Mesa levels, it feels mostly like HL2? Or did they rewrite it in 2009, realise it wasn't working or didn't really feel different in-game, so they just went back to using entirely HL2's system for their released builds?

Fun random fact, the BM team also created their own Face Creation System in the late 2000s, instead of just re-using the random face feature already in HL2. Since I believe this technique of facial deformation wasn't widely used at the time (I think AAA games use a more sophisticated version of this nowdays), Crowbar Collective was a international team making a free mod & they did NOT have source code access at the time, it's very cool. Why did they go to all this effort trouble then? Unhappiness with the HL2 random face feature? A clever artistic choice to "replicate in spirit" the limited faces of the original Half-Life characters? They were double dared to?

https://web.archive.org/web/20161023014542/http://wiki.blackmsasource.com/Face_Creation_System

quote:

The face creation system in Black Mesa is a very sophisticated yet simple system that allows there to be a wide variety of faces with very little work but high visual fidelity. The system utilizes a base face mesh to derive phenomes and other core assets that drive the facial animation system. On top of this system, it uses an optimized set of face-shaping facial flexors in real-time to deform any given face into a pre-configured appearance. The result is that in real-time any given character in game uses a combination of face-flexors, textures and submodels to create a unique individual character. Because of this system the developers are striving to have every character in Black Mesa have a unique personality and face.

All of the following characters are created from the same base male head, which is shared across all male characters in the game. Configuration files are used to load in a unique character profile of facial flexes, skin and unique subobjects (such as helmets, glasses, and more)...

Granted, seeing HECU, guards & scientists all with the same base face model does feel a bit off. I don't know if they had to use the same heads for everyone in order for it to work (i.e. no "HECU only" or "Guard Only" model flags), or whether they just didn't bother making an extra head for the HECU. The point is, I'm an old man yelling at clouds who is curious about this things, but will probably never find out.

Bumhead
Sep 26, 2022

SchwarzeKrieg posted:

I'm probably about 2/3 through and running out of steam (eh? EH?) so I'm not sure I'll finish, especially given the reputation of Xen. Maybe I should've just tried Black Mesa instead since apparently it fixes a lot of the issues I have.

I bounced off Black Mesa pretty early, but if the reputation of Xen is a concern for you then I'm not sure how much Black Mesa would really solve for you?

I hear they straightened out some of the original Xen's rough edges but also made it way longer? Like, hours upon hours longer? To me that sounds like a nightmare and absolutely not what I'm looking for from an "improved" Xen.

Also HOT TAKE CLAXON but the OG Xen is fine. It's way less troublesome and way less long than some would have you believe. That said, if you're already not fully enjoying the Half Life experience then Xen probably has enough additional friction to top you over the edge towards dropping it.

Sir Lemming
Jan 27, 2009

It's a piece of JUNK!

LvK posted:

I bought Outlaws on Steam sale and, man, it's still absolutely one of my favorite FPSes of all time*, but even after editing the config to bump up the resolution, I'm getting sick of my monitors going black and blinking out when it tries to shift resolution between gameplay/menu/cutscene. Especially because I want to try and beat it again on "Ugly" difficulty, which is of course going to require a lot of loading games. I know that the game infamously never had a fully-finished source port, but are there any patches or edits that make it a bit less of a blinking madness?

No idea, but the guy who independently brought Dark Forces right up to the finish line (and then also helped Nightdive with their effort) is definitely working on Outlaws too.

Livo
Dec 31, 2023
Black Mesa's Xen is way, way too long and constantly recycles plug puzzles over and over. HL1's Xen isn't really that bad, apart from the first level of Interloper, and there's a quick shortcut at 5:57 that let's you go onto the much better second map in just a few seconds. It's very short compared to Black Mesa's Xen chapters, so it does work better IMO as a final story climax compared to Black Mesa's. Bumhead is right, if you're not really feeling Half Life currently, you'll probably stop playing at the Xen chapters. I love the truly alien, other worldly feel & utter isolation of the border world in the original personally.

Groovelord Neato
Dec 6, 2014


Quantum of Phallus posted:

Black Mesa is a soulless remake.

Correct.

Bumhead posted:

Also HOT TAKE CLAXON but the OG Xen is fine. It's way less troublesome and way less long than some would have you believe. That said, if you're already not fully enjoying the Half Life experience then Xen probably has enough additional friction to top you over the edge towards dropping it.

Original Xen is fine and I didn't know people hated it until years later.

Tiny Timbs
Sep 6, 2008

I loved the original Half-Life and I also loved playing through Black Mesa. I thought it was a great remake that brought a lot of new stuff appealing to someone like me who's played the original a thousand times. The intro to Xen was fantastic, but the quality fell off a cliff with Interloper and I don't know what the hell they were thinking with the Gonarch fight.

Arivia
Mar 17, 2011
Balls. They were thinking of balls.

Quantum of Phallus
Dec 27, 2010

Hell,

Barudak
May 7, 2007

I didn't like Xen the day I played it, so I would replay the game up until Xen quite a few times when my internet was down or whatever and I couldn't play the specialists or counter-strike

Squeezy Farm
Jun 16, 2009
half life rules

Turin Turambar
Jun 5, 2011



Black Mesa isn't really THAT different from Half life 1 as for one to be 'soulless' and other 'soulful' or whatever. I didn't like their Xen , but also that area was a weak point of the original, so...

Volte
Oct 4, 2004

woosh woosh
I didn't really like Black Mesa very much. Didn't get all the way through it though. I don't know if it's "soulless" exactly but it did feel like its intention was to impress/surprise people who have played Half-Life as opposed to having any kind of real creative vision. It is impressive though, I will give it that.

Bumhead
Sep 26, 2022

I will say I think Black Mesa is a really cool project on a number of fronts. I think it's cool they did it, got the opportunity to finish it, and I think it's cool that Valve as a company is not only OK with it existing but is happy to sell and promote it through their store. Like, good poo poo all round.

Personally I still just really like the original game, and not only tolerate but actively still really like 90's era PC visuals, so a 360-era visual remake (plus other tweaks) just did very little for me. A cool thing to exist and look at but.. when the mood strikes to play Half Life, I'm playing Half Life.

SparkTR
May 6, 2009
Did anything ever come of that group that were going to release the Halo 2 E3 demo as part of a MCC mod? They released Halo 1 beta content and then disappeared.

Guillermus
Dec 28, 2009



I really liked Black Mesa. Do I prefer it over HL? No. HL is one of my GOATs but I never liked OG Xen. Black Mesa is a great ride and at least their Xen was fun for me, even if too long. I treat them as separate games that I can play, not like an original release and a remaster where the latter makes the original totally obsolete.

John Murdoch
May 19, 2009

I can tune a fish.

Guillermus posted:

I really liked Black Mesa. Do I prefer it over HL? No. HL is one of my GOATs but I never liked OG Xen. Black Mesa is a great ride and at least their Xen was fun for me, even if too long. I treat them as separate games that I can play, not like an original release and a remaster where the latter makes the original totally obsolete.

Yeah, Black Mesa could never take that spot when Half-Life: Source already exists. :v:

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

SparkTR posted:

Did anything ever come of that group that were going to release the Halo 2 E3 demo as part of a MCC mod? They released Halo 1 beta content and then disappeared.

Their youtube channel and dev blog haven’t updated since last summer and there was no new stuff in last month’s MCC update. It might happen at some point but I wouldn’t be too surprised if the E3 demo never makes it. If all of Bungie in 2003-4 couldn’t make it into a real game, i kind of doubt a couple modders in 2020s can do so in their free time

Guillermus
Dec 28, 2009



John Murdoch posted:

Yeah, Black Mesa could never take that spot when Half-Life: Source already exists. :v:

Well, HL Source doesn't have a store page so it just exists on accounts that already own it :haw:

Quantum of Phallus
Dec 27, 2010

John Murdoch posted:

Yeah, Black Mesa could never take that spot when Half-Life: Source already exists. :v:

not anymore!!!

site
Apr 6, 2007

Trans pride, Worldwide
Bitch
Black Mesa is half life with better graphics (until xen when I tap out), and all I wanted out of Black Mesa was half life with better graphics so I'm generally happy with it.

DoombatINC posted:

I'd put the Metro games on that list, too

I've never played the Metro games before but have somehow ended up getting all 3 of them for free. But I have Metro last light complete edition on steam, which is unlisted in favor of last light redux, and i have LL redux on gog. Does anyone happen to know the difference between the complete edition and redux?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

site posted:

Black Mesa is half life with better graphics (until xen when I tap out), and all I wanted out of Black Mesa was half life with better graphics so I'm generally happy with it.

I've never played the Metro games before but have somehow ended up getting all 3 of them for free. But I have Metro last light complete edition on steam, which is unlisted in favor of last light redux, and i have LL redux on gog. Does anyone happen to know the difference between the complete edition and redux?

To my understanding, Redux has everything Complete has, plus revised graphical aspects. For Last Light Redux, the revised graphics may not be substantial, but include little things like new melee animations.

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





site posted:

I've never played the Metro games before but have somehow ended up getting all 3 of them for free. But I have Metro last light complete edition on steam, which is unlisted in favor of last light redux, and i have LL redux on gog. Does anyone happen to know the difference between the complete edition and redux?

Redux was a re-release of 2033 and Last Light with all the final updates / content, and with 2033 ported over to Last Light's tech

Jehde
Apr 21, 2010

I never had any problems with the original Xen, but I also don't have problems with first person platforming. I can understand why some people would hate it after so much ground to shoot grunts on before.

Guillermus
Dec 28, 2009



site posted:

Black Mesa is half life with better graphics (until xen when I tap out), and all I wanted out of Black Mesa was half life with better graphics so I'm generally happy with it.

I've never played the Metro games before but have somehow ended up getting all 3 of them for free. But I have Metro last light complete edition on steam, which is unlisted in favor of last light redux, and i have LL redux on gog. Does anyone happen to know the difference between the complete edition and redux?

I think all Metro games are worth playing at least once. I'd start with Metro 2033 and if you like it, Last Light then Exodus.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Yeah I love the Metro games. Unsurprisingly, Exodus gave me particularly strong STALKER vibes, and I ended up playing it in its entirety twice, which I rarely do with games like that.

Mordja
Apr 26, 2014

Hell Gem
Calling Black Mesa, a decade-long labour of love by a group of modders who so impressed Valve with their passion that they were given the go-ahead to turn it into a commercial game, "soulless" is a new type of Goon brain poisoning I don't think I've seen before.

Quantum of Phallus
Dec 27, 2010

It didn’t have souls mechanics

Milo and POTUS
Sep 3, 2017

I will not shut up about the Mighty Morphin Power Rangers. I talk about them all the time and work them into every conversation I have. I built a shrine in my room for the yellow one who died because sadly no one noticed because she died around 9/11. Wanna see it?

Jehde posted:

I never had any problems with the original Xen, but I also don't have problems with first person platforming. I can understand why some people would hate it after so much ground to shoot grunts on before.

It's like gordon gecko said: ground is good

Tiny Timbs
Sep 6, 2008

Mordja posted:

Calling Black Mesa, a decade-long labour of love by a group of modders who so impressed Valve with their passion that they were given the go-ahead to turn it into a commercial game, "soulless" is a new type of Goon brain poisoning I don't think I've seen before.

I dunno what a "soulful" remaster is supposed to be. Felt great to me; elaborating on things that made sense without stepping on the original vision. Maybe people wanted it to be more like a different game.

Grimthwacker
Aug 7, 2014

Half-Life's gunplay (series in general) is much more palatable with MMod. I had a lot of fun using that with the original. But yeah, Half-Life's one of those "you had to be there" experiences that influenced the industry so much.

Final boss still blows chunks though. Black Mesa's version was so much better.

Convex
Aug 19, 2010
Any FPS boss that isn't just a big enemy you can blast until its dead is bad imo. The Icon of Sin sucks as a boss, for example. Nice design tho

Angryhead
Apr 4, 2009

Don't call my name
Don't call my name
Alejandro




https://www.humblebundle.com/games/back-with-vengeance-best-boomer-shooters
Ultrakill
Turbo Overkill
Forgive Me Father 2
Deadlink
Prodeus
Quake II
Postal: Brain Damaged - Connoisseur Edition

For like 18 bucks? 16.46€ for me.

Convex
Aug 19, 2010

Angryhead posted:

https://www.humblebundle.com/games/back-with-vengeance-best-boomer-shooters
Ultrakill
Turbo Overkill
Forgive Me Father 2
Deadlink
Prodeus
Quake II
Postal: Brain Damaged - Connoisseur Edition

For like 18 bucks? 16.46€ for me.

Worth it for Ultrakill and Turbo Overkill alone. I haven't played Postal: Brain Damaged yet but heard good things. Also having finally finished Prodeus recently, I quite enjoyed it so that's worth a go as well.

Gaspy Conana
Aug 1, 2004

this clown loves you
Zane didn't want Slayers X in that bundle because they misspelled vengance

ExcessBLarg!
Sep 1, 2001
I'm having a hard time with the "Boomer Shooter" label applied to Quake II, but that's probably just me.

The 7th Guest
Dec 17, 2003

when will someone make a Bubblegum Crisis FPS, then it could be sold in these bundles

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

ExcessBLarg! posted:

I'm having a hard time with the "Boomer Shooter" label applied to Quake II, but that's probably just me.

If Half-life is boomer, Quake 2 is certainly boomer

ExcessBLarg!
Sep 1, 2001

skasion posted:

If Half-life is boomer, Quake 2 is certainly boomer
I wouldn't call Half-Life one either.

The term (as I interpret it) specifically refers to modern games done in the style of early FPSes, both informed by them and often parodying them to some degree. Whereas contemporary early FPSes are just, early FPSes.

I recognize that genre labels are fluid though.

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skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

ExcessBLarg! posted:

I wouldn't call Half-Life one either.

The term (as I interpret it) specifically refers to modern games done in the style of early FPSes, both informed by them and often parodying them to some degree. Whereas contemporary early FPSes are just, early FPSes.

I recognize that genre labels are fluid though.

Even calling it a genre is a stretch I think, it’s just semi-ironic joke to the effect of “haha old people”

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