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moths
Aug 25, 2004

I would also still appreciate some danger.



Failson posted:

Gimme all the trench coat dorfs.

Did I miss an announcement, or was there nothing for Legions Imperialis?

Great tiny mans and tanks!

There's a blurb that Mechanicum are on the radar for Heresy, but it remains unclear if that means big or little or both.

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Muir
Sep 27, 2005

that's Doctor Brain to you
I have both GSC and Votann armies, so the next box is a no-brainer for me.

Bug Squash
Mar 18, 2009

Other than getting the option of a Primarch, the Brood brothers seem a lot less cool than the Wyrm Cult, but that's my personal taste. I think it'll be a skip for me too, but I can still see other people being interested in either if thr two teams.

Professor Shark
May 22, 2012

Am I seeing it right that they could double for a Guard team?

CHOAM
Mar 13, 2022

Local community doing a blood bowl league once again (hopefully I can stick around the entire thing this time) and I'm already getting my rear end beat with 2 guys on miss next game as Nurgle! Nuffle truly is a blessing.

First game is always a funny reminder that cage is king

Bug Squash
Mar 18, 2009

Professor Shark posted:

Am I seeing it right that they could double for a Guard team?

I'm prepared to be corrected, but I think it's Cadian Shock Troops plus an upgrade sprue for more specialists, wrinkly heads and extra arms. It could probably proxy into or from Vet Guard extremely easily.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


SuperKlaus posted:

They got none of that Warhammer 40k excess in their design.

Different tastes, but I appreciate narratively that the Leagues seem to be one of the only factions that seem to have their heads on straight, and that they favor practicality over ornamentation. Plus, the basic sculpts have allowed for some really cool kitbashing.

Muir
Sep 27, 2005

that's Doctor Brain to you

Bug Squash posted:

I'm prepared to be corrected, but I think it's Cadian Shock Troops plus an upgrade sprue for more specialists, wrinkly heads and extra arms. It could probably proxy into or from Vet Guard extremely easily.

I'm wondering if it's just the old GSC Brood Brothers Cadian upgrade sprue that's been around since they launched, or a new one.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
Definitely a new one, the old one didn't have helmuted options, the head ridges are less pronounced than the older kits and the outlaw scarf style wasn't a thing when the last upgrade sprue came out.

Lostconfused
Oct 1, 2008

https://www.warhammer.com/en-CA/shop/Genestealer-Cults-Brood-Brothers-2019 looks like an old sprue for old cadians.

This looks like a new sprue for new cadians.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

Triskelli posted:

Different tastes, but I appreciate narratively that the Leagues seem to be one of the only factions that seem to have their heads on straight, and that they favor practicality over ornamentation. Plus, the basic sculpts have allowed for some really cool kitbashing.

Same, I love that the GW designers didn’t just make them pure fantasy dwarfs in space. All the notes are there, just tempered by that utilitarian sci-fi feel. They have the runes and the knotwork but only in a few places. They have beards but not overflowing ones so they still fit in the space suits. It’s all surprisingly restrained for GW.

These new dudes rock. Love the leather coats and the shades, love the revolver-shotguns that are somehow still pump action, love the beanie and the ushanka.

The new WHU warband of flagellants who’ve caught overspill from Stormcast lightning looks fun too. The reception seems to have been mixed online but I like how they’re carrying on the Discworldification process we saw with some of the Cities of Sigmar releases.

Genghis Cohen
Jun 29, 2013

H.P. Hovercraft posted:

i'm going to get it so i can use them in necromunda and also the terrain

Yeah I could definitely use a couple of those generators for Necromunda. I wonder what height the pipes would need to be built at to look connected to those ports in the sides.

The double pistol trench coat guys are also 100% necromunda fodder.

SuperKlaus
Oct 20, 2005


Fun Shoe

GhastlyBizness posted:

It’s all surprisingly restrained for GW.

Exactly my issue. I could go somewhere else for operators in trench coats. They don't necessarily need to ape fantasy dwarves...


...although I do love this...

...but they should turn up the dial of distinctiveness some more. The Votann society is extremely big on family and history and guilds in the fantasy dwarf style, right? Shouldn't these guys have prominent and proud heraldry? And the society is controlled by artificial intelligences, isn't it? How about these guys get some obvious cybernetic implants on their heads for hearing their machine gods' dictates? And those AI are possibly going Paranoia-style insane, aren't they? Can we reflect that in the designs somewhere?

(to the extent this sounds like Adeptus Mechanicus territory, yeah, it does, but that's what GW wrote far as I know and I'd rather have infringement on AdMech style than minimal style)

I'll grant you revolver pump action bolt shotguns are the correct level of silly. They just need sweet filigree on 'em.

Hey, I'm noticing the two-pistol dwarf has glowing blue eyes. What's he got going on, you think?

Cease to Hope
Dec 12, 2011

berzerkmonkey posted:

It's kind of a bummer that the war bands aren't more balanced out of the box. I think that would make for a much more enjoyable game for newcomers. Obviously, you have the other formats to tweak and hone a deck, but it would be nice to be able to pick up a new starter and get back into it and introduce my girlfriend to the game without one of us being at a disadvantage simply because of the disparity between the core decks.

gnarlwood was an infamous outlier, and you can't get it for love nor money any more anyway. every other starter i've tried has been fine out of the box in rivals mode. even wyrdhollow is nicely balanced out of the box, even though both teams are top-tier in both rivals and nemesis.

berzerkmonkey posted:

I'm with you in that the kruleboyz do nothing for me, other than it's GW seemingly trying to move in more of an LOTR direction? Whatever the case, I don't care for them at all.

i do like them a bit when they don't get too fancy. the lean, hungry, cruel, and kinda stupid look of the basic rank and file are nice. it's just when they get fancy and overdesigned that they falter, and that's like every unit except their useless spearorcs.

or, in the case of the other kruleboys WHU team, daggok's stab ladz. who look better (except for daggok himself) but are not great. i was going to get to xandire's truthseekers but lemme talk about why the stab lads are bad but kinda good but still bad.

daggok's stab lads are a four-orc team of well-rounded fighters, exploring the dungeon to decapitate people to steal their brains or something? idk, doesn't matter. they have a plan but it's dumb but they're orcs so it's fine. and that's pretty much how the team works, they're just four well-rounded brawly orcs.

now, this is a kind of team that is almost never bad. the four-count teams where everyone is reasonably self-sufficient are often great, because you don't have any obvious liabilities to exploit, but you aren't as vulnerable to getting drawn out or diced out and you can still probably hit hold-two objectives. they're great for beginners but you could easily take a big nemesis tournament with any but the most mediocre. (khagra's i guess?)

the problem is that you almost certainly already have (or could buy) a more interesting four-man team than this one. even right now, deathgorge has the boring but solid cyrani's razors. shadeborn, myari's, wraithcreepers, mournflight: if you've bought a WHU starter, odds are better than 50/50 that you own a four-man-band team that's more interesting than this one.

plus, a great deal of this team feels recycled. one of the orcs has a giant tuba that cheers his comrades and distracts nearby enemies with the racket. which... supports nearby fighters. you know, just like kunnin krew, and sons of velmorn, and gnarlspirit pack. only worse because it's activated by a reaction after doing a non-super action, similar to how velmorn worked until they gave him errata to suck less badly.

that reaction often runs into daggok's gimmick as well. daggok is a pretty boring-but-solid spearorc leader, with an additional inaccurate ping attack he can use as a reaction after one of your other orcs ends a move action next to an enemy. this is cool in concept but awkward in execution, because most of the time daggok is going to be interrupting your other orcs' charges to try to plink their target before the charger's attack. this just interrupts the flow of the game and creates a lot of confusion about which attack players are rolling for and when the activation actually ends. but it also doesn't work when your tubaorc moves, because the spear poke and playing the tuba are the same reaction window and you can only use one reaction per window! it's just a clusterfuck of fiddly game-disrupting bullshit, all in service of stupid little 1-dice 1-damage attacks you can't even buff.

the rest of the team is fine. grakk is a flail orc who pushes instead of forcing back and inspires into scything, both of which feel nice for a team that wants to fight inside a bubble and get into big stupid melee furballs. jagz is your standard toofdagga-style brawler but a somewhat anemic one: he only has a 1R 3S 1D grievous attack that inspires to 1R 3S 2D with no grievous and no special abilities. this isn't unworkable - i've gotten plenty of work done with the wraithcreepers' drummer - but it does feel odd that the guy who does nothing but attack is the worst attacker on the team. it's a small complaint, though; someone has to be the worst, and this way you know who to put in front to get hit first.

it's not a good sign that i've written all of those words without talking about the stab lads' deck. the team is built around their special gambit cards: schemes. unfortunately schemes are a janky, obnoxious design that offers little interest or advantage over traditional plot cards.

you play schemes in your own power step like any gambit, except that they're face-down. then, at the start of your turn, you flip them face-up and they have an effect that lasts for that turn only. so, first off, your opponent always gets a full turn's warning that you're up to something, if not what, unlike a regular gambit card, which you can play in the opponent's power step much closer to your own activation.

schemes have an effect that only lasts a turn, but they also have a condition. if you meet that condition, the scheme gets removed from play and placed under your plot card. schemes under the plot card serve as a stacking counter, mainly for objective cards. face-up schemes that aren't completed just hang around as persisting gambits, and you can scoop up face-up schemes back into your hand at the end of your own power phase. some schemes give a bonus then autocomplete when you use that bonus, like one that gives +1 to pushes that completes when you push an enemy two hexes. others have goals that are more difficult or abstract: a scheme that gives +1 move completes when someone on your team ends a move five hexes from where they started but adjacent to an enemy.

scheme conditions are yet another layer of mid-game goals to satisfy, like mini-surges that don't actually give you glory until later. but also, completing a scheme means you lose the card permanently! so, whenever possible, you want to avoid completing a scheme with a strong effect so you can scoop and reuse it, unless you have (or expect to draw) an objective to complete schemes. it's really quite an awful tangle, all in the service of middling little buffs. it doesn't make the team feel tricky; it makes them feel like a bunch of orc CPAs who need to file their paperwork correctly to get grievous on their attacks when targeting a particular enemy as long as they attack that enemy before the end of the fiscal year.

the idea seems to be that this would produce some sort of interesting tension. do i complete that scheme, or plan to reuse it? but in practice, the fact that most of these schemes are so weak makes it feel like your objectives got pushed off the actual objective cards onto a bunch of deadweight gambits. once you start cutting away the scheme cards, you need to cut their support architecture. once you've done that, you're left with a very bland team whose main merits are high health and safe 1-glory surges. this is an empty vessel that can hold pretty much any invading/positional aggro pairing in nemesis: fearsome fortress, daring delvers, tooth & claw, breakneck slaughter, or even control decks like voidcursed thralls or toxic terrors. but that's exactly like the more interesting teams that DSL ape, like sons of velmorn, da kunnin krew, and all of those other four-fighter teams.

all that said, i do like how they look. grakk and dagz have simple visual personalities that immediately come out on the model in a way that never comes out in the rules, and hurrk is just having the time of his life with that horn. daggok is the odd man out, with the silhouette of some the kind of brutalist architecture in the courtyard of a former IBM sales building repurposed as a call center. but, like his whole team, they can't all be winners.

GhastlyBizness
Sep 10, 2016

seashells by the sea shorpheus

SuperKlaus posted:

...but they should turn up the dial of distinctiveness some more. The Votann society is extremely big on family and history and guilds in the fantasy dwarf style, right? Shouldn't these guys have prominent and proud heraldry? And the society is controlled by artificial intelligences, isn't it? How about these guys get some obvious cybernetic implants on their heads for hearing their machine gods' dictates? And those AI are possibly going Paranoia-style insane, aren't they? Can we reflect that in the designs somewhere?

(to the extent this sounds like Adeptus Mechanicus territory, yeah, it does, but that's what GW wrote far as I know and I'd rather have infringement on AdMech style than minimal style)

That's the thing, I'm obviously going to be biased by my preference for that minimal style but these aren't quite aligned with the background. The LoV are not exactly big on family and history so much as a (possibly semi-programmed) in-group loyalty to the kindred, which is somewhere between kin group and corpo-state, so the heraldry is stripped back to an industrial cyberpunk logo. The AI are there and certainly declining but the dwarfs don't so much get dictates wired to their brain as they put questions to them, Douglas Adams style, so their cybernetics are purely practical measures, (which is prob the case with the pistolier's eyes) unlike the AdMech.

I don't mean to say 'nuh uh, here are the lore reasons why they could only ever have this exact aesthetic' but just to get across that imo they're one of the better examples in recent geedubs history of a pretty tightly coherent fluff:visual language setup. It's a certain Hardspace Shipbreakers/Homeworld/'industrial SF' vibe with a strong throughline of pragmatism. The weapons are traditionally dwarfy but look like tools, the armour is largely adapted space suits, they have knotwork but it's all recessed so as not to snag on stuff, the in-universe sculpture is restricted to their shield generators. The new kill team have trench coats but it's more meant to be somewhere between frontiersman and cold weather gear.

For me that's fairly distinctive and while it's not going to land with everyone, I do think it's not all that common a look in the miniatures space, at least outside of the grimier Ridley Scott set of visual cues.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


SuperKlaus posted:


I'll grant you revolver pump action bolt shotguns are the correct level of silly. They just need sweet filigree on 'em.

Hey, I'm noticing the two-pistol dwarf has glowing blue eyes. What's he got going on, you think?

The post above me caught a lot of my feelings (though I’d also love if they leaned in on subtly silly stuff like the Ironkyn robot wearing a fur coat), but I’ll comment on this instead. I’m guessing the Dwarf Leader might be part-psyker, since Grimnyr are often depicted with a glowing eye.

or he’s the Mr. Sans Undertale

Cease to Hope
Dec 12, 2011
why would a robot have less need of body temperature regulation than a living being

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah I do like the idea of Votann having wandered into this Gothic nightmare from a Ridley Scott movie like how the Tau are the anime refugees

Yeast
Dec 25, 2006

$1900 Grande Latte
Necromunda:

Deeper underground - Jamiroquai 1998

xtothez
Jan 4, 2004


College Slice

Failson posted:

Great tiny mans and tanks!
Thanks!

moths posted:

There's a blurb that Mechanicum are on the radar for Heresy, but it remains unclear if that means big or little or both.

Probably both. Given that we just got Beta-Garmon themed books for HH & LI I think they're going to continue with overlapping expansions so people can play campaigns across both game systems.

I expect across Spring/Summer LI will get the release backlog clear along with another wave of marines / solar models, while HH will get the pending marine command squad, resin characters, and plastic Mechanicum knights

Then from Autumn/Winter there'll be a Mechanicum-themed campaign book for both games with all the tanks & troops.

Geisladisk
Sep 15, 2007

StashAugustine posted:

Yeah I do like the idea of Votann having wandered into this Gothic nightmare from a Ridley Scott movie like how the Tau are the anime refugees

Precisely. I love the Votann design, because they feel very distinct in 40k. Turning them into super ornate Space Dwarves would have been the super obvious thing to do and also a total miss for me. Being ridiculously ornate is a 40k Imperium thing. The Votann are not Imperial. By being a (semi) human faction that is more sleek and utilitarian they stand out more.



I love this guy almost as much as Trenchoat Robot. He's got a beanie on. The beanie looks nice, thick and wooly. It's just so mundane and practical which makes it stand out in 40k.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



The Votann robots being just normal dudes is the best part of the fluff.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


I want an ironkin head with a cigar, "because it makes me look cool"

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Geisladisk posted:

Precisely. I love the Votann design, because they feel very distinct in 40k. Turning them into super ornate Space Dwarves would have been the super obvious thing to do and also a total miss for me. Being ridiculously ornate is a 40k Imperium thing. The Votann are not Imperial. By being a (semi) human faction that is more sleek and utilitarian they stand out more.



I love this guy almost as much as Trenchoat Robot. He's got a beanie on. The beanie looks nice, thick and wooly. It's just so mundane and practical which makes it stand out in 40k.

The beanies got to be a UK thing since there's a Kommando with a beanie as well. Does anyone else's military wear beanies?

berzerkmonkey
Jul 23, 2003

Z the IVth posted:

The beanies got to be a UK thing since there's a Kommando with a beanie as well. Does anyone else's military wear beanies?

US Special Forces wear them, depending on the environment. They're standard issue across all US services as cold weather headgear though.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Geisladisk posted:

Precisely. I love the Votann design, because they feel very distinct in 40k. Turning them into super ornate Space Dwarves would have been the super obvious thing to do and also a total miss for me. Being ridiculously ornate is a 40k Imperium thing. The Votann are not Imperial. By being a (semi) human faction that is more sleek and utilitarian they stand out more.



I love this guy almost as much as Trenchoat Robot. He's got a beanie on. The beanie looks nice, thick and wooly. It's just so mundane and practical which makes it stand out in 40k.

My favorite thing about them is the stance of 'Yeah, we know we're from earth, but we're keeping that on the dl since we really don't want to deal with all that." :waves hand at Imperium:

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Has anyone done Votann knockoffs in 6mm to use with the EA Squat list?

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Z the IVth posted:

The beanies got to be a UK thing since there's a Kommando with a beanie as well. Does anyone else's military wear beanies?

In WW2 the Commandos wore woollen cap comforters instead of helmets when raiding because it was better for stealthing around in. That's what that looks like to me.

moths
Aug 25, 2004

I would also still appreciate some danger.



It's definitely a callback to sneaky early 1900's guys, with the leather jackets giving bonus 1930's flavor.

It's a different vibe than the 1960s space race they had at launch, and I think they're still looking for something that works, but it feels like an improvement.

I'd love to see them go full Buck Rogers/ Flash Gordon but Dwarves, leaning on actual cold war space programs for the tech and 20's pulp for the style.

Virtual Russian
Sep 15, 2008

Lovely Joe Stalin posted:

In WW2 the Commandos wore woollen cap comforters instead of helmets when raiding because it was better for stealthing around in. That's what that looks like to me.

Yeah, we'd (canada) always wear our toques on recces. They offer a far less distinct silhouette, and you hear much better without your helmet.

My image of channel raiders is always a leather jacket and green toque.

H.P. Hovercraft
Jan 12, 2004

one thing a computer can do that most humans can't is be sealed up in a cardboard box and sit in a warehouse
Slippery Tilde

Triskelli posted:

I want an ironkin head with a cigar, "because it makes me look cool"

lol

Lostconfused
Oct 1, 2008

Paint a huge set of teeth around it too.

Or do some nose cone style art on all your roundheads.

Super Waffle
Sep 25, 2007

I'm a hermaphrodite and my parents (40K nerds) named me Slaanesh, THANKS MOM

Triskelli posted:

I want an ironkin head with a cigar, "because it makes me look cool"

No cigar but here's one with a top hat and monocle

https://cults3d.com/en/3d-model/game/ironkin-heads

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Super Waffle posted:

No cigar but here's one with a top hat and monocle

https://cults3d.com/en/3d-model/game/ironkin-heads

I didn't know this existed but now I'm grabbing it for my current votann kt project.

Virtual Russian
Sep 15, 2008

Super Waffle posted:

No cigar but here's one with a top hat and monocle

https://cults3d.com/en/3d-model/game/ironkin-heads

My partner sends her thanks. She loves the ironkin and wanted more of them.

Failson
Sep 2, 2018
Fun Shoe
A bunch of the missing Legions Imperialis units go up for preorder next week, hooray!

https://www.warhammer-community.com...ons-imperialis/

Dire Wolf Titans! Arvus Lighters! Land Raiders! Drop Pods! Baslisks!

Apparently Baslisks in the new Artillery company are pretty overpowered.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


once more shaking my head at GW making a big deal of including Ursus Claws in the Warhound Box, but still using the same old transfer sheet that doesn't include Legio Audax

xtothez
Jan 4, 2004


College Slice

Failson posted:

A bunch of the missing Legions Imperialis units go up for preorder next week, hooray!

https://www.warhammer-community.com...ons-imperialis/

Dire Wolf Titans! Arvus Lighters! Land Raiders! Drop Pods! Baslisks!

Apparently Baslisks in the new Artillery company are pretty overpowered.

From the trade pricelists circulating online there's also a few returning AT kits not mentioned in the article which may be direct-only; Warbringer & (shooty) Warmaster titans, and the manufactorum terrain kit (which has some fantastic bits for basing models).

Hopefully this means GW are in a position to get caught up a bit with LI and we'll keep seeing waves like this each month as they work through the backlog. Fingers crossed for stormhammers, dracosans, and russes next.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna



Going to adopt this to play LI. Just need some Knight and Titan models.

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Cease to Hope
Dec 12, 2011
the ogres are the titan models

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