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Wafflecopper posted:Apparently my biggest hit was fire even though my only fire damage was my skirt doing 50% of my lightning damage as fire??? Maybe I hit some guy with big negative fire resist or something idk. Anyway it worked That's really common because of Willpower damage scaling - if you have Willpower 20, that's +200% damage. If you've got the lightning/fire pants like you do there and do a (total) 100 damage lightning hit, that turns into a base 50 fire damage, but then Willpower gets applied to that damage again, for a total of 150 fire damage. If you're running with one of the damage conversion pants and boosting Willpower, it'll usually end up the biggest number in the combat log.
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# ? Mar 23, 2024 05:45 |
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# ? May 13, 2024 08:01 |
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Wafflecopper posted:The Prince of Blood got me. I'm not even sure how just punch him 200 times ez
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# ? Mar 23, 2024 05:50 |
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Thanks for the replies. Another question: does encumbrance negated by strength still count for abilities that use it like Heavyweight?
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# ? Mar 23, 2024 05:50 |
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cock hero flux posted:you're gaining glory by playing the game and that unlocks stuff automatically when you gain enough of it Yeah, the metaprog in this game is exceptionally light and seems designed entirely as a pacing mechanism. There’s already a ton of information for a new player to absorb the first time they open up the skill screen, so best not to double it at character creation.
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# ? Mar 23, 2024 05:52 |
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Wafflecopper posted:Thanks for the replies. Another question: does encumbrance negated by strength still count for abilities that use it like Heavyweight? Yes, I believe so
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# ? Mar 23, 2024 05:52 |
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There is a rare stat "Total Encumbrance" that I have seen somewhere, which I assume is the number after the strength reduction.
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# ? Mar 23, 2024 06:23 |
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a leprechaun stole 1,923 gold coins from me in pathos today. no biggie, i figured. i just had to track it down, kill it dead, and take them all back. and wouldn't you know it, but i found a fancy new Muramasa sword to help me do it. huh, what's that property it has? "disintegrate"? probably no big deal. it'll be fine. getting my money back is gonna be a piece of
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# ? Mar 23, 2024 07:00 |
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What was the name of the game that was a kind of kingdom death monster with shared timeline between heroes? I can't seem to find it.
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# ? Mar 23, 2024 16:16 |
Loddfafnir posted:What was the name of the game that was a kind of kingdom death monster with shared timeline between heroes? I can't seem to find it. Fear and Hunger?
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# ? Mar 23, 2024 17:09 |
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half minute hero?
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# ? Mar 23, 2024 17:11 |
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You're stirring memories...there was a game that was, like, "this unspecified threat with a weird name (that is the name of the game) is coming for this town in 3 weeks, what do you have your heroes do in that time?" and it was options like fight in the arena, work at the hospital, hunt down criminals, tend a garden, etc. All just choosing options from a list, and getting illustrations and text describing what happens. At the end, the threat would come in and you'd probably fail to stop it, but your heroes might still be able to help the town rebuild afterwards. It was a game of building an implied narrative out of disconnected elements, I'd say, plus admiring some nicely-made illustrations. I can't for the life of me remember what it was called, but the help me remember the name of a game thread is usually a pretty good resource for this kind of thing. I'll ask there, if that's the game you're looking for, maybe they'll know.
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# ? Mar 23, 2024 17:20 |
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I doubt this is the game that you are looking for, but that sounds an awful lot like Warsim
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# ? Mar 23, 2024 17:26 |
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Loddfafnir posted:What was the name of the game that was a kind of kingdom death monster with shared timeline between heroes? I can't seem to find it. It's this I'm pretty sure. https://store.steampowered.com/app/2291700/Tarnished_Blood/ Ibram Gaunt fucked around with this message at 17:39 on Mar 23, 2024 |
# ? Mar 23, 2024 17:28 |
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TooMuchAbstraction posted:You're stirring memories...there was a game that was, like, "this unspecified threat with a weird name (that is the name of the game) is coming for this town in 3 weeks, what do you have your heroes do in that time?" and it was options like fight in the arena, work at the hospital, hunt down criminals, tend a garden, etc. All just choosing options from a list, and getting illustrations and text describing what happens. At the end, the threat would come in and you'd probably fail to stop it, but your heroes might still be able to help the town rebuild afterwards. Doomsday Paradise
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# ? Mar 23, 2024 17:32 |
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TooMuchAbstraction posted:You're stirring memories...there was a game that was, like, "this unspecified threat with a weird name (that is the name of the game) is coming for this town in 3 weeks, what do you have your heroes do in that time?" and it was options like fight in the arena, work at the hospital, hunt down criminals, tend a garden, etc. All just choosing options from a list, and getting illustrations and text describing what happens. At the end, the threat would come in and you'd probably fail to stop it, but your heroes might still be able to help the town rebuild afterwards. The Yawgh?
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# ? Mar 23, 2024 17:34 |
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cock hero flux posted:The Yawgh? It's this, I'm pretty sure
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# ? Mar 23, 2024 17:36 |
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TooMuchAbstraction posted:You're stirring memories...there was a game that was, like, "this unspecified threat with a weird name (that is the name of the game) is coming for this town in 3 weeks, what do you have your heroes do in that time?" and it was options like fight in the arena, work at the hospital, hunt down criminals, tend a garden, etc. All just choosing options from a list, and getting illustrations and text describing what happens. At the end, the threat would come in and you'd probably fail to stop it, but your heroes might still be able to help the town rebuild afterwards. The Yawhg It's great, a local multiplayer narrative video game. Haven't really seen anything else like it
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# ? Mar 23, 2024 17:36 |
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Horror actually can work pretty drat well now with the Worm god. You never have to cast the first spell since Horrorform keeps it down, so the corrosion show runs 24/7. It means you can be tremendously flexible - you can hide in cover to heal while whittling everyone down with corrosion and prayers, or get into an open area and blast everyone in sight with Asi Malak's range + a cleaving weapon, or find a tricksy spot in a tunnel where you can use your innumerable summons to lock every enemy in range of Gore Chant to annihilate them. Very satisfying to play such a versatile build for once rather than a one-note, hard-counter-able glass cannon. The helmet, Shaakara, was vital for making my bleeds add doom that could do the big damage. The gloves and weapon should definitely be replaced with something better — I was a fool and didn't realize Agni Axe only does 200% astral to adjacent enemies, so it wasn't doing anything. Pigbuster fucked around with this message at 18:43 on Mar 23, 2024 |
# ? Mar 23, 2024 18:28 |
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OK there's a new Vampire Survivors like except it's Vampire Survivors + Stardew Valley, starring a very cute frog. The idea is that instead of just getting weapon upgrades etc, you buy seeds from the Merchant (who is an ant, you see) between rounds, then plant and nurture them until they grow into XP or weapons. You can also fish and mine, and there seems to be a decent amount of content. You will also find (and buy) various pet friends to assist you. I am always rolling with a posse of cats, but you can also get elephants to automatically water seeds, golden retrievers to fetch drops for you etc. It's a cute and fun game.
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# ? Mar 23, 2024 18:35 |
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Pigbuster posted:Horror actually can work pretty drat well now with the Worm god. You never have to cast the first spell since Horrorform keeps it down, so the corrosion show runs 24/7. It means you can be tremendously flexible - you can hide in cover to heal while whittling everyone down with corrosion and prayers, or get into an open area and blast everyone in sight with Asi Malak's range + a cleaving weapon, or find a tricksy spot in a tunnel where you can use your innumerable summons to lock every enemy in range of Gore Chant to annihilate them. Very satisfying to play such a versatile build for once rather than a one-note, hard-counter-able glass cannon. I was doing a version of this that was wrecking everything until i got killed by the Banrion
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# ? Mar 23, 2024 19:22 |
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Ibram Gaunt posted:It's this I'm pretty sure. Absolutely, thanks!
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# ? Mar 23, 2024 19:47 |
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cock hero flux posted:The Yawgh? That was it, thank you!
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# ? Mar 23, 2024 19:51 |
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some Path of Achra changes, mostly nerfsquote:Some slight fleshing out of the new void zones, and toned down a couple things, mostly a few prestige classes / items that were applying literal millions of harmful effects, haha. A lot of the leg armor that re-deals damage has also been reduced to 25% (from 50%) with an eye toward making some of these slightly more interesting / not necessarily Willpower-based, similar to the Rukfeather Skirt e: This almost didn't have enough healing since I forgot to pick up Bloodbath, but secutor and willpower carried the day Captain Foo fucked around with this message at 01:11 on Mar 24, 2024 |
# ? Mar 23, 2024 22:59 |
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OtspIII posted:The Yawhg The Monster Prom games are pretty heavily inspired by it also these apparently https://store.steampowered.com/app/1457990/Yuligans_Christmas_is_Coming/ https://store.steampowered.com/app/802400/Fhtagn__Tales_of_the_Creeping_Madness/ https://store.steampowered.com/app/1919140/Antioch_Scarlet_Bay/ https://store.steampowered.com/app/1603420/Doomsday_Paradise/
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# ? Mar 24, 2024 02:14 |
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Wafflecopper posted:Apparently my biggest hit was fire even though my only fire damage was my skirt doing 50% of my lightning damage as fire??? Maybe I hit some guy with big negative fire resist or something idk. Anyway it worked It's a bit counter intuitive, but the skirts do their extra damage after your willpower bonus. So if you did 100 lightning damage, and your willpower boosted that to 300, then your skirt would do 150 fire damage, boosted to 450. Basically the skirts double dip on willpower,which is why he's just nerfed them.
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# ? Mar 24, 2024 22:15 |
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Just a day to go until Rift Wizard 2!
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# ? Mar 24, 2024 23:57 |
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gently caress I'm not ready man, I've got all these other games I'm still playing
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# ? Mar 25, 2024 03:30 |
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It’s out now, wtf. I’m still busy with Slice & Dice.
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# ? Mar 25, 2024 04:04 |
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https://store.steampowered.com/app/2058570/Rift_Wizard_2/ it's time
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# ? Mar 25, 2024 04:11 |
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Oh thank gosh it's EA and I don't have to think about it for a while
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# ? Mar 25, 2024 05:29 |
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I'm still on low cycles in Achra compared to you guys but this was a really fun run. My first time doing a ranged attack build. I just stacked as much damage as possible and got to 6 range, was just one-shotting everything as soon as it stepped into LOS. My weapon had well over 4k hit by the end.
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# ? Mar 25, 2024 10:52 |
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Wafflecopper posted:I'm still on low cycles in Achra compared to you guys but this was a really fun run. My first time doing a ranged attack build. I just stacked as much damage as possible and got to 6 range, was just one-shotting everything as soon as it stepped into LOS. My weapon had well over 4k hit by the end. Hell yeah here’s the fun part With asi malak….. the varichakram is nearly obsoleted; you can get ranged area with any weapon that grants area on two handing Captain Foo fucked around with this message at 12:46 on Mar 25, 2024 |
# ? Mar 25, 2024 12:43 |
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Captain Foo posted:Hell yeah here’s the fun part yeah but i didn't find anything good early on, and once the varichakram had scaled up a bit from my class and religion bonuses i didn't want to replace it
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# ? Mar 25, 2024 13:12 |
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Wafflecopper posted:yeah but i didn't find anything good early on, and once the varichakram had scaled up a bit from my class and religion bonuses i didn't want to replace it That’s fair especially with eris
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# ? Mar 25, 2024 13:39 |
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First impressions of RW2 is that it's a lot harder. While you do fully regen between levels, potions are more scarce, you get less SP and levels in general seem tougher. The items even the playing field a bit but it's still rough compared to RW1.
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# ? Mar 25, 2024 14:27 |
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I finished the campaign and completed all the unlocks for The Last Spell and had a blast with it overall. I found it to be a fairly successful blend of roguelike, tower defense, and tactical RPG. While I wouldn't call it the peak example of any of its genre forebears, it does well enough at its individual elements to give a pretty singular and unique experience as a whole. Fair warning, maps can take quite a long time to clear. My average was around a dozen hours per map which I would split up into several gaming sessions throughout a week. This has the unfortunate side effect of making the metaprogression feel a bit grindy, IMHO. While you can unlock things after a night clears, some bonuses won't be available until you start a fresh map. I'd even say you don't really get into the meat of character building until you've at least unlocked all the weapons and a few select gear sets in order to fully see what possibilities are at your fingertips -- and that alone can take some time depending on your play rate, prioritization of other meta unlocks, and chosen apocalypse level. Speaking of character building, I have to say that was the aspect I enjoyed the most of the game. The fact that everything is randomized (including traits, what attributes you can select from at level up, and even your perk tree) helps keep things fresh and encourages you to experiment. I eventually settled on my ideal version of builds where I knew I would have a god-tier hero if they happened to hit all the right prerequisites. But more often than not a hero would be missing some keystone perk or just roll badly/unexpectedly when leveling up, and I'd have to pivot to something else. The most fun I've had is trying to salvage a hero and make the best out of a bad situation, like starting with a one armed hero who nonetheless managed to be a highly mobile fencer who could weave in and out between enemies and didn't let the fact that they couldn't bear two-handed weapons or a shield/offhand weapon hold them back. Weapons for the most part are decently balanced; some are clearly head and shoulders above others and there are a few that are suboptimal and may need more tuning, but there's a wide gamut of serviceable weapons that you could fit around a build or suits a certain niche like early game carry. One complaint I'll bring up is that some maps can be a significant step up in difficulty in unexpected ways. Each map has its own unique challenge to mix up the standard gameplay of wave defense which may not be revealed until the boss battle. These can be a hard stop if you weren't prepared to overcome their gimmick, particularly the last two maps. Despite this, I still think you should go into them blind and not spoil them for yourself. I managed to beat the final maps on my first try, but I had optimized builds at that point and had several heroes on my team who happened to be tuned exactly to deal with the threat. I could see it being frustrating for a player who managed to survive to the end but then stalled out because they had no counter for this curveball thrown at you. I'm not going to grouse too much about this because it did make boss fights feel appropriately tense and grueling, and you'll only have the first time playing each map to be fully surprised by it. All said and done, I put in over a hundred hours into the game and had fun with it. I'd definitely say I got my money's worth and would even return for more if a new DLC ever drops.
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# ? Mar 25, 2024 17:25 |
HP and spell charges refreshing after every floor has made Rift Wizard 2 vastly less exhausting to play compared to the original, since I don't have that RPG hoarder's instinct interfering with clearing a floor anymore. Just spawn into a new rift and un-fuckin-load on everything. This is an extremely good change and I find myself going for longer sessions with RW2 before needing a break. It's significantly more difficult than the first game, though.
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# ? Mar 25, 2024 19:02 |
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Razakai posted:First impressions of RW2 is that it's a lot harder. While you do fully regen between levels, potions are more scarce, you get less SP and levels in general seem tougher. The items even the playing field a bit but it's still rough compared to RW1. I'm having a lot of luck using the minion spawning skills (bone guard, hound lord) to stabilize early on. RW2 is an absolute blast to play. No longer having to worry about conserving charges over several levels is great, and no longer being able to cheese the game means you're forced to buy a bunch of low level spells, which then automatically makes you more resistant to getting hosed by resist mobs. To me it just feels like a straight upgrade from RW1, which I also loved No I haven't won yet lol
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# ? Mar 25, 2024 19:08 |
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SKULL.GIF posted:HP and spell charges refreshing after every floor has made Rift Wizard 2 vastly less exhausting to play compared to the original, since I don't have that RPG hoarder's instinct interfering with clearing a floor anymore. Just spawn into a new rift and un-fuckin-load on everything. This is an extremely good change and I find myself going for longer sessions with RW2 before needing a break. I've seen you recommend the first game a lot, and I've been wanting to get into it now that my accessibility options are expanding. Would you recommend somebody buy and start with the first one, or just skip to the second?
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# ? Mar 25, 2024 19:09 |
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# ? May 13, 2024 08:01 |
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rift wizard 2 owns so far, just annihilated myself with the new arc lightning
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# ? Mar 25, 2024 19:16 |