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bandaid.friend posted:Some new players got excited when they found the stratagem game in my spaceship. I tried it afterwards and only just noticed one of the stratagems you type in is for "orbital illumination flare". How long has that been in there? It's been there since launch, but I've never seen that stratagem itself. Possibly a mission-based freebie for dark planets that we haven't seen yet or something?
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# ? Mar 26, 2024 11:45 |
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# ? May 24, 2024 02:18 |
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Hakarne posted:A shrieker nest appears in the distance. We're on an overlook with no enemies nearby. i was clearing a map with some pubbies and about 2/3 the way through, we passed by the extraction on the way to the next objective. Naturally, i dropped my samples at the spot, so they would be safe in case i died farther away. of course, a pubbie comes up and grabs them. I calmly explain to them that i left the samples on the ground for a reason and then teach them how to drop the samples. It took a bit of coaxing, but they eventually dropped the samples. I thanked them for listening, and even gave them a hug after running about 10 meters away, they turned around and grabbed the samples again pubbies, pubbies never change
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# ? Mar 26, 2024 12:27 |
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Quicksilver6 posted:I just like fighting the bots because the game becomes MGS V without the Kojima pretentiousness, but with multiplayer. Went solo on some bot missions last night after a few bad squads and had a pretty good time stealthing them
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# ? Mar 26, 2024 12:48 |
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sushibandit posted:Nah, there have been plenty of occasions where I or a teammate walk (not sprint) or crouchwalk around a corner in a POI and the firing animation from a rocket trooper or devastator is already playing, resulting in an instakill if we aren't running shieldpack. Not spotted en-route or detected before that point. There's pretty blatant fuckery with the AI when it comes to rocket targeting. I have literally never seen this happen. Even on the difficulties where they spawn 3-4 rocket devastators alongside rocketbots. I have never seen an idle bot prefire, ever. The first thing they do is look for you with their red laser eyes. I also repeek rocket devastators all the time, they definitely don't prefire or I'd be dead. There is a very obvious and predictable tell for the rockets and they definitely need a target in LOS to start the animation. If you shoulder peek or w/e and they start the animation you need to wait a few seconds. E: and I agree with you on rocket velocity honestly, more so for just getting rocketed out of nowhere from across the map. Dyz fucked around with this message at 13:11 on Mar 26, 2024 |
# ? Mar 26, 2024 13:04 |
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I swapped off EATs and back to the autocannon for bots and life suddenly became much easier since I could delete entire packs of the midsize bots.
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# ? Mar 26, 2024 13:08 |
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Rhymenoserous posted:That’s why you sort out rounds and round order before kicking off the trigger (touching the console) That doesn't matter at all. It's purely time and distance from the objective.
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# ? Mar 26, 2024 13:23 |
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Ravenfood posted:That doesn't matter at all. It's purely time and distance from the objective. What? I'm pretty sure that interacting with an objective at least draws patrols, even if it doesn't spawn them.
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# ? Mar 26, 2024 13:27 |
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I read it on the Internet, it must be true. I also read about rebinding stim to 'q' as well as the quick chat and I just gave up reading any info on helldivers
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# ? Mar 26, 2024 13:36 |
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as far as I can tell, just being near the SEAFART will spawn patrols that beeline for it, especially if the primary objective is already done depending on where they spawned it might seem like the terminal set them off, but I think that's just coincidence
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# ? Mar 26, 2024 13:40 |
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I wish you could throw your sample container as if it were a strategem ball. being able to chuck them out to safety as you're getting swarmed by bugs would feel cool as hell. especially if it's like, one common sample lolIcedude posted:dark planets
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# ? Mar 26, 2024 14:03 |
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Fabricated posted:I swapped off EATs and back to the autocannon for bots and life suddenly became much easier since I could delete entire packs of the midsize bots. Yeah the biggest problem with bugs are the super-heavies, so you need EATs or something big. That loadout is a bit weak to the spewers, but primaries and grenades can still take care of them if nothing's available. Autocannons are great spewer/hole deleters, but are kinda hosed when the super-heavies are everywhere. The biggest problem with bots are the swarms of midsize bots that the autocannon outright deletes. Plus, the autocannon can take out hulks straight on (though can be dicey), or turrets/tanks with good positioning.
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# ? Mar 26, 2024 14:03 |
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Being in proximity to any sub objective increases the spawn rate of patrols while you're within, iirc, 150m until that objective is completed. Maybe the reason people feel like the SEAF artillery in particular draws patrols to you is that it occupies a large section of relatively flat ground so the pathing is simpler. Patrols around other objectives can get caught up wiggling around, or have to path past them rather than over them (like in the case of the data upload towers or radar towers) Interacting with consoles etc. has been proven to do nothing to spawns.
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# ? Mar 26, 2024 14:04 |
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Tbh Ive never been impressed with SEAF arty. Needs a much faster reload time, like 6 seconds. Folks scramble around praying for a mini nuke but rest is seldom a gamechanger
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# ? Mar 26, 2024 14:07 |
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https://www.youtube.com/watch?v=b-S6rPv60DA
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# ? Mar 26, 2024 14:09 |
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I absolutely hate that the minefield is in the "kill x number of enemies with y" rotation.
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# ? Mar 26, 2024 14:12 |
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FeculentWizardTits posted:I absolutely hate that the minefield is in the "kill x number of enemies with y" rotation. I wish it was random for everyone, so we didn't have days where everyone takes minefields, or everyone takes machinegun, or whatever else.
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# ? Mar 26, 2024 14:13 |
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Icedude posted:It's been there since launch, but I've never seen that stratagem itself. Possibly a mission-based freebie for dark planets that we haven't seen yet or something? This would look pretty cool with torches and laser weapons going off
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# ? Mar 26, 2024 14:16 |
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if I get a minor order for a strat I don't much like, I'll just cheese it out on medium eradications
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# ? Mar 26, 2024 14:18 |
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Throw minefields at nearby patrols while remaining hidden, they will go to investigate noise and blow themselves up on the mines all while you remain out of combat and they attract even more patrols to the minefield from the explosion noises, just be sure your teammates are on the same page and don't immediately start shooting everything in the mines direction.
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# ? Mar 26, 2024 14:19 |
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Tommy the Newt posted:Being in proximity to any sub objective increases the spawn rate of patrols while you're within, iirc, 150m until that objective is completed. Maybe the reason people feel like the SEAF artillery in particular draws patrols to you is that it occupies a large section of relatively flat ground so the pathing is simpler. Patrols around other objectives can get caught up wiggling around, or have to path past them rather than over them (like in the case of the data upload towers or radar towers) Interacting with consoles etc. has been proven to do nothing to spawns. The issue isn't spawns, the issue is pathing. Interacting with objectives gives patrols a waypoint to come over to investigate.
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# ? Mar 26, 2024 14:21 |
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Ravendas posted:I wish it was random for everyone, so we didn't have days where everyone takes minefields, or everyone takes machinegun, or whatever else. Idk progress is shared so this just means everyone in the party is going to be contributing towards the goal which is a-ok with me.
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# ? Mar 26, 2024 14:40 |
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Ravendas posted:I wish it was random for everyone, so we didn't have days where everyone takes minefields, or everyone takes machinegun, or whatever else. This. It gets silly, for the reason you have explained.
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# ? Mar 26, 2024 14:58 |
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My initial reaction to everyone having the same mission was aversion, but honestly it is pretty funny to have everyone using the same bullshit to clear their dailies and I will always stand with funny.
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# ? Mar 26, 2024 15:02 |
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I went and did a Trivial mission because I was 1 bug kill short on the Eagle Strafing Run daily, but it didn’t count anyway. I’ve befriended a level 47 and a level 50 pubbies who spam invites to me every time they see me on. They play the game weirdly and in wild ways. They’re not particularly interested in samples, main objectives, or bonus objectives or points of interest. Maybe they’re totally maxed out on upgrades so that’s why they don’t care. Really all they care about is killing bugs. They beeline every bug they see and fight all of them. We’re easily clearing level 7s with just the three of us, but the level of aggression is hilarious. They die a lot picking huge fights for no reason but they don’t care. That’s the whole point of why they’re playing, trying to make Kill Bug Number go up. Main objective and Extraction are just stuff to do along the way.
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# ? Mar 26, 2024 15:04 |
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My impression of mines are that they are a really great tool to piss off your teammates and do almost nothing to the enemies.
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# ? Mar 26, 2024 15:05 |
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Fangz posted:The issue isn't spawns, the issue is pathing. Interacting with objectives gives patrols a waypoint to come over to investigate. Never seen any indication that this is the case and I've played an embarrassing amount of this game. You can use a console within view of a patrol and it will not alter its direction at all, you can also use the radar with a teammate to interact with one and check the local area for spawns, there's no relationship between using consoles and patrols spawns or pathing. There are also quite a lot of longwinded analyses on patrol spawns and behaviour floating around, I'll try to find a link after work. Again, I believe that the feeling that the patrol zeroes in on you on the SEAF in particular is just because the SEAF spawns on flat ground and doesn't have the terrain features that'd force patrols to path around it. EDIT: https://www.youtube.com/watch?v=Zp8xuf_dLDw Tommy the Newt fucked around with this message at 15:18 on Mar 26, 2024 |
# ? Mar 26, 2024 15:05 |
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Mesadoram posted:My impression of mines are that they are a really great tool to piss off your teammates and do almost nothing to the enemies. I remember being on call with a friend after dropping a minefield and telling him to remind me that I dropped mines in that spot. Cue me five minutes later dying to one of the mines and bursting into laughter. Totally worth it.
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# ? Mar 26, 2024 15:09 |
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Tommy the Newt posted:Never seen any indication that this is the case and I've played an embarrassing amount of this game. You can use a console within view of a patrol and it will not alter its direction at all, you can also use the radar with a teammate to interact with one and check the local area for spawns, there's no relationship between using consoles and patrols spawns or pathing. There are also quite a lot of longwinded analyses on patrol spawns and behaviour floating around, I'll try to find a link after work. I agree with this. I’ve done entire SEAFs solo with patrols pathing around me the entire time. Never fired a shot. I’ve done it both ways - console first, shells 2nd, and stack 5 shells then hit the console - it doesn’t matter.
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# ? Mar 26, 2024 15:15 |
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ZearothK posted:I remember being on call with a friend after dropping a minefield and telling him to remind me that I dropped mines in that spot. Cue me five minutes later dying to one of the mines and bursting into laughter. Totally worth it. Watching your giblets fly through the air after you realize what you've done is the cherry on top. In theory, dropping it on a bug burst would be a really great idea. But it just doesn't work enough to be worth a stratagem slot.
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# ? Mar 26, 2024 15:16 |
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Throwing a minefield into a bug breach of course has the added risk of the strategem ball sticking to a bug that happily brings it right back into the middle of your team
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# ? Mar 26, 2024 15:20 |
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Icedude posted:Throwing a minefield into a bug breach of course has the added risk of the strategem ball sticking to a bug that happily brings it right back into the middle of your team Holy poo poo that's amazing.
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# ? Mar 26, 2024 15:24 |
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Re. the minefield, I need to double-check but I'm pretty sure the same scavenger at the front of the breach blew up and its body bounched to 3 - 4 other mines, effectively clearing a path for other bugs through the middle. I've also seen bugs walk clear over mines withhout triggering explosions. The fact that they can't kill medium bugs like bile spitters despite being explosive damage right under their heads is also infuriating. It's a truly garbage stratagem and would need to either have a dramatically shortened cooldown or a serious increase in reliability before I'd consider using it for serious business missions.
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# ? Mar 26, 2024 15:28 |
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Fangz posted:The issue isn't spawns, the issue is pathing. Interacting with objectives gives patrols a waypoint to come over to investigate. I really think artillery in general has a bigger issue because of the sight lines making people fire on oncoming patrols they don't need to and the inordinate amount of time people spend near them. With most of the other objectives, you get in, hit a button or two or blow up a nest, and gently caress off. With artillery you can be quick but as soon as people start getting precious about what shells they are loading and their order and/or only have one person trying to accomplish it, things can get hosed. People sometimes spend so much time there. I think you're right that pathing plays a part, but I don't think it's scripted. I think it's an emergent property of the artillery sites being flat and open so when a patrol does activate, they can come to you with no funneling at all, plus I think people get twitchy watching bugs walk near you without shooting, which starts a patrol-breach-patrol cycle. That, and loading shells takes your weapon away for longer than any of the other side objective I can think of, which also I think makes people trigger happy. They aren't bad, imo, just more musing that they could be easier if people hit them quick with the intent of loading and then getting out. It's like when people stick around near a stalker nest for ages instead of pushing into it. Keep dealing with those invisible bugs I guess.
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# ? Mar 26, 2024 15:35 |
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Tommy the Newt posted:Re. the minefield, I need to double-check but I'm pretty sure the same scavenger at the front of the breach blew up and its body bounched to 3 - 4 other mines, effectively clearing a path for other bugs through the middle. I've also seen bugs walk clear over mines withhout triggering explosions. The fact that they can't kill medium bugs like bile spitters despite being explosive damage right under their heads is also infuriating. It's a truly garbage stratagem and would need to either have a dramatically shortened cooldown or a serious increase in reliability before I'd consider using it for serious business missions. Since enemies like to conga line I pretty much always see the first few enemies get blown up but by doing so create a route through the 75% of remaining mines that enemies just walk through.
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# ? Mar 26, 2024 15:35 |
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https://www.youtube.com/watch?v=t0RW63gv4e4
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# ? Mar 26, 2024 15:41 |
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I've done plenty of objectives in scout armor, just chilling and hiding as patrols go by. Patrols might path near you, but you can be sneaky about it.
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# ? Mar 26, 2024 15:45 |
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Had a mission last night that was pitch black running through a forest during driving rain. Literally couldn't see poo poo more than 5 meters away. Every stratagem was a brief illumination, punctuated by laser fire. The mission started out like a regular night, and the weather just kept getting worse and visibility kept getting worse, and it lasted that way for ~30 of the 40 minutes of the mission. We took out the last objective and dawn broke and the weather cleared and we could actually see as we ran for extraction. It was an awesome experience, but not necessarily one I want to do again any time soon.
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# ? Mar 26, 2024 15:50 |
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Bleeding out they crawl their hardest to crush my loving EMS mortar.
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# ? Mar 26, 2024 15:52 |
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Captain Ironblood posted:I've done plenty of objectives in scout armor, just chilling and hiding as patrols go by. Patrols might path near you, but you can be sneaky about it. Don't shoot gun at bugs?
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# ? Mar 26, 2024 15:53 |
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# ? May 24, 2024 02:18 |
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Mines are a spectacular trolling tool and should only ever be placed in front of evac bunkers and objective terminals
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# ? Mar 26, 2024 15:56 |