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Didn't that GBA F-Zero game have a bunch of, uh, land spaceships that you had to unlock via different ways such as showing up to a physical kiosk for a code? I wanna remember being frustrated by that back in the day.
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# ? Mar 27, 2024 19:18 |
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# ? May 11, 2024 12:11 |
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CAPT. Rainbowbeard posted:Didn't that GBA F-Zero game have a bunch of, uh, land spaceships that you had to unlock via different ways such as showing up to a physical kiosk for a code? I wanna remember being frustrated by that back in the day. Was that the one that was loosely based on the anime series?
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# ? Mar 27, 2024 19:23 |
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Started Prince of Persia, it looks so so good for a switch game. Maybe the most polished metroidvania on the system beside Dread
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# ? Mar 27, 2024 19:25 |
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Quantum of Phallus posted:Started Prince of Persia, it looks so so good for a switch game. Maybe the most polished metroidvania on the system beside Dread Just think how much better Silksong, a very real video game, will look.
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# ? Mar 27, 2024 19:26 |
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I’ve thought about it and the answer is “bapanada”
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# ? Mar 27, 2024 19:26 |
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Larryb posted:Was that the one that was loosely based on the anime series? No, I looked and it was Maximum Velocity. There used to be a way to get a code to unlock the fastest racer but Nintendo has stopped generating codes, according to the GameFAQs thing I checked.
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# ? Mar 27, 2024 19:56 |
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Quantum of Phallus posted:Started Prince of Persia, it looks so so good for a switch game. Maybe the most polished metroidvania on the system beside Dread It's so loving good. The movement and combat are smooth as hell and the level design is fantastic. If you have any interest in metroidvanias it's a must-play.
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# ? Mar 27, 2024 20:18 |
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I'm about two hours in and don't particularly care for the combat, enemies seem pretty spongey.
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# ? Mar 27, 2024 20:28 |
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CAPT. Rainbowbeard posted:No, I looked and it was Maximum Velocity. There used to be a way to get a code to unlock the fastest racer but Nintendo has stopped generating codes, according to the GameFAQs thing I checked. You can use this website to generate a password https://web.archive.org/web/20180429155215/http://next.fzerocentral.org/fzmv/faq
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# ? Mar 27, 2024 20:34 |
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Neddy Seagoon posted:GX already does that; You just have to beat all the GP cups. On Master . This is of course the easier of the two unlock challenges for GX compared to some of the Story mode unlocks.
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# ? Mar 27, 2024 20:43 |
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My impossible dream purchase is an F-Zero AX cabinet. I've never got to experience one, and it's the only arcade game I'd ever want to try besides maaaaaybe the Theatrhythm one (which is redundant now anyway but still).
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# ? Mar 27, 2024 21:02 |
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Mega64 posted:My impossible dream purchase is an F-Zero AX cabinet. If you didn't know, there's ways to play AX at home with varying degrees of fidelity. You can run Triforce ROMs like AX through Nintendon't on real Wii U hardware, or use Action Replay codes to reconstruct AX within GX. https://tcrf.net/F-Zero_GX/AX_Game_Mode
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# ? Mar 27, 2024 21:07 |
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Thanks for the info! I've been getting back into emulation recently so I'll have to look into all that at some point. Still, my dream would be to have the full cabinet for the full experience.
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# ? Mar 27, 2024 21:54 |
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Nintendont also works on the Wii, not just the Wii U, it would appear.
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# ? Mar 27, 2024 22:13 |
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John Wick of Dogs posted:I'm about two hours in and don't particularly care for the combat, enemies seem pretty spongey. There’s an “enemy sponginess” slider in the difficulty settings, you have the power to make the game more fun for yourself!
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# ? Mar 27, 2024 22:21 |
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Soricidus posted:There’s an “enemy sponginess” slider in the difficulty settings, you have the power to make the game more fun for yourself! That sounds like work the designer should have done instead of me having to figure out
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# ? Mar 27, 2024 23:22 |
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I'm so glad I managed to find one of the full AX arcade machines at a random arcade in Oregon many moons ago, it was a great experience. I even paid extra credits for the card but got Mr. EAD, which was a bit of a bummer, but I still think I have the card floating around.
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# ? Mar 27, 2024 23:45 |
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Finished A Link Between Worlds. I like how there's some Mario Maker-style twists like using the creepy stalker hand to kill enemies and press switches out of reach. It's also cool how the dungeons don't require more than one or two of your items each to save you fiddling about with the two slots a bunch. And since I'm getting older and more impatient, I'm glad I got through it without a peak at a walkthrough. The puzzle difficulty strikes a very good balance. It's always nice to feel stuck and then remember the merge ability and reveal new possibilities.
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# ? Mar 28, 2024 00:29 |
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John Wick of Dogs posted:That sounds like work the designer should have done instead of me having to figure out You could also do the combat tutorials and learn how to take most mooks down in a quick, easy combo.
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# ? Mar 28, 2024 00:53 |
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Rupert Buttermilk posted:I have no doubt that Nintendo monitors and tracks NSO gameplay time, so y'all who want GX, get playing this (and 99)! It's true! Nintendo saw that people were playing Super Mario 35 and made a new Mario game.
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# ? Mar 28, 2024 01:00 |
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FiestaDePantalones posted:You could also do the combat tutorials and learn how to take most mooks down in a quick, easy combo. The characters in this talk a whole hell of a lot and I don't remember any of them me tioninh a co pavt cotutorial
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# ? Mar 28, 2024 01:18 |
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John Wick of Dogs posted:The characters in this talk a whole hell of a lot and I don't remember any of them me tioninh a co pavt cotutorial same
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# ? Mar 28, 2024 01:31 |
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John Wick of Dogs posted:The characters in this talk a whole hell of a lot and I don't remember any of them me tioninh a co pavt cotutorial When you get to an area that feels like a main hub, check the top right section.
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# ? Mar 28, 2024 01:43 |
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John Wick of Dogs posted:tioninh a co pavt cotutorial Skill issue
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# ? Mar 28, 2024 03:30 |
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John Wick of Dogs posted:That sounds like work the designer should have done instead of me having to figure out I also think every game should be made for me, specifically. No games should even have an options menu. Make it exactly how I want!
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# ? Mar 28, 2024 04:22 |
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Some people have the weirdest rage at casual or easy modes. It's kind of baffling. If you don't want to play casual or easy modes, then don't. Ditto for the harder stuff.
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# ? Mar 28, 2024 05:25 |
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Aerofallosov posted:Some people have the weirdest rage at casual or easy modes. It's kind of baffling. If you don't want to play casual or easy modes, then don't. Ditto for the harder stuff. The easy mode ragers are that way because they're so pathetic that they've tied all their self-worth to video games accomplishments. They think telling people that they've beaten Dark Souls should be impressive and an easy mode would undercut that. Nevermind that so have hundred of thousands of other people and they don't bring it up because... it's a loving video game, who gives a hot gently caress? I'm impressed by people who do speed running because I don't have the patience for it (outside a couple titles) but if someone cornered me at a party to brag about how they're the #3 Gex speed runner in all of Idaho, I'd kick them in the teeth.
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# ? Mar 28, 2024 05:38 |
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Mega64 posted:Thanks for the info! I've been getting back into emulation recently so I'll have to look into all that at some point. Brookfield IL's Galloping Ghost Arcade has it I love it
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# ? Mar 28, 2024 05:39 |
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tbh when you get to a certain amount of granularity with a dozen sliders it sorta does start to feel like they’re just asking the player to be the designer. Like, do they really expect people to intuitively know how many frames the parry window should be and how long roll invincibility should last for them to enjoy the game?
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# ? Mar 28, 2024 05:47 |
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Augus posted:tbh when you get to a certain amount of granularity with a dozen sliders it sorta does start to feel like they’re just asking the player to be the designer. Like, do they really expect people to intuitively know how many frames the parry window should be and how long roll invincibility should last for them to enjoy the game? Certainly not but if you like a game enough to care and want the option to fine-tune things, I say go nuts.
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# ? Mar 28, 2024 06:19 |
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otter posted:I still haven't tried it, but my little guy played through it last summer a few times. I thought it looked really cool but he couldn't keep his excitement to himself and spoiled the whole story. "Hey dad, guess what just happened!" and then would tell me everything. At least he was excited about something so I'm not mad at him about it. Hell yeah. 👍
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# ? Mar 28, 2024 06:21 |
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Automata 10 Pack posted:Hell yeah. 👍 I mean, if an 8 year old can run through it, the game can't be THAT hard can it? I think I only had to find YouTube videos for 1 or 2 levels so he could see what he was doing wrong. Then he got really into FNAF Security Breach and played almost nothing but that for 2 months. He would record the jump scare videos and play them over and over again for everyone to see despite their protests. Smart kid, but now he's got a day of time out for biting his brother today. (To be fair, his brother kicked him in the head, but still, no dude.)
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# ? Mar 28, 2024 07:05 |
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games used to be hard but then the woke
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# ? Mar 28, 2024 08:28 |
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John Wick of Dogs posted:The characters in this talk a whole hell of a lot and I don't remember any of them me tioninh a co pavt cotutorial Beginning to understand a lot here
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# ? Mar 28, 2024 09:51 |
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idgi
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# ? Mar 28, 2024 10:43 |
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Inzombiac posted:I also think every game should be made for me, specifically. Well that's what Nintendo does
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# ? Mar 28, 2024 11:42 |
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Games are definitely much much easier than they were even 10 years ago.
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# ? Mar 28, 2024 12:02 |
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I've been watching someone cover every single Famicom game, and it's funny that the real reason games were overall (but not always!) harder there wasn't because companies felt Americans couldn't handle hard games, but because most of the games had unbalanced and lovely difficulty that got somewhat fixed in international releases. So really, Japanese games were harder because of Lazy Devs.
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# ? Mar 28, 2024 12:03 |
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As I get older I have much less time, patience, and desire to play something really challenging. If I find myself repeating sections or bosses multiple times or losing any meaningful progress I get frustrated. I usually set whatever I’m playing to an easier difficulty and just enjoy the content of the game. I’ve beaten my share of fromsoft games and the like, and know I’m not up for that kind of experience anymore. Overcoming challenge is less appealing to me than making consistent and uninterrupted progress and being able to play the game in full without having to worry about a difficulty roadblock. So, skill issue.
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# ? Mar 28, 2024 12:11 |
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# ? May 11, 2024 12:11 |
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I'm still committed to entering the thresher of a Souls boss again and again but if I can't figure out how to progress in a game, including From games, to the point where I'm not enjoying myself I am much more likely now to check a walkthrough to get things flowing again. I was always disappointed in myself doing that when younger. Horrible memories of OoT Water Temple pushing me to buy an unofficial strategy guide.
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# ? Mar 28, 2024 12:19 |