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GetDunked posted:What are some good strategies for pure-color runs? I did Hard with pure blue and multiple weavers doubling each other's mana, but Unfair with the same strategy has been kicking my butt. I did 4 cats and spade as someone else suggested. Eventually I got a 20-something health, one good side, "Blank sides do 8 damage engage" power and I just skipped all the future level-ups.
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# ? Mar 28, 2024 00:05 |
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# ? May 11, 2024 15:02 |
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Fates good but you absolutely need warlock or some other form of self harm to put your guys into rescue range She’d probably be sick af with the spiked monsters curse
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# ? Mar 28, 2024 00:09 |
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CainFortea posted:In my experience, pure red runs are the 2nd hardest behind pure grey. I just tried a pure red run on Heaven and yeah, I didn't realize how bad the lack of offense can get. I think what I didn't realize about level 3 reds is that compared to level 1 reds that are about on par with level 1 blues for mana generation, level 3 reds tend to trade that away for healing and healing sides are still really really crappy. Doctor kind of has offensive potential but I never got shaman to group cleanse. Painful, don't want to do it again on a real difficulty setting. Edit: Is it just me or do some of the 9 curses just seem completely not even viable? Like +warchief to every fight just seems like a near auto lose? WarpedLichen fucked around with this message at 00:58 on Mar 28, 2024 |
# ? Mar 28, 2024 00:14 |
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What is "Unset?"
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# ? Mar 28, 2024 00:58 |
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Most of the big point curses seem like they're just auto losses, though sometimes you get weird rear end runs like this, the "pick a bunch of 1 point curses" curses feel very overcosted, which is the only set of curses I can think of that I think that for.
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# ? Mar 28, 2024 01:11 |
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I did not have "EN vtuber with 10k viewers does an Unfair run" on my Slice & Dice bingo card but here we are
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# ? Mar 28, 2024 02:20 |
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All Blues is going to be way harder now that the big demons have the two "must take this HP with dice" breakpoints. They seem to be particularly designed to counter mono blue-style death-or-glory tactics. (And also generated monogreen versions of the same, considering damage Tactics.)
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# ? Mar 28, 2024 03:17 |
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I died to my first attempt at Hexia. Got her down to 5 hp. I might have been able to pull through if I had played better... I had leveled up my last level 2 hero to Weaver right before the fight, figuring it would be a good fight for the invulnerability side, but then I wasn't able to generate enough mana to reliably take advantage of it.
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# ? Mar 28, 2024 03:46 |
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Well that's an interesting niche interaction/bug? If you have the final tier of slippery dice and a sticky dice side, it won't let the sticky dice lock but if you press the done rolling button the sticky dice won't come back out if you change your mind and go back to rerolls.
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# ? Mar 28, 2024 04:42 |
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Gave you money This is a good game. EDIT: Can someone explain how Faint Halo is supposed to work? Is it just when a hero would die and is healed, or does it work if they're shielded? What about if you give someone selfshield with the Pilgrim? Does the Pilgrim get an extra HP? Quackles fucked around with this message at 05:31 on Mar 28, 2024 |
# ? Mar 28, 2024 05:14 |
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Quackles posted:Gave you money Shielding works as well as healing, and if you kill an enemy that would have contributed to the fatal damage and they survive as a result, then that also activates the halo. Selfshield would never give it to the Pilgrim, though; that 'add selfshield' side just adds the keyword to the dice, so the person who uses the die is considered responsible for any affects that activate as a result.
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# ? Mar 28, 2024 05:47 |
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Einander posted:All Blues is going to be way harder now that the big demons have the two "must take this HP with dice" breakpoints. They seem to be particularly designed to counter mono blue-style death-or-glory tactics. (And also generated monogreen versions of the same, considering damage Tactics.) It's not too bad, lots of blues have a couple of pretty good damage sides that you're happy to play anyway (weaken/managain) so it just makes the ordering a little tricky. Did an Unfair/all blue run after the discussion above. First attempt had "Every second die Death" which wasn't as bad as it sounds but still rough. I think I misplayed a bit, should have done more 1 dice turns. The I got "Middle column +2" or something and it was a breeze, even hexia wasn't an issue with first turn no death on my bottom Ghast. Artificer was great, one of my favourite blues now.
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# ? Mar 28, 2024 08:17 |
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Einander posted:Shielding works as well as healing, and if you kill an enemy that would have contributed to the fatal damage and they survive as a result, then that also activates the halo. Selfshield would never give it to the Pilgrim, though; that 'add selfshield' side just adds the keyword to the dice, so the person who uses the die is considered responsible for any affects that activate as a result. The simpler way to explain it is that if a hero is flashing before you use a die and isn't flashing after you use it, they were rescued by whoever the die belonged to.
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# ? Mar 28, 2024 08:58 |
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monster regen 2 (monsters with <10hp get 2 regen) is really easy to deal with! until you get caws with some tanks, and don't have ranged or attacks that can do 7 damage in a shot. then it's a run-ender
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# ? Mar 28, 2024 09:14 |
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Caws and hydras, two of the biggest run enders other than the final boss.
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# ? Mar 28, 2024 09:18 |
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Einwand posted:Caws and hydras, two of the biggest run enders other than the final boss. Both effectively dealt with by that otherwise garbage "change everyone's dice to 1 damage ranged" item.
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# ? Mar 28, 2024 10:26 |
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Quixzlizx posted:I died to my first attempt at Hexia. Got her down to 5 hp. I might have been able to pull through if I had played better... I had leveled up my last level 2 hero to Weaver right before the fight, figuring it would be a good fight for the invulnerability side, but then I wasn't able to generate enough mana to reliably take advantage of it. I somehow beat her on my first attempt (easy). Immediately before the fight I was offered two level up choices on my Armorer, one of which was Valkyrie, who I think would have been an awesome pick. But, instead, I skipped the level up because I was really liking my armorer with an item that added cantrips to all one-pip sides and another that added fiz. I wouldn't have made that choice if I'd remembered to check Hexia's abilities first, but somehow it worked out anyway. I have a couple questions though. 1. What would have happened if I'd picked the random level option? Would any character have been eligible or would it still just have been the armorer? 2. What counts as an "ability"?
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# ? Mar 28, 2024 14:24 |
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Hexia ain't no thing for me now. New run killer is The Hand. That guy is mean!
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# ? Mar 28, 2024 14:29 |
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For 2., I think it's anything that costs mana.
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# ? Mar 28, 2024 14:30 |
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Hexia remains the hardest boss, even with the new boss being somewhat unfair. I guess there's just ways to definitively punch his lights out... He feels like he is stronger. In practice, Hexia kills me more. My non hexia killed runs, outside of nightmare, are generally to Lich going sicko mode or Mr. minerals deciding it wants to summon a slate every single turn In runs that make it to nightmare (that I play out), I am killed by four things, consistently, and only four things. 1)Slates. Jesus, x9 slates are a warcrime. 2)Hexias, plural. 3)The altars that add death to all my sides 4)Bizarrely enough? Illusions. I have horrific luck to my best character being unavoidably petrified for 6.
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# ? Mar 28, 2024 14:44 |
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Fil5000 posted:Both effectively dealt with by that otherwise garbage "change everyone's dice to 1 damage ranged" item. I don't think that's actually garbage though. Like, its not great, but its a tier 2 item, none of them are great. It frequently fills a blank spot on a low tier hero's die, makes your team a little more consistent, and can be a useful tech item for later fights too.
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# ? Mar 28, 2024 15:05 |
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bash with pillow (x2 if not used last turn) and iron heart (+1 and exert to all sides) makes his 7 damage exert left side way more exciting. 16 damage, for a low tradeoff of all other sides being exerts
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# ? Mar 29, 2024 01:46 |
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I feel like patient is pretty bad, partly because the items that give them don't give it to enough spots, and party because it's the opposite issue of exert/single use where you get the value later but you always want as much value immediately as you can get to get fights down to a manageable incoming damage amount.
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# ? Mar 29, 2024 01:54 |
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Quixzlizx posted:For 2., I think it's anything that costs mana. It's a spell or a tactic (which may or may not be unlocked for you yet, they're like spells except they use up die faces instead of mana)
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# ? Mar 29, 2024 01:57 |
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Einwand posted:I feel like patient is pretty bad, partly because the items that give them don't give it to enough spots, and party because it's the opposite issue of exert/single use where you get the value later but you always want as much value immediately as you can get to get fights down to a manageable incoming damage amount. yeah, but consider: big number gives my brain the good chemicals
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# ? Mar 29, 2024 02:01 |
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redleader posted:yeah, but consider: big number gives my brain the good chemicals and your brain deserves the good chemicals!
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# ? Mar 29, 2024 02:03 |
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I had a neat setup with a Spellblade equipped with Sparks (adds cantrip to every side with one pip), which was fun because all Spellblade sides are 1 pip. Then I got offered an upgrade to Venom. Yeah, I'll take cantrip on arguably the best die face in the game. Sailed through the remainder of the run and dumpstered Hexia in like two turns.
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# ? Mar 29, 2024 02:59 |
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So I now understand why Wendigo says "non-magic." And I even thought about items beforehand, too. RIP.
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# ? Mar 29, 2024 04:36 |
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Is there anywhere I can see what I need to do to unlock more game-modes?
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# ? Mar 29, 2024 08:22 |
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Teledahn posted:Is there anywhere I can see what I need to do to unlock more game-modes? Tap on the locked modes on the start screen. Anyway, bug report: Wristblade isn’t overwriting my Sparky’s used single-use blank sides. code:
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# ? Mar 29, 2024 09:10 |
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Hi! Long-time player, first time poster here. Love the new update, but I seem to have come across another bug:code:
I had a good thing going here, but equipping the berserker to self-destrucuct in an especially glorious manner seems to break the spade's resurrection ability. If you smash the berserker against the skeleton here, the resurrection doesn't bring back neither him nor the already dead druid. What's more, if you save the spade (mulch + burst), the resurrection still does nothing the following turn. Does the 'serker end up "extra-double-triple-dead" somehow?
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# ? Mar 29, 2024 10:14 |
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Thanks for the bug reports, Paste mode makes it so convenient for me.Bob Morlock posted:Does the 'serker end up "extra-double-triple-dead" somehow? Quackles posted:Wristblade isn’t overwriting my Sparky’s used single-use blank sides.
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# ? Mar 29, 2024 10:40 |
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It's a tad annoying that a weakened to zero growth side can't be used - even a mana side that has no target. I might be remembering wrong but didn't it previously allow you to use a zero pipped die if it had some other effect?
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# ? Mar 29, 2024 11:12 |
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norp posted:I might be remembering wrong but didn't it previously allow you to use a zero pipped die if it had some other effect?
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# ? Mar 29, 2024 12:22 |
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Is it intended that Housecat's left side not count as a "basic damage side" for whetstone?
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# ? Mar 29, 2024 12:55 |
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Scored my third nightmare win thanks to item level increase blessings: utilizing an item that gave me inflict-inflict-death and put it on my grey basically allowing me to 1-shot every enemy and take advantage of cleaves and double-use sides - combined with a other "all sides gain flesh" and a x2 third heart to do like 150 damage in case my grey died to sigils
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# ? Mar 29, 2024 14:04 |
Congrats Tann on hitting Overwhelmingly Positive on Steam I hope eventually I get good enough to see some of these crazy combos I keep hearing about instead of limping through my games an inch from death at literally all times, I'm still having a great time though.
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# ? Mar 29, 2024 15:38 |
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woke kaczynski posted:Congrats Tann on hitting Overwhelmingly Positive on Steam that inch is so exciting though!
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# ? Mar 29, 2024 15:44 |
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Subjunctive posted:that inch is so exciting though! Beat the Hand with a 1-hp berserker yesterday and never felt so alive. Barely scraping by is the best type of run!
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# ? Mar 29, 2024 15:46 |
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# ? May 11, 2024 15:02 |
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Subjunctive posted:that inch is so exciting though! It's his girlfriend I feel sorry for.
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# ? Mar 29, 2024 16:27 |