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|My space vampire crisis run is doing very well right now. It's a somewhat disappointing run, though, because the galaxy itself is extremely boring. About half the empires are hive minds that don't really have much interest in engaging diplomatically with the rest of the factions. This is probably also why I'm doing so well, because it's so unlikely that any group of empires will get their poo poo together in time to stop me.
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# ? Mar 27, 2024 13:31 |
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# ? May 11, 2024 10:32 |
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In my current driven assimilators run the horde just got beat by my vassal machine empire in the south, while I've been running rough shod over a variety of smaller empires in the north/north-west and assimilating them back to my core worlds collective. Integrating a RS empire didn't do their pampered pops any favors as they got assimilated into my drones. 35% of the galaxy forming defensive pacts/vassals to protect themselves from me is being effective, but one of them just had a rebellion... And I promptly ate the rebel faction... Which had a ruined mega shipyard floating in space. Over 1k of unity per month and 130k alloys sitting in storage, and I'm halfway done researching mega engineering... Gonna be time to go on a rampage here soon. Getting close to end game start year though. And with my luck we'll get a war in heaven on year 2401.
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# ? Mar 27, 2024 14:21 |
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When playing DA is it generally better to hoover up all the assimilated pops (minus one) when you take over a planet and drop them back off on your home world/s (or ringworld) to juice them up, or let them all just stay where they are? And why do the assimilated races start off with migration disabled? Wouldn't it be better to let them move about as needed? I love playing DA but am still trying to be better at the early game.
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# ? Mar 27, 2024 15:19 |
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Fhqwhgads posted:When playing DA is it generally better to hoover up all the assimilated pops (minus one) when you take over a planet and drop them back off on your home world/s (or ringworld) to juice them up, or let them all just stay where they are? And why do the assimilated races start off with migration disabled? Wouldn't it be better to let them move about as needed? I love playing DA but am still trying to be better at the early game. Migration is a setting, I believe.
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# ? Mar 27, 2024 15:22 |
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https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-337-individualistic-machines-and-machine-gameplay-updates.1647802/ ... I think I'm in love.
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# ? Mar 28, 2024 14:16 |
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quote:As non-Gestalts, their leaders will draw from the standard array of leader traits. This of course includes fan-favorites like Substance Abuser. I can have bender as one of my leaders. Fantastic!
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# ? Mar 28, 2024 14:56 |
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Comte de Saint-Germain posted:|My space vampire crisis run is doing very well right now. It's a somewhat disappointing run, though, because the galaxy itself is extremely boring. About half the empires are hive minds that don't really have much interest in engaging diplomatically with the rest of the factions. This is probably also why I'm doing so well, because it's so unlikely that any group of empires will get their poo poo together in time to stop me.
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# ? Mar 28, 2024 15:03 |
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Splicer posted:Sounds like a good time to go genetic ascension and pick up the dehiveminder perk. Necrophage can just purge them into necropops anyway. Bot stuff continues to be impressive Hoping that they roll out some advanced government stuff for full machine gestalts that aren't assimilators.
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# ? Mar 28, 2024 15:20 |
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This looks like the best DLC they've released in years. Super into this.
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# ? Mar 28, 2024 16:05 |
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Holy poo poo Virtual ascension. Gimme gimme gimme.
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# ? Mar 28, 2024 17:05 |
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Virtual Ascension, AKA: play tall or we break your kneecaps. Also absolutely love the new ship designs.
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# ? Mar 28, 2024 17:15 |
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The machine shipset has the Harbour Ship of Bentus?
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# ? Mar 28, 2024 17:24 |
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Bloodly posted:The machine shipset has the Harbour Ship of Bentus? It does! Which is very fitting of course, I approve. And Homeworld 3 will be released this year, too!
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# ? Mar 28, 2024 17:30 |
Okay, I love that they are adding Tall/Wide ascensions. Frequently, I'll go into a playthrough with a set of traits designed to work for tall or wide, and then circumstances make that difficult. Blocked in by FEs or marauders can force being tall when you want to go wide, but the inverse is almost as bad: finding a dozen amazing systems within a few jumps of your home cluster. About a year ago I was going to do one of Montu's tall builds, but then sanctuary, trappist, that one new-ish system with ten habitable worlds, and half a dozen other systems with appropriate planets all within my easily claimed space. Being able to explore and THEN choose (via ascension) is going to make both of those situations a lot less painful.
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# ? Mar 28, 2024 17:36 |
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ConfusedUs posted:Okay, I love that they are adding Tall/Wide ascensions.
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# ? Mar 28, 2024 17:44 |
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Yami Fenrir posted:https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-337-individualistic-machines-and-machine-gameplay-updates.1647802/ The phrase "auto-modding" was uttered. I too am in love.
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# ? Mar 28, 2024 18:53 |
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I don't see why you can't have your wide with virtual if you really cheese it, because after all... THINK OF NEVER HAVING AN UNFILLED JOB
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# ? Mar 28, 2024 18:55 |
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Jabarto posted:The phrase "auto-modding" was uttered. I too am in love. Any creature that sets foot on one of my planets must be robust, erudite, and an incubator, immediately.
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# ? Mar 28, 2024 19:00 |
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Just wondering if anyone has had any luck using the modded achievement enabling patch with the steam deck? The problem I'm running into is that to run the patcher, I'm having to run the patcher itself via Proton; in my limited understanding of Linux / Proton, it's creating its own small virtual machine while running; so this means that when I go to look for the directory for Stellaris to point it at, it can't see it as that's not part of this proton instance.
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# ? Mar 28, 2024 19:25 |
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The real question will be whether or not we can auto-mod according to assigned job so I will have an incentive to use something other than a generic template for everything.
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# ? Mar 28, 2024 19:28 |
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This patch looks amazing, the only thing we are missing would be an origin for an organic society ruled by an artificial intelligence. It’s such a staple in sci-fi I wonder why it was overlooked.
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# ? Mar 28, 2024 20:28 |
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That is a fantastic looking patch + DLC
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# ? Mar 28, 2024 21:34 |
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I am very hype for this. Haven't bought astral planes yet but this might be a slam purchase.
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# ? Mar 28, 2024 21:55 |
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AtomikKrab posted:I don't see why you can't have your wide with virtual if you really cheese it, because after all... THINK OF NEVER HAVING AN UNFILLED JOB Sure if you don't mind that -75% job output and massively scaling energy upkeep per pop for each planet you own. That said if I recall % job modifiers are additive so you could feasibly overwhelm that with enough positive modifiers. The 0.1 energy upkeep per pop per planet seems like it'd pretty rapidly scale to unmanageable levels, though.
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# ? Mar 28, 2024 23:37 |
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Firebert posted:This patch looks amazing, the only thing we are missing would be an origin for an organic society ruled by an artificial intelligence. It’s such a staple in sci-fi I wonder why it was overlooked. That sounds like it's handled by the change to syncretic evolution. Your main, ruler race can be robots and your second race are organics.
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# ? Mar 29, 2024 04:09 |
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Incredibly thoughtful of paradox to make a DLC tailored exactly to my tastes tbh. I wonder if the per planet penalty on the virtual ascension is including or excluding the homeworld. In any case, that might be real fun with Ocean Paradise, or a single ring world.
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# ? Mar 29, 2024 04:59 |
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FurtherReading posted:That sounds like it's handled by the change to syncretic evolution. Your main, ruler race can be robots and your second race are organics. The kinda thing that could be done in a few ways though, the usual sci-fi plot would be closer to Under One Throne or whatever it's called.
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# ? Mar 29, 2024 06:28 |
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My toxic knight necromancer megacorp started having issues. I was able to fill all my worker jobs with zombies quickly but the specialist ones tended to stay empty for a while. Then a space fairy cursed my race with sterility because one of my knights wouldn't sleep with her but gave us a bonus to pop construction, so we gave up on necromancy and embraced prosperity gospel instead.
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# ? Mar 29, 2024 10:49 |
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AtomikKrab posted:Necrophage can just purge them into necropops anyway. A fact I didn't actually know until after I captured my DA neighbors and suddenly had WAY too many founder pops on planets they didn't want to live on. Thankfully I had just discovered ecological adaptation and terraformed all the planets I had conquered. I have so many loving pops now, the fallen empires of my galaxy have started to get scared.
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# ? Mar 29, 2024 10:58 |
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Groetgaffel posted:Incredibly thoughtful of paradox to make a DLC tailored exactly to my tastes tbh. Yeah, ringworlds or ecumenoplis will be absurdly strong with virtual ascension.
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# ? Mar 29, 2024 11:14 |
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Not surprisingly at all, the in-house DLC that isn't outsourced, looks a lot better.
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# ? Mar 29, 2024 11:50 |
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Firebert posted:This patch looks amazing, the only thing we are missing would be an origin for an organic society ruled by an artificial intelligence. It’s such a staple in sci-fi I wonder why it was overlooked.
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# ? Mar 29, 2024 12:20 |
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Jack Trades posted:Not surprisingly at all, the in-house DLC that isn't outsourced, looks a lot better.
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# ? Mar 29, 2024 12:24 |
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Firebert posted:This patch looks amazing, the only thing we are missing would be an origin for an organic society ruled by an artificial intelligence. It’s such a staple in sci-fi I wonder why it was overlooked. My first thought was "isn't this just Rogue Servitors?" but if you want to literally have only your ruler be the robot, at least that's something that was doable for a long time, just not from the start: All Democratic and Oligarchic societies can elect/appoint robotic leaders, if you get them from events or, if you're materialistic, from your own robots eventually. But yeah, if you want to start like this, you need the new machines + organic underlings combo from the new DLC. Edit: Ironically, since "Rogue Servitors" are a hivemind, I think they're still closest to what you want.
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# ? Mar 29, 2024 12:37 |
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Firebert posted:This patch looks amazing, the only thing we are missing would be an origin for an organic society ruled by an artificial intelligence. It’s such a staple in sci-fi I wonder why it was overlooked.
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# ? Mar 29, 2024 13:42 |
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Shadowlyger posted:Sure if you don't mind that -75% job output and massively scaling energy upkeep per pop for each planet you own. I wonder if pop upkeep reduction would be useful there as well. And then basically compacting all of your civilization into ringworlds and ecus.
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# ? Mar 29, 2024 14:25 |
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Libluini posted:My first thought was "isn't this just Rogue Servitors?" but if you want to literally have only your ruler be the robot, at least that's something that was doable for a long time, just not from the start: All Democratic and Oligarchic societies can elect/appoint robotic leaders, if you get them from events or, if you're materialistic, from your own robots eventually. That sounds easy to implement tbh? e: Easy to implement and then many many hours of finding what events break when you don't have any real leaders as an organic. Firebert posted:This patch looks amazing, the only thing we are missing would be an origin for an organic society ruled by an artificial intelligence. It’s such a staple in sci-fi I wonder why it was overlooked. Splicer fucked around with this message at 14:53 on Mar 29, 2024 |
# ? Mar 29, 2024 14:45 |
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FurtherReading posted:That sounds like it's handled by the change to syncretic evolution. Your main, ruler race can be robots and your second race are organics. Libluini posted:My first thought was "isn't this just Rogue Servitors?" but if you want to literally have only your ruler be the robot, at least that's something that was doable for a long time, just not from the start: All Democratic and Oligarchic societies can elect/appoint robotic leaders, if you get them from events or, if you're materialistic, from your own robots eventually. ilkhan posted:Individualist machines with syncretic evolution? Or gestalt with RS. RS makes me think of Wall-E. Ghost Leviathan posted:The kinda thing that could be done in a few ways though, the usual sci-fi plot would be closer to Under One Throne or whatever it's called. Rogue AI Goddess fucked around with this message at 14:49 on Mar 29, 2024 |
# ? Mar 29, 2024 14:47 |
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It would need to be locked to imperial or dictatorial authority, but would be interesting to play as FRIEND COMPUTER
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# ? Mar 29, 2024 14:49 |
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# ? May 11, 2024 10:32 |
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FurtherReading posted:That sounds like it's handled by the change to syncretic evolution. Your main, ruler race can be robots and your second race are organics. making a hivemind robot ruler but all pops are human and calling it Friend Computer
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# ? Mar 29, 2024 14:52 |