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hard to do that when I turn around after killing one and the 4 more snuck up behind me and then proceed to melt me So awful.
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# ? Mar 29, 2024 11:17 |
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# ? May 26, 2024 03:14 |
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Am I terrible at aiming or is the slugger "off"? Sometimes after a shot I see the sway reticle dead center on an enemy but the followup shot still goes super wide? Its sweet that it oneshots the little bot patrol dudes but sometimes it feels like i'm whiffing multiple shots on them that really look like they should've hit. Its not as much of an issue vs bugs and their fat heads but those trooper bots are all suprisingly svelte.
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# ? Mar 29, 2024 11:32 |
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i think you have to pace your shots a little, the recoil takes a little longer to settle than it seems. i quit using it because scorcher seems to do everything slugger did but with very nice handling and additional self-harming potential.
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# ? Mar 29, 2024 11:37 |
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I almost always ADS with the slugger specifically because it has a pretty good sight that lets you get a more precise idea of where the shot is going, both by letting you know when its aim sway from pumping it has actually ended and giving you a much tighter red dot than the third person reticle. I also feel like it's projectile is faster than the scorcher and travel speed and ammo are the only things I don't like about the scorcher. You really only have to lead targets at a decent distance with the slugger, I felt like I had to lead everything with the scorcher. Of course the scorcher gets a couple more easy kills than the slugger because of its small explosion trait. Also been think about going back to the breaker and punisher for bugs because a decent spread probably trivializes shriekers, but the liberator and sickle are also pretty good here so I haven't gone back to them yet. I bet the punisher also feels pretty good against basic bots at range.
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# ? Mar 29, 2024 12:06 |
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I definitely don't like the HMG for bots but I really like it for bugs as a sidegrade to the GL; I had some success running bug 7s and 8s tonight with: Engineer Kit light armor (I used the new Titan armor but Breaker is fine) Defender Dagger Stun Grenade HMG Supply Pack 500kg Flex (Autocannon Sentry/Railcannon/Precision Strike) The HMG just deletes things like Bile Spewers and Stalkers and even blows up Shrieker nests super fast.
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# ? Mar 29, 2024 12:07 |
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FunkyFjord posted:I almost always ADS with the slugger specifically because it has a pretty good sight that lets you get a more precise idea of where the shot is going, both by letting you know when its aim sway from pumping it has actually ended and giving you a much tighter red dot than the third person reticle. I also feel like it's projectile is faster than the scorcher and travel speed and ammo are the only things I don't like about the scorcher. You really only have to lead targets at a decent distance with the slugger, I felt like I had to lead everything with the scorcher. Of course the scorcher gets a couple more easy kills than the slugger because of its small explosion trait. Scorcher is great for walkers and bad for devastators, slugger is the other way around. I find walkers more annoying so I usually take scorcher, I do always feel short on ammo though. Not sure which one I'd take solo.
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# ? Mar 29, 2024 12:17 |
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If you're desperate the slugger can stagger walkers by shooting them in the hips/legs. It's terrible ammo efficiency to kill them that way but it can buy you time.
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# ? Mar 29, 2024 12:20 |
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Bile spewers can be irritating, but rather than remove them entirely, I wish they'd either change the damage so it makes you mostly dead instead of totally dead, or not allow them to change the direction of the bile mid-spew.
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# ? Mar 29, 2024 12:42 |
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Have them make noise when they drag their fat rear end around if they are going to be fast and have a oneshot.
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# ? Mar 29, 2024 12:47 |
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Owl Inspector posted:3 separate times I've received a bleed effect but without a visible chest wound on the UI, while wearing the armor that is supposed to make you immune to bleed, one time without even being hit. that happens. u have to take some damage to be able to stim again. yesterday i took like 1/3 bar damage stumbling on some terrain.
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# ? Mar 29, 2024 12:51 |
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FeculentWizardTits posted:Bile spewers can be irritating, but rather than remove them entirely, I wish they'd either change the damage so it makes you mostly dead instead of totally dead, or not allow them to change the direction of the bile mid-spew. if bile spewers are responsible for your bad time i recommend shield generator pack (they don’t oneshot you) and arc thrower (they die pretty fast)
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# ? Mar 29, 2024 13:10 |
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deep dish peat moss posted:Been trying Quasar against bots and I'm definitely not a fan. It's my new #1 for bugs but against bots it's just a flat-out worse lascannon with better range.
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# ? Mar 29, 2024 13:14 |
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I like quasar as a replacement for the RR, but haven't tested if it will take out turrets with a non-vent shot. the biggest perk for me is that it passively reloads so I can fire and then reposition to chase a weak point/run for my life, using the jetpack I can now fit into my loadout. I keep running into this but I don't remember if it's always been this way: shooting down a dropship kept immediately spawning a new one in the 5s i was playing last night, and I'm pretty sure I've seen chains of this. I feel like that behavior was introduced whenever they had the weird dropship skimming bug, so maybe it's intentional? it's still rad to do so but it seems to defeat the point of shooting em down if they can do it forever! slicing up eyeballs fucked around with this message at 14:04 on Mar 29, 2024 |
# ? Mar 29, 2024 13:24 |
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CelticPredator posted:hard to do that when I turn around after killing one and the 4 more snuck up behind me and then proceed to melt me Laserdog will gently caress them up, as will GL or AC. Also, get medic armor and dive/pop a stim as soon as you take a scratch, bile can't do poo poo during the regen effect. I ran GL/ammo pack/medic armor for a long time and it has no trouble popping spewers.
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# ? Mar 29, 2024 13:31 |
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Bile spitters also drop to one AMR round to the dome. Don't even need to scope if they're up close.
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# ? Mar 29, 2024 13:43 |
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Troost has been liberated the robots are down to one remaining galaxy square
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# ? Mar 29, 2024 13:43 |
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Yeah I’ve found ways around them but I still just die from them more than any enemy in the game including rocket robots. Rocket robots are annoying but at least they take a shot to kill if they’re smaller, or I can duck under the rockets There’s no escaping the bile if you get cornered lol
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# ? Mar 29, 2024 13:44 |
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I liked troost. It was cool looking I’m glad I recorded one of the best runs I’ve ever had on it. I might do something with it idk yet.
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# ? Mar 29, 2024 13:44 |
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The Quasar has a pretty specific usecase which is "I want an Recoiless/EAT on demand off and on with no concerns about ammo, but I don't need them rapid-fire", and it's pretty good at that. EATs are sharable and quick to use, and with people being willing to pick up your extras you can put out a lot of high armor pen burst damage if people can aim. Also fun incidental benefits like being able to find your extras if you're calling them down on CD as you cross/doubleback across the map. The Recoiless Rifle is like the EAT but you trade the ability to carry multiple for a backback slot. And with a buddy you can spam fire. Quasar is a good "I don't want to be the anti-armor guy but I also don't want to be owned if I need anti-armor" selection. If you find yourself being the kind of player who prefers to just use their primary/secondary/stratagems over supports, but you want a weapon you can pull out at any time forever to delete a charger/hulk/dropship/etc when your stratagem are on CD the Quasar works. Also you can keep your backpack slot.
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# ? Mar 29, 2024 13:46 |
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CelticPredator posted:Yeah I’ve found ways around them but I still just die from them more than any enemy in the game including rocket robots. Yeah I got use to running AC on bots, and it does seriously mess up everything they have, but because of bile spewers and all the frequent chip damage I don't know if I'll ever take off the shield pack for bugs.
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# ? Mar 29, 2024 13:47 |
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Once I brought a shield for bugs, called it down and was like why did I bring this lol But ya you’re right it helps with biles. But still. I loathe them more than anything. I hate getting chased by 5 of them at a time.
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# ? Mar 29, 2024 13:52 |
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There’s some real heavy foreshadowing in the dispatch about finishing Swift Disassembly Phase I. And I’m not talking about the part where it basically says “hey the bots are gonna get gunships soon”.
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# ? Mar 29, 2024 14:06 |
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CelticPredator posted:Once I brought a shield for bugs, called it down and was like why did I bring this lol for hunters & stalkers
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# ? Mar 29, 2024 14:06 |
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Legit Businessman posted:"Legit" Strats from the "Legit" Businessman: Thanks for all this - the first map I tried had 60 super credits in an easy to run in a minute or two route. Looks like I've got some farmin' to do.
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# ? Mar 29, 2024 14:08 |
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Fishstick posted:Am I terrible at aiming or is the slugger "off"? Sometimes after a shot I see the sway reticle dead center on an enemy but the followup shot still goes super wide? Its sweet that it oneshots the little bot patrol dudes but sometimes it feels like i'm whiffing multiple shots on them that really look like they should've hit. Its not as much of an issue vs bugs and their fat heads but those trooper bots are all suprisingly svelte. i think that the animations and the actual gun are desync'd or something and the actual projectiles wind up going where the gun was aiming 100-200 miliseconds ago so
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# ? Mar 29, 2024 14:13 |
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Of all the floaty-aiming guns, I think the Slugger feels the worst. And, despite shooting a big ol' slug, it doesn't really feel that impactful to fire it.
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# ? Mar 29, 2024 14:17 |
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runchild posted:There’s some real heavy foreshadowing in the dispatch about finishing Swift Disassembly Phase I. And I’m not talking about the part where it basically says “hey the bots are gonna get gunships soon”. Your hunch might be correct. People on Reddit are spotting bot ships.
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# ? Mar 29, 2024 14:35 |
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can't wait until the missile devastators can fly Mesadoram posted:Your hunch might be correct. People on Reddit are spotting bot ships. if you mean these things they've apparently been in since release turn off the TV fucked around with this message at 14:45 on Mar 29, 2024 |
# ? Mar 29, 2024 14:41 |
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I made this a bit ago, idk if people wanna use it but go nuts.
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# ? Mar 29, 2024 15:10 |
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Game is cooked this morning
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# ? Mar 29, 2024 15:13 |
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CelticPredator posted:Game is cooked this morning It’s working fine for me with the exception that quick play is apparently only placing me into level 7 games where the following conditions must be met: 1-2 level 10 cadets <5 reinforcements Someone is suicidally charging a laser cannon tower over and over again. Another pubbie is reinforcing them. Bonus points if they are using small arms fire against them No anti armor stratagems I just noped out of three in a row and I’m gonna take a break for a lil bit.
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# ? Mar 29, 2024 15:22 |
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turn off the TV posted:
Christ, right now bots feel way overtuned compared to bugs at the same difficulty. Let's just pile more on!
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# ? Mar 29, 2024 15:23 |
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explosivo posted:Christ, right now bots feel way overtuned compared to bugs at the same difficulty. Let's just pile more on! this but unironically
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# ? Mar 29, 2024 15:24 |
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did they add new POIs recently? I feel like I've been running into a few that I haven't seen before.explosivo posted:Christ, right now bots feel way overtuned compared to bugs at the same difficulty. Let's just pile more on! don't worry, the TCS mutations should kick in soon and im sure the bugs will be brought up to par
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# ? Mar 29, 2024 15:30 |
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explosivo posted:Christ, right now bots feel way overtuned compared to bugs at the same difficulty. Let's just pile more on!
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# ? Mar 29, 2024 15:32 |
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Played through a difficulty eight bot mission that didn't go well. These people must have intended their run to end with lots of samples because they kept running into robot bases when our reinforcement points were sitting at two. Eventually we used up all the reinforcement points, everyone else was dead, and I snuck my way over to extraction. Called my stun mortar, an extra weapon and the resupply pod, started up the shuttle call and reinforced. There's only a couple of minutes left on the clock but we're good to go, right? I didn't notice until it was too late, but the person I called down made the bizarre choice of running off to grab some more samples from a couple of POIs nearby. I was left with all the robots at extraction and I'm not good enough to do all that by myself. I died, the shuttle aborted and we had to try again without stratagems. We didn't make it. I don't feel those last few samples were worth it!
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# ? Mar 29, 2024 15:47 |
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<2 minutes left, 5 reinforcement tickets, 3 people dead, on the extraction site. Get told "don't call in, we're not done". gently caress yes we are, there are no objectives anywhere close by and the primary objective is done so the spawn rate is way high. Get kicked. Oh well, I guess. E: ion storm is probably my favorite of the "gently caress with strategem" effects Ravenfood fucked around with this message at 15:50 on Mar 29, 2024 |
# ? Mar 29, 2024 15:48 |
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WoodrowSkillson posted:[the Quasar] does everythign an EAT does but not as well and more likely to get you killed while it charges. no ammo is nice though BUG CENTRIC INFO Personally, I don't like calling down EATs. I prefer the simplicity of pressing the 3 key and having the Charger die 4 seconds later to having to either: -Shoot the Charger with the EAT already on my back (which also negates the EAT benefit of being able to use another Secondary), then add the subtask of calling another one down to my immediate to-do list. -Call down a new EAT and wrangle with the Charger until I can grab the EAT. -Pre-emptively call down an EAT and tie myself to that spot for 70 seconds. Also I imagine the charge-up time is much more punishing if you don't keep space around you/can't react to new Chargers immediately. If you're being overwhelmed a lot EAT probably feels much better. Baby T. Love fucked around with this message at 15:57 on Mar 29, 2024 |
# ? Mar 29, 2024 15:52 |
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Let them get to 0 reinforces then emote at the extract
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# ? Mar 29, 2024 15:52 |
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# ? May 26, 2024 03:14 |
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I don't have the Scorcher yet, but I find that the Plasma Punisher does a similarly good job against Walkers and is surprisingly effective against Devastators, especially Heavy Devs - the splash damage will often hit their weakspot and I'm pretty sure the damage is keyed as Explosive, so it ends up dealing a lot more damage than you might think. Plasma Punisher can also take out cannon towers in a pinch with a few shots to the radiator, which was something I was not expecting it to be able to do. Would not want to see if it can do decently against Tanks/Hulks (both will wheel around and kill you faster than you can hit its weakpoint), but I keep being pleasantly surprised at how effective the Plasma Punisher is considering that most people think the Sickle is the real winner of the new Warbond (but I think we can all agree the Arc Shotgun is the real stinker of the pack). bandaid.friend posted:Played through a difficulty eight bot mission that didn't go well. These people must have intended their run to end with lots of samples because they kept running into robot bases when our reinforcement points were sitting at two. Eventually we used up all the reinforcement points, everyone else was dead, and I snuck my way over to extraction. Called my stun mortar, an extra weapon and the resupply pod, started up the shuttle call and reinforced. There's only a couple of minutes left on the clock but we're good to go, right? High Difficulty missions with pubs are a lot like PhD dissertations: There are those that are good and there are those that are done. Like you, I prefer to be in the latter category. LuiCypher fucked around with this message at 15:56 on Mar 29, 2024 |
# ? Mar 29, 2024 15:52 |