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Like in the original Doom, the gameplay in 2016 is balanced around you finding ammo in the middle of combat and working with what it gives you. (This is less important in Doom Eternal, where the chainsaw loop becomes even more crucial.)
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# ? Mar 30, 2024 05:23 |
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# ? Jun 5, 2024 09:22 |
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The main issue I have with 2016 is it's possible to miss the chainsaw altogether
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# ? Mar 30, 2024 05:28 |
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Arivia posted:Like in the original Doom, the gameplay in 2016 is balanced around you finding ammo in the middle of combat and working with what it gives you. (This is less important in Doom Eternal, where the chainsaw loop becomes even more crucial.) I just finished the 3rd level and I have effectively 6x my initial loadout of ammo (2 more weapons and 2 ammo upgrades) even before counting the chainsaw. That's a massive increase. My shotgun now has the same base amount of shells as the original Doom (40) and it feels like a decent amount. It's what it should have started me on.
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# ? Mar 30, 2024 05:35 |
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Phigs posted:Doom (2016) starts out really garbage because you have a lovely pistol (which is true to the original games but still) and a shotgun with 20 ammo. There are encounters that take more ammo than you can carry, with no way of replenishing ammo mid-fight like when you get the chainsaw. Once you get some extra weapons and ammo upgrades that particular shittiness goes away. I'm sick of games doing this. Make the game fun, THEN add. Don't strip me down to an unfun loadout so you can sprinkle more rewards on me. It sounds like doom eternal would be the perfect game for you. Very little ammo but you get to constantly juggle cooldowns to get more!
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# ? Mar 30, 2024 08:21 |
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Morpheus posted:I have no idea what quests you're doing, I've done every quest I can find up to the Battahl region (about 35 of them according to my Completed list) and I have 1. Quest rewards spoilers, just in case: One from the elves' quest chain that starts in Vernworth. One from one of the Sphinx's riddles, which can then be duplicated through another of her riddles ("your most valuable possession" will create a fully functioning copy of whatever you give her, even portcrystals).
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# ? Mar 30, 2024 11:35 |
Jezza of OZPOS posted:The main issue I have with 2016 is it's possible to miss the chainsaw altogether Reminds of the Last of Us where it's completely possible to miss the flamethrower.
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# ? Mar 30, 2024 11:58 |
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Alhazred posted:Reminds of the Last of Us where it's completely possible to miss the flamethrower. Huh, maybe that's why the made the shotgun mandatory in 2.
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# ? Mar 30, 2024 12:36 |
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Speaking of Dragons Dogma 2, I just read about this: https://www.avclub.com/game-theory-dragons-dogma-2-pulls-one-of-the-meanest-v-1851370881 Game Theory: Dragon's Dogma 2 pulls one of the meanest video game tricks we've ever seen Contains spoilers
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# ? Mar 30, 2024 13:32 |
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I've seen it happen to someone streaming the game. It killed more than 100 people in a city. They then used an item (Eternal Wakestone) that mass revives in a location. The city was considered one location, so it targeted everyone that was affected. It went from "woah!" to "oh". Here is the moment for the stream that the item was used: https://www.twitch.tv/videos/2100101941?t=4h47m33s Mierenneuker has a new favorite as of 13:58 on Mar 30, 2024 |
# ? Mar 30, 2024 13:49 |
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Chants of Sennnaar mixes things up in the third chapter with an enormous sewer level, complete with no map.
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# ? Mar 30, 2024 14:25 |
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Inspector Gesicht posted:Chants of Sennnaar mixes things up in the third chapter with an enormous sewer level, complete with no map. Hmm, our nice chilled out game about translating languages seems to be missing something. I know - let's add a sewer level and mandatory instakill stealth sections! (Luckily, they don't drag the game down toooo much, but I was definitely cursing the devs whenever they cropped up)
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# ? Mar 30, 2024 14:59 |
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Jezza of OZPOS posted:The main issue I have with 2016 is it's possible to miss the chainsaw altogether
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# ? Mar 30, 2024 18:28 |
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Arivia posted:Like in the original Doom, the gameplay in 2016 is balanced around you finding ammo in the middle of combat and working with what it gives you. (This is less important in Doom Eternal, where the chainsaw loop becomes even more crucial.) This is ultimately why I gave up on Eternal. 2016 was a bit stingy on ammo sometimes, but that just meant you used another cool gun. Eternal gives you a maximum of 24 shotgun shells, 180 bullets, 250 cells, and 13 rockets. And you start with a lot less than that - you only get that much if you put your upgrade crystals into ammo. I got to the second last mission, would go into an encounter, kill four or five enemies with two different weapon classes and then be out of ammo. So then it's finding an enemy to chainsaw assuming I have enough fuel to kill it, which will give me like a third of my ammo cap back, which lets me kill two or three more enemies, repeat. The flamethrower was just as bad because that's how you get armour back. The game became more about watching cooldowns than it did killing demons.
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# ? Mar 30, 2024 20:10 |
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BiggerBoat posted:Speaking of Dragons Dogma 2, I just read about this: NPCs killed by this revive automatically after about a week or so of in-game time. It can't ruin your game.
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# ? Mar 30, 2024 20:22 |
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Crowetron posted:NPCs killed by this revive automatically after about a week or so of in-game time. It can't ruin your game. Yeah but the current hot fad is spreading wild misinformation about Dragon’s Dogma 2 and how its systems work and what all the nickel and dime DLC Capcom shoves in to everything these days entails.
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# ? Mar 30, 2024 22:05 |
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Crowetron posted:NPCs killed by this revive automatically after about a week or so of in-game time. It can't ruin your game. Coward's way out
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# ? Mar 30, 2024 22:13 |
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Bussamove posted:Yeah but the current hot fad is spreading wild misinformation about Dragon’s Dogma 2 and how its systems work and what all the nickel and dime DLC Capcom shoves in to everything these days entails. Sounds like a bit of a crap fad to me. I don't know anything about Dragon's Dogma.
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# ? Mar 31, 2024 07:40 |
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Dogma balls
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# ? Mar 31, 2024 07:51 |
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Days Gone is too goddamn long
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# ? Apr 1, 2024 01:00 |
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Halo CE Anniversary Edition: the updated graphics look worse than the original in a way. Like yeah, obviously it's more detailed, but they crammed so much extra stuff into the sets that it looks too busy. I guess they were trying to bring it more in line with the aesthetics of later installments. The lighting is another factor. Everything looks too bright; there are no shadowy parts at all. It's fine for daylight missions in the early game where it's just you and the Covenant. Then you get to the level 343 Guilty Spark, which is the big introduction to the Flood. It's supposed to be creepy, but with the newer graphics it looks almost cheerful. I just played with the original graphics for most of it.
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# ? Apr 1, 2024 09:06 |
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I've been playing Grandia 2 after being gifted it by a friend, and the main problem is that, for a game where a huge part of the core story is about two party members constantly swapping in and out of the main party, the game's UI is just terrible about facilitating that; pretty much every major plot beat is followed up by the minigame of 'will you remember to swap around the mana eggs and equipped skills, or are you gonna be walking into the next fight or two underpowered?' The game's also one of those fun HD remasters that couldn't upscale its prerendered cutscenes, but I just find that kinda charming. The game's got a bunch of prerendered attacks, and it's honestly just cute to see it go from upscaled, crisp but still clearly Dreamcast-era graphics to a few seconds of anime at a low definition with a non-widescreen resolution. Cleretic has a new favorite as of 16:37 on Apr 1, 2024 |
# ? Apr 1, 2024 16:35 |
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grittyreboot posted:Halo CE Anniversary Edition: the updated graphics look worse than the original in a way. Like yeah, obviously it's more detailed, but they crammed so much extra stuff into the sets that it looks too busy. I guess they were trying to bring it more in line with the aesthetics of later installments. The updated graphics don't change the collision, either. Some areas they 'extended' the ground in the remaster, but the ground isn't actually there so you just fall through. This is most obvious at the end of the ground portion of Truth and Reconciliation - avoid the cliff edge on new graphics.
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# ? Apr 1, 2024 17:40 |
JackSplater posted:I found overall it was a lot harder to see things in new graphics than old graphics. Especially the deployable shields. Can't see through them at all. This was my "favorite" part about playing with the new graphics - certain rocks and terrain just lied to the player about what the collision actually was since it was placed "over" the original graphics. I ended up just using the original graphics more overall. For something more recent I'd say about 95% of the revised graphics in the Tomb Raider collection are done well, to the point where you can tell the texture artists cared to match up to the original graphics as closely as possible, which was nice.
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# ? Apr 1, 2024 19:38 |
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Honestly I feel like there's a vanishingly small number of remasters where I've been like "wow they really nailed the updated graphics" though naturally a large part of it is that I don't really care about graphics looking dated in the first place.
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# ? Apr 1, 2024 20:28 |
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Mr E posted:This was my "favorite" part about playing with the new graphics - certain rocks and terrain just lied to the player about what the collision actually was since it was placed "over" the original graphics. I ended up just using the original graphics more overall. this was super annoying in the stealth sniper approach level. i would be trying to snipe people with the new graphics on and my bullets wrent hitting so i just kept giving away my position for nothing. when i switched back to origional graphics, i realize i was shooting a rock that the updated version shrunk. so loving stupid. the OG art direction is so good. the updated visuals did not seem to understand at all what it was trying to achieve and just made the game look real busy
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# ? Apr 1, 2024 22:08 |
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John Murdoch posted:Honestly I feel like there's a vanishingly small number of remasters where I've been like "wow they really nailed the updated graphics" though naturally a large part of it is that I don't really care about graphics looking dated in the first place. Metroid Prime Remastered has to be up there. It looks like how I remember the original looking, because I guess nostalgia improves lovely 480p gamecube graphics, but I think it's a real testament to how well they did it.
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# ? Apr 1, 2024 22:37 |
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So I picked up Assassin's Creed Valhalla on sale and I am almost through it and I'm mostly just confused. Everything about this game feels worse than Odyssey, and some of that would be expected because Odyssey was good (for AC standards) but stuff that's been there since the beginning of AC is just jankyier? I get caught on the sides of objects all the time instead of going around or parkouring through, it seems harder to get Eivor to go where you want her (or him), and just generally the game crashes more. Like a lot of crashing, often multiple times a session. There could be some issue with my computer but other games seem to operate fine? Also the story just seems to fizzle out. It felt like the storyline with your brother Sigurd was going somewhere but when you go back to Norway it anticlimactically ends and your brother (who was angrily shouting about his destiny) just hands the reins over to Eivor and basically nopes-out for the rest of the story. It seems like they leave it open like this so you can do all the DLC without it having an impact but it just means the whole story doesn't have an impact. The DLC is another thing. Have you ever played a game and thought "I'd play more of this forever, just keep making more levels"? That seems like the philosophy for AC games and I'm not sure whose demanding it. Also with Origins it felt like they were rebooting the story but now they've started to incorporate elements from the first games talking about Desmond whose story wrapped up in a comic? IDFK anymore, I think it's gonna be a long time before I play another AC game.
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# ? Apr 1, 2024 23:23 |
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.hack//GU Last Recode takes the title for one of the, visually, worst remasters I've ever seen. I'm pretty sure it would look much better just upscaled through an emulator than having all this awful extra nonsense piled on top. There's too much bloom for starters. The game also looks like it's got a vaseline filter over the camera because there's so much blurring. It's also too drat dark in places. It looks okay in motion, but it looks like poo poo in screenshots.
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# ? Apr 2, 2024 05:19 |
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I got a PS5 today and the first thing I did was grab Helldivers so I could play with all my buddies before the popularity drops off. It's a fun game but it kind of sucks seeing everyone else with these cool and better weapons while I'm stuck with the starting stuff. After every mission I'm begging the game to finally give me a way to upgrade my weapons or get new ones or whatever. I get it game, I know how to play and what I'm doing, you can trust me with your better weapons now. What's the point of gatekeeping me from better poo poo for so long?
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# ? Apr 2, 2024 07:58 |
DoubleNegative posted:.hack//GU Last Recode takes the title for one of the, visually, worst remasters I've ever seen. I'm pretty sure it would look much better just upscaled through an emulator than having all this awful extra nonsense piled on top. The PS2 game looks like poo poo, too. That's not a defense of recode, either. The PS2 games just looked like poo poo and still look like poo poo when you play them upscaled on an emulator. Those scenes with the bloom were just as bad in the original. The real problem with Recode, imo, is that it makes all three titles absolutely piss-easy. You level up way too fast so even if you're just doing the story you wind up at the level cap before you're even halfway through the story, and you do so much damage while taking almost none, that it's basically impossible for the game to pose any kind of threat to you.
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# ? Apr 2, 2024 08:00 |
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Vandar posted:I got a PS5 today and the first thing I did was grab Helldivers so I could play with all my buddies before the popularity drops off. Apparently the weapon unlocks are in the same interface as the in game cosmetic micro transactions. I don’t know if you knew that but I’ve heard it causes some people to miss new game abilities since they’re so used to tuning out “store” tabs or whatever.
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# ? Apr 2, 2024 08:23 |
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Nuebot posted:The real problem with Recode, imo, is that it makes all three titles absolutely piss-easy. You level up way too fast so even if you're just doing the story you wind up at the level cap before you're even halfway through the story, and you do so much damage while taking almost none, that it's basically impossible for the game to pose any kind of threat to you. I remember that there's a balls hard chamionship match in the arena tournament you have to enter. On the PS2, the match was actually legitimately hard and made you pull out all the stops for the victory, which was only getting the leader of the enemy team to half health. However, like you said, the remaster is so hilariously easy that these enemies, who are supposed to be close to 10 levels above you, are now very likely at or even under your level. So what's supposed to be a tense moment of both the gameplay and story working together to show Haseo has his back up against the wall, just turns out to be a really, really easy match that ends less than a minute in. And what's baffling is there's a Cheat Mode that is even easier because it just gives you maxed stats and max level.
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# ? Apr 2, 2024 08:26 |
DoubleNegative posted:I remember that there's a balls hard chamionship match in the arena tournament you have to enter. On the PS2, the match was actually legitimately hard and made you pull out all the stops for the victory, which was only getting the leader of the enemy team to half health. However, like you said, the remaster is so hilariously easy that these enemies, who are supposed to be close to 10 levels above you, are now very likely at or even under your level. So what's supposed to be a tense moment of both the gameplay and story working together to show Haseo has his back up against the wall, just turns out to be a really, really easy match that ends less than a minute in. Yeah, it's kind of a shame because the added content and gameplay improvements are legit cool! And they made the avatar battles a lot less of a slog - all of which are mostly done by porting the mechanics from the final game backwards. The difficulty tweaks just full on feel unnecessary, even the super post-game optional bosses are insanely easy now and it's kind of sad. Not that the games were the most tactical things in the world or whatever, but it's way overkill.
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# ? Apr 2, 2024 10:18 |
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necromunda Underhive wars is kind of cool because necromunda is kind of cool but my local game shop closed during the pandemic so I wish it was closer to the tabletop rules I’ll likely never get to play again and it seems kind of overtuned. the second mission is the first non-tutorial mission and takes place on this seven- or eight- story complex of bridges over a chasm of toxic sludge. as far as I can tell the game doesn’t explain overwatch to you (although it’s more than possible the tutorial glitched out, it seemed pretty janky) so chances are good you’ll lose a fighter or two getting perforated from every angle and catwalk any time you take a move action. there’s about a dozen elevators and zip lines on the level but they go to completely fuckin’ random spots, which makes navigation rough even before getting to the fact that your teammates’ chatter in the level will tell you to sabotage some of them (which will not really affect your attackers but will absolutely gently caress over your team.) when you finally complete the main objective you get a new objective to escape with a certain character - as soon as I unlocked that objective, I selected that character, who immediately died of poison damage. I ended up having to drag another character from the second floor to the seventh floor to get a revival item off of another downed fighter, back to the fifth floor to revive the teammate I needed to extract, back down to the second floor to finally gtfo
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# ? Apr 2, 2024 16:03 |
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Back in the first Bioshock, what idiot put jump on the top controller face button? That's almost the worst button it could be! I've already healed multiple times by accident because that's where jump should normally be, and it's doubly bad because it's even more awkward to use with the stupid Switch joycon layout.
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# ? Apr 2, 2024 21:37 |
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Captain Hygiene posted:Back in the first Bioshock, what idiot put jump on the top controller face button? That's almost the worst button it could be! I've already healed multiple times by accident because that's where jump should normally be, and it's doubly bad because it's even more awkward to use with the stupid Switch joycon layout. A MAN adapts, a SLAVE presses A!
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# ? Apr 2, 2024 21:43 |
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Captain Hygiene posted:Back in the first Bioshock, what idiot put jump on the top controller face button? That's almost the worst button it could be! I've already healed multiple times by accident because that's where jump should normally be, and it's doubly bad because it's even more awkward to use with the stupid Switch joycon layout. It's the same in console Skyrim. It's doubly annoying because it seems to be almost impossible to jump while sprinting, like the two button presses can't be processed at the same time.
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# ? Apr 2, 2024 21:49 |
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Captain Hygiene posted:Back in the first Bioshock, what idiot put jump on the top controller face button? That's almost the worst button it could be! I've already healed multiple times by accident because that's where jump should normally be, and it's doubly bad because it's even more awkward to use with the stupid Switch joycon layout. Jump should be up because it makes u go up
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# ? Apr 2, 2024 21:53 |
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I liked the logic in Assassins Creed - you have a head button, a feet button a left hand and a right hand.
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# ? Apr 2, 2024 21:56 |
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# ? Jun 5, 2024 09:22 |
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Tunicate posted:Jump should be up because it makes u go up New standard face button layout: pre:Jump Lean Lean left right Crouch
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# ? Apr 2, 2024 21:57 |