|
Parkingtigers posted:how kill bug? You can't shoot down a bug breach, but hitting them with stuns or the grenade launcher goes a long way to keeping them under control. Bugs require a lot more anti heavy than bots, as chargers and titans need to be taken care of ASAP since they are very disruptive. The grenade launcher is also good against spitters which can cause a lot of grief. I think EATs, 500kg, and orbital railcannons are good for bugs. While the autocannon and impact grenades are great, bugs like hunters and shreikers can suddenly get in your face and cause a self kill. I also like the starting machine gun support weapon on bugs, it probably isn't optimal but it can kill all light and medium bugs and does OK against spitters if you target the head.
|
# ? Mar 31, 2024 23:54 |
|
|
# ? May 25, 2024 21:41 |
|
Parkingtigers posted:
Eagle Napalm on a bug breach will kill all the chaff bugs and help soften up the big ones. Orbital Airburst will do the same, trading little bug murder for hitting the big guys harder. Outside of that, general bug tips, taking a laser guard dog to handle the little guys and using a Punisher/Breaker/Sickle to take down the troublesome medium sized guys, then GL/Autocannon/EAT/Quasar for everything bigger.
|
# ? Mar 31, 2024 23:55 |
|
The Lazer Rover is also a default choice for me w bugs. You can actually kite most bugs and having a constant source of outgoing damage even when you're running is very useful.
|
# ? Mar 31, 2024 23:56 |
|
Mendrian posted:I can't tell if players having almost no impact on the war effort is poor feature design or a scathing parody of the MIC. I mean it's this game so maybe it's both. There was a brief period when the servers thought there was zero players, and it reported player impact as actual numbers instead of the tiny rounded fractions. It was great because you could actually see a difference between the difficulties and doing full clears.
|
# ? Apr 1, 2024 00:06 |
|
The Bile Spewers know when I bring the Slugger to a map and hide and then wait for me to grab the Sickle and then 50 of them will swarm me on the next mission
|
# ? Apr 1, 2024 00:07 |
|
I'm the opposite, I've been playing solo and on bugs I can comfortably clear 5s and 6s, complete all side objectives and outposts and extract without dying pretty consistently, but on bots I get stomped doing 4s. I get the idea is to play a lot more hit and run, go for objectives and leave but then you get a stratagem jammer blocking half the map so I have to go in and clear it manually and it turns into a nightmare. Plus I still have no idea how to counter getting rocket-sniped from an enemy you can't even see beyond the fog. I feel like bug missions 'follow the rules' a lot more, I know every x seconds there is going to be a bug breach, I deal with it and keep moving while avoiding patrols. With bots sometimes I see some distant outpost I've never been within 500m of randomly flares and calls 3 or 4 dropships on top of me for seemingly no reason at all. In terms of tactics against bugs, my go-tos are cluster bomb which can often single handedly deal with a bug breach when well placed, when playing in a group a couple of quasars will make short work of chargers and bile titans and the breaker is clearly the best primary, make sure to prioritise the hunters as they are the quickest and can quickly swarm you. Shield generator is insanely strong, it stops you from getting slowed which is the leading cause of death against bugs. I generally always use the lightest scout armour and stamina boost, that way you should be able to kite the hordes with ease. When playing solo the arc thrower is absolutely insane, effortlessly clears big groups, doesn't give a poo poo about hive guard armour and is surprisingly effective against chargers. You can kill a charger with 6 shots to the head, and as a bonus while you're doing it the arcs will take care of the small guys behind.
|
# ? Apr 1, 2024 00:08 |
|
I bring a machine gun and kill everything that isn't a charger or a bile titan. Someone else kills those.
|
# ? Apr 1, 2024 00:10 |
|
Parkingtigers posted:Are there ways to shut down bug breeches quickly? If you're host, eagle napalm strike or EMS + Gas can really clear a lot of chaff as it emerges from the breach. If you're not host, I'm a big fan of the orbital airburst strike - it fires multiple rounds, so it can get more than the first wave of spawns. The orbital gattling can do the same but it doesn't feel as reliable, the cluster bomb on the eagle works but you might need to throw it more than once. A mech can usually survive for a couple breaches and handle them without much help, and if you're comfortable being up close the flamethrower works great.
|
# ? Apr 1, 2024 00:16 |
|
gatling strike or two well timed 500s will almost entirely neuter a breach
|
# ? Apr 1, 2024 00:17 |
|
I am REALLY loving the defender smg. This thing is awesome .
|
# ? Apr 1, 2024 00:27 |
|
Just bought it, named my ship Leviathan of Wrath and killed some bugs! 10 minutes in and it's fun stuff!
|
# ? Apr 1, 2024 00:28 |
|
Mesadoram posted:I am REALLY loving the defender smg. This thing is awesome . Yeah I keep trying to give the Liberator another try here and there but the Defender just seems to outclass it continuously.
|
# ? Apr 1, 2024 00:29 |
|
Laser dog is really good for bugs and I always bring it unless I'm running AC or GL + backpack. it will save your life when you notice it lasering something behind you when you thought it was clear. If you're bringing a support weapon that can close holes remember to switch to stun grenades. They're incredible for making chargers, titans, and hordes sit still while you kill them. If you're running an anti-heavy primary cluster bombs, airburst strike, and gatling strike are all pretty good for keeping hordes under control. Remember gatling strike has a super short cooldown. Just drop it the instant you aggro anything.
|
# ? Apr 1, 2024 00:38 |
|
I should return to the eagle napalm strike. Thing is I've been unlocking so many strategems and of course you gotta try them all out but that means forgetting some of the old good 'uns. Dropping a giant wall of flaming death down... it was one of the first things I unlocked, of course that's going to be a good thing to return to. I think I got trapped into thinking about air strikes that could blow up spawners. Grenade launcher > AC sounds like good advice too. I can still close bug holes with it, but it gives me most of the short/mid range power of the AC but opens up the backpack slot for a rover or shield. Ouroboros posted:I'm the opposite, I've been playing solo and on bugs I can comfortably clear 5s and 6s, complete all side objectives and outposts and extract without dying pretty consistently, but on bots I get stomped doing 4s. I get the idea is to play a lot more hit and run, go for objectives and leave but then you get a stratagem jammer blocking half the map so I have to go in and clear it manually and it turns into a nightmare. Plus I still have no idea how to counter getting rocket-sniped from an enemy you can't even see beyond the fog. I feel like bug missions 'follow the rules' a lot more, I know every x seconds there is going to be a bug breach, I deal with it and keep moving while avoiding patrols. With bots sometimes I see some distant outpost I've never been within 500m of randomly flares and calls 3 or 4 dropships on top of me for seemingly no reason at all. What really changed bots for me, was learning that the AC can take out fabricators from super long distance. All you need do is get face on to those two vents on the top, and get a round to hit the angled lids so they ricochet down into the hole. If you are perpendicular, you can usually do it in one, two shots max. Can be done from a 45% angle but that's a lot of messing around so better to just circle for a clear shot. All the bases are easier if you can snipe some of the murder factories before going in closer. Also, tower cannons and hulks all having giant glowing weak spots you can can shoot from halfway across the map helps a lot too. 3 shots with the AC and either of those are toast. The eagle smoke being able to blow up a fab, while also smoking all the rest of the bots there, is great for running in to remove the spawner and then leaving without them being able to track you.
|
# ? Apr 1, 2024 00:38 |
|
Mesadoram posted:I am REALLY loving the defender smg. This thing is awesome . Yeah, I keep trying out loadouts and coming back to it. It is such a snappy gun, fantastic gunfeel.
|
# ? Apr 1, 2024 00:39 |
|
Benagain posted:Did you know the muscle booster helps with flinch? Cuz I just found out.
|
# ? Apr 1, 2024 01:02 |
|
Sickle, laser dog and quasar cannon are my new default loadout. I took out a charger with a single shot to the face (couldn’t reproduce in the same mission despite trying) and ten seconds later exploded a bile spewer without even trying
|
# ? Apr 1, 2024 01:04 |
|
Quasar is sooo good. Dead dropships on demand is deeply satisfying in the war against robotkind. Low key think it would be above marginal even if it took a backpack slot, without it it's amazing.
|
# ? Apr 1, 2024 01:08 |
|
Quasar is the thing that finally got me to stop taking autocannon for bots. It can do almost everything the AC can, and some things better. Lets me take the shield which prevents a lot of deaths. It's made bot 7s feel pretty breezy if you've got a good team.
|
# ? Apr 1, 2024 01:19 |
|
Eediot Jedi posted:There was a brief period when the servers thought there was zero players, and it reported player impact as actual numbers instead of the tiny rounded fractions. It was great because you could actually see a difference between the difficulties and doing full clears. The lady on your ship sometimes thanks you when you get back from a mission for your pathetically small contribution to the war effort
|
# ? Apr 1, 2024 01:20 |
|
People telling me to bring Stun Grenades to bugs when impact grenades one-shot bile spewers?!?
|
# ? Apr 1, 2024 01:20 |
|
Tom Tucker posted:People telling me to bring Stun Grenades to bugs when impact grenades one-shot bile spewers?!? Stun grenades on bugs are pretty much so you can get easy shots on Chargers and Bile Titans
|
# ? Apr 1, 2024 01:25 |
|
Your Brain on Hugs posted:Quasar is the thing that finally got me to stop taking autocannon for bots. It can do almost everything the AC can, and some things better. Lets me take the shield which prevents a lot of deaths. It's made bot 7s feel pretty breezy if you've got a good team. I tried this but then couldn’t do jack poo poo against Striders. I know you can flank them, but that’s not always easy. I need to unlock the Scorcher I think.
|
# ? Apr 1, 2024 01:30 |
|
It takes more shots than the scorcher but slugger will kill a strider (but leave the rider alive) if you hit the base repeatedly. Preferably toss an impact grenade.
|
# ? Apr 1, 2024 01:46 |
|
I'm trying to think of a single situation where anyone, ever, could justify wasting the backpack slot on a ballistic shield. Makes me a little sad because as a Defender SMG supremacist I like the idea of just tanking my way through incoming fire and hosing down smaller bots but literally anything else seems to be a better choice, especially when a 360 degree shield you can fire two handed primaries and support weapons out of.
|
# ? Apr 1, 2024 01:51 |
|
maybe if it literally deflect bot missiles back at them like a jedi lightsaber and had a wild rear end 240 degree arc or something
|
# ? Apr 1, 2024 02:13 |
|
I haven't had a chance to test or even look it up but i was wondering if you kept the shield on your back it would actually protect you.
|
# ? Apr 1, 2024 02:14 |
|
ghostinmyshell posted:I haven't had a chance to test or even look it up but i was wondering if you kept the shield on your back it would actually protect you. I've seen people say it does but never unlocked the thing and never saw any evidence backing it up so
|
# ? Apr 1, 2024 02:14 |
|
ghostinmyshell posted:I haven't had a chance to test or even look it up but i was wondering if you kept the shield on your back it would actually protect you. I've had it block regular bot gunfire but anything with impact like a rocket still knocks you completely on your rear end
|
# ? Apr 1, 2024 02:17 |
|
yeah the shield will still deflect shots on your back You can test it by shooting a teammate xD
|
# ? Apr 1, 2024 02:30 |
|
I like to not take a backpack slot because eventually someone will die and drop on after a few minutes and I can grab it and they can drop another one.
|
# ? Apr 1, 2024 02:39 |
Video Nasty posted:...I took out a charger with a single shot to the face (couldn’t reproduce in the same mission despite trying)... Keep in mind the weak spot isn't actually the face, it's the plate above his face, basically his forehead. Tibbeh posted:I've had it block regular bot gunfire but anything with impact like a rocket still knocks you completely on your rear end And if you get knocked down you can drop the shield! The shield also basically disintegrates after taking enough damage. EDIT: Against bots I've been taking the explosive mortar. That thing has a surprisingly long distance and absolutely wrecks bots. It team kills far less than it does against bugs. Even on regular full length missions it works really well.
|
|
# ? Apr 1, 2024 02:39 |
|
space uncle posted:I tried this but then couldn’t do jack poo poo against Striders. I know you can flank them, but that’s not always easy. I need to unlock the Scorcher I think. Yeah I use scorcher for that reason. Also take the senator for headshotting devastators
|
# ? Apr 1, 2024 02:41 |
|
The weirdest part about the tower shield is if you ADS with it you can't see your gun or where you're pointing it at all, you peek through the slat, but if you pop it in third person you can actually aim with it.
|
# ? Apr 1, 2024 03:10 |
|
Tried out the new HMG. Does this thing not get an aiming reticle like every other gun in the game? It's good otherwise. Haven't played with the Quasar cannon very much. Servers still a 50/50 chance to bug out and drop for no reason.
|
# ? Apr 1, 2024 03:15 |
Arc Hammer posted:Tried out the new HMG. Does this thing not get an aiming reticle like every other gun in the game? Just change reticle to "always" This also gets you indicators like the ARC charging reticle and so on. Everything has a basic reticle and muzzle indicator then.
|
|
# ? Apr 1, 2024 03:43 |
|
Tom Tucker posted:People telling me to bring Stun Grenades to bugs when impact grenades one-shot bile spewers?!?
|
# ? Apr 1, 2024 04:06 |
|
Parkingtigers posted:I'm trying to think of a single situation where anyone, ever, could justify wasting the backpack slot on a ballistic shield. Makes me a little sad because as a Defender SMG supremacist I like the idea of just tanking my way through incoming fire and hosing down smaller bots but literally anything else seems to be a better choice, especially when a 360 degree shield you can fire two handed primaries and support weapons out of. ballistic shield also just bugs out too often and will T-pose you until you weapon swap, during which time you are just taking fire with your face
|
# ? Apr 1, 2024 04:13 |
|
I've been wondering if this was possible for a while and tonight I pulled it off out of sheer luck https://i.imgur.com/3WIc1RZ.mp4
|
# ? Apr 1, 2024 04:15 |
|
|
# ? May 25, 2024 21:41 |
|
I just got the game the other day and have been having a blast apart from the random crashes which can be quite frequent. Still, I'm a bit confused by the mission structure sometimes and what the optimal play is. I figure you should just be doing the objectives (eg get the SSSD, deliver it to the comms tower etc... Even here sometimes the map doesn't make it clear where things go like map icons being greyed out but still being needed for the mission), but then people go gently caress off randomly to other corners of the map to pick up rare samples and such. I guess this is needed to maximize progression bonuses needed for unlocks and war credit track progression? And how does 1st and 2nd bonuses work on mission completion? Game seems pretty opaque sometimes with no documentation Also, I think playing with friends would be better rather than pubbies because I'll talk or text in game and nobody responds or says anything. E: BTW can you just go prone from standing or do you have to dive each time? Sometimes I like taking a knee on top of a raised structure to stabilize my weapon aim and avoid getting swarmed, but if I try to dive instead there's a good chance I'll (hilariously) flop right off of my encampment. Teriyaki Koinku fucked around with this message at 04:23 on Apr 1, 2024 |
# ? Apr 1, 2024 04:15 |