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lets hang out
Jan 10, 2015

i've never noticed a logistician redistributing inventory, i still have to do it myself all the time. i do see them slamming a bunch of potions together and leaving tens of them in MY inventory though

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Vermain
Sep 5, 2006



lets hang out posted:

i've never noticed a logistician redistributing inventory, i still have to do it myself all the time. i do see them slamming a bunch of potions together and leaving tens of them in MY inventory though

they do redistribute poo poo from time to time, but it only appears to be materials, presumably to avoid sticking weapons/consumables/valuables in a place people can't find

Jack B Nimble
Dec 25, 2007


Soiled Meat
It wasn't my pawn, it was "visitor" pawn, and it's inventory wasn't in my shop menu. Yeah, may just have been too far, hmmn.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



A pawn too far away will usually have 'FAR' written in red letters under their name in the character list on the left hand side when looking at items. Same for stuff like depositing/withdrawing, or combining items.

Phlegmish
Jul 2, 2011



Jack B Nimble posted:

It wasn't my pawn, it was "visitor" pawn, and it's inventory wasn't in my shop menu. Yeah, may just have been too far, hmmn.

You can sell stuff from support pawns' inventory just fine. Please stop unfairly maligning Logistician pawns or I might file a complaint

Happy Noodle Boy
Jul 3, 2002


I went ahead and looked a quick minimal-spoiler video on how to unlock Magic Archer because I maxed out Archer and well I wanted the next best thing. First off, loving lol at the “quick and easy” way of getting this early. Second, Jesus Christ I’m glad I was already in my 20’s when I tried this.

Vargs
Mar 27, 2010

Fighting the lich in the misty area and he's floating over the water casting spells at us for a good minute or so. Then he just barely dips his toe in and dies instantly. Interesting strategy.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!
I got to the post game and this looks cool, bummer that there's a (post game spoilers) rest limit but on the flip side it should make things challenging again.

Also lol (end game spoilers) the warrior guarding Phaesus was harder than the Dragon and nearly killed me

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy
It's hilarious that whomever you have max affinity with randomly spawns at the hot springs, even if they normally live half the world away.

Visited Melve to buy something for a sidequest and was surprised to learn it had another main-ish quest this late in the game. This game really is a DD1 remaster in a lot of ways good and bad. Some of the cutscenes are almost shot for shot reproductions of stuff from DD1 and have similarly weird and jank characterization in them, but hey it's all part of the charm.

Jerusalem
May 20, 2004

Would you be my new best friends?

Silly question perhaps but as somebody who faces paralysis at the thought of accidentally advancing the main plot when I'm not done being a weird little gremlin exploring every inch of the world I can access, if I go to the coronation in Vermund is it going to lock me out of any particular quests (that don't already have hourglasses next to them)?

Jack B Nimble
Dec 25, 2007


Soiled Meat
I was on a quest to escort a comrade somewhere The Mystic Spearhand maister to some place east of the checkpoint town when it suddenly tells me I've failed the quest and promptly auto saves. God damnit game, it was a loving cake walk, a day hike, a pleasure stroll, what did he do, throw himself off of a cliff? If he'd died I could have used a wakestone, it's so frustrating that the game (probably in a bug) arrives at a fail state and then immediately saves.

homeless snail
Mar 14, 2007

Jerusalem posted:

Silly question perhaps but as somebody who faces paralysis at the thought of accidentally advancing the main plot when I'm not done being a weird little gremlin exploring every inch of the world I can access, if I go to the coronation in Vermund is it going to lock me out of any particular quests (that don't already have hourglasses next to them)?
Yes. If you played DD1 that's basically the same as the phase change when you finish the Wyrm Hunt quests. It doesn't kill all the quests in Vermund at that point but you should operate on the assumption it will unless you look it up

Jerusalem
May 20, 2004

Would you be my new best friends?

Back to snuffling around in people's houses for trinkets and quests I go then!

Pelican Dunderhead
Jun 16, 2010

Ah! Hello Ershin!
Pillbug

LibbyM posted:

I started the unmoored world and an realizing I would rather this be the last thing I do with the game. I wanted to start new game plus and do all the content I accidentally missed, but I'm unsure how. Is there no way to exit the post game if you start it?
There are two alternatives to Phlegmish's method if you truly don't want to do anything in the postgame - if you rest 5+ something times to advance the clock you'll be booted out and get sent into NG+. You also can just die and choose to not resurrect, you'll have an option to either restart the postgame(barf) or advance to NG+.

Cleared postgame a bit ago, was enjoyable although I decided to not do very much grinding in it. Hopefully I'll be able to still buy the endgame gear from the Dragonforged but that'll be quite a bit of grinding drakes to build my blood back up.

Thundarr
Dec 24, 2002


"A Case of Sculptor's Block" is some bullshit. That sculpture looks fine, give me some money or I'll throw you into the bay.

Also I think Hugo got bugged, he's in jail but refuses to talk to me, refuses to leave even if the door is opened, and the head jailor attacks if I get too close to him.

LibbyM
Dec 7, 2011

I think I'm bugged in the post game?

I completed every trial and nothing happened, no trophy. So I looked it up and supposedly the quest "When Wills Collide" is also the last trial. However, this quest will not do anything. I go down to where the statue is and nothing. There's a dude standing there, he says "we can't get it to work", and nothing will happen. Looking it up online, it seems like there should be a cutscene when I walk up to the statue. But no.


Pelican Dunderhead posted:

There are two alternatives to Phlegmish's method if you truly don't want to do anything in the postgame - if you rest 5+ something times to advance the clock you'll be booted out and get sent into NG+. You also can just die and choose to not resurrect, you'll have an option to either restart the postgame(barf) or advance to NG+.

Cleared postgame a bit ago, was enjoyable although I decided to not do very much grinding in it. Hopefully I'll be able to still buy the endgame gear from the Dragonforged but that'll be quite a bit of grinding drakes to build my blood back up.


I started doing it since I wasn't sure how, and I've done so much I guess I'll just power through. Assuming I'm not bugged.

CAPTAIN CAPSLOCK
Sep 11, 2001



Thundarr posted:

Also I think Hugo got bugged, he's in jail but refuses to talk to me, refuses to leave even if the door is opened, and the head jailor attacks if I get too close to him.

Apparently you can just grab him and run out of the jail. The guards will attack but just keep running.

Otherwise you talk to him later when you advance another quest. That's what I did but the whole questline ended up with the worst ending because the event at the final location never triggered. So try running for it :v:

Pelican Dunderhead
Jun 16, 2010

Ah! Hello Ershin!
Pillbug

LibbyM posted:

I think I'm bugged in the post game?

I completed every trial and nothing happened, no trophy. So I looked it up and supposedly the quest "When Wills Collide" is also the last trial. However, this quest will not do anything. I go down to where the statue is and nothing. There's a dude standing there, he says "we can't get it to work", and nothing will happen. Looking it up online, it seems like there should be a cutscene when I walk up to the statue. But no.

I started doing it since I wasn't sure how, and I've done so much I guess I'll just power through. Assuming I'm not bugged.

Just checking but have you visited Seafloor Shrine yet? I think that'll help you activate that otherwise uhhhh godsbane maybe?

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

Thundarr posted:

"A Case of Sculptor's Block" is some bullshit. That sculpture looks fine, give me some money or I'll throw you into the bay.

Also I think Hugo got bugged, he's in jail but refuses to talk to me, refuses to leave even if the door is opened, and the head jailor attacks if I get too close to him.

The Hugo quest is one of the only sidequests I have that I seemingly can't finish because an NPC I need to revive isn't at the morgue (anymore?) so oh well.

Having explored pretty much everything I could find in the gameworld before hitting the point of no return on the main quest, I think the biggest missing piece from DD2 is that it basically only has one dungeon (that I found anyway). That one dungeon is really good but I'm really surprised we have nothing analogous to the Water God's Altar or the Catacombs. There are some gorgeous and interesting hand-crafted areas but there's also way, way too many caves. I could have done with 10 or 15 fewer caves if it meant getting more than one good dungeon.

Obviously if we get something that's at least as good as BBI it'll go a long way to rounding out the game but it's kind of baffling that the main quest hasn't had anything comparable to the Wyrm Hunt quests.

MeatwadIsGod fucked around with this message at 04:56 on Apr 1, 2024

LibbyM
Dec 7, 2011

Pelican Dunderhead posted:

Just checking but have you visited Seafloor Shrine yet? I think that'll help you activate that otherwise uhhhh godsbane maybe?


I have been there. I may try porting away, closing and reopening the game, and running up to the marker again and seeing if that fixes anything. Otherwise I'll give up for the night.

Pelican Dunderhead
Jun 16, 2010

Ah! Hello Ershin!
Pillbug

LibbyM posted:

I have been there. I may try porting away, closing and reopening the game, and running up to the marker again and seeing if that fixes anything. Otherwise I'll give up for the night.

Hrm, last thing I'd think to try is taking a camp to see if that resets NPCs, you need to do that at least once anyway to populate that location with vendors.

:shrug:

LibbyM
Dec 7, 2011

Pelican Dunderhead posted:

Hrm, last thing I'd think to try is taking a camp to see if that resets NPCs, you need to do that at least once anyway to populate that location with vendors.

:shrug:

Worked the second time I showed up, whether it was for just leaving and coming back or for camping I'm not sure. Thanks.

homeless snail
Mar 14, 2007

CAPTAIN CAPSLOCK posted:

Apparently you can just grab him and run out of the jail. The guards will attack but just keep running.

Otherwise you talk to him later when you advance another quest. That's what I did but the whole questline ended up with the worst ending because the event at the final location never triggered. So try running for it :v:
There's also only one dude standing next to him, plus two other guys that patrol. If you grab the stationary guard and run him down the hall, and then run back you can unlock the door without anyone seeing you and not one gets mad.

Thundarr
Dec 24, 2002


I guess I'll try to stupid jailbreak Hugo tomorrow!

I may have sequence broken a bit by running over to grab Magick Archer and Warfarer while still leaving some Battahl quests incomplete. Is the dungeon that opens up from the Convergence quest a final dungeon sort of dungeon, or something I can do now without cutting myself off from content?

Jack B Nimble
Dec 25, 2007


Soiled Meat
I started New Game Plus, but I guess that's not Post Game? Can someone explain the differences to me? Spoil anything/everything, I'm just trying to get a handle on how much more is needed to wrap this game up.

Jack Trades
Nov 30, 2010

I was thinking about it and does DD2 even have a lower enemy variety than vanilla DD1.
I don't remember the campaign having particularly many enemy types.

DD2 also lets bandits use all 5 Pawn vocations which I think the game isn’t using often enough.

homeless snail
Mar 14, 2007

Thundarr posted:

I guess I'll try to stupid jailbreak Hugo tomorrow!

I may have sequence broken a bit by running over to grab Magick Archer and Warfarer while still leaving some Battahl quests incomplete. Is the dungeon that opens up from the Convergence quest a final dungeon sort of dungeon, or something I can do now without cutting myself off from content?
afaik the next quest gate is the one immediately after that one specifically the moment someone asks you to give them 15 of something. Doing just that one is fine, I think

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Jack B Nimble posted:

I started New Game Plus, but I guess that's not Post Game? Can someone explain the differences to me? Spoil anything/everything, I'm just trying to get a handle on how much more is needed to wrap this game up.

When people talk about post game they mean The Untethered World/True Ending. If you just fought the dragon and let the credits roll you did not see the true ending. You need to use the Godsbane Blade on yourself, not the dragon, to break the cycle and kick off the events of the true ending

turn off the TV
Aug 4, 2010

moderately annoying

Jack Trades posted:

I was thinking about it and does DD2 even have a lower enemy variety than vanilla DD1.
I don't remember the campaign having particularly many enemy types.

DD2 also lets bandits use all 5 Pawn vocations which I think the game isn’t using often enough.

iirc if you're counting skeletons instead of reskins then it has the same number as dark arisen

LibbyM
Dec 7, 2011

Jack B Nimble posted:

I started New Game Plus, but I guess that's not Post Game? Can someone explain the differences to me? Spoil anything/everything, I'm just trying to get a handle on how much more is needed to wrap this game up.

during the credits sequence where you go and sit on the throne, a glowy blue figure should be in the croud (Maybe only appears if you sit on the throne, get that ending, and then reload your last save? unclear.) Anyway, if you talk to him twice, you'll get sent back to that bit where you are riding on the dragon. While in that segment you climb onto his heart and use the Godsbane Blade.

If you do this you will end up in the post game, called "The Unmoored World". The world state is drastically changed and there is new story with a few new quests and new bossfights to do.

You do have to do it all on "one life", so I recommend stocking up on a lot of wake stones before doing it just in case. If you die you have to start the whole unmoored world segment over again from scratch.

turn off the TV
Aug 4, 2010

moderately annoying

the dd1 community at large deciding to refer to the stretch of the main story between its penultimate and ultimate bosses as the post-game is still incredibly stupid to this day

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Jack Trades posted:

I was thinking about it and does DD2 even have a lower enemy variety than vanilla DD1.
I don't remember the campaign having particularly many enemy types.

DD2 also lets bandits use all 5 Pawn vocations which I think the game isn’t using often enough.

Not especially? If you compare the base games the only major enemy types really missing, as far as I can tell are like the cockatrice, the metal golem, the hydra and arch hydra and the evil eye. We don't really have a replacement for the cockatrice but there are a bunch of new boss-type enemies like the sphinx and medusa.

Otherwise the only enemies that are just flat out gone without replacement are a few unremarkable variants of enemies like the elemental drakes and I think gargoyles?

By no means would I turn down bigger enemy variety of course, but the complaints that this game has a massive lack in enemy variety definitely feel overblown when I almost never actually noticed the difference between the three elemental drakes to begin with, cockatrices were insanely race (I think there were like two the whole game?) and half the enemies in the game only spawned in very specific locations or post-game anyway.

Similarly, people online keep getting mad that this game doesn't have the BBI monsters, but those literally only spawned in BBI. It wasn't like Dark Arisen added them to the greater game world or anything.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

turn off the TV posted:

the dd1 community at large deciding to refer to the stretch of the main story between its penultimate and ultimate bosses as the post-game is still incredibly stupid to this day

I feel like that mindset may come from Monster Hunter players, where usually beating the main antagonist monster of the game isn't even close to the last thing you do but it's what makes the game decide to roll credits so people just got used to calling everything past the 3/4 point of the game the "post-game".

I forget, does DD1 even allow you to end the game immediately after killing the dragon? I know you can get an immediate bad ending if you pick the "sacrifice your beloved" option but from what I remember once you reject that you're strapped in for the whole ride.

The Shame Boy
Jan 27, 2014

Dead weight, just like this post.



Perhaps that's coming from before Dark Arisen and Bitterblack where basically the Everfall rooms and Urdragon WERE the postgame such as it was.

Tambaloneus
Feb 5, 2007

I miss my cat someone buy me a kitten.

I feel like the fact I made my pawn have partly red eyes is contributing to the coming back from the mists or whatever its called with a bunch of hires but no ratings... she could be getting some courtesy brine dunks once people notice if they're not sure why and didn't just assume I tried to make her look all vampirey. Which I did because I'm lame like that. Or she just dies a lot idk she hardly ever dies for me but my team is pretty balanced so who knows.

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
The armor sure is ugly in this game.

So yes, I am grinding out 150 seekers tokens for the corset. :colbert:

Then I'm going to duplicate it so I can wear it on my thief and I can give it to my mage.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Mordiceius posted:

The armor sure is ugly in this game.

So yes, I am grinding out 150 seekers tokens for the corset. :colbert:

Then I'm going to duplicate it so I can wear it on my thief and I can give it to my mage.

Be less bad at fashion, nerd.

Ytlaya
Nov 13, 2005

MeatwadIsGod posted:

It's hilarious that whomever you have max affinity with randomly spawns at the hot springs, even if they normally live half the world away.

Oh, so that's what it is? I was wondering why Ulrika was there.

In my first playthrough, before realizing I had missed the Ulrika quest chain, I gave her a bunch of stuff and apparently succeeded in making her my max affinity person, since the dragon also had her.

Mordiceius posted:

The armor sure is ugly in this game.

Really? I think a lot of the armors look really cool.

Jack Trades
Nov 30, 2010

I don't have strong opinions about the armor but there are absolutely too few helmets that show your face/hair.

Also all the mage armor makes you flash your junk.

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Owl Inspector
Sep 14, 2011

twice my pawn has come back and said goblins got him and I don't even know how that's possible because he was at a level where he could solo tank a good 20 goblin hits without heals and one shot them. either the lines are bugged or he really wasn't kidding with this line



e: I guess if this game has the superbandits right next to normal bandits then it could do that with goblins I haven't seen yet

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