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TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Check out the second post if you're interested in info about mods.

Numbers for augments



https://www.dragonsdogma.com/2/en-us/


!There are a lot of DLC items, they are all normal things that can be purchased in game for free! Don't spend actual money to change the appearance of your character or pawn.

https://www.youtube.com/watch?v=9lwSXSOzRjk

________________________


Official Story Trailer

Reviews:
IGN https://www.ign.com/articles/dragons-dogma-2-review - 8

PC Gamer https://www.pcgamer.com/games/rpg/dragons-dogma-2-review/ - 89


TechRadar https://www.techradar.com/gaming/dragons-dogma-2-review - 4.5

Gamespot https://www.gamespot.com/reviews/dragons-dogma-2-review-pawn-stars/1900-6418199/ - 9

The CPU requirements for PC are pretty high:
https://www.pcgamer.com/games/rpg/dragons-dogma-2-performance-analysis/

It's finally almost here :pray: The release of the long awaited sequel to Capcom's 2012 Action RPG is just over one week away, with an official release date of March 22nd.
The first Dragon's Dogma had a unique class system known as Vocations, allowing you to keep some augments from every class, and a companion building system called 'Pawns'. Pawns are allies built by each player (who also had vocations) which could be shared with other players online across The Rift. Any pawn could go to the world of another player through The Rift and be hired to join their party, sharing information to their new friends about monsters, quests and items, or take new things they had learned from their journey back to their master while they were logged out. Every session of play held the potential for your pawn to introduce you to something new as long as your Pawn was being shared online.

The other fantastic element of Dragon's Dogma was the combat. The player could explore a huge world and discover massive beasts, which you could climb all over and fight strategically. By using their special weaknesses against them you could knock them off balance and pull them to the ground, doing things like tearing out their eyes, smashing off their tusks or breaking their claws, disarming them of their weapons, setting their wings on fire or chopping off one of their many heads. The monsters were ferocious, dangerous, scary, and in some cases felt genuinely evil. These felt like fights that you had to win for the good of the kingdom of Gransys.

Dragon's Dogma 2 will build upon the ideas in Dragon's Dogma, and realise the ideas of game director Hideaki Itsuno even more than the original:
https://www.youtube.com/watch?v=eGFfyHj3as8

____________________________________________________________________

The world is becoming truly alive!

Now that we're in a new generation of technology, Dragon's Dogma 2 can take advantage of tech for enhanced lighting and hi res textures, as well as characters who look and act alive to make the world feel more real. The original game had interesting towns and memorable characters to talk to, with other people's unique pawns actually inhabiting your game world, but there were very few people to find outside of major towns or cities - The open world of the first game was a bit empty, and except for the occasional wandering traveller you'd find on a main road, everything was out to get you.

In this sequel, the transitions between the open world and towns will be seamless, and the monsters who are out for your blood can follow you inside. Can you uphold your reputation as the arisen, to stand and fight with the citizens, or will you run away to live another day? Remember that every individual could potentially be part of a greater thread in your story, and leaving them to die could change the outcome of your game.

https://www.youtube.com/watch?v=t85nj7Zrovs

The relationship with Pawns drives the gameplay.

Previously, Pawns would often point out the same information over and over again. Anyone familiar with the first game would be well aware the goblins ill like fire, or that wolves hunt in packs. Dragon's Dogma 2 will hopefully show far more variety in their banter, and as the party leader you will be able to respond to their suggestions and give them some orders.

https://www.youtube.com/watch?v=JpWloIZ9KLw

https://www.youtube.com/watch?v=kBJW9xrM8Y4

The world has grown massively.

There are two major cities we know of - Vermund and Battahl, the kingdoms of Human and Beastren respectively.

New to the world of Dragon's Dogma 2 are the Elves, who reside in the Sacred Arbor. Elves speak their own language not known to many, and the ability to translate their speech and writing will be a unique trait for some Pawns that could help you unlock secrets across the world during your journey.

_________

The question is: How do we get around in such a big world?
Dragon's Dogma 2 is avoiding the use of many types of fast travel, like just being able to select icons on a world map to visit familiar locations. When you move from place to place you will travel! More importantly, you will sometimes also need to rest. Eating food and taking health restoratives doesn't fully regenerate you, it will only restore whatever part of your health bar is remaining - Yes, some forms of damage will be permanent until you've had a proper rest by setting up a camp or visiting an inn to enjoy photorealistic dinner:

https://www.youtube.com/watch?v=mfS7hBkSkeY


Time continues to pass every where you go, so plan your path wisely (you can pause the game to stop time). You have to decide whether helping some stranger who runs up to you is worth your time, or if you should focus on the jobs already placed upon you. Everyone depends upon you, Arisen! You know that a quest in your log has a time restriction if it has an hourglass. Other quests might be effected by your point in the story or the time of day, and these do not have any indicator - people might travel around the world during the day or night, or might move to different towns or cities as the story progresses.

If you need to wait for someone to meet them at a certain time of day you can do something simple like sit down at a park bench and just have a nap, or go to a local tavern and hang out for a while (it is a menu option) you can also buy everyone a round, which might make you a bit more popular! Keep in mind that cities might increase security late at night (the palace at Vermund might not appreciate you sneaking around after dark, but only one way to find out I guess).

_____________

Camping and eating are two new mechanics out in the wilderness of DD2. To create a camp while travelling you have to have camping gear in your inventory, which can only be set up at existing camp fires. Finding these will put an icon on the world map so you will always know where to camp in the future. Camping comes at a risk, because you might be attacked in the night
speaking of which, night time is DARK and you probably won't be able to see more than a few feet ahead of you without some kind of light source whether physical or magical.
Usually everyone in your party will be carrying a lantern (you have to give one to your own pawn, so assume hired pawns will have one). It is fuelled with lantern oil created from combining rotten food items (read more below). Most enemies don't carry a source of light, and you will probably hear them before seeing them in the dark even with a lantern on.

You can eat at camp. Meat items provide buffs to your party after cooking, and will be consumed from the inventory (you cannot keep the cooked items). Cooking buffs include increased attack, defense, recovery speed, etc. Animal meat was previously just another way to restore stamina, but now stamina is restored by eating vegetable items. If you want to restore the permanently lost portion of your health bar then you do this by sleeping at a camp, inn, or bed you have permission to use - you don't have to eat anything. Even though your pawns might talk about how it's been a while since they've eaten, there is no indication in game that people will perform less efficiently if they don't eat. It's possible that when you dismiss a hired pawn without ever feeding them for several days they might give a vague trip report to their master that they were mistreated or did not enjoy their time across the rift.

All food items start normal, then age, and then go rotten e.g fruit and vegetables ripen, meat and fish age, but if you leave them in your inventory for too long they rot. If you combine ripened fruit/veg or aged meat with another of the same type then you can make a dried food item. Which keeps forever in your inventory. These can be combined further with certain herbs to make stronger curatives - there are a decent amount of recipes to discover. Note that rotten items can be eaten at camp for a small buff, but have negative side effects that need to be treated.

Food items placed in storage will not age regardless of the state they are in

The camping items you have can be reused infinitely, so you only need to carry one, but it can be destroyed if your camp gets raided during the night. You might get caught out with no way to fully restore your health except by walking back to town. Camping kits are also pretty heavy and will take up a lot of inventory space in the early game. If you give it to your Main Pawn and they die or get caught by the brine, you cannot access the camping kit until you resummon the pawn.




____________________________________________________________________

You mentioned 'Real Characters'?

Capcom has released an awesome character creation and storage utility for Dragon's Dogma 2 ahead of the game. You can make 5 main characters and 5 pawns. This is really fantastic because the first game only allowed you to maintain a single player character and main pawn. I've not seen news if you'll be able to swap your main pawn in and out with your others in storage, even just for the sake of altering their appearance.





Pawns can be deeply customised - adjust things like height, weight, muscle mass of the upper and lower body, length of arms and legs, width and depth of the waist and chest, amount of body hair, and a whole heap of facial adjustments including individual teeth. Then there's multiple tattoos (which can be scaled and shifted to cover the whole body), makeup, and options for iris, pupil and sclera of each eye. You also have the Beastren race that include unique options for fur, ears, eyes and claws.

Characters can range from brave, beautiful, bashful, or just dumb as hell in appearance. I expect the world of Dragon's Dogma 2 will look a bit weird to begin with, depending on how full of pop culture and meme references it gets stacked with.

Or maybe it will just look a bit juicy


Find the Dragon's Dogma Character Creator and Storage on Steam, PS5 or Xbox store.

There are already a lot of people sharing their creations in the original Dragon's Dogma thread:
https://forums.somethingawful.com/showthread.php?threadid=3759580&userid=0&perpage=40&pagenumber=345#post538280887
https://forums.somethingawful.com/showthread.php?threadid=3759580&userid=0&perpage=40&pagenumber=343#post538264157
https://forums.somethingawful.com/showthread.php?threadid=3759580&userid=0&perpage=40&pagenumber=343#post538265918
https://forums.somethingawful.com/showthread.php?threadid=3759580&userid=0&perpage=40&pagenumber=343#post538267590
https://forums.somethingawful.com/showthread.php?threadid=3759580&userid=0&perpage=40&pagenumber=343#post538270412
https://forums.somethingawful.com/showthread.php?threadid=3759580&userid=0&perpage=40&pagenumber=341#post538239881

If you're not into deep character customisation, there are a bunch of pre-set body templates to choose from, then you can do a 3 step face selection to help adjust the general age and background appearance of your character.

____________________________________________________________________

Vocations: Introducing the new and redesigning the old.

The Vocation system of the first game is back, but a number of the mechanics classes have changed. Previously some classes fit familiar tropes like the dagger and bow wielding Strider, the sword and shield Fighter, or the staff twirling Mage. All of these were 'basic' classes that any player and pawn could take on. Both could also pursue advanced classes which had some unique core skills and augments, and allowed access to some more powerful weapons (like longbows for the Ranger). The original game also had player only hybrid vocations like the Magik Archer, Assassin, and Mystic Knight, which contained unique skill sets and approaches to play.

There was also a system where your character stat growth was based on the vocation you were using while levelling up. This system meant that some people would play specific vocations to min-max their stats up to a certain point before using any others. Based on this source min-maxing is gone and you can level up comfortably with whatever vocation you prefer.

Dragon's Dogma 2 will see some vocations return, while adding brand new ones, removing others, and enhancing the utility of some that were previously lacking:



- The Strider is now split out into the Thief and Archer, with the former having increased attack aggression and implementation of bombs and traps into their move-set, while latter is more agile doing lots of jumping kicks, mid air shots and rolls. The thief cannot use bows and as far as we know the archer is limited to ranged weapons only (no word on crossbows or gun-like weapons).



- The Fighter seems similar, but can do a bit more with their shield, Fighter Pawns should also have a better idea of when to use certain abilities to the benefit of their team, and play a better tanking role.



- Mage is a casting class with some skills for buffing party members. It has a new targeting system for magic spells - The casting circle is directly in front of you and becomes smaller as you come closer to finishing the spell.



- Warrior able to withstand direct attacks without a shield, they charge up their physical strength to deliver massive strikes that will stagger, stun, or even decapitate the enemy. This class looks like it has had a lot of improvements. The new physics engine allows them to do things like charge an enemy through with their sword and impale them against a wall. There is a degree of skill involved with releasing their charged attacks at the right moment for increased damage, or using charged attack timing as a way to parry massive enemies.



- Sorcerer is a purely aggressive casting class, with some much bigger spells than the Mage. It's been revealed that many casters together could have the ability to empower each others casting time, and possibly their casting power, leading to some potentially incredible scenes of magic power being unleashed against the world.


There are some player only vocations:



- Mystic Spearhand is a brand new vocation. You're a jedi-monk, it's the easiest way to put it. Teleport around with a double ended spear, pick up enemies and objects with your mind powers and throw them around, or into each other.



- Magik Archer looks very similar to the first game, but the different spells seem to have been improved for different environments (indoor/outdoor).



- Trickster is another brand new vocation where your weapon is confusion and fear. It has been described as a support class; you don't do very much actual fighting, but can cause enemies to kill themselves with happy little accidents like jumping off cliffs or thinking their allies are...not. A lot of people are curious about how this vocation will work against much larger opponents. It has a new weapon type, a 'Censer' which is a type of smoke or incense burner.



- The very unique Warfarer is a customisable vocation, allowing you to mix weapons and abilities from different classes into one and build you preferred playstyle.
An important note about Warfarer is that the weapon switching ability 'Rearmament' is not a default part of the vocation! You have to do a a quest for the Maister, and he will give that ability to you in the form of a scroll. I accidentally went into NG+ without getting the scroll, and so I couldn't do the main thing that Warfarer is supposed to do! - It also partly limits your ability to use some mods like 'True Warfarer' which is to some extent designed around having the Rearmament ability already.

**********
There are some skills that are pawn only. These are called specialisations which are earned by doing side quests or making NPC interactions. They come in the form of a 'tome' and are applied to pawns by using it on them. A pawn can only have one specialisation at a time, and using a new one will overwrite the existing one. They include things like being able to mark rare materials on the map automatically, combine curatives/food items in the inventory automatically (mixed reports of usefulness, might be based on player character known recipes or completed items given to the pawn), the ability to translate the elven language for the player (the subtitles are non-human until you have a translator standing nearby), there is even a specialisation that will make pawns talk less.
**********

____________________________________________________________________

What Else?


Needless to say there is quite a bit more to talk about. If you want to find out more info, check out the official website or just look up the game on Youtube for lots of pre-release gameplay footage, discussions about vocations, pawn behaviour, quest systems, and more.

Dragon's Dogma 2 will be available on PC, Xbox X | S and PS5 from March 22nd

TheMostFrench fucked around with this message at 05:24 on Apr 27, 2024

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TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Add your pawn details to this Google doc! Current understanding is that a pawn code is required to share cross platform.

Lamare posted:

This link should probably go in the OP : https://docs.google.com/spreadsheets/d/1CPUxGkeK6FHGsSe1igMFOsSc-81RxfUxVHRDqr-KyE4/edit#gid=0

Just add your pawns in there!


___________

They added a 'New Game' option with the latest patch, so it should be easy to start a new save slot now. Just like with Dark Arisen you only have one save slot.
Yes you can change the appearance and inclination of your character and pawn as many times as you like, but not straight away, and you can't change it by importing character data - it costs rift crystals which are earned through using the rift and doing pawn interactions like hiring secondary pawns and completing pawn quests. Your main pawn will get rift crystals when it is hired, and they are paid to you after you sleep at an inn or payer owned housing.

__________



TheMostFrench posted:

Adding some steps for PC to ensure you have a smooth experience getting your Character and Pawn into the game from the character editor:

1. Make sure Steam Cloud is enabled.


2. Make sure the 'Cloud Status' for DD2 Character Creator and the DD2 main game is 'Up to date' to synchronise the programs.


3. In the Character Creator, check who is set as your Main Character and Pawn by looking for the DD2 logo beneath them. You cannot browse between the different characters you've created in the main game when it comes time to choose your character.
If the Steam Cloud is synchronised you will be asked to import character data when the appropriate time comes in the game (Main character selection comes first, then Main Pawn selection comes a little bit later). If you aren't asked to import character data then you get taken to a normal character creation screen. Even if you import your characters you can still edit them in the game, but you can't change this until you purchase an item with rift crystals.



If you are not asked to import character data you should kill the program with Alt+F4 so that your decision is not saved. You can create a new game now if you want to make a new character and it will delete the existing save data.

If you're new to Dragon's Dogma, other people's characters that you can hire do not level up with you - only your main pawn will level up and can make changes to its vocation or skills. Other hired pawns stay at their level but they can learn new things during their time spent with you, and they take the knowledge back to their master. The same thing happens when people hire your pawn! You will only know if they've been hired or not after sleeping in a bed at an inn or player owned house, because they provide a trip report and will give you any gifts that were sent back with them.

4. If you have five Main Characters you do not need five Main Pawns, and vice versa. The character you made in slot 1 doesn't have to go with your pawn in slot 1, so don't be concerned about killing the game if you decide at the last second you want a different main character or pawn.


____________________
MODS

When dealing with mods they can get updated pretty regularly so you need to keep an eye on that yourself. If they stop working properly you might need to uninstall and reinstall them, and ones that were working properly yesterday might stop working today because of some official update. They can also potentially cause your game to crash more than the game normally would on its own, and you can use mod management tools to send error reports to the mod authors themselves. Capcom probably won't care that your game stopped working after you started altering the base product.

PC version already has a bunch of mods out altering things about the game which maybe should have always been that way, or are subjective alterations. Maybe you've played through the whole game now once or twice and have thought about how what could extend the life of the experience.

Any mod you use could potentially get your main pawn removed from the online hiring pool if it interferes with online systems in a way that breaks TOS. If you're interested in testing stuff but feel unsure about any consequences, just turn the in game network connectivity off first.



This guide introduces some tools for mod management in DD2. It's pretty easy to get going and anyone who has ever worked with a desktop computer should be able to figure it out.
https://www.youtube.com/watch?v=W6gi8agXarU


Fluffy Mod Manager
Mentioned in the video above, a mod management tool for installing and activating mods. Can be used for many RE Engine games including Resident Evil 4 and Resident Evil 2 REmake. I added the mod manager to my steam library as a non-steam game, and so far I've been downloading zip and rar files from nexus mods and using the mod manager to install directly from those. The documentation says mods come in pak format, but I haven't directly handled any pak files yet. Everything else about the installation process has been the same, I drop a zip or rar file onto Fluffy and refresh the mod manager, then I activate the mod to see it in REFramework.
https://www.nexusmods.com/site/mods/818?tab=description

quote:

--- USAGE INFORMATION FOR DRAGON'S DOGMA 2 ---

Usage:

Extract the mod manager anywhere (if you're upgrading from an old version, simply extract it over the older version).
Run the mod manager once and choose Dragon's Dogma 2 as game.
You can drag'n'drop mods in PAK format onto the mod manager window while it's running to copy them to the mod manager OR manually copy mods to "[modmanager]\Games\DragonsDogma2_Chara\Mods"
Click on mods in the mod list to install them. Click again to uninstall.
*
REFramework
Mentioned in the video above, this interface lets you actually control mods in game and has a few options built. Essential if you're thinking of making your own mods.
https://www.nexusmods.com/dragonsdogma2/mods/8

From the readme:

quote:

## Installation
The last stable build can be downloaded from the [Releases](https://github.com/praydog/REFramework/releases) page.

For newer builds, check out the [Nightly Developer Builds](https://github.com/praydog/REFramework-nightly/releases)

### Non-VR
* Extract only the `dinput8.dll` from the zip file into your game folder.
The game folder refers to the local DD2 root directory like C:\...\steamapps\common\Dragons Dogma 2
*
Script Core
There are a bunch of mods that require this so it's worth installing.
https://www.nexusmods.com/dragonsdogma2/mods/30
*
Custom Difficulty Tweaks
If you think the game becomes too easy, or certain aspects need to be adjusted to suit your skill level or character and equipment, then this mod might suit you. Adjust damage taken and given out, numbers can be changed automatically to suit party size, with separate sliders for normal and boss enemies. See more options at the link. Installing this mod changes default damage settings and makes the game more difficult.
https://www.nexusmods.com/dragonsdogma2/mods/195
*
Lock On Combat
Dark Souls style targeted lock on for all classes. Also lets you move the lock between the vital points/limbs of boss enemies (won't curently switch between the medals on a golem, this might be a bug or maybe Golems just have no 'limbs' per-se). You can target enemies in dark places even if you can't actually see them. There are options for hold and toggle-lock on separate key binds. Has an option to disable soft lock which is the system already in the game where you automatically lock onto nearby enemies while attacking (this is how Archer works by default, you just kind of automatically target things that are standing near you but you don't always know what it's going to be, like if you walk into a cave and start shooting at bats and spiders).

Lock on combat has a 'practice mode' option which gives you infinite stamina, and makes you and your enemies invincible so that you can create a config that works for you.
https://www.nexusmods.com/dragonsdogma2/mods/185

https://www.youtube.com/watch?v=grMbJQB5iyA&t=67s
*
Advanced Clock Widget
Show in game and local time with an on screen clock. Customisable elements, useful for those quests where they ask to meet at a certain time like 'after the sun goes down' or 'between midnight and dawn' but the game only lets you rest 'until night fall' without specifying when exactly night fall is. Displays the current day on the in game clock which is useful for tracking how inventory goods are aging, how long it has been since you last spoke to someone, and how many days your playthrough has lasted. Can have different fonts and colours for the different timers. What I love is that it lets you see exactly how much time has passed if you get raided during an ox-cart trip or while camping in the wilderness.
https://www.nexusmods.com/dragonsdogma2/mods/214
*
Mousewheel Camera Distance (also works for controllers)
Adjust how close or far away the camera can be using button inputs. Can set it to scroll pretty far, or a lot closer than the game allows by default. Now that I can zoom out much further, the default game settings actually feel a bit too close, and I can rotate it to be above the action for more of a Baldur's Gate 3 feel in open areas. This is a useful mod for when the pawns point out ladders and treasure chests because you can actually have a birds eye view to see what they might be talking about. Things like trees don't block the camera and become see through, which is awesome while travelling.
https://www.nexusmods.com/dragonsdogma2/mods/152?tab=posts

Here is my character standing at the red arrow (cropped out the other half of the screen). With one press I can reset the camera to the default distance behind me.
Also have the Advanced Clock Widget mod active in the top left corner showing the current in game day and time (118th day).


If you look closely you can see the max camera distance is 100, and further down the current camera distance is sitting at about 26.7. The furthest I've tried moving the camera away is 500 units, and that lets you see the entire city of Vernworth and surrounding bridges while standing inside it.

The mod doesn't take little doors and archways or ledges into account; the camera will zoom right in if any architecture or solid barrier blocks it, no matter how far away it is. In this video the camera is also briefly interrupted by the combat lock on mod, which forces the camera behind the player regardless of the distance.

https://www.youtube.com/watch?v=UGAlHpFhaxc






___________________

This game has a new mid-late game mechanic called 'Dragonblight' - there are tiny hints of it in the official trailers and you can see some screenshots of it progressing here https://forums.somethingawful.com/showthread.php?goto=post&postid=538739009







TheMostFrench fucked around with this message at 14:27 on Apr 4, 2024

Jack Trades
Nov 30, 2010

You don't need to do any leveling shenanigans anymore.

Infinity Gaia
Feb 27, 2011

a storm is coming...

Dwarves are also hard confirmed to exist, though it's unclear if they'll have anything as significant as the elf stuff.

Vermain
Sep 5, 2006



not seeing any information about how wolves hunt in the OP. does anyone happen to know

Jack Trades
Nov 30, 2010

Vermain posted:

not seeing any information about how wolves hunt in the OP. does anyone happen to know

I guess we'll have to find that out from one of our pawns, maybe they'll be able to help us.

Infinity Gaia
Feb 27, 2011

a storm is coming...

... Huh???

https://www.youtube.com/watch?v=qy_rEa1QpL8

ShadowMar
Mar 2, 2010

HERE IS A
GRAVEYARD
OF YOU!


gonna focus on mage at the start since i never spent significant time playing as mage or sorc in the first game for some reason, hope my fighter pawn nets me some decent RCs lol


i guess this is just a genre of game marketing now

Jack Trades
Nov 30, 2010

Brb, I'm gonna go ahead and start spreading the idea that Fighter Pawns are pointless to try to limit my competition.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?
i'm guessing since vocations are single weapon only now, magick archer's will get more than three skill slots for their bow, right? i always liked the flare but couldn't justify the slot.

Jack Trades
Nov 30, 2010

Rinkles posted:

i'm guessing since vocations are single weapon only now, magick archer's will get more than three skill slots for their bow, right? i always liked the flare but couldn't justify the slot.

Single weapon, four skills but allegedly more Core skills than in first game. AFAIK.

External Organs
Mar 3, 2006

One time i prank called a bear buildin workshop and said I wanted my mamaws ashes put in a teddy from where she loved them things so well... The woman on the phone did not skip a beat. She just said, "Brang her on down here. We've did it before."
Welcome to my bookmarks page, arisen!

FireWorksWell
Nov 27, 2014

Let's go do some hero shit!


Rinkles posted:

i always liked the flare but couldn't justify the slot.

https://youtu.be/PcghhBYblnE?si=BNUhiSAxaDyBCwlf

The flare rules.

the panacea
May 10, 2008

:10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux::10bux:
Good OP.

Can’t wait to 420 no scope my foes with my thurible!
My catholic ancestors compel me!

Lawman 0
Aug 17, 2010

Hype

No Dignity
Oct 15, 2007


This even hyper up close

lih
May 15, 2013

Just a friendly reminder of what it looks like.

We'll do punctuation later.
do you have to carry around the big pan you use for the fmv cooking everywhere too

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!
desperately hoping for some sick new cockatrice lines from pawns. if you know you know

Shaman Tank Spec
Dec 26, 2003

*blep*



I really wish there was some good way of sharing pawns and characters. People have made some insanely good creations but there's no way I can see to dump out a preset as a string or anything. I myself made a pretty good Doctor House, M.D. and a passable Will Ospreay.

Phlegmish
Jul 2, 2011



Ground floor!

Shaman Tank Spec posted:

I really wish there was some good way of sharing pawns and characters. People have made some insanely good creations but there's no way I can see to dump out a preset as a string or anything. I myself made a pretty good Doctor House, M.D. and a passable Will Ospreay.

Best method I can think of is taking screenshots of your customization sliders. Yeah, it's kind of cumbersome.

Jack B Nimble
Dec 25, 2007


Soiled Meat
Will the bow require shooter style aiming or does it support lock on style combat? Or both? I'm not personally a fan of shooting with a controller, but I definitely want to play a third person action game with one. This is sort of the problem I have with GTA and CP2077, where I want keyboard and mouse on foot and a game pad in a vehicle.

Jack Trades
Nov 30, 2010

Jack B Nimble posted:

Will the bow require shooter style aiming or does it support lock on style combat? Or both? I'm not personally a fan of shooting with a controller, but I definitely want to play a third person action game with one. This is sort of the problem I have with GTA and CP2077, where I want keyboard and mouse on foot and a game pad in a vehicle.

The game has lock-on.
I played Magik Archer in DD1 with a controller and I thought it worked perfectly fine, despite me being a primarily a kb+m first kind of player.

Vargs
Mar 27, 2010

Jack B Nimble posted:

Will the bow require shooter style aiming or does it support lock on style combat? Or both? I'm not personally a fan of shooting with a controller, but I definitely want to play a third person action game with one. This is sort of the problem I have with GTA and CP2077, where I want keyboard and mouse on foot and a game pad in a vehicle.

In DD1, regular archery required you to aim while Magick Archer was all about locking on/painting targets and homing attacks.

Jack B Nimble
Dec 25, 2007


Soiled Meat
Cool, thanks. ,I saw Austin occasionally aiming the bow in a way that looked like third person shooting, but I suppose it also had a healthy amount of auto sim; it was more like placing a huge magic circle crosshair anywhere on the enemy.

Owl Inspector
Sep 14, 2011

Jack B Nimble posted:

Will the bow require shooter style aiming or does it support lock on style combat? Or both? I'm not personally a fan of shooting with a controller, but I definitely want to play a third person action game with one. This is sort of the problem I have with GTA and CP2077, where I want keyboard and mouse on foot and a game pad in a vehicle.

Bows are free aimed like a shooter but magic bows have a lock on, and for normal bows the first game at least had such generous arrow hitboxes that you didn’t have to be very precise to get headshots

Phlegmish
Jul 2, 2011



Vermain posted:

not seeing any information about how wolves hunt in the OP. does anyone happen to know

I heard they ill like fire

e: my mistake, that's actually goblins, wolves love fire

WAY TO GO WAMPA!!
Oct 27, 2007

:slick: :slick: :slick: :slick:
Feel like everyone is going nuts over mystic spear hand, magick archer, and trickster and I'm over here grinding my teeth in anticipation of just playing a fighter and warrior again. I'm hoping there are (positive) changes to all the classes but I think it's gonna be really tough to tear me away from the most basic of basic vocations in this game, they just felt so good to play in the first one.

I'm beyond loving hyped for next week. Can't sit still, can't stop messing with the character creator

Sloober
Apr 1, 2011
hello im here for the dogma, i am iffy on the dragon

Jack Trades
Nov 30, 2010

Double the Dragon, keep the Dogma.

Populon
Mar 1, 2008

What's the matter,scared?

Feels like the wind is pushing me

Phlegmish
Jul 2, 2011



WAY TO GO WAMPA!! posted:

Feel like everyone is going nuts over mystic spear hand, magick archer, and trickster and I'm over here grinding my teeth in anticipation of just playing a fighter and warrior again. I'm hoping there are (positive) changes to all the classes but I think it's gonna be really tough to tear me away from the most basic of basic vocations in this game, they just felt so good to play in the first one.

Hell, same. I mostly played as Strider last time, so this time I'm planning to be a basic bitch Fighter -> Warrior. I'm stoked for some melee.

My cave dwelling characters are ready



TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Shaman Tank Spec posted:

I really wish there was some good way of sharing pawns and characters. People have made some insanely good creations but there's no way I can see to dump out a preset as a string or anything. I myself made a pretty good Doctor House, M.D. and a passable Will Ospreay.

They really should have a shareable code somewhere...

Jack Trades
Nov 30, 2010

Do we know the date for the review embargo?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Gonna mage it i think

Jack Trades
Nov 30, 2010

Oh fffffFUCK!

Every bit of damage you take lowers your max hp until you camp.

Jack B Nimble
Dec 25, 2007


Soiled Meat
Is anyone in the larger gaming world taking commissions to create sliders for people? I tried to make Eivor Varinsdottir from Assassin's Creed: Valhalla last night night and I can't quite get there, she has a rather uncommon face for a lady protagonist in a video game, I don't think I'm ever going to get it right.

If not, I've got several more days to keep poking these sliders, maybe when I get home I can share some screenshots and get some feedback; I'm finding it's kind of like trying to draw, it's funny how hard it is to actually identify what's wrong - are the eyes the wrong shape, or is it the cheekbones, or the brow, or all it together, etc.

Jack Trades posted:

Oh fffffFUCK!

Every bit of damage you take lowers your max hp until you camp.

I hear you, it can be really irritating when you see that little chunk of heal missing, but camping looks like it's going to be incredibly cozy, like in ff15, with tons of gorgeous food, so embrace it

Jack B Nimble fucked around with this message at 15:04 on Mar 14, 2024

lalaland
Nov 8, 2012
Great op, this is gonna be a long rear end week

WAY TO GO WAMPA!!
Oct 27, 2007

:slick: :slick: :slick: :slick:

Phlegmish posted:

Hell, same. I mostly played as Strider last time, so this time I'm planning to be a basic bitch Fighter -> Warrior. I'm stoked for some melee.

My cave dwelling characters are ready




Nice! I've been stuck on my steam deck but hoping to get back to my PC in the next few days for some final tweaks in the creator. Seriously thinking about making my pawn a fighter as well and we'll just be two melee bros out in the forest unable to kill harpies, it's gonna be great.

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



For PC users you might save some money with a Green Man Gaming purchase here https://www.greenmangaming.com/games/dragons-dogma-2-pc/

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Leal
Oct 2, 2009
What a large tree....

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