Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Join The Helldivers!
Freedom!
Democracy!
Liber-tea!
Call for reinforcements!
View Results
 
  • Post
  • Reply
Scrub-Niggurath
Nov 27, 2007

Reiley posted:

Does the turret rotation speed upgrade make a big difference? I'm saving up for that one next and the autocannon turret's slow turn speed has been one thing keeping me from bringing it more often.

For the mortars not really, since their targets are often so far away their relative rotation is small.

For the Autocannon and especially the Gatling turret the rotation speed is definitely noticeable

Adbot
ADBOT LOVES YOU

Ra Ra Rasputin
Apr 2, 2011
Giving the 50% explosive resist a try on bot missions and gotta say, I think I'm surviving a lot of rockets to the face that ragdoll me all over the place that would otherwise kill me but instead leaves me with 20-50% hp.

30% recoil reduction is nice too for those weapons that sway all over the place.

Scrub-Niggurath
Nov 27, 2007

The Fattest PI posted:

It's working pretty well but I'm kinda curious what upgrade route i should take next. Orbitals? Stuff like the Orbital Walking Barrage really piques my interest but I have no idea if that kind of thing is any good. I never see anyone using them. Sometimes there's just endless hordes of enemies coming at you. You can get like 15 kills per strategem but you'll run out before you kill em all. I'd love to have walking barrage if it can actually do what I want.

I've basically completely ignored the turrets since difficulty 7+, but their upgrades seem like they'd be significant maybe i'm making a mistake by not upgrading them.

The orbital stuff can be fun but really the only upgrade that matters is the cooldown reduction, since at high levels the only orbitals that see consistent use are the laser and the railcannon (the bridge upgrade that improves the orbital calldown time is also very nice though)

I'd say go for the turret upgrades, focusing on getting the bonus ammo first. Turrets definitely can pull their weight in high level content, especially if we get more missions like the TCS towers

CelticPredator
Oct 11, 2013
🍀👽🆚🪖🏋

I don’t even play around with stuff any more. I should tho but my combo of orbital laser, ems, autocannon sentry, quasar with a scorcher and impact granade suits me way too well

Run and gun also stopping bots in their tracks and a orbital in case things get too hairy

Ra Ra Rasputin
Apr 2, 2011
Upgrade path everyone should take is: support weapons come down with max ammo > fully upgrade hangar to max for extra 500KG > personal pref, turret upgrades if you bring turrets, 10% cooldowns on stuff you use.

runchild
May 26, 2010

420 smoke 🎨artisanal🍑 melange erryday

Zwabu posted:

I think this depends on whether you've spent most of your time being a PC or console player, having spent like 99 percent of my gaming time on PCs, trying to play shooter type games on a console just feels unplayable. I don't know if that adjustment is similar, easier or more difficult being a console player trying to play on PCs with a mouse and keyboard setup.

I can confirm that, as a lifelong controller player, I tried out mouse and keyboard and gave up very quickly. Controller works great, keyboard sounds like it works great (maybe with a few adjustments) so just use what you’re used to.

Janissary Hop
Sep 2, 2012

Reiley posted:

Does the turret rotation speed upgrade make a big difference? I'm saving up for that one next and the autocannon turret's slow turn speed has been one thing keeping me from bringing it more often.

Yes. Without out it a charger will just run up and one shot it while it's turning, with it the turret will turn just in time to get one point blank shot off at the charger and blow itself up from the AoE.

Reiley
Dec 16, 2007


Power Steering is a must-have upgrade. That one really is night and day.

Ra Ra Rasputin
Apr 2, 2011
Yeah, power steering and radar range are good upgrades to gun for after the hangar too.

Arzaac
Jan 2, 2020


I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

redstormpopcorn
Jun 10, 2007
Aurora Master

Janissary Hop posted:

Yes. Without out it a charger will just run up and one shot it while it's turning, with it the turret will turn just in time to get one point blank shot off at the charger and blow itself up from the AoE.

This has been reliable enough that sometimes I'll just chuck a sentry away as bait if we have multiple chargers to deal with and need some prep time. Chargers loving hate sentries and can smell them from across the map.

Ravenfood
Nov 4, 2011

Arzaac posted:

I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

I've never beaten them. I guess if you had a group of 4 who all brought both mortars and EMS mortars you could do it. It honestly feels like they spawn more and faster than equivalent bug kill missions, and you have to hold ground enough to actually help the civilians too.

Video Nasty
Jun 17, 2003

Thanks for the tips on where to aim the quasar cannon at chargers, thread!

https://youtu.be/GT-7E1uOEjo?si=pAnEtqxMgBEpfsGz

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Arzaac posted:

I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

just ignore the civilians and run around the outside of the map checking POIs and get the super samples. Extract with them, theyre worth more than 50 civilians.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


I thought those maps with short time only had common samples

Zikan
Feb 29, 2004

Arzaac posted:

I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

When I did one of these we had one person whose only job was slamming the buttons to spawn civilians while the other three in the squad drew aggro of all the bots on the other side of the map as best as they could. Went smoothly but we may have just gotten lucky. This was also one the 15 minutes ones on a tiny map.

Ravenfood
Nov 4, 2011

Jerkface posted:

just ignore the civilians and run around the outside of the map checking POIs and get the super samples. Extract with them, theyre worth more than 50 civilians.

How can you extract without completing the objective? Also I've never seen those small maps have anything but common samples.

Ra Ra Rasputin
Apr 2, 2011

Arzaac posted:

I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

Did one with a friend and a couple rando's today, I took quasar/double mortar/shield, it was none-stop dropships but it went pretty smoothly with me and my friend being the dedicated button mashers while the rando's ran to fight bots on the outskirts.

The new quasar feels mandatory for the amount of dropships and tanks and hulks that come in, you'll drown in bots before any cooldowns become available again after the first wave, you could prooobably get away with a recoilless rifle with resupplies to restock but quasar doesn't have you standing still to reload and it never feels bad to waste a shot on a dropship.

Fun tip for the quasar, if you ever have to defend a point, call down a 2nd quasar and just swap between them while one cools down, it doubles your rate of fire.

Scrub-Niggurath
Nov 27, 2007

Arzaac posted:

I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

They're not impossible but they require a level of coordination that's extremely hard to pull off. You start by grabbing as many civvies as you can before the bots overwhelm you (which they absolutely will), then three of your squad retreats to the outer edge of the map pulling as many bots with them as they can. The last person lays low until the center is almost cleared out, then they go around trying to get out as many people as they can. If the bots start flooding the middle again then you bring the rest of your team back, drop all your airstrikes to clear it out as much as possible, then repeat with 3 pulling the remaining bots away from the map center. Rinse and repeat.

Reiley
Dec 16, 2007


It seems like that mission type is broken. There are workarounds but I can't imagine it's functioning as intended.

Ra Ra Rasputin
Apr 2, 2011
Impact grenades are key for when a "oh poo poo" amount of bots drop down in front of you.

Scorcher is also a good primary for getting rid of walkers and devastators easily.

Ra Ra Rasputin fucked around with this message at 03:33 on Apr 2, 2024

Away all Goats
Jul 5, 2005

Goose's rebellion

Reiley posted:

Does the turret rotation speed upgrade make a big difference? I'm saving up for that one next and the autocannon turret's slow turn speed has been one thing keeping me from bringing it more often.

Turret rotation upgrade turns the AC turret from 'situationally good' to 'can singlehandedly repel several waves of bugs, including chargers and titans'.

I like to bring the the jetpack with the AC turret and finding a nice high rock to put it on and it's basically a bug free zone for the next few minutes. Pretty good if you need to clear a space for your team to fallback on. If fleeing from a horde you can also throw it perpendicular to your path of retreat and it will either wipe the wave or distract them long enough for you to easily get away.

e: oh there was another page

Zwabu
Aug 7, 2006

Ravenfood posted:

How can you extract without completing the objective? Also I've never seen those small maps have anything but common samples.

When the mission time runs out you get an emergency extraction. Needless to say, it’s the last bus out of town that night and you best be on it. This is how some people farm samples without completing the missions.

Hakarne
Jul 23, 2007
Vivo en el autobús!


BlackIronHeart posted:

If an enemy attempts to engage in diplomacy with you, SHOOT THEM. We cannot trust their lies.

I did my part, Democracy Officer!

Also I finally tried Arc Thrower/Shield/Stun Grenade on bots and it owns extremely hard. Surprisingly enough, my deaths dropped dramatically even with the need to stand still to throw lightning. Hell I just had my first deathless 7+ bot run with it. It's amazing and kills everything, but I think what really helps is that it'll stagger the bads even if they don't go down in 1 hit. That missile devastator that'd normally get a salvo off? He isn't much of a threat when he's getting zapped in the face and acting as a relay conduit for lightning to his buddies that are even further away or out of LOS. The clump of berserkers suddenly becomes very manageable with 1-2 stun grenades and lightning. Most of them die and the ones that don't go down much quicker to the slugger thanks to all the damage. I also find I'm getting fewer random rockets lobbed my way and I think it's because the Arc Thrower takes out the rocket marauders for me even if I don't notice them.

Even with a lot of fire coming at you, you can hide behind cover then pop out real quick to fire some lightning at the horde to whittle them down. Arc Thrower owns.

Infidelicious
Apr 9, 2013

Gazaar posted:

https://i.imgur.com/vcZBCnU.mp4
Definitely my distance record.

Would've been better if you landed on a pod cluster.

Scrub-Niggurath
Nov 27, 2007

Hakarne posted:

Even with a lot of fire coming at you, you can hide behind cover then pop out real quick to fire some lightning at the horde to whittle them down. Arc Thrower owns.

Arc Thrower + Shield for bots and Arc Thrower + Rover for bugs was my go-to build until they said to stop running Arc weapons so the game doesn't freeze

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Ravenfood posted:

How can you extract without completing the objective? Also I've never seen those small maps have anything but common samples.

At 7 and above those maps have normal amounts of samples including supers. Because there are less POIs than normal due to map size you will find hilarious stuff like 10 rares in a small patch where normally you'd find 2

Generally, depending on the map type, the supers are very easy to find because the map is so small.

turn off the TV
Aug 4, 2010

moderately annoying

Ra Ra Rasputin posted:

Impact grenades are key for when a "oh poo poo" amount of bots drop down in front of you.

Scorcher is also a good primary for getting rid of walkers and devastators easily.

it's not really any better at killing devastators than most of the other primary weapons but being able to two shot walkers is really handy when considering that it's very OK at everything else. the main downside is really that robots cause a lot of screen shake/character instability and you will shoot your feet/the wall 5 inches in front of you a lot

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I got my connection issues sorted out so I can go back to dying for democracy.

Slyphic
Oct 12, 2021

All we do is walk around believing birds!

Infidelicious posted:

Would've been better if you landed on a pod cluster.
Would have been superlatively awesome to land in one of the geyser holes.

3/4 games tonight have CTD before my support weapons can even arrive. So apologies to those three games where basically all I did was drop a weapon, waste a booster, and delay the arrival of someone that can actually help. The 4th mission I sucked as well, but organically.

Ouroboros
Apr 23, 2011

Arzaac posted:

I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

As far as I can tell the only reliable way is cheesing it by kiting all the bots away from the base. Here's a guy doing it solo on max difficulty: https://www.youtube.com/watch?v=fZsLgiD1Rgg

BurntCornMuffin
Jan 9, 2009


Arzaac posted:

I did my first planetary defense mission on 7 and uh...these are impossible, right?

I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.

I saw a video of stealth players using loads of smoke cover to keep the bots from targeting the civs.

Nordick
Sep 3, 2011

Yes.

smellmycheese posted:

I’ve had a play with all the bombs and I’m honestly right back to eagle air strike. Four buttons to call in, does the job cleanly, and super fast reload.

The basic airstrike is such a good workhorse. It and the gatling sentry are the first stratagems that have embedded into my muscle memory to the extent that I don't have to look at the input code while calling them in, anymore.

Ouroboros
Apr 23, 2011

Nordick posted:

The basic airstrike is such a good workhorse. It and the gatling sentry are the first stratagems that have embedded into my muscle memory to the extent that I don't have to look at the input code while calling them in, anymore.

I have the reinforce stratagem code down so much I can input it in like 0.1 seconds, but then if I gently caress it up and have to look it breaks my brain and I cannot get it right lol. Pure muscle memory.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I've seen players doing stratagem codes while running. Is this only possible on console because it uses the D-pad for codes leaving the stick free?

Jerkface
May 21, 2001

HOW DOES IT FEEL TO BE DEAD, MOTHERFUCKER?

Arc Hammer posted:

I've seen players doing stratagem codes while running. Is this only possible on console because it uses the D-pad for codes leaving the stick free?

You can rebind it to other keys in the keybindings, I put it on numpad. Then you can use it while moving.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
Dominator review: not a bad weapon, but weirdly feels weaker than the Scorcher even against devastators, where you wouldn't expect being explosive to make much difference. The most sensible buff would be to get rid of the high recoil (because the rounds are jet-propelled after they leave the barrel) so it would be easier to take advantage of the high rate of fire.

Also I'm not sure whether it red Xs devastators from the front but if it doesn't it certainly should.

Sindai fucked around with this message at 05:14 on Apr 2, 2024

Roach Warehouse
Nov 1, 2010


The Fattest PI posted:

I maxed out my eagle ship upgrades which is nice I can throw sooo many strategems before they have to reload, and when they do it's only 1:30 until I get 2 more 500kg, 3 more airstrikes, and whatever other crap i decided to bring.
I usually end up bringing 3 eagles and 1 support/backpack, or if the other members have enough support/backpacks for me to scavenge i'll straight up go 4 eagles. Then I'm Mr Destructo. Zero hesitation, if I see anything more than a couple easy to clean up bots/bugs, calling in an eagle.

It's working pretty well but I'm kinda curious what upgrade route i should take next. Orbitals? Stuff like the Orbital Walking Barrage really piques my interest but I have no idea if that kind of thing is any good. I never see anyone using them. Sometimes there's just endless hordes of enemies coming at you. You can get like 15 kills per strategem but you'll run out before you kill em all. I'd love to have walking barrage if it can actually do what I want.

I've basically completely ignored the turrets since difficulty 7+, but their upgrades seem like they'd be significant maybe i'm making a mistake by not upgrading them.

I usually run an orbital heavy loadout since I prefer the predictable cooldowns over tracking my eagle’s remaining options.

The walking barrage is great for hucking ahead into a medium/heavy base or at an approaching tank patrol, paired with the laser and/or railcannon to delete priority enemies, and the EMS for basically always available crowd control, I feel very versatile and like I always have an option available to me.

I used to love the gas for some low cool-down crowd clearing but can’t really justify the slot on higher difficulties when the arc thrower or another crowd clearing support weapon will do the job just fine.

Dandywalken
Feb 11, 2014

Orbital cooldown upgrades should be more substantial imo.

Adbot
ADBOT LOVES YOU

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

Arc Hammer posted:

I've seen players doing stratagem codes while running. Is this only possible on console because it uses the D-pad for codes leaving the stick free?

best rebinds are a multi-button mouse, arrow keys or numpad also work and you get used to swapping your hand off the mouse quickly

not being able to run and strategem feels wrong now

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply