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Reiley posted:Does the turret rotation speed upgrade make a big difference? I'm saving up for that one next and the autocannon turret's slow turn speed has been one thing keeping me from bringing it more often. For the mortars not really, since their targets are often so far away their relative rotation is small. For the Autocannon and especially the Gatling turret the rotation speed is definitely noticeable
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# ? Apr 2, 2024 02:28 |
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# ? May 25, 2024 23:50 |
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Giving the 50% explosive resist a try on bot missions and gotta say, I think I'm surviving a lot of rockets to the face that ragdoll me all over the place that would otherwise kill me but instead leaves me with 20-50% hp. 30% recoil reduction is nice too for those weapons that sway all over the place.
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# ? Apr 2, 2024 02:29 |
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The Fattest PI posted:It's working pretty well but I'm kinda curious what upgrade route i should take next. Orbitals? Stuff like the Orbital Walking Barrage really piques my interest but I have no idea if that kind of thing is any good. I never see anyone using them. Sometimes there's just endless hordes of enemies coming at you. You can get like 15 kills per strategem but you'll run out before you kill em all. I'd love to have walking barrage if it can actually do what I want. The orbital stuff can be fun but really the only upgrade that matters is the cooldown reduction, since at high levels the only orbitals that see consistent use are the laser and the railcannon (the bridge upgrade that improves the orbital calldown time is also very nice though) I'd say go for the turret upgrades, focusing on getting the bonus ammo first. Turrets definitely can pull their weight in high level content, especially if we get more missions like the TCS towers
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# ? Apr 2, 2024 02:32 |
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I don’t even play around with stuff any more. I should tho but my combo of orbital laser, ems, autocannon sentry, quasar with a scorcher and impact granade suits me way too well Run and gun also stopping bots in their tracks and a orbital in case things get too hairy
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# ? Apr 2, 2024 02:33 |
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Upgrade path everyone should take is: support weapons come down with max ammo > fully upgrade hangar to max for extra 500KG > personal pref, turret upgrades if you bring turrets, 10% cooldowns on stuff you use.
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# ? Apr 2, 2024 02:34 |
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Zwabu posted:I think this depends on whether you've spent most of your time being a PC or console player, having spent like 99 percent of my gaming time on PCs, trying to play shooter type games on a console just feels unplayable. I don't know if that adjustment is similar, easier or more difficult being a console player trying to play on PCs with a mouse and keyboard setup. I can confirm that, as a lifelong controller player, I tried out mouse and keyboard and gave up very quickly. Controller works great, keyboard sounds like it works great (maybe with a few adjustments) so just use what you’re used to.
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# ? Apr 2, 2024 02:34 |
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Reiley posted:Does the turret rotation speed upgrade make a big difference? I'm saving up for that one next and the autocannon turret's slow turn speed has been one thing keeping me from bringing it more often. Yes. Without out it a charger will just run up and one shot it while it's turning, with it the turret will turn just in time to get one point blank shot off at the charger and blow itself up from the AoE.
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# ? Apr 2, 2024 02:37 |
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Power Steering is a must-have upgrade. That one really is night and day.
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# ? Apr 2, 2024 02:37 |
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Yeah, power steering and radar range are good upgrades to gun for after the hangar too.
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# ? Apr 2, 2024 02:44 |
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I did my first planetary defense mission on 7 and uh...these are impossible, right? I have no idea how you're supposed to escort 50 civillians while the bots steadily warp in about 1 dropship per second. 2 minutes in and we're already littered with Tanks, Rocket Devestators, and Hulks.
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# ? Apr 2, 2024 02:46 |
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Janissary Hop posted:Yes. Without out it a charger will just run up and one shot it while it's turning, with it the turret will turn just in time to get one point blank shot off at the charger and blow itself up from the AoE. This has been reliable enough that sometimes I'll just chuck a sentry away as bait if we have multiple chargers to deal with and need some prep time. Chargers loving hate sentries and can smell them from across the map.
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# ? Apr 2, 2024 02:57 |
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Arzaac posted:I did my first planetary defense mission on 7 and uh...these are impossible, right? I've never beaten them. I guess if you had a group of 4 who all brought both mortars and EMS mortars you could do it. It honestly feels like they spawn more and faster than equivalent bug kill missions, and you have to hold ground enough to actually help the civilians too.
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# ? Apr 2, 2024 02:59 |
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Thanks for the tips on where to aim the quasar cannon at chargers, thread! https://youtu.be/GT-7E1uOEjo?si=pAnEtqxMgBEpfsGz
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# ? Apr 2, 2024 03:05 |
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Arzaac posted:I did my first planetary defense mission on 7 and uh...these are impossible, right? just ignore the civilians and run around the outside of the map checking POIs and get the super samples. Extract with them, theyre worth more than 50 civilians.
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# ? Apr 2, 2024 03:08 |
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I thought those maps with short time only had common samples
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# ? Apr 2, 2024 03:09 |
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Arzaac posted:I did my first planetary defense mission on 7 and uh...these are impossible, right? When I did one of these we had one person whose only job was slamming the buttons to spawn civilians while the other three in the squad drew aggro of all the bots on the other side of the map as best as they could. Went smoothly but we may have just gotten lucky. This was also one the 15 minutes ones on a tiny map.
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# ? Apr 2, 2024 03:12 |
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Jerkface posted:just ignore the civilians and run around the outside of the map checking POIs and get the super samples. Extract with them, theyre worth more than 50 civilians. How can you extract without completing the objective? Also I've never seen those small maps have anything but common samples.
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# ? Apr 2, 2024 03:18 |
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Arzaac posted:I did my first planetary defense mission on 7 and uh...these are impossible, right? Did one with a friend and a couple rando's today, I took quasar/double mortar/shield, it was none-stop dropships but it went pretty smoothly with me and my friend being the dedicated button mashers while the rando's ran to fight bots on the outskirts. The new quasar feels mandatory for the amount of dropships and tanks and hulks that come in, you'll drown in bots before any cooldowns become available again after the first wave, you could prooobably get away with a recoilless rifle with resupplies to restock but quasar doesn't have you standing still to reload and it never feels bad to waste a shot on a dropship. Fun tip for the quasar, if you ever have to defend a point, call down a 2nd quasar and just swap between them while one cools down, it doubles your rate of fire.
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# ? Apr 2, 2024 03:23 |
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Arzaac posted:I did my first planetary defense mission on 7 and uh...these are impossible, right? They're not impossible but they require a level of coordination that's extremely hard to pull off. You start by grabbing as many civvies as you can before the bots overwhelm you (which they absolutely will), then three of your squad retreats to the outer edge of the map pulling as many bots with them as they can. The last person lays low until the center is almost cleared out, then they go around trying to get out as many people as they can. If the bots start flooding the middle again then you bring the rest of your team back, drop all your airstrikes to clear it out as much as possible, then repeat with 3 pulling the remaining bots away from the map center. Rinse and repeat.
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# ? Apr 2, 2024 03:26 |
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It seems like that mission type is broken. There are workarounds but I can't imagine it's functioning as intended.
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# ? Apr 2, 2024 03:29 |
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Impact grenades are key for when a "oh poo poo" amount of bots drop down in front of you. Scorcher is also a good primary for getting rid of walkers and devastators easily. Ra Ra Rasputin fucked around with this message at 03:33 on Apr 2, 2024 |
# ? Apr 2, 2024 03:31 |
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Reiley posted:Does the turret rotation speed upgrade make a big difference? I'm saving up for that one next and the autocannon turret's slow turn speed has been one thing keeping me from bringing it more often. Turret rotation upgrade turns the AC turret from 'situationally good' to 'can singlehandedly repel several waves of bugs, including chargers and titans'. I like to bring the the jetpack with the AC turret and finding a nice high rock to put it on and it's basically a bug free zone for the next few minutes. Pretty good if you need to clear a space for your team to fallback on. If fleeing from a horde you can also throw it perpendicular to your path of retreat and it will either wipe the wave or distract them long enough for you to easily get away. e: oh there was another page
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# ? Apr 2, 2024 03:48 |
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Ravenfood posted:How can you extract without completing the objective? Also I've never seen those small maps have anything but common samples. When the mission time runs out you get an emergency extraction. Needless to say, it’s the last bus out of town that night and you best be on it. This is how some people farm samples without completing the missions.
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# ? Apr 2, 2024 03:56 |
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BlackIronHeart posted:If an enemy attempts to engage in diplomacy with you, SHOOT THEM. We cannot trust their lies. I did my part, Democracy Officer! Also I finally tried Arc Thrower/Shield/Stun Grenade on bots and it owns extremely hard. Surprisingly enough, my deaths dropped dramatically even with the need to stand still to throw lightning. Hell I just had my first deathless 7+ bot run with it. It's amazing and kills everything, but I think what really helps is that it'll stagger the bads even if they don't go down in 1 hit. That missile devastator that'd normally get a salvo off? He isn't much of a threat when he's getting zapped in the face and acting as a relay conduit for lightning to his buddies that are even further away or out of LOS. The clump of berserkers suddenly becomes very manageable with 1-2 stun grenades and lightning. Most of them die and the ones that don't go down much quicker to the slugger thanks to all the damage. I also find I'm getting fewer random rockets lobbed my way and I think it's because the Arc Thrower takes out the rocket marauders for me even if I don't notice them. Even with a lot of fire coming at you, you can hide behind cover then pop out real quick to fire some lightning at the horde to whittle them down. Arc Thrower owns.
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# ? Apr 2, 2024 03:58 |
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Gazaar posted:https://i.imgur.com/vcZBCnU.mp4 Would've been better if you landed on a pod cluster.
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# ? Apr 2, 2024 04:04 |
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Hakarne posted:Even with a lot of fire coming at you, you can hide behind cover then pop out real quick to fire some lightning at the horde to whittle them down. Arc Thrower owns. Arc Thrower + Shield for bots and Arc Thrower + Rover for bugs was my go-to build until they said to stop running Arc weapons so the game doesn't freeze
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# ? Apr 2, 2024 04:13 |
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Ravenfood posted:How can you extract without completing the objective? Also I've never seen those small maps have anything but common samples. At 7 and above those maps have normal amounts of samples including supers. Because there are less POIs than normal due to map size you will find hilarious stuff like 10 rares in a small patch where normally you'd find 2 Generally, depending on the map type, the supers are very easy to find because the map is so small.
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# ? Apr 2, 2024 04:15 |
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Ra Ra Rasputin posted:Impact grenades are key for when a "oh poo poo" amount of bots drop down in front of you. it's not really any better at killing devastators than most of the other primary weapons but being able to two shot walkers is really handy when considering that it's very OK at everything else. the main downside is really that robots cause a lot of screen shake/character instability and you will shoot your feet/the wall 5 inches in front of you a lot
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# ? Apr 2, 2024 04:21 |
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I got my connection issues sorted out so I can go back to dying for democracy.
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# ? Apr 2, 2024 04:23 |
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Infidelicious posted:Would've been better if you landed on a pod cluster. 3/4 games tonight have CTD before my support weapons can even arrive. So apologies to those three games where basically all I did was drop a weapon, waste a booster, and delay the arrival of someone that can actually help. The 4th mission I sucked as well, but organically.
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# ? Apr 2, 2024 04:25 |
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Arzaac posted:I did my first planetary defense mission on 7 and uh...these are impossible, right? As far as I can tell the only reliable way is cheesing it by kiting all the bots away from the base. Here's a guy doing it solo on max difficulty: https://www.youtube.com/watch?v=fZsLgiD1Rgg
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# ? Apr 2, 2024 04:29 |
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Arzaac posted:I did my first planetary defense mission on 7 and uh...these are impossible, right? I saw a video of stealth players using loads of smoke cover to keep the bots from targeting the civs.
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# ? Apr 2, 2024 04:44 |
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smellmycheese posted:I’ve had a play with all the bombs and I’m honestly right back to eagle air strike. Four buttons to call in, does the job cleanly, and super fast reload. The basic airstrike is such a good workhorse. It and the gatling sentry are the first stratagems that have embedded into my muscle memory to the extent that I don't have to look at the input code while calling them in, anymore.
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# ? Apr 2, 2024 04:48 |
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Nordick posted:The basic airstrike is such a good workhorse. It and the gatling sentry are the first stratagems that have embedded into my muscle memory to the extent that I don't have to look at the input code while calling them in, anymore. I have the reinforce stratagem code down so much I can input it in like 0.1 seconds, but then if I gently caress it up and have to look it breaks my brain and I cannot get it right lol. Pure muscle memory.
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# ? Apr 2, 2024 04:52 |
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I've seen players doing stratagem codes while running. Is this only possible on console because it uses the D-pad for codes leaving the stick free?
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# ? Apr 2, 2024 04:55 |
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Arc Hammer posted:I've seen players doing stratagem codes while running. Is this only possible on console because it uses the D-pad for codes leaving the stick free? You can rebind it to other keys in the keybindings, I put it on numpad. Then you can use it while moving.
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# ? Apr 2, 2024 04:58 |
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Dominator review: not a bad weapon, but weirdly feels weaker than the Scorcher even against devastators, where you wouldn't expect being explosive to make much difference. The most sensible buff would be to get rid of the high recoil (because the rounds are jet-propelled after they leave the barrel) so it would be easier to take advantage of the high rate of fire. Also I'm not sure whether it red Xs devastators from the front but if it doesn't it certainly should. Sindai fucked around with this message at 05:14 on Apr 2, 2024 |
# ? Apr 2, 2024 05:05 |
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The Fattest PI posted:I maxed out my eagle ship upgrades which is nice I can throw sooo many strategems before they have to reload, and when they do it's only 1:30 until I get 2 more 500kg, 3 more airstrikes, and whatever other crap i decided to bring. I usually run an orbital heavy loadout since I prefer the predictable cooldowns over tracking my eagle’s remaining options. The walking barrage is great for hucking ahead into a medium/heavy base or at an approaching tank patrol, paired with the laser and/or railcannon to delete priority enemies, and the EMS for basically always available crowd control, I feel very versatile and like I always have an option available to me. I used to love the gas for some low cool-down crowd clearing but can’t really justify the slot on higher difficulties when the arc thrower or another crowd clearing support weapon will do the job just fine.
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# ? Apr 2, 2024 05:19 |
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Orbital cooldown upgrades should be more substantial imo.
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# ? Apr 2, 2024 05:22 |
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# ? May 25, 2024 23:50 |
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Arc Hammer posted:I've seen players doing stratagem codes while running. Is this only possible on console because it uses the D-pad for codes leaving the stick free? best rebinds are a multi-button mouse, arrow keys or numpad also work and you get used to swapping your hand off the mouse quickly not being able to run and strategem feels wrong now
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# ? Apr 2, 2024 05:27 |