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Is it just me or does Sickly feel really undervalued as a 1 point curse? Even without the hp restriction "dying allies have pain added to all sides" feels like it would kick in pretty rapidly at higher floors and fry an entire party with little recourse. e: there should be a keyword if it doesn't already exist that's called "inflict inflict" which inflicts all inflict-X keywords. this is critical so you can pass something like inflict-singleuse or inflict-pain back and forth between your party and the enemy's forever. RoboCicero fucked around with this message at 04:24 on Apr 2, 2024 |
# ? Apr 2, 2024 04:18 |
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# ? May 28, 2024 16:33 |
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That exists for some keywords, like inflictInflictDeath.
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# ? Apr 2, 2024 06:09 |
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RoboCicero posted:Is it just me or does Sickly feel really undervalued as a 1 point curse? Even without the hp restriction "dying allies have pain added to all sides" feels like it would kick in pretty rapidly at higher floors and fry an entire party with little recourse. It only kicks in when both conditions are met, it does nothing if you are dying but have more than 1 HP. At worst it's effectively -1 HP, except you still get to take a final turn after hitting 1 HP and may even have a chance to save yourself still. Does hurt worse on cantrip heroes though.
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# ? Apr 2, 2024 06:30 |
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I feel like a lot of the level 0 mutations that get offered (and I almost always skip) are actually somewhere between a -.25–-.50 curse. But the "one less item but it's higher quality" and the one that wandifies every monster side are the opposite, and a +.25–+.50 blessing (monster wands might actually be better than quite a few of the tier 1 blessings, IMO)
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# ? Apr 2, 2024 07:46 |
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the holy poopacy posted:It only kicks in when both conditions are met, it does nothing if you are dying but have more than 1 HP. At worst it's effectively -1 HP, except you still get to take a final turn after hitting 1 HP and may even have a chance to save yourself still. Does hurt worse on cantrip heroes though. There's two different Sickly 1-points, with a difference in the name I can't remember right now. One is just the "Pain at 1 HP" conditional, the other has that and a second conditional (I think it's when you have incoming fatal). I know this because I had both of them at the same time in one run.
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# ? Apr 2, 2024 08:50 |
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It’s totally bogus that my Twin can equip an item that makes his dice awesome (it made him copy the dice of another character) but his twin won’t get the same dice. What gives? What’s the point of a twin if it’s not really gonna twin?
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# ? Apr 2, 2024 08:52 |
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Also is there some explanation of what each hero color means? The only one that makes sense to me is green is a catchbag of weird stuff. Like I got a literal cat, sphere and coffin.
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# ? Apr 2, 2024 08:55 |
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Vegetable posted:It’s totally bogus that my Twin can equip an item that makes his dice awesome (it made him copy the dice of another character) but his twin won’t get the same dice. What gives? What’s the point of a twin if it’s not really gonna twin? This also applies to things like rain of arrows - I gave it the keyword that gives a random keyword each turn + double use and hooo boy that was confusing when all the keywords shifted (and multiplied) every time you used it
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# ? Apr 2, 2024 09:09 |
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Vegetable posted:Also is there some explanation of what each hero color means? The only one that makes sense to me is green is a catchbag of weird stuff. Like I got a literal cat, sphere and coffin. Orange = Rogue (specializing in attacking cleverly) Yellow = Fighter (specializing in attacking straightforwardly with big numbers) Grey = Defender Red = Healer Blue = Caster Green is, basically, gimmick heroes. Randomly generated heroes are also found here.
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# ? Apr 2, 2024 09:25 |
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Quackles posted:Green is, basically, gimmick heroes. Randomly generated heroes are also found here. I thought you could have generated heroes of any colour.
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# ? Apr 2, 2024 12:35 |
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Subjunctive posted:I thought you could have generated heroes of any colour. You can. I get them when having overleveled heroes thanks to earlier levelling blessing when I play blursed mode.
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# ? Apr 2, 2024 13:29 |
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Vegetable posted:It’s totally bogus that my Twin can equip an item that makes his dice awesome (it made him copy the dice of another character) but his twin won’t get the same dice. What gives? What’s the point of a twin if it’s not really gonna twin? Tw1n uses the item, which copies the base dice of the above character, which is Twin, so it ends up the same* *this will clear blessings/curses
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# ? Apr 2, 2024 13:45 |
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How does “squared” work? I thought I understood it, but now I’m not sure.
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# ? Apr 2, 2024 16:35 |
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norp posted:Big self death sides are amazing - I just finished a generate run where I had an amazing green that had a massive death side, a blue reuse side & a grey that stopped death. With my cantrip reroll sides I could consistently get a couple of hits in every turn with it. Nearly first-turned dragon with it. On a related note, a search field for items/monsters/classes would be welcome.
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# ? Apr 2, 2024 16:52 |
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MrQueasy posted:How does “squared” work? I thought I understood it, but now I’m not sure. Seems buggy since it doesn't work with echo
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# ? Apr 2, 2024 17:17 |
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Cheating sleeves is so much fun with duplicate sidescode:
Edit: and it got sillier: code:
norp fucked around with this message at 14:17 on Apr 3, 2024 |
# ? Apr 3, 2024 13:37 |
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MrQueasy posted:How does “squared” work? I thought I understood it, but now I’m not sure. For keywords that scale with pips, it squares the keyword effect. So for an attack with the mana-gain keyword, it won't change the attack damage but will square the gained mana.
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# ? Apr 3, 2024 14:35 |
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Please please please I know it probably gets said a lot but a menu option for turning off the reroll limiter. Please. Make it unlock after 125 achievements or something, I don't care, but I'm hunting for the last few achievements on stuff like Generate-Unfair, and having to play through so many completely non-viable runs where I roll only heroes that want to kill themselves or roll only the worst curses, even only to stage 3 in order to reroll, is really killing my motivation. There is no worse feeling than wasting time on a run that's going nowhere just to have the possibility of maybe getting one that could go somewhere.
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# ? Apr 3, 2024 14:42 |
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Hail Blurtra Satan This takes forever, after this run I'll be sticking to classic mode for a while.
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# ? Apr 3, 2024 14:52 |
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Are people getting any of the crazy new keywords like hyper-x on anything? I would have expected new items in the mix but I don't see them. I'm trying to play a lot of blurtra to see interesting combos.
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# ? Apr 3, 2024 15:02 |
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I played about 10 rounds and won some of those. I did not manage to beat hard dificulty yet, but it was close. To be honest, I'm already getting a bit bored. I keep seing the same items and some of the partymembers feel really bad. Is there a bit more variation once you unlock more stuff? The early game items are especially boring by now. I did unlock a few things, but so far thise are situational at best. I.e. I could think of some specific synergies which would make it useful, but it's highly unlikely to get those. cant cook creole bream fucked around with this message at 16:36 on Apr 3, 2024 |
# ? Apr 3, 2024 16:32 |
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MarquiseMindfang posted:Please please please I know it probably gets said a lot but a menu option for turning off the reroll limiter. Please. Isn't that what a palate cleanser heaven run is for? The "re seed" trigger is not per mode so doing a quick run on something else is the best answer
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# ? Apr 3, 2024 16:37 |
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cant cook creole bream posted:I played about 10 rounds and won some of those. I did not manage to beat hard dificulty yet, but it was close. just click the unlock all button - theres a bunch of other game modes that may be more interesting for you. Though you could just be bouncing off the general concept. Kind of agree on the items. I think the game is at its most fun with items at like Tier 6+ and especially when you get into the randomly generated/smushed together items, so I do wish they showed up more often in a normal game run.
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# ? Apr 3, 2024 16:39 |
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I'm sure it's been reported but Bossilisk seems to be eligible to be offered multiple times a curse and taking multiples doesn't change the boss fight.malnourish posted:Are people getting any of the crazy new keywords like hyper-x on anything? I would have expected new items in the mix but I don't see them. I'm trying to play a lot of blurtra to see interesting combos. I haven't -- the shifter keyword (from gizmo and the T3 orange agent) once gave me "inflict inflictnothing" which was very funny. I got an option for a random "add KEYWORD to all sides" item that I slam picked but it gave me +fumble to all sides (50% chance to be blanked per turn, lol). I think there's definitely a place for curses that affect specific enemies -- iirc in a previous version there's one where goblins got their old "+1 pip to all sides each time i'm damaged). I totally get the desire to avoid something that might not have an effect in any single fight, but there's definitely a high-enough occurrence of most enemies that like, "undying first turn illusions" or "each slate hp spawns slimelets" would have an impact over the length of one run.
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# ? Apr 3, 2024 17:25 |
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Trying to get two Dabbler picks for the achievement. Doing 5-orange Heaven runs, picked the "you get like a dozen more fuckin' choices for level ups" blessing. No Dabbler. Checked the hero log, says "Banned (Mana)." Is Dabbler just never going to be an option if I don't start with at least one red/blue hero, even if I start with Dabbles?
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# ? Apr 3, 2024 21:32 |
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Sharpshooter with rampage on the left face is very good. I really like Pilgrim and Jester. Most of the level threes that are offered don't seem as good.
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# ? Apr 4, 2024 03:19 |
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moosferatu posted:Sharpshooter with rampage on the left face is very good. yea theres a couple of classes that can form really strong combo or enablement synergies and upgrades just...dont do that i really like primrose and its really hard to upgrade off a class where every side does something useful \ strong and comes with a class ability and the options to upgrade to are like... a class with no sides or one with only 2 sides or whatever dumb bullshit is packed in green Pilgrim, Bard, Jester, Druid are all really fun
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# ? Apr 4, 2024 04:14 |
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Jerkface posted:... a class with no sides... dumb bullshit... Don't disrespect Statue like that.
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# ? Apr 4, 2024 04:41 |
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Poopy Palpy posted:Don't disrespect Statue like that. Every time im offered it i have no items that give sides, gently caress that class
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# ? Apr 4, 2024 05:02 |
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Jerkface posted:Every time im offered it i have no items that give sides, gently caress that class Even if you don't have items that make good use of it right now, it's still really good as a tank. Also remember that the run away mechanic is based on your HP. So having a giant block of HP is still useful in making the enemy run away.
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# ? Apr 4, 2024 05:03 |
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I made it to level 100 in Blursed and it is a fun mode, but The Hand can go gently caress himself
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# ? Apr 4, 2024 08:20 |
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Yeah, the Hand can just decide to end my runs if I'm running some short of defensive team and he just decides to spawn two swords every turn.
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# ? Apr 4, 2024 08:26 |
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If the swords had a few less HP or did slightly less damage it'd still be tough but less like "welp, you rolled a bad party for this boss, better luck next time" I know this is explicitly a luck based game but it feels really rough to land at a boss and just know you're hosed.
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# ? Apr 4, 2024 09:26 |
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Cursory googling says no, but is there any way of keeping the iOS and Steam version synced in terms of progress? All I've found so far is that you can apparently export achievements (which may or may not be tied to unlocks) from the Android version and import them into the Steam version.
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# ? Apr 4, 2024 10:20 |
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Achievements are your progress, generally speaking. They're what unlock things.
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# ? Apr 4, 2024 10:31 |
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I've never felt screwed when I see the Hand. Hexia, absolutely. The Inevitable? Definitely.
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# ? Apr 4, 2024 10:55 |
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I sort of feel that the game should tell you the final boss sometime in advance, like StS. The builds that work against each one are very different
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# ? Apr 4, 2024 11:05 |
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CainFortea posted:Even if you don't have items that make good use of it right now, it's still really good as a tank. Also remember that the run away mechanic is based on your HP. So having a giant block of HP is still useful in making the enemy run away.
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# ? Apr 4, 2024 14:13 |
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Woebin posted:Will a full party of statues make a bunch of enemies run away immediately? If their hp is high enough at the end of the first turn the enemies should run.
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# ? Apr 4, 2024 15:11 |
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# ? May 28, 2024 16:33 |
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I just wanna say that I’ve been playing this for like 50 hours and Easy mode is the most fun way to play this. It’s nice to not have to work so hard for a dang dice game.
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# ? Apr 4, 2024 16:44 |