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Broken Cog
Dec 29, 2009

We're all friends here
Btw, for enchanted stuff like the holy mace, is it best to smith enhance it with magic or strength? If I don't care about the knockdown.

Broken Cog fucked around with this message at 09:55 on Apr 3, 2024

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TeaJay
Oct 9, 2012


Demiurge4 posted:

Yeah what's everyone running for weapons? I'm mainlining Warrior right now and it's all heavenward strike, mountain breaker and Razing sweep. Every boss I just chain heavenward strike and if it's staggered I'll mountain breaker. But it does feel like both of those skills work best with high knockdown power and it feels like mountainbreaker is weak with a sword instead of a mace.

I think I'll go warfarer and insert gut and run so I can dagger switch and hit bosses weak points with that.

I just switched to the sword I bought at the Volcanic camp from the thunder mace and it definitely feels weaker. Maybe it's the added knockdown power of hammers? Mostly using the same skills, have the lunge as fourth, but that could be something else too. Heavenward and Mountain breaker are just too good against bosses. Would be nice if I could add the one that where you plunge the weapon down but then 3 or 4 skills would basically be for bossfights.

Demiurge4
Aug 10, 2011

Is there a weapon skill that combos on a downed boss like the basic secondary attack does? If you Y/secondary attack a weakpoint on a downed boss, your character does a combo attack that does huge damage and the boss gets up immediately after. This doesn't seem to happen with weapon skills but I was wondering if there's exceptions.

Vargs
Mar 27, 2010

toasterwarrior posted:

Shield Smash is dope...against smaller targets. I'm in the same boat as you when it comes down to figuring out if it works against big guys too, but I'm leaning on the "no" side.

When i first started this "enemies take 70% reduced damage" playthrough, I went fighter for the weight augment. Only way I could do any damage at all to a cyclops was to climb on its shoulders, spam shield bash on its head to knock it over, then use a finisher while it was down. Definitely works well on a cyclops head, at the very least.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Vargs posted:

When i first started this "enemies take 70% reduced damage" playthrough, I went fighter for the weight augment. Only way I could do any damage at all to a cyclops was to climb on its shoulders, spam shield bash on its head to knock it over, then use a finisher while it was down. Definitely works well on a cyclops head, at the very least.

Shield bash works while climbing!? Man, I thought only powers that explicitly said "PS you can use this while climbing" would work. I could have been enjoying even more bonks this whole time :negative:

EDIT: Mother fucker, my upgraded shield bash is greyed out. Still just skewer while crawling on the back of a cyclops head :argh: Still, at least it is getting wrecked by team rookie-stay away from that cliff holy poo poo guys.

Section Z fucked around with this message at 11:45 on Apr 3, 2024

The Lone Badger
Sep 24, 2007

Meteors solve everything. Only disadvantage is that without a pawn to grab aggro you're completely defenceless against anything scarier than a goblin.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Broken Cog posted:

Edit: I'm actually tempted to start over again, and set up a new pawn for people to hire while I take a break. What's the easiest way to get into Battahl?
Last run I used the coastal path, but that one can be kind of rough.

The river under the Checkpoint Town is another.

The Lone Badger
Sep 24, 2007

Broken Cog posted:

Edit: I'm actually tempted to start over again, and set up a new pawn for people to hire while I take a break. What's the easiest way to get into Battahl?
Last run I used the coastal path, but that one can be kind of rough.

I just hopped in the back of an (enclosed-back) ox-cart that was heading through to Battahl. They searched it in theory but didn't actually spot me standing there, and I jumped out on the other side. Not sure if this exists before the story progresses though?

toasterwarrior
Nov 11, 2011

Vargs posted:

When i first started this "enemies take 70% reduced damage" playthrough, I went fighter for the weight augment. Only way I could do any damage at all to a cyclops was to climb on its shoulders, spam shield bash on its head to knock it over, then use a finisher while it was down. Definitely works well on a cyclops head, at the very least.

That's great to hear, but to be fair...anything works well against cyclopes heads, they're baby's first weakpoint. Now if shield smash knocked over minotaurs faster than spamming lights on their legs, that would be dope.

Phlegmish
Jul 2, 2011



People hiring my pawn but sleeping on the pawn quest as if they somehow don't want 50 Slate-Colored Horns

Demiurge4
Aug 10, 2011

toasterwarrior posted:

That's great to hear, but to be fair...anything works well against cyclopes heads, they're baby's first weakpoint. Now if shield smash knocked over minotaurs faster than spamming lights on their legs, that would be dope.

I may have broken the game because even with the reduced damage mod (it also reduces knockdown power) Goreminotaurs spend all their time in the dirt. I'll try to record some fights later because it's hilarious how little of a threat they are.

Shyrka
Feb 10, 2005

Small Boss likes to spin!

Phlegmish posted:

People hiring my pawn but sleeping on the pawn quest as if they somehow don't want 50 Slate-Colored Horns

Goblin horns, slate horns, and explosive arrows are the three items I can't fit into my storage any more.

Now if you were talking knacker horns...

edit: Oh, beast skin too. Four items.

Demiurge4
Aug 10, 2011

Sell that poo poo so you can buy ferry stones.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Phlegmish posted:

People hiring my pawn but sleeping on the pawn quest as if they somehow don't want 50 Slate-Colored Horns

no one ever finishes my pawn quests even when I have good poo poo set. It's sad.

Phlegmish
Jul 2, 2011



Avidity does not seem super useful on archers, despite being an archer skill? She's not going to be climbing monsters anyway. I think I'm going to switch it out for Mettle after getting her two ranks in Fighter.

Shyrka posted:

Goblin horns, slate horns, and explosive arrows are the three items I can't fit into my storage any more.

Now if you were talking knacker horns...

edit: Oh, beast skin too. Four items.

Yeah that's why I'm trying to unload them. I figured 50 horns had to let people net a nice amount, but apparently even this amount is worth only 50 * 180 = 9,000. So my pawn quest really is dogshit, sorry everyone.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Finished the game earlier and I'm going to need to take some time to really reflect and consider how I feel about it, because when it was doing things well it did them extremely well and I had a great time, but the longer I played the less those occasions seemed to crop up and the more I was feeling things were getting tedious. When the game is exploration, camping, fighting dangerous enemies who you have to be on your toes to beat - that was great. Fantastic. Fortunately that's a lot of the game, but everything else was mid at best. Not saying anything new here but the plot was a garbled mess that dropped whole plot lines with hilariously brief lines of dialog, started others seemingly in media res, had important characters seemingly peace out and others suddenly turn out not to be "Some guy you talked to" but rather "Extremely vital NPC who you can't get the true ending without", and maybe the worst pacing of any game I have ever played. The biggest set piece in the game was foreshadowed by like one line of dialog thirty hours earlier? Or it might have just been a line in some random note?! I genuinely can't even remember because it was that far back and lacking in fanfare. Fortunately the set piece kicks incredible rear end so it didn't really dampen it but wow.

Post-game I loved the idea of the Unmoored World and the concept of getting everyone to evacuate but wow everything other than the change to the map felt incredibly low-effort, the apocalypse is underway as we speak and I'm going around... breaking up some fistfights? The quest to get the oxcarts for Sven actually flipped around right into being funny as hell because it was so low-effort, wow I ran to the oxcarts, wrestled a fat dude to the ground, went back to Sven. Glad the ENTIRE KINGDOM OF VERMUND can evacuate thanks to my heroic efforts there! Worse, the final fights against the brine dragons were just straight up not fun (At least the wyrm one did something different so it was the best of the three) like this is the time for gloves to come off and huge knock-down drag-out fights, but we're doing One Million Weak Points. And then you're on the back of the UItimate Super Mega Dragon and after a second you realize just how big this mother fucker is, and you're like "Oh poo poo can I take this guy? Look at the size of him :staredog: This fight is going to be loving incredible :kheldragar:" and then LMAO

I salute the sheer viciousness needed to have an endgame escort quest where one of the escortees has a bad back and can't go faster than a slow walk. Sure it was a tremendous pain in the rear end but I can't actually hate game design that hates me, in turn, that much.

Broken Cog
Dec 29, 2009

We're all friends here

Ms Adequate posted:

I salute the sheer viciousness needed to have an endgame escort quest where one of the escortees has a bad back and can't go faster than a slow walk. Sure it was a tremendous pain in the rear end but I can't actually hate game design that hates me, in turn, that much.

you can carry that dude btw

Phlegmish
Jul 2, 2011



I might have to keep Avidity after all, it does seem useful for when she quickly has to clamber somewhere to get a better vantage point. On the other hand, Mettle seems to give her 100 extra Defense, which is pretty big.

Maybe I should switch out Lethality instead? Apparently it gives you just +5% damage against weak spots, which really isn't that significant.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Broken Cog posted:

you can carry that dude btw

Oh I did, believe me

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



I've been watching a guy play and he's just focusing on exploring as much as possible - he's run into a Dullahan before getting into Bakbattahl.

Phlegmish
Jul 2, 2011



Decided to switch out Lethality for Mettle, +5% damage to weak spots just isn't that great. Now she has pretty impressive Defense:



I kept Verve instead, technically it's only a 30/800 = 3.75% boost in my case, but of course it applies to every shot.

TeaJay
Oct 9, 2012


Nuebot posted:

no one ever finishes my pawn quests even when I have good poo poo set. It's sad.

If you're level 35 you're a few levels lower than me, but it definitely helps if you put what the quest and the reward is in the spreadsheet. I'll try to remember to take your guy out for a spin later on when I'm just exploring stuff.

Magil Zeal
Nov 24, 2008

TescoBag posted:

Do you guys generally prefer a fighter or warrior as a hired pawn? I've now got my pawn up to max level with most vocations and I'm trying to decide between the two.

Warriors, they grab aggro as well as fighters but hit a lot harder and are plenty tanky with their massive HP pools. Plus they don't get knocked down much.

Sloober
Apr 1, 2011

TheMostFrench posted:

I've been watching a guy play and he's just focusing on exploring as much as possible - he's run into a Dullahan before getting into Bakbattahl.

there's a quest you can do before getting there that sends you to fight one.

late, late game spoiler you will get sick of dullahans in the unmoored world because they're all over, i fought 3 just going from the world hub to the elf town on foot

as an aside my pawn is set up for a 10k reward for a grim ogre kills just to be different from the Cyclops Havers and im taking a break from the game for a bit to play DD1

Sloober fucked around with this message at 14:13 on Apr 3, 2024

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:
I appreciate the game warning me that the Spearhand skill that blasts a little guy into the stratosphere will deprive me of xp and loot but you have presented me an irresistible comedy option for my kit so I'm opening Battahl's first space program no matter the personal cost.

Happy Noodle Boy
Jul 3, 2002


TheMostFrench posted:

I've been watching a guy play and he's just focusing on exploring as much as possible - he's run into a Dullahan before getting into Bakbattahl.

I have spent an absurd amount of time on what's basically the first region of the game. Even with oxcart, traversal is painfully slow at at times especially early where you have little to no portcrystals (I've found exactly one so far). Had a fun one last night where I needed to run to Melve but had a brain fart and ran to Harve instead. Ended up exploring a bunch on the way back but I kinda hate how Vermund is essentially wrapped around a mountain with a hard wall (river) on the north so you can't even run a loop. I feel like there should have been a path between the elf town and Melve. I think that would make traversal a little better.

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

SkeletonHero posted:

I appreciate the game warning me that the Spearhand skill that blasts a little guy into the stratosphere will deprive me of xp and loot but you have presented me an irresistible comedy option for my kit so I'm opening Battahl's first space program no matter the personal cost.

Honestly all it's missing is the little twinkle in the sky from God Hand. Love that skill as a means of bullying goblins since they've usurped harpies as the most annoying enemy type.

Stanko-Prussian
May 22, 2006

CLEAN YOUR ROOM!, 'they' said.
DO YOUR HOMEWORK!, 'they' said.
WHY ARE YOU IN LOVE WITH A CARTOON PONY, 'they' said.
FOR GODSAKE! STOP SHOWING US YOUR BLACKHOLE'!! 'they' said.

When I lit the match....STOP SCREAMING, 'I' said
The Magick Archer bouncy arrows thing is just an "i win" button if you're in an even slightly enclosed area, absolutely hilarious. Clearing out tombs and caves by just standing in the doorway and firing a fully charged one in, then having a lean on the wall and a smoke break while it does its thing.

Happy Noodle Boy
Jul 3, 2002


Another things that’s killing me is that apparently all the good gear in the game you just… buy? I’m not exactly rolling in gold and I did find one good weapon from a chest at the end of a dungeon but I feel like my armor is just for fashion and my progress/strength is almost entirely from simply leveling up. I’ve only enhance my weapons so far to not drain my bank.

doomfunk
Feb 29, 2008

oh come on was that really necessary
all over my fine carpet!!

Happy Noodle Boy posted:

I feel like there should have been a path between the elf town and Melve. I think that would make traversal a little better.

:hmmyes:

You should explore some more!

Thundarr
Dec 24, 2002


SkeletonHero posted:

I appreciate the game warning me that the Spearhand skill that blasts a little guy into the stratosphere will deprive me of xp and loot but you have presented me an irresistible comedy option for my kit so I'm opening Battahl's first space program no matter the personal cost.

Based on watching some streams, Unto Skie also works on NPCs and doesn't necessarily kill them, since they seem to be back in town next time you visit. Also smacking them into buildings is pretty brutal in a Jackass kind of way.

Save first if you want to try this on an NPC you'd miss, of course.

SkeletonHero
Sep 7, 2010

:dehumanize:
:killing:
:dehumanize:

Thundarr posted:

Based on watching some streams, Unto Skie also works on NPCs and doesn't necessarily kill them, since they seem to be back in town next time you visit. Also smacking them into buildings is pretty brutal in a Jackass kind of way.

Save first if you want to try this on an NPC you'd miss, of course.

The NPCs do seem quite hardy. I tried throwing the racist coastal town mayor into the Brine and he just reappeared on the shore after being devoured, soaking wet but otherwise unharmed and unbothered.

Owl Inspector
Sep 14, 2011

I don’t know how to get through that passage and drop the ladder on the melve side. there’s a door that’s barred on one side in the cave that leads to the drop ladder and I haven’t found a way around it.

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy
You can kinda see what they had in mind even if the consequence is that exploration doesn't feel as rewarding as it should. You explore to find gold in chests, occasional weapons and armor which may or may not match your current level or vocation, and rare-ish items like wakestone shards, ferrystones, seeker's tokens, etc. Then when you and your party are loaded down with items, materials, gear, etc. you hoof it back to town to offload or sell whatever you don't need. Then you refit, rest, and do it all again. Never played D&D but I imagine it's drawing from that tradition.

It's another area where I think the lack of setpiece dungeons compared to DD1 hurts it. It works when the cave systems are big and complex but really we needed more multi-level dungeons like the Catacombs or the (excellent)Drabnir's Grotto in Battahl. You need environments that make you feel like you're far away from safety and also getting more and more encumbered with every encounter, especially since afaik you can never use ferrystones indoors in DD2 so that extra security blanket is ripped away. There are some outdoor environs that come close but imo DD does dungeon crawls better than almost any game I've played so I really want to see it play to that strength, even if I did enjoy a lot of the overworld exploration.

MeatwadIsGod fucked around with this message at 14:38 on Apr 3, 2024

Thundarr
Dec 24, 2002


Owl Inspector posted:

I don’t know how to get through that passage and drop the ladder on the melve side. there’s a door that’s barred on one side in the cave that leads to the drop ladder and I haven’t found a way around it.

If you enter that tunnel at night, skeletons tend to spawn on the other side of the door and will (hopefully) break the door down for you.

There's at least one other cave with this dumb mechanic but it only blocks off some minor loot iirc.

Speaking of caves with hard to access ladders (late game?) in the cave that leads to the volcanic island, there's a watery ravine with some rattlers. On the northwest part of the ravine is a tunnel that seems to lead to a dead end. I used the Trickster ability to become a ghost and found that there's a ladder very high up, too high for me to ghost to from the bottom. How to you get to the top end of that? I couldn't find any other unexplored areas of the cave.

Thundarr fucked around with this message at 14:41 on Apr 3, 2024

Owl Inspector
Sep 14, 2011

Wow, I didn’t think nighttime affected interior cave spawns. kinda annoying that that’s what I was missing tbh.


Bumped into the sphinx and got 4 riddles done. need to have a good think about this fifth ”bring me my parent” one. I got a laugh out of the beloved one because I’ve seen two NPCs who have the comical red cheeks around me and it’s the elf chief and his son from doing their quests. I had no idea which one the game thought was my beloved so I just bottled up the town’s chief and teleported away with him and it counted. he’s completely chill about me kidnapping and shipping him to a remote mountain so I can get paid for a riddle. hope elf town didn’t need him today.

Kild
Apr 24, 2010

Broken Cog posted:

That's a "Fel Lord", you can find them a few places. There's one in the Ancient Ruins passage between the elven place and the Melve area IIRC.

Edit: I'm actually tempted to start over again, and set up a new pawn for people to hire while I take a break. What's the easiest way to get into Battahl?
Last run I used the coastal path, but that one can be kind of rough.

Running through the gate when an oxcart comes in

Sloober
Apr 1, 2011

Owl Inspector posted:

Wow, I didn’t think nighttime affected interior cave spawns. kinda annoying that that’s what I was missing tbh.


Bumped into the sphinx and got 4 riddles done. need to have a good think about this fifth ”bring me my parent” one. I got a laugh out of the beloved one because I’ve seen two NPCs who have the comical red cheeks around me and it’s the elf chief and his son from doing their quests. I had no idea which one the game thought was my beloved so I just bottled up the town’s chief and teleported away with him and it counted. he’s completely chill about me kidnapping and shipping him to a remote mountain so I can get paid for a riddle. hope elf town didn’t need him today.

the elf stuff is funny because just following it through gets them both to like you so now you have a guy and his dad horny for the arisen

Shyrka
Feb 10, 2005

Small Boss likes to spin!

Ms Adequate posted:

Finished the game earlier and I'm going to need to take some time to really reflect and consider how I feel about it, because when it was doing things well it did them extremely well and I had a great time, but the longer I played the less those occasions seemed to crop up and the more I was feeling things were getting tedious. When the game is exploration, camping, fighting dangerous enemies who you have to be on your toes to beat - that was great. Fantastic. Fortunately that's a lot of the game, but everything else was mid at best. Not saying anything new here but the plot was a garbled mess that dropped whole plot lines with hilariously brief lines of dialog, started others seemingly in media res, had important characters seemingly peace out and others suddenly turn out not to be "Some guy you talked to" but rather "Extremely vital NPC who you can't get the true ending without", and maybe the worst pacing of any game I have ever played. The biggest set piece in the game was foreshadowed by like one line of dialog thirty hours earlier? Or it might have just been a line in some random note?! I genuinely can't even remember because it was that far back and lacking in fanfare. Fortunately the set piece kicks incredible rear end so it didn't really dampen it but wow.

Post-game I loved the idea of the Unmoored World and the concept of getting everyone to evacuate but wow everything other than the change to the map felt incredibly low-effort, the apocalypse is underway as we speak and I'm going around... breaking up some fistfights? The quest to get the oxcarts for Sven actually flipped around right into being funny as hell because it was so low-effort, wow I ran to the oxcarts, wrestled a fat dude to the ground, went back to Sven. Glad the ENTIRE KINGDOM OF VERMUND can evacuate thanks to my heroic efforts there! Worse, the final fights against the brine dragons were just straight up not fun (At least the wyrm one did something different so it was the best of the three) like this is the time for gloves to come off and huge knock-down drag-out fights, but we're doing One Million Weak Points. And then you're on the back of the UItimate Super Mega Dragon and after a second you realize just how big this mother fucker is, and you're like "Oh poo poo can I take this guy? Look at the size of him :staredog: This fight is going to be loving incredible :kheldragar:" and then LMAO

I salute the sheer viciousness needed to have an endgame escort quest where one of the escortees has a bad back and can't go faster than a slow walk. Sure it was a tremendous pain in the rear end but I can't actually hate game design that hates me, in turn, that much.

Yeah of the post-game bosses the wyrm one is definitely my favourite. Climbing up it and realising you're dying super fast and figuring out the gimmick of hitting the weak spots progressively up its body to make it fleshy rather than briney gave it a cool gimmick.

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TeaJay
Oct 9, 2012


Owl Inspector posted:

Wow, I didn’t think nighttime affected interior cave spawns. kinda annoying that that’s what I was missing tbh.


Bumped into the sphinx and got 4 riddles done. need to have a good think about this fifth ”bring me my parent” one. I got a laugh out of the beloved one because I’ve seen two NPCs who have the comical red cheeks around me and it’s the elf chief and his son from doing their quests. I had no idea which one the game thought was my beloved so I just bottled up the town’s chief and teleported away with him and it counted. he’s completely chill about me kidnapping and shipping him to a remote mountain so I can get paid for a riddle. hope elf town didn’t need him today.

I couldn't figure that one out either so I had to look up a hint.

Mild spoiler:
You need to think very literally

Full-on spoiler:
There's a riftstone which has pawns with the name SphinxMother, SphinxFather and SphinxParent. They are official pawns made by CAPCOM. Some sources say that player-made ones are fine too, but I took a Capcom one by going offline first. Now, the trouble was I hadn't found this riftstone earlier, which I could see being an issue for others too - if you've seen it, you'll probably know immediately what the deal is.

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