|
First patch in 6 hours or so.
|
# ? Apr 3, 2024 08:58 |
|
|
# ? May 27, 2024 08:56 |
|
Zurai posted:Also the "increase vassal population by 1" power is a Cultural power, which means you're just not going to be able to fire off every 2 turns, full stop. I'm running an extremely heavily culture-focused game right now and even with my capital pumping out 60+ cpt it still takes 3 turns to refill -- and that requires using the "increase city yields" culture power every other use. He's triggering culture powers every 2 turns because the infinite vassals produce that much culture and money. Also, merchant cost capped out at 42 for him. Shovels are also incredibly easy to mass due to, again, vassal swarm. I'm talking 100+ shovels a turn just from vassals, and they're easy enough to mass when needed by switching cities to shovel production and importing bricks via trade. You are straight up wrong. The diplo points are useful because they equal more vassals which equal more everything. my dad fucked around with this message at 10:22 on Apr 3, 2024 |
# ? Apr 3, 2024 10:19 |
|
toasterwarrior posted:First patch in 6 hours or so. Did they release any notes?
|
# ? Apr 3, 2024 10:22 |
|
Zurai posted:I already responded to this in the other thread you posted this drek in. And here's a crosspost from that thread you loving dipshit. Why the gently caress is the very first thing you do when someone points out an exploit in a buggy-rear end new game to call them liars? my dad posted:Here's the screenshots from the game he discovered this exploit on, don't have any from his ongoing breaking the game as much as possible experiment: e: forgot to add this: my dad fucked around with this message at 10:54 on Apr 3, 2024 |
# ? Apr 3, 2024 10:48 |
|
THE BAR posted:Did they release any notes? Nah, nothing on their Discord. All I saw was that it's balance changes and bugfixes, but no big features yet,
|
# ? Apr 3, 2024 10:55 |
|
toasterwarrior posted:Nah, nothing on their Discord. All I saw was that it's balance changes and bugfixes, but no big features yet, Right-o, thanks.
|
# ? Apr 3, 2024 10:56 |
|
I will say that although I didn't get quite as crazy numbers as my dad's friend is showing, I was able to build pretty wide with good numbers in my Archangels game on a medium map just through the use of Kingdom/Feudal Kingdom, later replaced by International Finance as the supplementer so I was able to get things like a 30+ 350% Prosperity vassal city, and nearly two dozen overall. And that was without going all-in on vassal focused National Spirits for most of the game, although I did beat up a lot of other Nations and steal their cities, especially later on. So I wouldn't rule out that it's impossible if you're specifically trying to break the game as hard as you can. Quoting from earlier in the thread: quote:Jossar fucked around with this message at 13:11 on Apr 3, 2024 |
# ? Apr 3, 2024 13:02 |
|
my dad posted:And here's a crosspost from that thread you loving dipshit. Why the gently caress is the very first thing you do when someone points out an exploit in a buggy-rear end new game to call them liars? I didn't call anyone a liar. I said it's not really that impressive an "exploit". You post made it sound like the game was just carelessly broken in half with no effort at all by this, and that's just plain not the case. I don't know why you're loving flying off the loving handle, but you can loving calm the gently caress down about it. As for your screenshots... here's from my game where I have half as many vassals: So your friend spent all that effort to get 19 vassals over me for ... 2 government XP, 2 Diplomacy XP, less than 2 Culture per turn, and more than a hundred less improvement points per turn. The only significant gain was in wealth per turn, and I'm absolutely swimming in gold in that game anyway (as I have been in every game that gets this far).
|
# ? Apr 3, 2024 14:54 |
|
Zurai posted:I don't know why you're loving flying off the loving handle, but you can loving calm the gently caress down about it. You literally called what he posted "drek", i.e., poo poo, which is not something to do and then get angry about the response's tone.
|
# ? Apr 3, 2024 15:03 |
|
Having the ability to make cities for nonscaling 24 diplo points and 15 admin points each, is an exploit of clearly not intended mechanical interactions, yes. The friend didn't go through any extra effort in this game, it was a normal game until he figured out in the middle of it that the exploit was possible and he dropped a few dozen cities in as many turns, and it's nowhere near close to being fully scaled yet. The maximizing setup I described is for the experimental game he's trying this out in.
|
# ? Apr 3, 2024 15:04 |
|
Millennia Patch 0 posted:Balance That is.. barely worth restarting a game for. Ah well.
|
# ? Apr 3, 2024 15:04 |
|
skeleton warrior posted:You literally called what he posted "drek", i.e., poo poo, which is not something to do and then get angry about the response's tone. That wasn't angry, that was responding in kind as an emphasis for how dumb it was. Except I didn't call him a dipshit.
|
# ? Apr 3, 2024 15:05 |
|
So Raiders are even better now that you can turn a pittance of warfare xp into 0-upkeep unrest-reducing garrisons forever? And then there's a bunch of nerfs to late-game stuff. Seems uninteresting overall.
|
# ? Apr 3, 2024 15:10 |
|
Zurai posted:That wasn't angry, that was responding in kind as an emphasis for how dumb it was. Except I didn't call him a dipshit. Starting an argument in two different threads to defend the honour of the videogame makes you look insanely argumentative to everyone else, FYI.
|
# ? Apr 3, 2024 15:11 |
|
my dad posted:Having the ability to make cities for nonscaling 24 diplo points and 15 admin points each, is an exploit of clearly not intended mechanical interactions, yes. Well, the screenshots you've posted just aren't anything abnormal. If the experimental game produces something that's actually out of scale with a normal game, that's a completely different matter and I have no problem eating my words and issuing an apology. As for the 24 diplo points per merchant thing, that's something to actually look into, because like I said, my game is 124 diplo per merchant after spawning just a handful and it's not like I've neglected my social fabrics. I'd definitely be interested in what's causing that interaction because that sounds like the real bug/exploit.
|
# ? Apr 3, 2024 15:16 |
|
I love when a patch arrives and it literally does not address any complaints the community has. Maybe the next one will help?
|
# ? Apr 3, 2024 16:34 |
|
Yeah, that patch isn't very impressive, but first patches for new games rarely are. Usually bigger changes require more time and testing. It's usually a month or so before you can expect really significant changes, at a minimum. I should probably get an early Age of Conquest victory achievement before they nerf Raiders, now that I think about it...
|
# ? Apr 3, 2024 16:47 |
|
twistedmentat posted:I love when a patch arrives and it literally does not address any complaints the community has. Maybe the next one will help? I mean development of this patch had to have been close to done when the game released so they haven’t really had time to collect feedback and integrate it into the game. That being said, with the exception of late game performance, have there been glaring issues people have brought up? I know we want more options regarding game set up, and multiplayer, but in terms of everything else there are a lot of very interconnected systems that I really think we need more time to figure out before what large changes are needed are clear.
|
# ? Apr 3, 2024 16:53 |
|
Fork of Unknown Origins posted:I mean development of this patch had to have been close to done when the game released so they haven’t really had time to collect feedback and integrate it into the game. That being said, with the exception of late game performance, have there been glaring issues people have brought up? I know we want more options regarding game set up, and multiplayer, but in terms of everything else there are a lot of very interconnected systems that I really think we need more time to figure out before what large changes are needed are clear. I don't know that there are glaring issues in the sense of "this is broken and makes the game unplayable", but I'm a little miffed that the game clearly emphasizes having flat space around a city to build lots of buildings, then has the AI aggressively settle cities right up next to you without the ability to raze said cities. I feel that the game would be better and allow for more interesting play if you could raze small cities, build city buildings on hills, or begin clearing forests much earlier.
|
# ? Apr 3, 2024 18:21 |
|
skeleton warrior posted:I don't know that there are glaring issues in the sense of "this is broken and makes the game unplayable", but I'm a little miffed that the game clearly emphasizes having flat space around a city to build lots of buildings, then has the AI aggressively settle cities right up next to you without the ability to raze said cities. I feel that the game would be better and allow for more interesting play if you could raze small cities, build city buildings on hills, or begin clearing forests much earlier. I agree with all those things and hope they change them soon for sure. Especially razing. I don’t really get why razing wasn’t included from the start.
|
# ? Apr 3, 2024 18:55 |
|
I wonder if they’re gonna eventually add cosmetically differing unit/city styles. Would make starting civ have a bit more flavor. Kind of wild that there aren’t city styles at least but I guess it took the first civ 4 expansion for that, too
|
# ? Apr 3, 2024 19:32 |
|
I think the preorder bonus has some alternate arts for specific units. The first couple of DLCs are already announced. One adds an Atomic Age (something I noticed was completely missing from the game, no nukes, no nuclear power, no carriers), the other adds some ancient era uh, civics, whatever those are called (haven't internalized all the names yet). Both have a couple of other things but those were the headline items I noticed in the brief descriptions on Steam. Zurai fucked around with this message at 19:59 on Apr 3, 2024 |
# ? Apr 3, 2024 19:40 |
|
FrancisFukyomama posted:I wonder if they’re gonna eventually add cosmetically differing unit/city styles. Would make starting civ have a bit more flavor. Kind of wild that there aren’t city styles at least but I guess it took the first civ 4 expansion for that, too At the very least this seems very moddable given the low res nature of everything anyway. But I would love to see it keep with the blank slate set up it has now and pick the palate not based on the civ, but on the government or other choices that you pick. Zurai posted:I think the preorder bonus has some alternate arts for specific units. I wonder if atomic will be a variant or just another age. I don’t really want more ages played through in a game but more variants would be fun.
|
# ? Apr 3, 2024 20:23 |
|
Zurai posted:I think the preorder bonus has some alternate arts for specific units. The next DLC introduces a whole new pre-tribal age, right?
|
# ? Apr 3, 2024 20:41 |
|
Had a quick peek at the steam page for the "full" (as much as we have right now) info. The first DLC is Ancient World releasing in Q3 2024, with the following listed features: A new nomadic game start option A new National Spirit A new economic Good New Nation starting bonuses The second is Atomic Ambitions in Q4: Two new Ages A new National Spirit Nuclear options for the Strategic Warfare System. And the cosmetic units aren't for preorder, they're part of the expansion pass. Just a reskin of the stone age warband and archer units, nothing else.
|
# ? Apr 3, 2024 20:42 |
|
Talked to the friend, he stopped playing the original game on turn 200 when he entered rocket age, at which point he started planning the experiment game. He noticed that merchants drop in price whenever he converts one into a settler, while the cost of settlers goes up at the same time. So this is probably the source of the cheap merchants. Converting his ancient merchants recruited early on into settlers didn't change the price, so the game probably remembers the baseline of merchant cost when you first get some of the prerequisites to the conversion ability. His shovel income was close to 500 at this point (and fairly irrelevant because specialists) and the gold income was around 7 or 8 thousand per turn.
|
# ? Apr 3, 2024 20:53 |
|
my dad posted:He noticed that merchants drop in price whenever he converts one into a settler, while the cost of settlers goes up at the same time. So this is probably the source of the cheap merchants. Converting his ancient merchants recruited early on into settlers didn't change the price, so the game probably remembers the baseline of merchant cost when you first get some of the prerequisites to the conversion ability. That's definitely... I can't say unintended because it probably isn't, but definitely exploitative, yeah. I'll give it a run in my next game, fiddle with it some myself. I think the merchants should probably continue to scale as you buy more even if you're turning them into settlers. Especially if you're turning them into settlers, honestly. As described, it essentially makes settlers not scale in price, which is clearly not something they thought all the way through.
|
# ? Apr 3, 2024 21:21 |
|
...you can turn merchants into settlers?
|
# ? Apr 3, 2024 21:26 |
|
CommissarMega posted:...you can turn merchants into settlers? Only with the Spice Merchants National Spirit.
|
# ? Apr 3, 2024 21:28 |
|
i honestly havent been super impressed by raiders. their 0 upkeep is a thing, but they tend to get slaughtered in great numbers against a proper stack, even from someone without a warfare spirit.
|
# ? Apr 3, 2024 21:41 |
|
TheDeadlyShoe posted:i honestly havent been super impressed by raiders. their 0 upkeep is a thing, but they tend to get slaughtered in great numbers against a proper stack, even from someone without a warfare spirit. It's not just the free upkeep that makes Raiders OP. You get like 15 without spending a single production point or using any powers just by filling out the tree. They're also faster than other ancient units, get a 20% Combat bonus against militia, and are vampires that heal after every combat. Toss in a bit of Forced March and Reinforcements (both of which are stupid cheap in the ancient eras) you can pretty easily conquer the entire continent by the end of the third age without building a single military unit or researching a single military tech. Plus the AI just doesn't build "proper stacks" except by mistake. I can't tell you how many Cannon/Cannon/Arquebus/Cannon/Arquebus stacks I saw while steamrolling Rome in my last game. There were some Pike/Grenadier/Mounted Rifle/Arquebus/Arquebus type stacks, but they were by far the minority. Zurai fucked around with this message at 22:10 on Apr 3, 2024 |
# ? Apr 3, 2024 21:52 |
|
Fork of Unknown Origins posted:I wonder if atomic will be a variant or just another age. I don’t really want more ages played through in a game but more variants would be fun. A pretty popular bit of speculation on the discord is we'll get one normal age for atomic power, and one variant/crisis age representing the world post global nuclear war.
|
# ? Apr 3, 2024 22:02 |
|
Yeah, don't discount the bonus against militia. A full stack of raiders is a menace to an unguarded town even after raiders are obsolete, and can handle most cities before stone walls come into play. And you can have multiple stacks in addition to an actual production-built army if you plan on going conquering early.
|
# ? Apr 3, 2024 23:15 |
|
Finished up an Age of Harmony victory, can see why the first patch specifically addressed AI forming of religions because my religion basically took over my whole continent without me lifting a finger which allowed me to get into Harmony and get the stuff which lets me tell my friend AIs across the ocean to convert and it snowballed from there, partly because everyone else was so late getting their own religious foothold. Even managed to demand conversion from several of my enemies, probably because of my overwhelming power advantage? At that point I could just end turn to get to the 2/3rds threshold but it was slowly stalling around the 63% mark so I just took some stacks of Age VII units to Islamic Spain and ganked some of their cities to reduce the global population and convert them with my stock of Arts points. Definitely not doing that again, partly cause it was only Age VII and I wanna see the rest of the game, partly cause it seems these devs still haven't solved the "religious victory is incredibly dull and agonizing" problem from Civ 6 and other similar titles. Went Ancient Seafarers->Explorers->Colonialism in my game since I started coastally which meant the seas were mine to command and I was swallowing up all the endless resources and XP from expeditions, hidden remote camps and deep sea discoveries. Feudal Monarchy is really dumb btw, I was spamming towns with all my culture for a good portion of Age V and VI and couldn't keep up with the growth at all and my 15 vassals were supplying about 70% of my total yields, it's pretty funny. Will probably bump the difficulty up to Grand Master and see if I can do a proper "tall" game and see how much of a mega capital I can pull off within the constraints of the game. After a full playthrough I am quite in love with a lot of the systems and the way they interact with each other, even if the balancing feels very off in some areas. What I am less in love with is the barebones UI, which becomes even more of a frustration as the game goes along and it adds more and more interworking systems with information that the UI really, really should be better conveying to the player. What I absolutely don't love at all is how poorly the game performs later on, making turns take way longer than they should cause there's all sorts of lag everywhere. Super Jay Mann fucked around with this message at 23:27 on Apr 3, 2024 |
# ? Apr 3, 2024 23:23 |
|
Yeah, figures that patch won't be changing much if it was a pre-release work. Oh well. At least the dev diary kinda infers you'll be able to do something with vassal cities in the first real update. I'm presuming you'll get the event to either conquer them outright or do the raze and take two citizens thing that you can get with minor nations.
|
# ? Apr 4, 2024 00:24 |
|
skeleton warrior posted:I don't know that there are glaring issues in the sense of "this is broken and makes the game unplayable", but I'm a little miffed that the game clearly emphasizes having flat space around a city to build lots of buildings, then has the AI aggressively settle cities right up next to you without the ability to raze said cities. I feel that the game would be better and allow for more interesting play if you could raze small cities, build city buildings on hills, or begin clearing forests much earlier. Yea this was a big one, and the general hyper aggressiveness of the AI in all things. And the side effects of that being the AI is extremely bad at running its empires outside of military and expansion. Hence the constant age of plagues and revolts. I had a AI civ have a revolt at a boarder city and the rebels attacked me. At least the revolts are being delt with. Because of the age of plagues, I have never seen the later ages because there goes 200 turns of the game. I cannot get over how stupid the age of plagues is. And the only way to prevent it is to go for age of kings. Everyone keeps talking about taking Age of Heroes but I never find any landmarks before the AI does.
|
# ? Apr 4, 2024 00:50 |
|
twistedmentat posted:Yea this was a big one, and the general hyper aggressiveness of the AI in all things. And the side effects of that being the AI is extremely bad at running its empires outside of military and expansion. Hence the constant age of plagues and revolts. I had a AI civ have a revolt at a boarder city and the rebels attacked me. In six games I've never actually seen Age of Plagues, but had the AI lead me into Age of Heroes once. Come to think of it I wonder if that's a result of playing on Master, maybe the bonuses the AI is getting is making it easier to achieve age requirements.
|
# ? Apr 4, 2024 01:17 |
|
Bremen posted:In six games I've never actually seen Age of Plagues, but had the AI lead me into Age of Heroes once. Come to think of it I wonder if that's a result of playing on Master, maybe the bonuses the AI is getting is making it easier to achieve age requirements. Maybe because I'm still playing at novice (and still getting my rear end kicked by the AI despite everything), the AI is just dumb? How the heck do you avoid an age of intollerance? I founded a religion and 5 turns later i'm locked into it, and the charge just keeps climbing. Religion in this game is really strangely implemented. I built temples and shrines everywhere, but it wasn't enough.
|
# ? Apr 4, 2024 07:18 |
|
I think you need to wait to found the religion until you research organized religion so you can get religious needs spun up quickly.
|
# ? Apr 4, 2024 07:29 |
|
|
# ? May 27, 2024 08:56 |
|
Castles with abbeys are a good way to get some needed faith if you really don't want to invest in the other buildings/supply chains and can spare the pioneers.
|
# ? Apr 4, 2024 08:10 |