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I found another one. In the Ringed City DLC, land of ashen zombie things, with angels firing laser beams and sideways castles, there is yet another poison swamp.
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# ? Mar 30, 2024 13:46 |
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# ? May 2, 2024 10:33 |
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It's a previous poison area back for round two so it doesn't count.
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# ? Mar 30, 2024 18:06 |
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Just think, this was before miyazaki realized he loved poison swamps, something he says he only discovered while working on elden ring
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# ? Mar 30, 2024 19:41 |
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I think that's the third one in DS3 alone? Farron Keep swamp (the crab swamp beforehand doesn't count) BLIGHT swamp with the black snake things I feel like there was another one in here that I'm missing. Probably due to the proliferation of non-poison swamps. Has Miyazaki even *been* in a swamp? They're not really poisonous, more truly stinky and not really able to traverse in straight lines. He's got it all wrong!
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# ? Mar 31, 2024 02:06 |
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Serephina posted:I think that's the third one in DS3 alone? The "I shall partake" dudes appear in the third swamp, in the Ringed City DLC
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# ? Mar 31, 2024 04:04 |
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Serephina posted:I think that's the third one in DS3 alone? There's a toxic swamp in Profaned Capitol.
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# ? Mar 31, 2024 05:04 |
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Magitek posted:The "I shall partake" dudes appear in the third swamp, in the Ringed City DLC There are swamps in the Ringed City, Corvian village and in Irithyll, but they arent poison swamps. There are lady NPCs with bare feet in…
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# ? Mar 31, 2024 11:14 |
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Serephina posted:I think that's the third one in DS3 alone? Miyazaki has taught me that if I'm going into a swamp I should have a dagger
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# ? Mar 31, 2024 11:57 |
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Technically, Blighttown wasn't a swamp.
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# ? Mar 31, 2024 20:25 |
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More like a hog lagoon, yeah e: but for the people of an entire city Son of Thunderbeast fucked around with this message at 21:07 on Mar 31, 2024 |
# ? Mar 31, 2024 21:02 |
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John Murdoch posted:Technically, Blighttown wasn't a swamp. Water, leeches, mosquitoes. But not dominated by trees. It’s more of a marsh.
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# ? Mar 31, 2024 21:11 |
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Water?! What water?
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# ? Apr 1, 2024 01:58 |
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How do I tell the difference between a swamp and a shallow lake? Like Agheel Lake in Elden Ring
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# ? Apr 1, 2024 14:13 |
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GrossMurpel posted:How do I tell the difference between a swamp and a shallow lake? Lake has less poison. There's a chance of it, but because of enemies. Swamps always come with poison (or poo).
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# ? Apr 1, 2024 14:23 |
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Started a new save, and maybe it’s just that using a pyromancer is one of the worst starting classes for, but I’m still pretty firmly convinced that the High Wall of Lothric is the hardest, most hostile starting post-tutorial zone in a From game. Every enemy worth a drat can take an entire stamina bar’s worth of attacks and still be alive, doggos are a pain in the rear end, and that’s just after like fifteen minutes going down the right path that’s mostly empty aside from the later shortcut. Also your earlygame healing suucks Honestly it’s cool though. Gives you that oldschool feeling of tension around every corner that Elden Ring and even Sekiro lacked, and mashing R1 does stunlock anything unarmored so it feels fair if overturned a tad. it does feel a bit frustrating that the roll doesn’t have as much control as the BB side step despite pivoting to more aggressive Bloodborne enemy design, makes dodgerolling into attacks feel slightly finicky.
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# ? Apr 4, 2024 02:50 |
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It might be a pyromancer issue, I rolled the knight and nothing in the High Wall seemed noteworthy other than the first Lothric Knight.
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# ? Apr 4, 2024 05:48 |
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A lot of things on the High Wall are rather weak to fire, which the pyromancer can distribute liberally.
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# ? Apr 4, 2024 06:16 |
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Last Celebration posted:Started a new save, and maybe it’s just that using a pyromancer is one of the worst starting classes for, but I’m still pretty firmly convinced that the High Wall of Lothric is the hardest, most hostile starting post-tutorial zone in a From game. Every enemy worth a drat can take an entire stamina bar’s worth of attacks and still be alive, doggos are a pain in the rear end, and that’s just after like fifteen minutes going down the right path that’s mostly empty aside from the later shortcut. Also your earlygame healing suucks Pick up the claymore from the high wall and watch as all your problems melt away.
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# ? Apr 4, 2024 07:21 |
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The hand axe that the pyro starts with is actually great and can carry you the whole game.
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# ? Apr 4, 2024 08:06 |
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High Wall is pretty tough if you're not used to the game, yeah
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# ? Apr 4, 2024 08:38 |
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I was going to say nah High Wall is fine and then I remembered the Lothric Knights, those guys really don't mess around for a first zone
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# ? Apr 4, 2024 08:44 |
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High Wall is definitely one of the hardest starting areas in any From game. Lots of little bullshit things that can kill you and it's a long way to Vordt if you don't already know the shortcuts, which you won't.
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# ? Apr 4, 2024 08:45 |
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i'm on my replay of this game - killed dancer before vordt and went for the twin fat knight axes, they rock. also dancer is a really fun boss fight at low levels and is way more fair than i remembered - in phase 1 it's just the side swipe after you dodge to the side, in phase 2 it's just the three hit combo with weird timing, all the other attacks are manageable. i definitely agree that high wall is the hardest starting zone with the lothric knights, fat knight and the pus of man. the only comparable thing being maybe heide tower in SOTFS, if you go there instead of forest of the giants and pull the lever and gotta gently caress around with the heide knights. i've wrapped up the whole base game (with an npc quest guide after loving up every single one in my first blind playthrough) and this game is real fun and good. i forgot that gundyr has a launcher into air combo. and i forgot how cool of a fight dragonslayer armour and lothric are. abyss watchers are maybe up there with burnt ivory king as far as flavour and theme goes (but too easy and therefore lose points). nameless king and pontiff are also both cool but kind of the same fight, ultimately. the whole game feels like dark souls fan service with one callback or another coming every five minutes, but not in a bad way. i'm excited for the DLCs - friede was my favourite boss fight on my first playthrough and i'm hype to revisit her.
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# ? Apr 4, 2024 10:32 |
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Foul Fowl posted:the whole game feels like dark souls fan service with one callback or another coming every five minutes, but not in a bad way. i'm excited for the DLCs - friede was my favourite boss fight on my first playthrough and i'm hype to revisit her. Dark Souls 3 (I feel) makes a brilliant comment on remake culture and the need (or refusal) to let things go. Part of that is a direct response to Dark Souls 2, but also who knows what else you can map onto there. It's the first of the games I played at the same time everyone else was playing for the first time.
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# ? Apr 4, 2024 14:48 |
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CAPT. Rainbowbeard posted:Dark Souls 3 (I feel) makes a brilliant comment on remake culture and the need (or refusal) to let things go. Part of that is a direct response to Dark Souls 2, but also who knows what else you can map onto there. I much prefered the design of DS3 but I really liked how DS2 approached bring a sequel, bringing back all your favourite guys and place like it hasn't been eons since the first game was kinda tacky and I appreciated DS2 at least trying to build something new on the long forgotten ruins of Lordran
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# ? Apr 4, 2024 15:03 |
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No Dignity posted:I much prefered the design of DS3 but I really liked how DS2 approached bring a sequel, bringing back all your favourite guys and place like it hasn't been eons since the first game was kinda tacky and I appreciated DS2 at least trying to build something new on the long forgotten ruins of Lordran it's not like DS2 didn't also indulge in that from time to time, Old Dragonslayer is even using the same model
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# ? Apr 4, 2024 15:13 |
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Yeah Old Dragonslayer was the worst for that, and like not even a good fight. In general though I liked how it reached for so many new things, even if the execution was lacking. DS3 basically just felt like an alternate , more conventional sequel to DS1 (which in a way I suppose it was?)
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# ? Apr 4, 2024 15:18 |
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i agree, and i think dark souls 3’s by far most interesting ideas are the new ones (untended graves though that’s kinda ripping off the church workshop from BB, aldrich’s age of deep, the race of demons dying out, the whole conceit of the dreg heap at the end of the world and the ringed city, father ariandel and the choking of the flame causing the painting to rot being a mirror of gwyn doing the opposite and causing the real world to rot, gael’s whole thing of basically being a player character unheralded and unknown but massively powerful, the Dark Soul used as a pigment, the actual ending being either a pathetic sputtering of the re-ignited fire or the coming of the age of dark, i’ve not seen the hollow ending but i’m doing that this playthrough). there’s actually a lot of interesting things but they kinda get buried in the endless onslaught of references.
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# ? Apr 4, 2024 15:48 |
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The funny part is a lot of the half-realized ideas in DS3 just crop up again in Elden Ring, albeit sometimes with the context twisted around. Like how Marika is basically a more fully realized version of Gertrude, or how one of the endings requires that you give a maiden forbidden eyeballs.
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# ? Apr 4, 2024 17:36 |
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over the course of their entire existence, miyazaki specifically and fromsoft in general have made about three, maybe three and a half different games several times each, and it rules
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# ? Apr 4, 2024 18:04 |
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So are the three games Demon’s Dark Souls I-III, Bloodborne, Sekiro, and the Open World Part of Elden Ring (because otherwise it’s just Dark Souls IV) making up the last half?
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# ? Apr 4, 2024 18:37 |
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I liked Dark Souls 2 as a sequel, I like when devs try new things. Could have sworn I was supposed to remember someone, though. Oh well. I wish they would remaster or remake Otogi.
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# ? Apr 4, 2024 18:57 |
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Last Celebration posted:So are the three games Demon’s Dark Souls I-III, Bloodborne, Sekiro, and the Open World Part of Elden Ring (because otherwise it’s just Dark Souls IV) making up the last half? slow souls games, fast souls games, and armored core
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# ? Apr 4, 2024 18:59 |
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i think sekiro counts as the .5 as it's a souls game but with a cling clang mechanic that changes how you play it. i wrapped up the DLCs and i think, in retrospect, ashes of ariandel is not as good as i remember (though the friede fight is cool as hell but gravetender feels like a dark souls 2 mid-game joke boss). the corvid village is very cool but i'm not that impressed with the rest of the stuff. ringed city though, drat. tremendous from start to finish - i love the dreg heap, i love the demon prince, and i really love all those weird little david lynch locusts talking about the dark within. the ringed city is cool as hell and gael is such an amazing fight. he's the reason i never think of soul of cinder as one of the best final boss fights in the franchise - it is, but gael is way better. i did not beat midir this time around though as i fought him once and remembered what a pain in the rear end fight it is. e: also i love that the lord of hollows ending mentions londor and as far as i know this is never expounded on. just some vague hints here and there. can't believe they didn't make another DLC about it but that's fromsoft for you.
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# ? Apr 4, 2024 20:53 |
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Everybody always latches onto the DS1 callbacks (usually to complain), but nobody ever talks about all the DeS references.
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# ? Apr 4, 2024 21:35 |
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The more classic anime I watch the more I realize they're not callbacks, it's just that these Japanese guys really like certain themes and symbols and poo poo and they do a real fun job of putting a rotating theater of things into all the stuff they do. It's like when you see a person in western literature be a christ figure or whatever. Except it's for shoujo anime.
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# ? Apr 4, 2024 21:41 |
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Foul Fowl posted:i think sekiro counts as the .5 as it's a souls game but with a cling clang mechanic that changes how you play it. I love DS3 ends with the end of the world and then the DLC ends with Gael essentially relinking the dark soul and allowing the creation of a new world, thematically it's beautiful as a creation of something entirely that will live past the extinction of the old world and on a meta level the new painted world is The Lands Between
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# ? Apr 4, 2024 21:52 |
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John Murdoch posted:Everybody always latches onto the DS1 callbacks (usually to complain), but nobody ever talks about all the DeS references. Demon's Souls came out multiple years after DS3.
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# ? Apr 4, 2024 22:36 |
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oh yeah and the other really cool thing about the ringed city was that i actually got invaded like three times, and i had no problem finding a human to fight for the halflight fight. pvp in these games is still super fun. i beat two people and got absolutely smoked by this one player.John Murdoch posted:Everybody always latches onto the DS1 callbacks (usually to complain), but nobody ever talks about all the DeS references. i hadn't played demon's souls last time i played ds3 but this time around i got to the stairs leading up to lothric and i was like hang on a minute this seems awfully familiar. SHISHKABOB posted:The more classic anime I watch the more I realize they're not callbacks, it's just that these Japanese guys really like certain themes and symbols and poo poo and they do a real fun job of putting a rotating theater of things into all the stuff they do. It's like when you see a person in western literature be a christ figure or whatever. Except it's for shoujo anime. i don't mean things like themes and symbols (every fromsoft game is about the same things more or less) i mean things like the fume knight greatsword, the demon ruins, the morion blade, anor londo, andre, alva, siegward, quelana's spell tome, havel, the ruin sentinel armour, black knights walking around, lucatiel's armour, etc. i also wondered if the first midir encounter was a callback to the dogshit undead dragon fight in DS1 lol there's a whole lot of NPCs and items and areas that are just more or less direct callbacks. i'm not complaining, i like it, and i like that it adds a certain sense of lineage and history to the game, but it does make it feel less original and fresh, particularly when there's a whole bunch of cool new ideas like the outrider knights, the age of the deep, the ungodly horrible body horror stuff in the dungeon, oceiros and ocelotte, the horrible butterflies controlling the dragon slayer armour, the untended graves (first and only time you see the age of dark in-game?), etc. that i wish was expanded on more. even something like the abyss watchers was a really cool take on an old idea. No Dignity posted:I love DS3 ends with the end of the world and then the DLC ends with Gael essentially relinking the dark soul and allowing the creation of a new world, thematically it's beautiful as a creation of something entirely that will live past the extinction of the old world and on a meta level the new painted world is The Lands Between i wonder when uncle gael will come home
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# ? Apr 4, 2024 22:44 |
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# ? May 2, 2024 10:33 |
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To me the callbacks and the themes intertwine to a large extent. In a meta-textual sense the 3rd game is very conclusively closing the circle, which means turning back towards its origin point. I mean, hell, the Ringed City is literally both the beginning and the end. The weirdest part is that the two callbacks that people seem to have the biggest problem with - Anor Londo and the Abyss Watchers - aren't done artlessly? People act like Anor Londo is some triumphant bit of DS1 nostalgia but it's literally a barely surviving shithole taken over by a goopy Lovecraft monster. (I mean I also think its inclusion is a little weird and goofy, but not because it's unchecked fanservice.) Meanwhile unless I'm just daft I thought the entire point of the Abyss Watchers is that the world has stagnated so badly that even knights swearing to continue Artiorias's work have basically forgotten him or what they're even supposed to be doing.
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# ? Apr 4, 2024 23:25 |