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Counterpoint: there should never be a "scan this" icon, every time you want to scan something you should have to solve a puzzle in real time, and you can run out of air or get eaten while in the puzzle interface.
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# ? Apr 4, 2024 23:52 |
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# ? May 4, 2024 11:42 |
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Moon Slayer posted:Counterpoint: there should never be a "scan this" icon, every time you want to scan something you should have to solve a puzzle in real time, and you can run out of air or get eaten while in the puzzle interface. I hope it’s a Pipe Dream puzzle clone!
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# ? Apr 5, 2024 00:07 |
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Below Zero did a super good job of using oxygen plants and complicated locations to create almost a push your luck game of exploration. I wound up swimming down a crack in a volcano so deep I came out into the mines and was desperately scanning prawn suit fragments and grabbing rubies while panicking over where the next oxygen plant might be. I wound up having to swap my laser cutter battery into my dead sea glide while aiming straight up the mining shaft at the end and wound up on the surface at -4 seconds or oxygen 500m from my seatruck.
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# ? Apr 5, 2024 00:40 |
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I don't recall ever having a scanner icon popup, so maybe I'm not the part of the intended argument here.
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# ? Apr 5, 2024 01:45 |
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Bhodi posted:Since they're also the primary marketers, it's a huge advantage to cater to that sort of distracted gaming. Counterpoint: Please, developers, do not ever balance anything around what streamers want
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# ? Apr 5, 2024 01:49 |
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Tiny Timbs posted:Counterpoint: Please, developers, do not ever balance anything around what streamers want
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# ? Apr 5, 2024 01:50 |
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Tom Tucker posted:Below Zero did a super good job of using oxygen plants and complicated locations to create almost a push your luck game of exploration. I wound up swimming down a crack in a volcano so deep I came out into the mines and was desperately scanning prawn suit fragments and grabbing rubies while panicking over where the next oxygen plant might be. I wound up having to swap my laser cutter battery into my dead sea glide while aiming straight up the mining shaft at the end and wound up on the surface at -4 seconds or oxygen 500m from my seatruck. I love free diving into the twisty bridges basement and getting diamonds and sea truck fragments early.
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# ? Apr 5, 2024 01:53 |
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Cartoon Man posted:I love free diving into the twisty bridges basement and getting diamonds and sea truck fragments early. If the entire game was as well designed as twisty bridges it would have been as good as the original.
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# ? Apr 5, 2024 02:12 |
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The creature design in below zero is hit or miss but the torpedo shark with predator face monsters are loving rad.
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# ? Apr 5, 2024 02:13 |
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Pander posted:If the entire game was as well designed as twisty bridges it would have been as good as the original. The mushroom spore basement under the lily pad area is so very well done too. I love how alien and exotic it is. Below Zero is an awesome game but they hosed up the surface parts which is a drat shame. And the story gets boring and doesn’t go anywhere.
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# ? Apr 5, 2024 02:17 |
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Cartoon Man posted:The mushroom spore basement under the lily pad area is so very well done too. I love how alien and exotic it is. Below Zero is an awesome game but they hosed up the surface parts which is a drat shame. And the story gets boring and doesn’t go anywhere. Reminds me of Firewatch. Lots of promise early, fizzles as the game goes on.
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# ? Apr 5, 2024 05:59 |
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Tom Tucker posted:Below Zero did a super good job of using oxygen plants and complicated locations to create almost a push your luck game of exploration. I wound up swimming down a crack in a volcano so deep I came out into the mines and was desperately scanning prawn suit fragments and grabbing rubies while panicking over where the next oxygen plant might be. I wound up having to swap my laser cutter battery into my dead sea glide while aiming straight up the mining shaft at the end and wound up on the surface at -4 seconds or oxygen 500m from my seatruck. Eh, I kinda felt like the oxygen plants tended to be too much of a breadcrumb trail, so instead of wandering and exploring organically, you just kinda see the paths offered to you and follow them. Not so much danger when you're just following the beaten bath. It's much more obvious on the surface areas where you barely need to use any of the many ways to combat the cold because there's so many paths of heatplants and safe warm caves full of warming hot peppers. Barely any danger.
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# ? Apr 5, 2024 06:21 |
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The first time I surfaced into a whiteout blizzard was genuinely disorientating and I loved it. The weather effects I really enjoyed. The lily pads were also just incredible, almost haunting the first time I came upon them.
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# ? Apr 5, 2024 06:45 |
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SlothfulCobra posted:Eh, I kinda felt like the oxygen plants tended to be too much of a breadcrumb trail, so instead of wandering and exploring organically, you just kinda see the paths offered to you and follow them. Not so much danger when you're just following the beaten bath. I agree with this, I almost wish there was a sliding setting scale that toned those down.
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# ? Apr 5, 2024 15:21 |
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Pander posted:Reminds me of Firewatch. Lots of promise early, fizzles as the game goes on. What didn’t you like about it? I thought it was a great game though you could argue that the ending was a disappointment.
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# ? Apr 5, 2024 16:07 |
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Firewatch's trailer alluded to a different game than the one we got. It was... fine? I guess? But I wasn't expecting a walking simulator, despite not minding those types of games. Also, as with many games of this type, having any and all of your choices make no difference to anything was kinda disappointing. Even if it did have tailored voice line responses, which to be fair is a cut about some other games in the genre. Outa curiosity on what they're doing nowadays, I just went to the UW site, and man, what an archive of nostalgia and loss. The NS2 forums in particular.
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# ? Apr 5, 2024 16:22 |
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Oasx posted:What didn’t you like about it? I thought it was a great game though you could argue that the ending was a disappointment. What serephina said. Good ambiance and starting premise. Thought it was gonna slow burn into something really interesting, but it dropped the ball and I was left with more of a "welp, that was an alright game I guess" vibe. For BZ, twisty bridges, the lily pads, the mushroom, and the ice flow areas are great. And then everything overland sucked the pace of play and Alan kept taking me out of the "lonely survivor" mindset that worked well in subnautica.
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# ? Apr 5, 2024 17:18 |
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Alan was a mistake who was trapped there by his people because he was so annoying.
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# ? Apr 5, 2024 17:39 |
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My son is into Subnautica videos again, and he has a stuffed crocheted Reaper that my sister-in-law made for him. He's watching reaper videos and playing with the toy, and gosh darn it, I wish I could play it for the first time again .
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# ? Apr 6, 2024 15:01 |
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# ? May 4, 2024 11:42 |
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Yea, that feeling the first time I stumbled into the Lost River is a feeling I’ll be forever chasing, I’m fairly sure.
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# ? Apr 6, 2024 15:38 |